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ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-04-09 07:55 pm
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( introlog #5 ) strangerer things

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE.

THESA STATION    
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!

You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.)

The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything...

The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings.

As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself.
ON A BEAM OF LIGHT    

Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.

You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station...
BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair.

Settle in, meet new comrades, and enjoy yourself, for you've safely completed your journey. But don't wander too far from the fires — the dark is closing in, and there's a strange, electric feeling in the air, the scent of ozone drifting on the breeze. And what were those odd readings Zasere mentioned?



A SHEPHERD OVER THE FLOCK. The spring sun dawns on a grey morning, already burning away the fog rolling in off the sea. It quickly becomes apparent that Voss and his entourage of acolytes have been up for hours, hard at work. They've set up a brightly-draped stage and a travel pulpit, magically enchanted to amplify his voice, and as the sun breaks over the horizon, Voss is all set to do what he does best: proselytize.

As our Goddess has sent Her blessing once before to herald the coming of those touched by Her light, so She has done once again! Here you see them, those surrounded by the light of our Goddess, each of them bearing the mark upon their skin of Her holiest of hands! Do you not see? Do none among you bear witness to the righteousness of Her message? Perhaps this is why our people have shamed themselves in front of our Goddess—

[ He continues for another 15 minutes... ]

Nevertheless. See you them before us now! See them as they are, coming to our gates with Her reminder, that these people must be treated with the utmost respect and care. Thesa's divinity is not to be treated with such flagrant disregard! Those who She chooses are not ours to use as mindless fodder, to hurt, to torture — shame upon those who allowed such deeds to shame us under Her watchful gaze!

To those of you who have just arrived here on our doorstep, be not afraid! The Temples of Thesa welcome you to our home with hearts and minds open! Should you ever find yourself in need of solace, seek out the Temples, as there are no greater allies to you than those of us within the Temple walls. You are welcome all to Olympia!


As he steps away from the enchanted podium, he can be heard saying aside to an acolyte, "How was that? Heavy on the shame, but I think it went well!" While he will not leave the area immediately, his acolytes will politely turn away attempts to speak with him and remind anyone interested that they can leave a message at the Temples.
CLOSE ENCOUNTERS    

Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.

But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves.
THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings.

They're innocuous little things at first. A sudden silence, animals going quiet, insects stilling. All technology, no matter how advanced, ceases working. You discover when you check with a friend, the clock on your phone is twelve minutes slow even though you'd swear only a minute had passed — time missing. Walking through the woods takes longer than it should when brushing past one bush leads to brushing past that same bush again — and again, and again, the area looping on itself. It keeps you trapped, going in circles for minutes, even hours, before finally releasing you in a random direction.

Or perhaps you'll feel a sense of deja vu, like you've walked down this road, taken this turn, seen that bird fly from this branch before. This is the second time that cat has crossed your path. The person you're meeting, you already know their name; you're certain you've already met.



WE GOT COWS. The Storm sliver also ushers in sudden, localized weather anomalies — heavy storms, blizzards, strong winds, and more. Affected areas range from just a few feet wide to nearly half a mile. One minute, the sky may be sunny and clear, but the next dark storm clouds roll in, unleashing torrential rain. Small tornadoes surge along the road, kicking up winds strong enough to knock people over and carry objects away. Hail hurtles down from the sky, but only in a ten foot radius. Temperatures fluctuate wildly between one extreme and the next, from heat waves to cold snaps. Soupy fog blankets the area, thick enough that you can barely see your hand in front of your face. Good luck finding your way!



FORGETTING IS SO LONG. The visions come on suddenly and with very little warning. One second, you're carrying on as normal — but the next, you blink and find yourself (and anyone near you) somewhere else completely. You may recognize this place as a moment from the past, one that you lived through. It's a memory, your memory, and it now replays around you in exceptional detail, unnervingly lifelike. Or you may not recognize it at all. It might belong to the person next to you, or to someone else entirely — a memory that the Storm has swallowed up.

Either way, the scene plays out just as it once did, and there's nothing you can do to stop it — or escape it. The memory surrounds you to no end: every door you open leads nowhere, every hallway you turn down continues on forever, every horizon you flee toward hangs just out of reach. And linger too long or turn the wrong corner, and you may find yourself abruptly stuck in a completely different memory. It's almost tempting, then, to give up, to let the past sweep you away...

