Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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When the fire spreads, Venom can't help trying to shield her, not caring that it's just a memory. "You'll be all right..." He tries to tell her, worried for the girl's safety.
"Justice... what happened here..."
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The child seems only just aware of Venom, looking at him briefly to cry out, "I don't know how to fix it! Help me!"
Her demeanor completely changes in a moment, the blue glow coming back to her eyes. Hands steady, she reaches out to the fire, and then the flames disappear, leaving charred foliage in its wake. "I will not always be here to solve your problems, child," she says in that deep voice, sounding a little sharper than before. "You must learn to wield your magic alone."
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"Can you hear me?" Venom asks calmly, trying to appeal to the girl alone. His experience with spirits outside of Justice is limited. Most he came across were almost like weapons or extensions of one's physical form.
"I know you're scared, but you can master them. I was about your age when I first started learning magic. And I was just as frightened." Venom tries to stay calm for her sake. He tells her about his trials and errors, having to learn the basics and controlling magic, that she can do it too.
"Whoever's inside, you can leave her be."
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She wipes her tears lips wobbling as she looks around at the burnt bushes around her. For some reason, Justice wants to pet her hair until she's calm again, and he has to fight the instinct.
"I need it to teach me. I'm still just an apprentice."
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But it's still odd that Justice has no recollection of this happening. He then does something that surprises even him: he pulls the girl to him in a gentle hug.
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And there's that familiar scratching in the back of his head, the sense that he's being reminded of something he's forgotten. This happened.
He doesn't answer Venom immediately. Instead, he just watches as he pulls the girl in for a hug, and she cries, grabbing onto Venom's shirt to sob into it. She always cried easily as a child, though she fervently denied it. Justice doesn't remember how he knows that.
Justice crouches down beside her until they are at eye level. She peeks from Venom's shirt.
"You will be among the greatest shamans your clan has ever known, Muire." He doesn't quite know how he knows that, but he knows that it's the truth. "Mastery comes with hard work and patience. Practice, and the rest will follow."
She doesn't let go of Venom, but she does reach out to grasp Justice's hand.
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Though when he hugged her, he felt an odd sensation. A bond not unlike what he felt towards Lord Zato, but different. Maybe he's finally starting to fully understand his returning emotions. Or maybe he's just happy that the girl is conquering her fear of her magic. He nudges her to Justice, so she can go to him properly.
"You helped her understand and control her power."
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"You said you might not always remember," the girl, Muire, mumbles into his shoulder. "But that's okay. I do."
It's only a memory, and an inaccurate one at that, but Justice can smell grass and smoke and wildflowers in her hair, and something in him aches. It hurts, but it's a sweet hurt, one that he doesn't understand but makes him rest his face against her head.
"I thought that I had never possessed the living before, but perhaps... there was a time when they wished for it in a way they do not now."
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"It seems you were very important to her. I'm glad you were able to reunite, even if it's just a memory."
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She's dead, and the knowledge grips his chest like a vice. The lack of memory makes it less intense, but it's still a persistent pressure, one that makes him hold onto her tighter even as her little hands gently pat him. "It hurts."
He doesn't know how to express it. It hurts to know that she is dead, and he won't see her again. How many more mortals did he care for and lose like this? Will he face the deaths of all the mortals here as well, and then forget them?
But there's a sweetness to the pain, one that grows as she keeps patting him, like she can make the hurt go away. He helped her, he thinks. He helped her and she remembers, wherever she is now.
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"At the very least, you had a positive impact on her life. I think she wanted you to know that, despite how this memory began." It was probably little consolation, as Venom knows he's not the best at comfort, but he hopes it helps.
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"Perhaps possession is not always wicked."
He's done it more than once, clearly. And maybe not all of its effects are bad.
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"Now you can look back on this and remember how strong she became with your help." But Venom's feeling that it's time to return to the real world, if that's possible. Hopefully it is....
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And then the memory melts away, her with it. Justice grasps at the empty air in front of him, but she's gone. The world is replaced by a more recent memory--a battlefield full of darkspawn, who look more like walking corpses than anything. Justice can't see himself yet, but that's not important.
He straightens up, unsure of how to deal with the pain now in his heart but knowing they can't stay longer. "She said to look for the cracks in the memory."
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He wants to ask what these things are, but there's no time. "We should hurry. I don't like our odds at the moment."
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Justice scans his surroundings, searching for a thread that doesn't quite fit with the rest of the memory.
There's a odd glimmer on the ground where the Blight has rotted away all the grass. He approaches it, crouching down to examine even as the darkspawn begin to approach.
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He stays close to Justice as the spirit investigates an odd spot near the ground. He's ready to fight off anything so Justice can work properly.
"Have you found our way out of here, I hope?"
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"Remember, they cannot harm you," Justice says as he starts working to open the crack. He hopes that Venom is convinced, because if he's not, then this will get much worse in a second.
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He takes deep breaths and hopes his ally can open the rift soon.