natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-04-09 07:55 pm
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( introlog #5 ) strangerer things

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE.

THESA STATION    
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!

You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.)

The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything...

The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings.

As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself.
ON A BEAM OF LIGHT    

Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.

You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station...
BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair.

Settle in, meet new comrades, and enjoy yourself, for you've safely completed your journey. But don't wander too far from the fires — the dark is closing in, and there's a strange, electric feeling in the air, the scent of ozone drifting on the breeze. And what were those odd readings Zasere mentioned?



A SHEPHERD OVER THE FLOCK. The spring sun dawns on a grey morning, already burning away the fog rolling in off the sea. It quickly becomes apparent that Voss and his entourage of acolytes have been up for hours, hard at work. They've set up a brightly-draped stage and a travel pulpit, magically enchanted to amplify his voice, and as the sun breaks over the horizon, Voss is all set to do what he does best: proselytize.

As our Goddess has sent Her blessing once before to herald the coming of those touched by Her light, so She has done once again! Here you see them, those surrounded by the light of our Goddess, each of them bearing the mark upon their skin of Her holiest of hands! Do you not see? Do none among you bear witness to the righteousness of Her message? Perhaps this is why our people have shamed themselves in front of our Goddess—

[ He continues for another 15 minutes... ]

Nevertheless. See you them before us now! See them as they are, coming to our gates with Her reminder, that these people must be treated with the utmost respect and care. Thesa's divinity is not to be treated with such flagrant disregard! Those who She chooses are not ours to use as mindless fodder, to hurt, to torture — shame upon those who allowed such deeds to shame us under Her watchful gaze!

To those of you who have just arrived here on our doorstep, be not afraid! The Temples of Thesa welcome you to our home with hearts and minds open! Should you ever find yourself in need of solace, seek out the Temples, as there are no greater allies to you than those of us within the Temple walls. You are welcome all to Olympia!


As he steps away from the enchanted podium, he can be heard saying aside to an acolyte, "How was that? Heavy on the shame, but I think it went well!" While he will not leave the area immediately, his acolytes will politely turn away attempts to speak with him and remind anyone interested that they can leave a message at the Temples.
CLOSE ENCOUNTERS    

Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.

But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves.
THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings.

They're innocuous little things at first. A sudden silence, animals going quiet, insects stilling. All technology, no matter how advanced, ceases working. You discover when you check with a friend, the clock on your phone is twelve minutes slow even though you'd swear only a minute had passed — time missing. Walking through the woods takes longer than it should when brushing past one bush leads to brushing past that same bush again — and again, and again, the area looping on itself. It keeps you trapped, going in circles for minutes, even hours, before finally releasing you in a random direction.

Or perhaps you'll feel a sense of deja vu, like you've walked down this road, taken this turn, seen that bird fly from this branch before. This is the second time that cat has crossed your path. The person you're meeting, you already know their name; you're certain you've already met.



WE GOT COWS. The Storm sliver also ushers in sudden, localized weather anomalies — heavy storms, blizzards, strong winds, and more. Affected areas range from just a few feet wide to nearly half a mile. One minute, the sky may be sunny and clear, but the next dark storm clouds roll in, unleashing torrential rain. Small tornadoes surge along the road, kicking up winds strong enough to knock people over and carry objects away. Hail hurtles down from the sky, but only in a ten foot radius. Temperatures fluctuate wildly between one extreme and the next, from heat waves to cold snaps. Soupy fog blankets the area, thick enough that you can barely see your hand in front of your face. Good luck finding your way!



FORGETTING IS SO LONG. The visions come on suddenly and with very little warning. One second, you're carrying on as normal — but the next, you blink and find yourself (and anyone near you) somewhere else completely. You may recognize this place as a moment from the past, one that you lived through. It's a memory, your memory, and it now replays around you in exceptional detail, unnervingly lifelike. Or you may not recognize it at all. It might belong to the person next to you, or to someone else entirely — a memory that the Storm has swallowed up.

Either way, the scene plays out just as it once did, and there's nothing you can do to stop it — or escape it. The memory surrounds you to no end: every door you open leads nowhere, every hallway you turn down continues on forever, every horizon you flee toward hangs just out of reach. And linger too long or turn the wrong corner, and you may find yourself abruptly stuck in a completely different memory. It's almost tempting, then, to give up, to let the past sweep you away...

But this isn't the full might of the Storm. Look closely, and you can see that in the walls of this trap, there are minute, hairline cracks, a facade of fractured glass. Imperfections in the memory where the real world is breaking through. It seems the only way to escape these memories is to find those cracks and break through them — by force, by will, or by some other method entirely.
DECISIONS, DECISIONS...    