But this isn't the full might of the Storm. Look closely, and you can see that in the walls of this trap, there are minute, hairline cracks, a facade of fractured glass. Imperfections in the memory where the real world is breaking through. It seems the only way to escape these memories is to find those cracks and break through them — by force, by will, or by some other method entirely.
DECISIONS, DECISIONS...    

The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.

They've come with bribes — that is, examples of what their cities have to offer. If you spent much time at the exhibition up on Thesa Station, you might recognize some of what's being shown off, though the offerings here are markedly more tangible, and shown off by hawkers wearing substantially fewer clothes.

A herd of pegasi accompanies the Olympians, while a line of flying serpents is stabled at a tent bearing Wyver colors. Refugees are given the chance to experience solo flights and are told that if they prove their loyalty, they may have the privilege of owning such fine beasts one day themselves. The Olympians have also brought couture clothing, jewelry, and makeup to offer a taste of Olympian splendor, while the Wyver delegation has brought along fine weapons, sense-enhancing jungle plants, and small vials of diluted dragon’s blood (drinking confers a temporary boost in strength) to demonstrate their might. The Olympians speak proudly of the glory of the Temples of Thesa; the Wyverns speak of the Volkkran Pact and inform newcomers that they can make a pilgrimage to the summit of Namarak Mountain at the next full moon.

This is as good a time as any to compare your plans with others around you and exchange contact information before going your separate ways with people who are going to the city you are not. When you’re ready to go, don’t worry about safe passage — the natives of each city will gladly escort you there in luxury.



OF WHITE AND GOLD. The people of Olympia are ecstatic that you’ve come to join them... So much so that they’ve prepared a grand tour of the city for the new arrivals. You will be introduced to the major businesses in the city, including businesses that they are proud to point out were founded by refugees.

Refugees who have been here for some time already are encouraged to pair up with newcomers to introduce them to the parts of the city they like best. To facilitate this, they’ve made arrangements with many of the business owners: new refugees who visit their shops (and older refugees who escort them) are given discounts!

Just a few examples of many: the Wyvernest offers free desserts to first time visitors with the purchase of a drink, refugees who visit the Silk Wyrms can have one custom (though not exceedingly expensive) outfit made for them for free, and visitors to Shades Darker are offered a half-hour session with one of the prostitutes at half price… or access to a private room, if they seem to have taken a shine to one of their companions on the tour.

Lastly, tour guides will point out that over the course of the next week, the train to Flona Cove will allow new refugees to board for free so that they can experience the seaside for themselves. With the weather finally starting to warm, this is as good a time as any for a visit to the beach, isn’t it?



OF RED AND BLACK. Life in Wyver is typically a sink-or-swim sort of experience — but in light of the valor recently displayed by their predecessors, the natives are now more willing to assist in getting newcomers settled. The entire journey here they have been talking up the virtues of their city… and now is the time to show everything that's on offer.

The well-known businesses in the city are prepared for the influx of newcomers. Some are giving out discounted samples of their products while others are offering a more hands-on experience: in exchange for working a few hours, they will give training in whatever task is being performed.

At the Forged, newcomers can learn the basics of crafting simple weapons (and take one of their successes home), while visitors to spas near the lagoons are trained in the art of massage. Those who wander to Falmi’s Ring can learn the art of pugilism or how to keep (and fix) books if they're more inclined to the gambling that goes on. Newcomers interested in Wyver's dragons can get hands-on experience at the Fields of the Exalted's nursery. While they walk from place to place, a guide may point out a job posting from Highwind Hires, noting that refugees can make a name for themselves outside official channels.

The last stop on the tour is the Undergrowth. The guides speak of the jungle in reverent tones and caution new refugees not to wander too far in. They warn never to explore alone, but also urge refugees to take time to familiarize themselves with it; after all, the jungle is an important part of life in Wyver, and those who are going to be living here should understand it as well as they do.
You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now.
FINAL OOC NOTES    
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notsolomon: (pic#10378493)

[personal profile] notsolomon 2018-04-11 12:33 pm (UTC)(link)
That's very true. Though I don't see what a little spider is going to do. It actually does make me think a little of a friend though, this scene. He loves any kind of supernatural thing, but ghosts make him cry. Tell him a war in Hell is going on and he is ecstatic, but if the ghost of the old school master is supposedly roaming about he cries. And he's my age.

[He shook his head though at the scene and decided to change the subject slightly.]

