Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
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boy I sure didn't mean to start this prompt so far back, pls forgiv a tag or two of pace futzing
Sort of, [ she manages, forcedly matching his calm tone, but the words still tumble out a little too quickly. ] I don't know how, but— [ How she knows, how they're there, they can debate all that later. What's important now is getting out. ]
Back that way. The front door'll be boarded up. [ That she can say with certainty. They'd had to crawl in through the cellar window, after all. After a moment's steely hesitation, Beverly moves forward, tugging him along with into the oddly distended hallway. ]
[ Things seem to creep back into some spatial sort of sense by the time they pass the kitchen, but just as they do so, a girlish shriek pierces the creaky silence of the house, followed by a gaggle of boyish voices that are nearly covered up in turn by a shriek of Beverly's own as she just about jumps out of her skin, clamping down on her companion's arm. ]
[ But the seven children congregated in the kitchen seem far more preoccupied with the rats scuttling through the pantry cabinets than the two adults standing in the entryway. One of them—the tallest, the one that all eyes seem to leap to in this, their time of strife—stutters out firm reassurances as the rest of them quiver like startled fawns. Beverly, likewise, still looks wide of eye and drained of color, glancing back toward the man half as if to confirm he's actually seeing any of this, and half as if searching for a sliver of that reassurance the stammering boy seems to exude. Even if it's just... a memory, somehow, (her own memory, a spitting image of her youth with a head of fiery curls huddled there across the room, between a tubby boy and a twig wearing a striking pair of Coke-bottle specs), ]
We definitely need to get out of here— Do you think we could break a window?
[ Most of them will be boarded like the door, but there are none in the hall. There are a few through the kitchen though, and a few doors behind them. ]
no worries!
Steve's head snaps at the sound of the cry. The voices sound young and looking into the kitchen confirms there are children in the building - all seven of them. He and Beverly should have attracted the attention of the kids, even when the rats are done scaring them, but it's like they're not even there... ]
They don't see us. [ Well, at least he doesn't have to worry about protecting them, if they're not real... Was the woman beside him even real? ]
Breaking a window would attract noise... Is that something we want to do? [ She knows more than he does right now - he looks to her for an answer. ]