The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.

They've come with bribes — that is, examples of what their cities have to offer. If you spent much time at the exhibition up on Thesa Station, you might recognize some of what's being shown off, though the offerings here are markedly more tangible, and shown off by hawkers wearing substantially fewer clothes.

A herd of pegasi accompanies the Olympians, while a line of flying serpents is stabled at a tent bearing Wyver colors. Refugees are given the chance to experience solo flights and are told that if they prove their loyalty, they may have the privilege of owning such fine beasts one day themselves. The Olympians have also brought couture clothing, jewelry, and makeup to offer a taste of Olympian splendor, while the Wyver delegation has brought along fine weapons, sense-enhancing jungle plants, and small vials of diluted dragon’s blood (drinking confers a temporary boost in strength) to demonstrate their might. The Olympians speak proudly of the glory of the Temples of Thesa; the Wyverns speak of the Volkkran Pact and inform newcomers that they can make a pilgrimage to the summit of Namarak Mountain at the next full moon.

This is as good a time as any to compare your plans with others around you and exchange contact information before going your separate ways with people who are going to the city you are not. When you’re ready to go, don’t worry about safe passage — the natives of each city will gladly escort you there in luxury.



OF WHITE AND GOLD. The people of Olympia are ecstatic that you’ve come to join them... So much so that they’ve prepared a grand tour of the city for the new arrivals. You will be introduced to the major businesses in the city, including businesses that they are proud to point out were founded by refugees.

Refugees who have been here for some time already are encouraged to pair up with newcomers to introduce them to the parts of the city they like best. To facilitate this, they’ve made arrangements with many of the business owners: new refugees who visit their shops (and older refugees who escort them) are given discounts!

Just a few examples of many: the Wyvernest offers free desserts to first time visitors with the purchase of a drink, refugees who visit the Silk Wyrms can have one custom (though not exceedingly expensive) outfit made for them for free, and visitors to Shades Darker are offered a half-hour session with one of the prostitutes at half price… or access to a private room, if they seem to have taken a shine to one of their companions on the tour.

Lastly, tour guides will point out that over the course of the next week, the train to Flona Cove will allow new refugees to board for free so that they can experience the seaside for themselves. With the weather finally starting to warm, this is as good a time as any for a visit to the beach, isn’t it?



OF RED AND BLACK. Life in Wyver is typically a sink-or-swim sort of experience — but in light of the valor recently displayed by their predecessors, the natives are now more willing to assist in getting newcomers settled. The entire journey here they have been talking up the virtues of their city… and now is the time to show everything that's on offer.

The well-known businesses in the city are prepared for the influx of newcomers. Some are giving out discounted samples of their products while others are offering a more hands-on experience: in exchange for working a few hours, they will give training in whatever task is being performed.

At the Forged, newcomers can learn the basics of crafting simple weapons (and take one of their successes home), while visitors to spas near the lagoons are trained in the art of massage. Those who wander to Falmi’s Ring can learn the art of pugilism or how to keep (and fix) books if they're more inclined to the gambling that goes on. Newcomers interested in Wyver's dragons can get hands-on experience at the Fields of the Exalted's nursery. While they walk from place to place, a guide may point out a job posting from Highwind Hires, noting that refugees can make a name for themselves outside official channels.

The last stop on the tour is the Undergrowth. The guides speak of the jungle in reverent tones and caution new refugees not to wander too far in. They warn never to explore alone, but also urge refugees to take time to familiarize themselves with it; after all, the jungle is an important part of life in Wyver, and those who are going to be living here should understand it as well as they do.
You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now.
FINAL OOC NOTES    
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diplomatie: (oo6)

no don't die :(

[personal profile] diplomatie 2018-04-12 01:03 am (UTC)(link)
[ He doesn't quite understand a lot of those ... words he used to describe the setting, but he picks up on what they must mean after a moment. The location name, and then the ... date? Probably. And his age, of course. Most of that doesn't mean much to him, though, as what's most important is the scene here and Duo's age. What a young age to deal with this. ]

Ah. [ A pause. ] Was this a common affair at the time?

[ He's not sure how much he should really pry into this, though. ]
braidedwonder: (government aid ain't relief)

[personal profile] braidedwonder 2018-04-12 01:10 pm (UTC)(link)

Not really, no. I mean I was a street kid so I wasn't a stranger to fighting, but.. once you've got a roof and food in your belly survival instinct kinda takes a back seat.

[ Allowing himself to focus on things other than where he was going to get a meal next and not having to worry about encroaching gangs of other kids his age and older should have allowed Duo to be a bit more of a traditional child, but it wasn't really in his make up or his cards. Plus, other kids who had parents (something that was more rare than one might think) constantly nagging at him hadn't done much for Duo's peace of mind.

