Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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Are you okay?
[ Martha takes one look, doesn't seem troubled by anything, and then heads off to finish some housework. But the kid, dog at his heel but clearly just as blind to her, are still there. ]
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She backed up a bit when the younger Clark came up to her, hands in her pockets, edging away from him like she might hurt him, even though she knew that was insane.]
Yeah, kid. I'm good. You should go back in the house. Didn't your mom teach you not to talk to strangers?
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There's an obvious struggle before he frowns and seems to push past something. Then- ]
Jess?
[ Still that tiny, slightly squeaky, child's voice. But he clearly knows who she is. Or perhaps not clearly. He's still shaking some of it off. ]
She did, though... my, uh, I was told more than that.
[ But he is still Clark. Thus- ]
You didn't answer my question.
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But he was so tiny, looking up at her with those big blue eyes and that hint of a serious expression he got on occasion.]
What else were you told?
[She takes another step back, making it look like she was shifting her feet. She looked around, trying to find the crack to this scene that would let her break it and get her out of here.]
I'm fine.
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[ And yet, somehow the tiny face can make the same dissatisfied 'I don't think you're really fine' face as the big version could. ]
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Or, that version hadn't. How the hell could a kid his age make that face?]
All good things to know.
[She wasn't acknowledging that face, Clark.]
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There's more but it's all kind of the same.
[ He starts looking around, though, wondering if everything is frozen, listening. ]
I think everything's stuck now.
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Yeah, well... this sh-- stuff's happening all over the place. I need to find the glitch and break this thing.
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[ ...okay, confused nine year old face is kind of adorable. ]
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The memory. This is a memory, Clark. Of a long time ago. We're trapped in it, so I need to go find the... I dunno, crack? Break? And get out of here.
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We have to break the memory? Is that going to mean I'll forget it?
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[ Despite the fact that it's clearly an adult Clark in there, there's certain gestures and pieces that look child-like. Part of it's the body and part of it is the presence of the memory itself. ]
What're we looking for?
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Ah, I don't know, really. Something off. Maybe a visible crack or... wrinkle or something where there shouldn't be. It's like we're trapped in a snowglobe.
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But she recognized it was ridiculous to think that way, and she didn't want to be stuck in this memory forever. There was hesitation as she moved to step up those stairs to the porch, curious despite herself.]
In the house?
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We can go around. I just usually used to go in first.
We're headed for the barn.
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[Nope. No talking about the tear, Clark. Especially not to a tiny version that had her feeling all sorts of weird things she couldn't put her finger on.]
... Why the barn?
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[ He trots through the grass, natural as anything; this was his home, after all, and he knows it like the back of his hand. He heads for the barn, opens it up, and walks around until he finds a spot and starts clearing away hay to grab at a metal o-ring. ]
In here.
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If you tell me that here's where all the bodies are, I'm going to rethink this whole thing...
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No, it's where my ship is. The one they found me in.
But I didn't know about it until a few years later.
[ He looks down into the darkness and there's a part of him that... isn't looking forward to this and one that is. ]
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[She crouched down a bit, hating this weird schism in how she was thinking of him. This was the man she was in love with, but it was a very hard for her to approach version right now, all big blue eyes and soft cheeks. She wondered if this is what a son of his would look like.
Then she mentally kicked herself for wondering that. That was a stupid thought.]
I don't think that's the kind of 'wrong' I mean. The ship isn't wrong, Clark. It's supposed to be here. In this memory. With you and your mom and this farm. You're supposed to be here. You're not unnatural anymore than an asteroid is. You're just... from out of town.
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Oh.
[ That leaves him looking a little confounded. ]
Um, then, you've got me at a loss. Do you know what to look for?
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I thought I saw something earlier. Out here.
Where the sunset is. Do you see it?
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