Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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She grew up having people who did this sorta thing for her, really.
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"Flint ain't hard to find if you know what to look for," he says helpfully. "There must'a been a river or some body of water here at some point, 'cause there's a lot of these rocks along the path." Just because he didn't spend a lot of time tying knots and scaling fish doesn't mean he didn't memorize the techniques; he's full of oddly specific trivia. He rubs his thumb over one of the rocks and then holds it up to the golden ambient light. "Flint's super shiny," he says, glancing at the girl, "so that's one'a the ways you can tell if it's the right rock or not." He shifts where he's crouched so he can just sit on his bottom instead, drawing up one knee.
He's not sure what it was about Roxas and Xion that had sparked this tutelary tendency in him, but he hasn't quite been able to turn it off since.
"Got a knife on ya, or some kind'a steel?" he asks. If she doesn't, he can always summon his chakrams, but he's not sure if that counts as cheating and using magic.
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When he comes back, Diana actually listens attentively to what he has to say. She'd been dismissive of him before, but now that he's saying something potentially useful-- and, to be honest, something interesting-- he has her attention. "I see... surely it can't be any shiny rock, though? Are there any other identifying features?"
When he asks her for steel, she reaches behind her and hands him a small pocket knife. It's not hers, but she's been using it.
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He takes the knife from her hands and leans forward a little, folding his legs up, and turns the rock in his hand. He mostly paid special attention to this particular lesson because he's always had a fascination with fire, ever since he was a child. He's not sure if that's why he wound up having such precise control over it after losing his heart, or if it was all coincidental, but even before he learned magic, he'd always liked resting assured that if he needed to start a fire, he knew how.
"You wanna use a piece'a flint that's got a sharp edge," he says, pressing his thumb over one of the edges of the rock. "Sharper the better, honestly. The steel doesn't have to be sharp, but most folks are more likely to have a steel weapon than just a hunk of metal in their pocket." He leaves the knife closed over, with just the blunt back of the blade exposed. "And then..." He holds the bit of rock tightly in one hand, and brings the knife down sharply, striking the blunt side of the blade against the sharp edge of the rock, and like magic, sparks shoot away from the stone.
He looks at the girl then, and offers the knife back to her.
"Seems kinda magical, honestly," he says with a chuckle. "It's actually the sharp edge of the rock scraping away bits of the steel, which heat up and oxidize, if I recall." Again, he didn't really retain all the details, mostly just the procedure. "Give it a try."
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She watches closely as he demonstrates how to create the sparks; his explanation makes sense to her. "So all it takes is a strike like that, then," she says, half to herself and half to him, taking the knife and flint. She holds them like he had, and then strikes... or tries, but it's mainly like she's just clicking them together.
"Is that the wrong angle?"
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