The breaking point had been this moment here, quite apparently. ]


This kid was just .. a huge pain in the ass and didn't leave me be. So I snapped and taught him a lesson.

Never saw him again but that isn't hard. They probably moved to a different part of town.
diplomatie: (oo5)

[personal profile] diplomatie 2018-04-13 02:17 am (UTC)(link)
[ Mnnn. Well, at least this wasn't common, he supposes. But still, to be involved in this sort of thing at such a young age ... Both the fact that he was bullied, and the fact that he was so ready to fight. Alphinaud had a very different upbringing, so it's hard to fully sympathize with him (he definitely feels bad for him and understands his feelings a bit, but not as deeply as he could if he had any experience with this). He's a pampered rich kid. A very active, kind one, but still — he was brought up in a very specific way that has definitely shaped him in its own way. Very differently from Duo. ]

While I cannot condone the way you handled the situation, I cannot fully blame you, either. [ A pause. ] I ... had no idea you grew up in such an environment.

[ Which ... kind of makes him feel bad for him. Which is probably not what Duo wants here. ]
braidedwonder: (i live by my own law)

[personal profile] braidedwonder 2018-04-15 06:40 pm (UTC)(link)

Well I don't exactly like to advertise it. Or use it like an excuse like some people do. [ He knew a lot of people, actually, that liked to use their situations growing up as excuses for shitty behavior. Sure, Duo is no saint and doesn't claim to be - he's fought his way through every little bit of his seventeen year life span and has no shame in that, but there's no way in hell he'll use it as an excuse for why he does certain things. Yes, it molds his world view and certainly the way he thinks things through, but decisions are all his own, or at the very least a team decision when it comes to the Gundams.

Tactical instead of emotional, all that good stuff. All five of them had been from very different worlds at the time they'd come to work together, but the common goal had kept them focused, even when they had differences in ideas of approach or, in Wufei's case, who they should be fighting with or for at all. ]


If you wanted to live on L2 you had to be ready to fight for it. Specially if you were like me and grew up in a gang of kids who took care of one another instead of with people to take care of you.
diplomatie: (o93)

[personal profile] diplomatie 2018-04-17 02:31 am (UTC)(link)
'Twould certainly explain why you are the way you are.

[ Crossing his arms.

He can't help but draw connections to himself in the present day. The way he was so eager to pick fights and bring attention to himself in their interrogation. And the way he carries himself. Even, maybe, his obvious attempts at keeping Alphinaud from gaining any more injury while they were stuck together. The way he grew up didn't only cause him to have bad traits, after all. He believes quite a few of them are good. ]
braidedwonder: (who's gon' save me from this hell)

[personal profile] braidedwonder 2018-04-17 06:41 pm (UTC)(link)
And how am I, exactly? [ That's a bit of a barbed question - perhaps out of the mouth of a man who's often judged by the fact he's a street kid from L2 and little else. It's unsurprising all the things other colonies held against each other, topped off with what people earth side thought of colonists.

But, of course, he's equal parts curious considering Alphinaud has zero of any of that factoring in.

Other than, maybe, his views of him post Shaman-kidnapping. ]
Edited 2018-04-17 18:42 (UTC)
diplomatie: (2483720-22)

[personal profile] diplomatie 2018-04-18 07:02 am (UTC)(link)
[ Well, he's going to be honest then. ] In a word, difficult. You seem to be highly confident in the way you do things. [ He hasn't gotten any sense of Duo being a "follower" since he met him. He seems like the type to strike off and do things his own way and not question them. ] And I am not sure you always have the best attitude.

[ He can be RUDE and the terrorist thing is still a thing that's looming over him in Alphinaud's eyes. And living on the street is certainly a way to lack manners. ]

However, I believe you to have a sense for looking out for those around you. [ In reference to the interrogation stuff. Alphinaud is and still was fully aware of Duo's attempts to bring the attention to himself. ] A trait that is not so easily found.
braidedwonder: (it's all the same)

[personal profile] braidedwonder 2018-04-18 03:34 pm (UTC)(link)

[ Duo is... actually fairly shocked at the fact that Alphinaud hits a lot of it right on the head. Living on the street and being 'raised' (if one could call it that) as he had didn't always lead people to the best impressions, the best ways f thinking on how he'll behave as a person in general.

Alphinaud knowing a particularly sensitive bit of information about him as well doesn't really help. He'd thought for sure it'd be a more prominent part of his arguments, but instead..

