Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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[ He'd be devastated! Even if it is just...himself...
Nothing weird has happened for a few seconds, and Prompto doesn't sense anything coming that he should be prepared for - yet - so he dares to ask: ]
So...how do we get out of this? No offense, buuut I dunno if I wanna be stuck here in a loop with you forever.
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[ Cain's tone is dry and faintly amused — definitely not offended. And with the few seconds of no weirdness, he takes the opportunity to start poking around. No birds divebomb from the bushes, no gunshots appear in the trees... It seems, almost, like nothing strange at all is happening.
Except that Cain takes a step past one certain part of the path and—
Steps out from the empty air on the other side of the small clearing, gaping in surprise as his foot touches the ground. ]
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It happened to me, too!
[ ...Even if it hasn't happened yet. He knows it will, somehow, and now he stays rooted to the spot, as if determined to break out of this look by refusing to follow the set order of things.
Which is, of course, when a gunshot cracks the air again, startling him into stepping away until he winds up right next to Cain once more. ]
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[ Cain's tone is wry, though a bit philosophical. He steadies Prompto, hand up and ready to catch him as he comes through the empty patch of air at Cain's side. ]
It seems like we can't prevent things once they've happened. Or once we know they'll happen?
[ Is there even a difference? It's hard to say, with causality.
As he considers this, Cain sticks his hand back through the patch of air they've both come through; it appears on the other side of the clearing, waving to them through the bit of air they'd crossed to end up where they're standing now. ]
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[ Tentatively, Prompto waves at Cain's disembodied hand across the clearing. Guess that's where the look begins and ends, which is something, but...that still doesn't tell them how to break out of it.
...But that won't stop Prompto from suggesting some ridiculous ideas, because they have to start somewhere don't they? ]
What if we just try doing something crazy? Something we would never, ever do, so not even this time loop can predict it! Like saying...."hoopla watermelon slip-n-slide bamboozle"!
[ ...Nothing happens. ]
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He pulls his hand back through, just in case, and taps a finger against his chin, thinking. Slowly, consideringly, he gives Prompto a slow once over. A flaw in this plan has just occurred to him. ]
You're the kind of person who would say "hoopla watermelon slip-n-slide bamboozle" normally, aren't you?
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[ And that may be part of the problem. It was within the realm of possibility that Prompto, who often said ridiculous things, might say such a thing as "hoopla watermelon slip-n-slide bamboozle", and so it wasn't enough to break the time loop.
Damn. ]
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And anything you think of is something you'd do, since you'll do it...
[ That's the nature of causality. It's tricky. ]
What we need is for you to do something that only I would do. Or me to do something that you'd do. But without you telling me you'd do it.
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Oh, boy. ]
Y'know, that's just crazy enough to work, buuuut....how?
[ Do they just keep trying weird things until they stumble upon something that clicks? ]
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[ A strange expression crosses Cain's face; as soon as the words leave his mouth, his lips purse. He begins humming a tune. A very familiar tune.
And the space around them ripples. ]
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Of course, it begs the question how he knew in the first place, and the question is halfway to Prompto's lips when the space around them begins to ripple and shift. ]
Whoa! It's gettin' all...wavy! Sh-should I do somethin' you'd do, now?
[ ...Never mind that he still has no idea what that thing is. ]
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[ Cain says, grinning. His brow creases slightly as he concentrates — something from his world, that Prompto wouldn't know about. Something... Ah!
He can picture it now, the airship rising out of the clouds, the sun gleaming off its sides. The shining sweep of its wings, the bright panes of glass that make up the windows of the living quarters, the cabin he calls his own—
Its name, that Prompto couldn't possibly know: Grandcypher. ]
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Eagerly, he shouts out: ]
Grandcypher!
[ And then the air splits, like the fabric of the world around them have been torn. ]
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The same clearing they were standing in before.
Cain looks around warily. It doesn't feel any different, but then again, they hadn't been able to tell they were trapped in... whatever that causality loop had been until the odd time loop things had started happening.
Hmm.
Cheerfully, he declares: ]
Well... That did something. Time to see if we fixed things or just made it worse.
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Let's see of the ol' dimensional walls are holding up still...
[ He starts towards the same spot in the clearing that had looped before, to see if it will spit him back out on the other side. But when he reaches that spot, he keeps on marching through, right past the clearing and into a thicket of trees.
Quickly, he spins around to face Cain and exclaim: ]
Dude, I think we did it! You notice anything weird?
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Nothing weird at all. A totally normal clearing in the woods.
[ He sounds like this is the greatest discovery of a lifetime. Which... considering, it kind of feels like it is. ]
Good job. I don't think I could have made it out if I'd been stuck there on my own. You're truly a lifesaver!
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No way, man, all the cred goes to you! What...what was that thing I said, anyway? Grand...cypher?
[ Even if it came into his head, he still has no idea what it is, or what it means. ]
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The Grandcypher? That's the name of the airship whose crew I recently joined before coming to this world. There's no other like it, a ship built by a minor god and able to traverse even the most perilous of the sky's currents. I figured no matter what sort of transportation your world might have, you wouldn't have heard of it.
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[ It sounds pretty badass, and Prompto pictures Cain as something of a sky pirate, sailing around in lightning storms and traveling the world. Hey, that'd make a cool video game... ]
And that song you hummed? Chocobo song, man! Guess they don't have chocobos in your world, do they?
[ If they did, he would know the song, natch. ]
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[ They must be pretty cool if they've got an entire song about them, right? Cain's already itching to hear about them. Just the melody of the song, warm and friendly and upbeat, has him curious. ]