natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-04-09 07:55 pm
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( introlog #5 ) strangerer things

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE.

THESA STATION    
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!

You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.)

The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything...

The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings.

As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself.
ON A BEAM OF LIGHT    

Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.

You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station...
BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair.

Settle in, meet new comrades, and enjoy yourself, for you've safely completed your journey. But don't wander too far from the fires — the dark is closing in, and there's a strange, electric feeling in the air, the scent of ozone drifting on the breeze. And what were those odd readings Zasere mentioned?



A SHEPHERD OVER THE FLOCK. The spring sun dawns on a grey morning, already burning away the fog rolling in off the sea. It quickly becomes apparent that Voss and his entourage of acolytes have been up for hours, hard at work. They've set up a brightly-draped stage and a travel pulpit, magically enchanted to amplify his voice, and as the sun breaks over the horizon, Voss is all set to do what he does best: proselytize.

As our Goddess has sent Her blessing once before to herald the coming of those touched by Her light, so She has done once again! Here you see them, those surrounded by the light of our Goddess, each of them bearing the mark upon their skin of Her holiest of hands! Do you not see? Do none among you bear witness to the righteousness of Her message? Perhaps this is why our people have shamed themselves in front of our Goddess—

[ He continues for another 15 minutes... ]

Nevertheless. See you them before us now! See them as they are, coming to our gates with Her reminder, that these people must be treated with the utmost respect and care. Thesa's divinity is not to be treated with such flagrant disregard! Those who She chooses are not ours to use as mindless fodder, to hurt, to torture — shame upon those who allowed such deeds to shame us under Her watchful gaze!

To those of you who have just arrived here on our doorstep, be not afraid! The Temples of Thesa welcome you to our home with hearts and minds open! Should you ever find yourself in need of solace, seek out the Temples, as there are no greater allies to you than those of us within the Temple walls. You are welcome all to Olympia!


As he steps away from the enchanted podium, he can be heard saying aside to an acolyte, "How was that? Heavy on the shame, but I think it went well!" While he will not leave the area immediately, his acolytes will politely turn away attempts to speak with him and remind anyone interested that they can leave a message at the Temples.
CLOSE ENCOUNTERS    

Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.

But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves.
THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings.

They're innocuous little things at first. A sudden silence, animals going quiet, insects stilling. All technology, no matter how advanced, ceases working. You discover when you check with a friend, the clock on your phone is twelve minutes slow even though you'd swear only a minute had passed — time missing. Walking through the woods takes longer than it should when brushing past one bush leads to brushing past that same bush again — and again, and again, the area looping on itself. It keeps you trapped, going in circles for minutes, even hours, before finally releasing you in a random direction.

Or perhaps you'll feel a sense of deja vu, like you've walked down this road, taken this turn, seen that bird fly from this branch before. This is the second time that cat has crossed your path. The person you're meeting, you already know their name; you're certain you've already met.



WE GOT COWS. The Storm sliver also ushers in sudden, localized weather anomalies — heavy storms, blizzards, strong winds, and more. Affected areas range from just a few feet wide to nearly half a mile. One minute, the sky may be sunny and clear, but the next dark storm clouds roll in, unleashing torrential rain. Small tornadoes surge along the road, kicking up winds strong enough to knock people over and carry objects away. Hail hurtles down from the sky, but only in a ten foot radius. Temperatures fluctuate wildly between one extreme and the next, from heat waves to cold snaps. Soupy fog blankets the area, thick enough that you can barely see your hand in front of your face. Good luck finding your way!



FORGETTING IS SO LONG. The visions come on suddenly and with very little warning. One second, you're carrying on as normal — but the next, you blink and find yourself (and anyone near you) somewhere else completely. You may recognize this place as a moment from the past, one that you lived through. It's a memory, your memory, and it now replays around you in exceptional detail, unnervingly lifelike. Or you may not recognize it at all. It might belong to the person next to you, or to someone else entirely — a memory that the Storm has swallowed up.

Either way, the scene plays out just as it once did, and there's nothing you can do to stop it — or escape it. The memory surrounds you to no end: every door you open leads nowhere, every hallway you turn down continues on forever, every horizon you flee toward hangs just out of reach. And linger too long or turn the wrong corner, and you may find yourself abruptly stuck in a completely different memory. It's almost tempting, then, to give up, to let the past sweep you away...

But this isn't the full might of the Storm. Look closely, and you can see that in the walls of this trap, there are minute, hairline cracks, a facade of fractured glass. Imperfections in the memory where the real world is breaking through. It seems the only way to escape these memories is to find those cracks and break through them — by force, by will, or by some other method entirely.
DECISIONS, DECISIONS...    

The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.