Instead he's locked on to many things, a bit of pack mentality, all the things he hadn't quite expected to hear. ]


If you'd seen the gang of kids I grew up with it wouldn't seem so rare. [ He shrugs, not really sure how to continue now that all his snarky lines already lined up in his head are all useless. ]

Granted, you .. literally can't. [ And not because they're sleeping in pods, either. ] So I guess you'll just have to take my word for it.
diplomatie: (2483720-62)

[personal profile] diplomatie 2018-04-19 02:20 am (UTC)(link)
[ Alphinaud has been around a wide, wide variety of people, which likely lends to how easily he can find other sides in people. He's not really the type to give up on someone just because of the way they were raised, or something. Or judge them harshly.

He's glad to not get any snarky comments from him, though. That was a possibility. So clearly he did hit that nail on the head. ]


Then I shall. [ Take his word for it. ] An interesting group they must have been.
braidedwonder: (government aid ain't relief)

[personal profile] braidedwonder 2018-04-19 06:09 pm (UTC)(link)

That's one way to put it. [ A bunch of scrappy kids who only wanted to eat and live their lives how they wanted to. Of course there were a bunch of adults around to try and tamp down their fun, as always, people around trying to catch them to take them to orphanages where they could be adopted and become 'productive' members of society or whatever.

.. A vast majority of them wouldn't live to be adopted, and Duo.. well. Duo didn't want to be, so he'd get himself out of it.

It seems he's had enough of standing around and watching Sister Helen, giving himself enough time to genuinely miss her, and turns away. ]


C'mon. Nobody needs to stand around in their own head for this long.
diplomatie: (2483720-16)

[personal profile] diplomatie 2018-04-23 07:24 am (UTC)(link)
[ Alphinaud won't press any of this, of course, and once Duo decides he's finished with the scene, Alphinaud decides he is, too. It was an interesting experience to learn this bit about him anyway. It gives him more insight on the boy he's been vaguely friends/vaguely butting heads with for a while. There are always more sides to a person than there originally seems, and his own previous friendships should have been proof of that for him. It's a little like Ysayle.

But he gives a nod, following him in turning away. ]


I could not agree more.
braidedwonder: (who's gon' save me from this hell)

[personal profile] braidedwonder 2018-04-24 01:44 pm (UTC)(link)

This entire thing is starting to get real annoying. [ Duo sighs, beginning his search for the nearest imperfection in this weird little memory sequence. It's annoying to even have to see all of this again, and in a familiar soothing motion, Duo reaches back to brush his braid forward, running his hand long the plaits as if to count them and make sure they were all still there.

It's a self-soothing measure he's had since forever, but he doesn't like to make it too damn obvious. ]


Keep your eyes peeled for one of those tear things..
diplomatie: (oo7)

[personal profile] diplomatie 2018-04-26 02:55 am (UTC)(link)
[ Well he's lucky Alphinaud isn't paying much attention to that anyway, searching for one of the tears they can use to get out of here. So Alphinaud nods in response to his suggestion, and looks around, spotting one not long after, honestly. ]

I believe this is one.

[ Motioning toward a glass-like crack in the wall. ]
braidedwonder: (go down that road again)

[personal profile] braidedwonder 2018-04-29 08:26 pm (UTC)(link)
Eh? [ The noise is reflexive even as Duo turns to see what he's pointing out - appreciative when he sees that it is, in fact, what he's looking for. At least now they've had a little experience with this sort of thing, and know that pulling at that crack won't mean they're without hands or something afterward. Granted, it could just be a crack in the wall that he'd never seen before, but it's worth a shot.

Duo crosses over toward the crack, carefully putting his hand out to test it - and passing right through. ]


You're right. Let's get the hell out of here.
diplomatie: (2483720-16)

[personal profile] diplomatie 2018-05-02 06:51 am (UTC)(link)
[ It's still a bit strange to see someone do that sort of thing ... watching as they can just disappear into a crack like that. But ... Well. No other way. ]

Ah — aye. Let's.

[ He'll be right behind you, buddy. ]
braidedwonder: (Default)

[personal profile] braidedwonder 2018-05-02 03:18 pm (UTC)(link)

[ Had Duo not been so eager to get the hell out of a memory that would soon be rubble and ash and then a memorial to over two hundred lives lost in the Maxwell Church.. he might've lingered around. Might've taken the time to reacquaint himself with the place that, however briefly, had raised him. Given a bit more of a moral compass to a kid who was largely lost in the flow of life and time in such a rough place.

Duo lets out a breath he didn't know he was holding as they exit and the familiar humidity of Wyvr hits his body full on. ]


Jesus. Never thought I'd be happy to be back on firm terra again, but here I am, somehow...