Girls are cruel though, huh? Or is that just sisters?
diplomatie: (2483720-22)

[personal profile] diplomatie 2018-04-12 12:54 am (UTC)(link)
[ Alphinaud's kindred spirit ... Another older person who is afraid of ghosts ... Thank the gods ... ]

He sounds like an interesting fellow. [ Casually keeping that short so as to not give himself away. ]

Sisters can be the worst of it, aye. [ At least his sister has done more teasing than anyone else. ] Though I know some few from both sexes who hold a penchant for cruelty.

[ ... Really, he's just The Kid To Pick On ... ]
notsolomon: (pic#10077069)

[personal profile] notsolomon 2018-04-12 04:00 pm (UTC)(link)
[Interesting was a word for Isaac, that was for sure. He's beginning to wonder if this guy perhaps shares that unfortunate inclination, but there's no reason to poke too hard.]

Ah yes, people are always cruel. If you go to a boy's school, it's just as bad. At least until you manage to find your own room.

[Yeah being a target of bullying is never fun. They seem to know you're a nerd right off.]

But let's see here... [He walks over to one of the walls and begins to feel it for a seem or something.] There has to be a way out of here.
diplomatie: (oo6)

[personal profile] diplomatie 2018-04-13 02:30 am (UTC)(link)
[ Wow, a boy's school. The younger Alphinaud probably would've been ... interesting in one of those. He spent a lot of time trying to do things to impress girls when he was a kid, so he wonders for a moment what that would've been like. But he believes getting out of here should take precedence over idle chitchat.

Taking one last small glimpse at his younger sister — something he does more out of a fondness for her than anything — he moves over to here William has gone. ]


I agree. [ A pause, glancing around. ] I know these walls better than many. Allow me to help.

[ And he'll go ahead and scrutinize the walls near him. If there were any trap door or other such thing, he'd likely notice.

... And he does, when he sees a hairline crack, moving to look up close to it, a hand to his chin in thought. ]
notsolomon: (pic#10248320)

[personal profile] notsolomon 2018-04-13 12:31 pm (UTC)(link)
[Honestly, half the kids in a boy's school are still horribly thirsty for girls, they just look outside of the school. It was sad for him to watch as someone above such things.]

I defer to you then.

[He nodded, watching. He pointed ears on his companion made William think of a demon, though he was clearly not, though he also had a fairness similar to angels. But he was definitely not that either. Curious how so many races could share certain features.

When Alphinaud fines the crack though, William runs his fingers along it.]


I wonder if it will come open on it's own, or with magic?
diplomatie: (2483720-16)

[personal profile] diplomatie 2018-04-16 02:21 am (UTC)(link)
[ Nope, not a demon or an angel here. Just ... an elf boy who is significantly shorter than the rest of his race, for some reason.

He watches William as he runs his fingers along it. It's definitely related to the way out of here, at least he can be sure of that. There was no crack like this in his childhood bedroom. ]


You are capable of magic?

[ He can never tell what people here can do and what things are like from their respective worlds. ]
notsolomon: (pic#9951251)

[personal profile] notsolomon 2018-04-16 12:19 pm (UTC)(link)
[Tall is over rated to be honest. All that energy spent in growing vertically can go to much better things anyways.]

Magic? Yes. Are you thinking of something in particular or just the less elegant solution of blasting it open? Because I am good with both.

[The seam doesn't feel physical so much as unnatural in nature, so that's probably going to be the only way.]
diplomatie: (o96)

[personal profile] diplomatie 2018-04-17 02:45 am (UTC)(link)
I am not thinking anything as of yet. [ Alphinaud himself is capable of magic as well, though he's not sure if much of it would be useful for opening this seam in the wall. ] Though mayhap we should save blasting it as a last resort.

[ To ... make sure no one gets hurt. He doesn't know what's on the other side of this seam and it could very well be the real world and have people on the other side. ]
notsolomon: (pic#9161782)

[personal profile] notsolomon 2018-04-17 12:26 pm (UTC)(link)
Very well then...

[But he's going press his fingers into the wall and after a moment decides to try and reach out with a slightly less destructive spell.]

Maybe I can just ask whatever it is to open up. [If there's a spirit or some intellect there perhaps...

Well okay he can't feel any real consciousness beyond the thoughts this force is drawing on to do this.]
Maybe you can think about leaving here? That might help.
diplomatie: (2483720-15)

[personal profile] diplomatie 2018-04-18 05:43 am (UTC)(link)
Erm ... I can try.

[ It seems strange, but seeing as it's his memory, it isn't outlandish that it might be connected to his mind. And if he thinks about leaving, it might work? So he ... closes his eyes and tries that. He feels incredibly strange about it but it's worth a shot.