They've come with bribes — that is, examples of what their cities have to offer. If you spent much time at the exhibition up on Thesa Station, you might recognize some of what's being shown off, though the offerings here are markedly more tangible, and shown off by hawkers wearing substantially fewer clothes.

A herd of pegasi accompanies the Olympians, while a line of flying serpents is stabled at a tent bearing Wyver colors. Refugees are given the chance to experience solo flights and are told that if they prove their loyalty, they may have the privilege of owning such fine beasts one day themselves. The Olympians have also brought couture clothing, jewelry, and makeup to offer a taste of Olympian splendor, while the Wyver delegation has brought along fine weapons, sense-enhancing jungle plants, and small vials of diluted dragon’s blood (drinking confers a temporary boost in strength) to demonstrate their might. The Olympians speak proudly of the glory of the Temples of Thesa; the Wyverns speak of the Volkkran Pact and inform newcomers that they can make a pilgrimage to the summit of Namarak Mountain at the next full moon.

This is as good a time as any to compare your plans with others around you and exchange contact information before going your separate ways with people who are going to the city you are not. When you’re ready to go, don’t worry about safe passage — the natives of each city will gladly escort you there in luxury.



OF WHITE AND GOLD. The people of Olympia are ecstatic that you’ve come to join them... So much so that they’ve prepared a grand tour of the city for the new arrivals. You will be introduced to the major businesses in the city, including businesses that they are proud to point out were founded by refugees.

Refugees who have been here for some time already are encouraged to pair up with newcomers to introduce them to the parts of the city they like best. To facilitate this, they’ve made arrangements with many of the business owners: new refugees who visit their shops (and older refugees who escort them) are given discounts!

Just a few examples of many: the Wyvernest offers free desserts to first time visitors with the purchase of a drink, refugees who visit the Silk Wyrms can have one custom (though not exceedingly expensive) outfit made for them for free, and visitors to Shades Darker are offered a half-hour session with one of the prostitutes at half price… or access to a private room, if they seem to have taken a shine to one of their companions on the tour.

Lastly, tour guides will point out that over the course of the next week, the train to Flona Cove will allow new refugees to board for free so that they can experience the seaside for themselves. With the weather finally starting to warm, this is as good a time as any for a visit to the beach, isn’t it?



OF RED AND BLACK. Life in Wyver is typically a sink-or-swim sort of experience — but in light of the valor recently displayed by their predecessors, the natives are now more willing to assist in getting newcomers settled. The entire journey here they have been talking up the virtues of their city… and now is the time to show everything that's on offer.

The well-known businesses in the city are prepared for the influx of newcomers. Some are giving out discounted samples of their products while others are offering a more hands-on experience: in exchange for working a few hours, they will give training in whatever task is being performed.

At the Forged, newcomers can learn the basics of crafting simple weapons (and take one of their successes home), while visitors to spas near the lagoons are trained in the art of massage. Those who wander to Falmi’s Ring can learn the art of pugilism or how to keep (and fix) books if they're more inclined to the gambling that goes on. Newcomers interested in Wyver's dragons can get hands-on experience at the Fields of the Exalted's nursery. While they walk from place to place, a guide may point out a job posting from Highwind Hires, noting that refugees can make a name for themselves outside official channels.

The last stop on the tour is the Undergrowth. The guides speak of the jungle in reverent tones and caution new refugees not to wander too far in. They warn never to explore alone, but also urge refugees to take time to familiarize themselves with it; after all, the jungle is an important part of life in Wyver, and those who are going to be living here should understand it as well as they do.
You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now.
FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.

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poolhall_killer: (guild leader)

[personal profile] poolhall_killer 2018-04-12 06:02 am (UTC)(link)
At first, Venom's very confused. But then he recalls Justice being a spirit, and that he might have taken hold of his child for some reason.

When the fire spreads, Venom can't help trying to shield her, not caring that it's just a memory. "You'll be all right..." He tries to tell her, worried for the girl's safety.

"Justice... what happened here..."
whatisright: (The picture of confusion)

[personal profile] whatisright 2018-04-15 02:58 am (UTC)(link)
"I do not know. I did not think I ever possessed a mortal, but if she required my aid and requested it..." He knows that he possessed Anders, so perhaps there had been other circumstances when he possessed a mortal that he doesn't remember anymore.

The child seems only just aware of Venom, looking at him briefly to cry out, "I don't know how to fix it! Help me!"

Her demeanor completely changes in a moment, the blue glow coming back to her eyes. Hands steady, she reaches out to the fire, and then the flames disappear, leaving charred foliage in its wake. "I will not always be here to solve your problems, child," she says in that deep voice, sounding a little sharper than before. "You must learn to wield your magic alone."
poolhall_killer: ([Xrd] cool and collected)

[personal profile] poolhall_killer 2018-04-15 10:49 pm (UTC)(link)
Venom watches the flames vanish as whatever has a hold on the girl takes control. It's stern, but doesn't quite come off as completely malevolent.