[ Duo ruffles his own bangs, sort of taking a moment to center himself. ]

Though I guess you know what a space colony is like, kinda...
diplomatie: (o10)

[personal profile] diplomatie 2018-05-03 07:55 am (UTC)(link)
[ Alphinaud comes up behind him, stepping back into Wyver. The humidity isn't particularly welcome, but it's good to be back in the real world. ]

I would say I know at least a little.

[ He doesn't go back up to the station very often, but it's definitely a very different place than what he's used to.

Crossing his arms. ]


I assume you would rather this experience of ours remain in the past.

[ A.K.A. Alphinaud shouldn't bring it up? He feels he saw something that shouldn't be talked about much. ]
braidedwonder: (Default)

okay gmail way to make me miss this...

[personal profile] braidedwonder 2018-05-14 10:34 pm (UTC)(link)

[ Duo can't help but give a little laugh as Alphinaud agrees that he knows at least a little. It's better than nothing, he thinks, and at least he'll have a little frame of reference if Duo ever had to talk about his home colony again. He wouldn't be wounded if all of that could stay in the past where it belonged, though.

Which is why he toss a pensive look toward Alphinaud as he asks, a shoulder shrugging up. ]


I mean I'd prefer to be able to tell people my own way, if it ever comes up. It's not something I'm ashamed of or whatever it's just..

[ A small sound of irritation as he tries to figure out what to ay or how. ] I don't need a pity party, basically.
diplomatie: (oo5)

[personal profile] diplomatie 2018-05-20 01:05 am (UTC)(link)
[ Alphinaud understands that feeling well enough. Having people pity you when you don't want it can be a demeaning experience, and Duo has never seemed like the type of person to enjoy that sort of thing.

But he gives a nod in response. ]


Aye, then this experience is safe with me.

[ He wouldn't want someone sharing personal information about him either, obviously. ]
braidedwonder: (it's all the same)

[personal profile] braidedwonder 2018-05-21 01:59 am (UTC)(link)
I appreciate it. [ Duo nods toward Alphinaud as if that's their silent hair shake on the matter without the actual physical motion of doing it, hands rifling in to his pants pockets as h rolls his shoulders, releasing a little bit of built up tension. It isn't always that he ends up back in his old life, and it's.. not a pleasant thing to think about.

Not to mention everything he knows that follows after that is so much worse. ]


I would've been perfectly happy to never see .. any of that, again..
diplomatie: (2483720-12)

[personal profile] diplomatie 2018-05-22 06:13 am (UTC)(link)
[ Alphinaud will nod right back.

But he's a bit confused by that statement. ]


I would think you'd have some fondness for the scene.

[ He didn't seem to care too much that he was bullied or an orphan, but maybe it hurt him more than he let on? ]
braidedwonder: (it's all the same)

[personal profile] braidedwonder 2018-05-22 05:30 pm (UTC)(link)
There's.. [ Duo pauses, tries to think of how best to word thing so it doesn't seem like he's trying to make this some stupid pity party which is definitely not what he's aiming for.

He's had a much harder life than he ever lets on, but that doesn't mean he's going to stop in his near-jealous protection of his privacy. ]


.. A lot more than you saw. Let's just say that. [ Like the massacre of 200+ people while he was trying to get a mobile suit so the troops would leave them alone, the death of the only parental figures who offered him unconditional love he'd ever really known -

Prompto saw that part, if he and Alphinaud ever get on the subject of this little episode on planet. ]


No use lookin' back.
diplomatie: (o97)

[personal profile] diplomatie 2018-05-24 01:23 am (UTC)(link)
[ Well, that's all he really needs to say. Alphinaud wasn't particularly looking for an explanation anyway, but he feels he's got enough of one from the way Duo says those things.

And his eyes flicker toward Duo's face, a bit of understanding in them. Not understanding of what happened exactly, but understanding that something did happen and he'd rather not talk about it. Everyone has those memories. ]


... Aye. What matters is the now. [ A small pause. ] I am feeling a bit hungry after this whole experience. What say you to heading back to town?

[ He's not really, he'd just rather change the subject for Duo's sake. ]
braidedwonder: (Default)

[personal profile] braidedwonder 2018-05-25 02:08 am (UTC)(link)

[ Duo gives a little, solemn nod of agreement as Alphinaud speaks, happy at least that they agree with one another there. If Duo lingered too long in the past he was bound to become a very bitter person very quickly and that wasn't what he really wanted to be. ]


I'm so ready for food you wouldn't believe. [ Granted, Duo is hungry all the time, but that's not the point - ]

Plus I've been meaning to stop by the fruit vendor to replenish a little.