... And after a few moments of nothing happening, he opens them again. ]
I have a feeling that may not be our answer here.

[ And he flinches as he hears a whimpery shout from his younger self behind them. ] Mayhap it has something to do with the memory itself.
notsolomon: (pic#10077069)

[personal profile] notsolomon 2018-04-19 03:31 pm (UTC)(link)
[It is strange when one thinks on it, to try and will something to happen. But well, but it's a good idea all the same.

Though nothing happens, because of course it isn't that simple.]


Well then if there is something about the memory...

[He thinks a bit.]

Is this an exact replica of that memory. Or is there something different about it? I obviously have no way to guess.
diplomatie: (2483720-17)

[personal profile] diplomatie 2018-04-23 04:45 am (UTC)(link)
[ ... ]

... That is a good question. One which I ... admittedly cannot answer. This happened many summers ago.

[ He's hoping that's not the trick to getting out of here, shit. ]

I don't find anything to be out of place, at first glance, however.
notsolomon: (pic#10248327)

[personal profile] notsolomon 2018-04-23 12:18 pm (UTC)(link)
[Of course. He supposes this is just one of many memories. He has those with both of the Kevin's who have served him. Simple moments in time, precious, but one of many and in this past.]

Have you had any reason to feel nostalgic lately? To wish of a different time, when matters might have been less complicated?

I don't know for sure, I just imagine that this being yours means you have more of the cards.
diplomatie: (oo6)

[personal profile] diplomatie 2018-04-24 06:22 am (UTC)(link)
Not in particular. I am not generally one to yearn for the past.

[ Sure, he had good memories and all. But he's never really gotten stuck in wanting to go back to the past, not in the least. He's actually one to move on from the past and look to the future.

Though he does notice the crack in the wall opening up a bit more, suspiciously. ]


Ah — look.

[ Turning his attention to it. Maybe it's because the memory itself is coming to an end, providing an out. ]
notsolomon: (pic#9163282)

[personal profile] notsolomon 2018-04-24 12:24 pm (UTC)(link)
Good then. That's always for the best. Too many people become trapped in such things.

[Though the crack opening up is a good sign and William tilts his head to examine it.]

Well that is heartening. Maybe one needs to just be patient in this place. How bothersome.

[It's slowly opening up, more and more.]
Edited 2018-04-24 12:25 (UTC)
diplomatie: (o96)

[personal profile] diplomatie 2018-04-25 07:07 am (UTC)(link)
[ He gives a nod in response to his first comments. Becoming trapped in the past is certainly a bad way to be, for plenty of reasons. It'll seriously stunt a person's growth. ]

'Tis preferable to most alternatives, however.

[ The thing needing patience. He watches as it continues to open. He'd rather it eventually open to them than force them to look for some convoluted way out, or not let them out at all, or something. ]
notsolomon: (pic#9163288)

[personal profile] notsolomon 2018-04-25 02:55 pm (UTC)(link)
[Well hopefully it doesn't stunt ones growth too much, otherwise certain people are in a bit of trouble.]

I don't think it will be too long though...

[It actually seems to have sped up, as if it's pleased that they figured out the secret.]

But either way, it was a pleasure. And I won't mention this to anyone.
diplomatie: (2483720-15)

[personal profile] diplomatie 2018-04-30 11:29 pm (UTC)(link)
Ah — Aye, a pleasure ... [ Maybe less so for Alphinaud than for him. He doesn't quite enjoy having his past seen like this. ]

You have my thanks, truly.

[ He does sound fully relieved to hear that. ]
notsolomon: (pic#9163288)

[personal profile] notsolomon 2018-05-02 02:23 pm (UTC)(link)
[He's not inclined to poke into other people's memories, so this has been just as awkward for William. But might as well just play it off as not that big a deal.]

Everyone has something like this in their past, so gossiping about it is just cruel anyways.

[Really, he'd hate to think of it happening to him.]
diplomatie: (2483720-15)

[personal profile] diplomatie 2018-05-07 01:49 am (UTC)(link)
[ This logic is a BREATH OF FRESH AIR compared to the people he normally associates with. ]

If only others held that same philosophy.
notsolomon: (pic#9163294)

[personal profile] notsolomon 2018-05-08 10:46 pm (UTC)(link)
[Sadly logical people are in short supply. William understands, he really does.]

Some people are just like that sadly. One just has to learn to be strong.