"Can you hear me?" Venom asks calmly, trying to appeal to the girl alone. His experience with spirits outside of Justice is limited. Most he came across were almost like weapons or extensions of one's physical form.

"I know you're scared, but you can master them. I was about your age when I first started learning magic. And I was just as frightened." Venom tries to stay calm for her sake. He tells her about his trials and errors, having to learn the basics and controlling magic, that she can do it too.

"Whoever's inside, you can leave her be."
whatisright: Humanized Justice (Okay we need to talk)

[personal profile] whatisright 2018-04-20 03:01 am (UTC)(link)
The glow turns its head towards Venom as he begins to speak, and withdraws back into the girl. She is back to being small with slumped shoulders and a sniffling nose, shaking with tension, but she listens.

She wipes her tears lips wobbling as she looks around at the burnt bushes around her. For some reason, Justice wants to pet her hair until she's calm again, and he has to fight the instinct.

"I need it to teach me. I'm still just an apprentice."
poolhall_killer: (worried)

[personal profile] poolhall_killer 2018-04-20 06:19 pm (UTC)(link)
So this spirit's been helping her learn and control. Venom nods and turns to Justice. "It might be silly of me to ask, but was it you who 'possessed' her?" He uses the term tentatively, as he can't think of a better word. Perhaps he found her and wanted to help, to protect.

But it's still odd that Justice has no recollection of this happening. He then does something that surprises even him: he pulls the girl to him in a gentle hug.
whatisright: Humanized Justice (Softening)

[personal profile] whatisright 2018-04-22 11:19 pm (UTC)(link)
Before he knew what happened with Anders, Justice would have snapped that he'd never possess a mortal and how dare anyone imply otherwise. Yet he possessed Anders, and here is the evidence before him that he has possessed others in the past, albeit with permission.

And there's that familiar scratching in the back of his head, the sense that he's being reminded of something he's forgotten. This happened.

He doesn't answer Venom immediately. Instead, he just watches as he pulls the girl in for a hug, and she cries, grabbing onto Venom's shirt to sob into it. She always cried easily as a child, though she fervently denied it. Justice doesn't remember how he knows that.

Justice crouches down beside her until they are at eye level. She peeks from Venom's shirt.

"You will be among the greatest shamans your clan has ever known, Muire." He doesn't quite know how he knows that, but he knows that it's the truth. "Mastery comes with hard work and patience. Practice, and the rest will follow."

She doesn't let go of Venom, but she does reach out to grasp Justice's hand.
poolhall_killer: (pondering)

[personal profile] poolhall_killer 2018-04-23 06:08 pm (UTC)(link)
Venom's glad that Justice's words have seemingly comforted the girl. He loosens his hug so she can reach for the spirit even further. He did have her best intentions at heart, knowing she would be a great shaman in the future.

Though when he hugged her, he felt an odd sensation. A bond not unlike what he felt towards Lord Zato, but different. Maybe he's finally starting to fully understand his returning emotions. Or maybe he's just happy that the girl is conquering her fear of her magic. He nudges her to Justice, so she can go to him properly.

"You helped her understand and control her power."
whatisright: (Wonder at the mortal world)

[personal profile] whatisright 2018-04-25 05:28 pm (UTC)(link)
At Venom's nudge, the girl turns, throwing herself at Justice and wrapping her arms tightly around his neck. Justice stiffens in surprise, but after a moment of uncertainty, he wraps his arms around her, petting her hair gently. "I do not remember."

"You said you might not always remember," the girl, Muire, mumbles into his shoulder. "But that's okay. I do."

It's only a memory, and an inaccurate one at that, but Justice can smell grass and smoke and wildflowers in her hair, and something in him aches. It hurts, but it's a sweet hurt, one that he doesn't understand but makes him rest his face against her head.

"I thought that I had never possessed the living before, but perhaps... there was a time when they wished for it in a way they do not now."
poolhall_killer: (sympathy)

[personal profile] poolhall_killer 2018-04-26 06:00 am (UTC)(link)
Venom can't help smiling some at the sight. Because of Justice's intervention, the young girl grew to be a powerful magic user in full control of her abilities. He's glad that his friend was able to recall some of the memory and see the impact he had on someone's life.

"It seems you were very important to her. I'm glad you were able to reunite, even if it's just a memory."
whatisright: (Maker save me from these mortals)

[personal profile] whatisright 2018-04-27 05:36 pm (UTC)(link)
Justice nods slowly, petting her hair. "She is dead by now." Of that, Justice is certain. It has been a long time since the Avaar were a dominant culture, and he doesn't think he would make himself forget someone important to him before they died. What if she needed him?

She's dead, and the knowledge grips his chest like a vice. The lack of memory makes it less intense, but it's still a persistent pressure, one that makes him hold onto her tighter even as her little hands gently pat him. "It hurts."

He doesn't know how to express it. It hurts to know that she is dead, and he won't see her again. How many more mortals did he care for and lose like this? Will he face the deaths of all the mortals here as well, and then forget them?

But there's a sweetness to the pain, one that grows as she keeps patting him, like she can make the hurt go away. He helped her, he thinks. He helped her and she remembers, wherever she is now.
poolhall_killer: (worried)

[personal profile] poolhall_killer 2018-04-28 09:45 pm (UTC)(link)
The revelation has Venom letting out a quiet "oh" before continuing to watch. This memory must be older than Venom thought, but it makes sense, considering Justice's existence as a spirit.

"At the very least, you had a positive impact on her life. I think she wanted you to know that, despite how this memory began." It was probably little consolation, as Venom knows he's not the best at comfort, but he hopes it helps.
whatisright: (Can't believe I left the Fade for this b)

[personal profile] whatisright 2018-05-02 02:49 am (UTC)(link)
Justice nods slowly, still keeping a tight grip on her. She pets his hair, and it might as well be as good as her being physically there and not an illusion. Most of Justice's life has been an illusion. Why shouldn't this be as well?

"Perhaps possession is not always wicked."

He's done it more than once, clearly. And maybe not all of its effects are bad.
poolhall_killer: (sympathy)

[personal profile] poolhall_killer 2018-05-02 05:59 pm (UTC)(link)
It's a bittersweet memory, and Venom's glad he was able to experience it. Justice did a lot of good, even if he doesn't remember all of it. The girl is proof of that.

"Now you can look back on this and remember how strong she became with your help." But Venom's feeling that it's time to return to the real world, if that's possible. Hopefully it is....
whatisright: (Maker save me from these mortals)

[personal profile] whatisright 2018-05-07 04:20 am (UTC)(link)
Justice doesn't want to let her go, but he has to. She goes up on her tiptoes and murmurs softly in his ear, "Look for the cracks."

And then the memory melts away, her with it. Justice grasps at the empty air in front of him, but she's gone. The world is replaced by a more recent memory--a battlefield full of darkspawn, who look more like walking corpses than anything. Justice can't see himself yet, but that's not important.

He straightens up, unsure of how to deal with the pain now in his heart but knowing they can't stay longer. "She said to look for the cracks in the memory."
poolhall_killer: ([Xrd] on the hill)

[personal profile] poolhall_killer 2018-05-12 02:28 am (UTC)(link)
The cracks. Right. Venom nods, though he feels like he should have brought some kind of weapon after seeing these darkspawn. But how does one arm themselves in a memory when it's someone else's?

He wants to ask what these things are, but there's no time. "We should hurry. I don't like our odds at the moment."
whatisright: (Wonder at the mortal world)

[personal profile] whatisright 2018-05-18 06:37 pm (UTC)(link)
"It is a memory. They cannot harm you if you do not believe they can." At least, that's how it works in the Fade, so that's how Justice is assuming it works here. Hopefully he's right, because the darkspawn are turning towards them.

Justice scans his surroundings, searching for a thread that doesn't quite fit with the rest of the memory.

There's a odd glimmer on the ground where the Blight has rotted away all the grass. He approaches it, crouching down to examine even as the darkspawn begin to approach.
poolhall_killer: (worried)

[personal profile] poolhall_killer 2018-05-19 08:22 pm (UTC)(link)
These sort of dreamlike memories gave Venom the chills, just like talking to Bedman during their final battle. He tells himself they can't hurt him, and chances are his magic won't work like it normally does.

He stays close to Justice as the spirit investigates an odd spot near the ground. He's ready to fight off anything so Justice can work properly.

"Have you found our way out of here, I hope?"
whatisright: Humanized Justice (Okay we need to talk)

[personal profile] whatisright 2018-05-30 08:45 pm (UTC)(link)
"Perhaps." Justice reaches for the spot, sliding his fingers between the cracks of the memory just as the darkspawn charge. Their jaws hang open in wordless, gurgling roars, their skin peeling off, their weapons raised and caked in infection and blood.

"Remember, they cannot harm you," Justice says as he starts working to open the crack. He hopes that Venom is convinced, because if he's not, then this will get much worse in a second.
poolhall_killer: (pensive)

[personal profile] poolhall_killer 2018-05-31 11:48 pm (UTC)(link)
The changing doesn't even phase Venom. It's the signs of infection and blood that really cause him to cover his mouth. "R-right. They cannot harm me." He's chanting that in his head as he watches Justice's back. "You're not real. You're all memories..."

He takes deep breaths and hopes his ally can open the rift soon.