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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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I guess, but you're never going to be in control of other people's minds in a way where they sometimes won't debate a defection. [ Pause. ] Well I guess unless you're one of those people with that kinda magic but that seems questionable as a means.
[ Mind control was never a great way to get people to agree, and seeing as Alphinaud hadn't brought it up, Duo's just going to assume that's not a way through that he's even considering. Thinking the best of people had sometimes led him to a mistake or two, but somehow he doesn't feel too incredibly cautious about it. ]
People are either gonna trust you for who you are or not. There's not an in between, and if they claim there is they're full of shit.
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Of course. There are still those who trust me, and I am ever grateful for it. [ But those people — he feels he needs to become worthy of that trust and respect. He didn't feel himself worthy of receiving it, after realizing how deep his flaws were. ]
I merely hope to better myself. [ To move past the ego and naivety that lead to the Crystal Braves' downfall. To fix that side of him that hurt so many.
It's in that moment, that the Crystal Braves in the memory move to surround Alphinaud more closely and lead him out of the room, and Alphinaud just ... flinches at how he felt during the time. Hhhh. ]
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Remind me, if you ever see a blonde guy hanging around me who likes to wear goggles, to introduce you to Quatre Winner. [ There's a sort of amusement in that reminder to Alphinaud, at least the serious bit of Duo's personality giving way a little to something that's a little less so. He thinks those two to be like peas in a pod - they might even get along in a weird way, and he'll be happy to watch it. ]
If there's anyone in the universes that thinks that their lack of effort meant space didn't have air, it would definitely be you two.
[ Kind of a compliment, but also very much Duo's way of saying to relax a little, Alphinaud. ]
It's a good way to tear yourself up, more than anything. [ Duo notes the flinch and pulls himself to full height, stretching a little as if in effort to make it casual. ]
Might as well find our way out. There's no use in sitting here and watching what you know is gonna happen, right?
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I shall remember it.
[ He's not sure how to respond to the tearing himself up thing. Alphinaud doesn't ... relax ... a lot. He's always busy, trying to help people, countries, himself, everything. It's like he can't stand to just sit still and do nothing (because he can't). So maybe it does tear him up sometimes, but it's just the way he is, so he leaves that comment alone. Instead, he'd prefer to focus on getting out of this accursed memory anyway. ]
Erm — right. There must be a way to leave this space.
[ So he'll go ahead and start inspecting things ... the walls, ground, etc. He'd rather not watch himself be led away by those people anyway. ]
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Good.. because I might not. [ If things came in to his brain space to take up that room it isn't that important to remember is basically what he's saying. Quatre would no doubt meet the entire place easily enough without Duo helping by introducing him to people.
He just had a way of that.
Once Alphinaud meets him maybe he'll get Duo's little pot shot of a joke, even a little. ]
Yeah, needs to be. If we're stuck in past memories forever this is gonna be a real disaster.
[ Duo turns to inspect in an opposite direction, carefully inspecting the area around. It isn't too long before Duo spots it - a small area that looks like it's wavering and stuttering - ]
Hey, think I found one.
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Which is why he's glad to hear Duo proclaim that he's found something, and Alphinaud immediately moves over to inspect it himself. ]
I certainly don't remember this being here before. [ A small joke, to lighten what was one of the worst moods he's been in since he got here.
Hovering a hand near it, somewhat hesitant because he's not sure what'll happen if he touches the strange wavering area. ]
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[ Duo narrowly resists a sort of 'no shit' comment - just to give Alphinaud a bit of a ribbing. However, since he seems so stressed by the memory he's currently in, he'll back off a little, just nodding his head as he looks at the thing, unsure if he ought to stick a hand in or what.
Granted, it shouldn't harm or maim him, but just because it shouldn't doesn't mean that it wouldn't. ]
I mean in theory that shouldn't hurt you.. [ Pause. ] .. But in theory being here in a memory shouldn't happen either, yeah?
There a stick around or anything that we can use? Just to be sure?
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Unless you would prefer to use what we have on us [ their clothing, or sticking their long ass hair in ], then this rock shall have to suffice.
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So instead he takes the rock, throwing it up in the air slightly and catching it as he mulls it over -
But then rears back and throws it, full force.
The little pebble disappears, which seems to surprise him a little, and was that... a yelp from the other side? ]
Uh.. well.. it didn't seem to go up in smoke.
no subject
Nay, it just seems to have injured someone. [ No smoke is great, injuries are not. ] 'Tis a wonder you have not broken everything before you, with such reckless use of your strength.
[ Do you swing doors open and break them off the hinges too?? Okay, probably going too far, but he can't help but make a comment about that totally unnecessary use of power. ]
Regardless, it seems to have proven something.
[ That there's people on the other side of it, at least. ]
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[ Listen, he had to be sure it was gonna get through!! He doesn't know how deep inter-dimensional portals are, that sounds like math work Heero Yuy would take on, not Duo Maxwell. Duo at least has the decency to look a little surprised, though...
He's soon breaking in to a little laugh as Alphinaud brings up that it seems he's pelted someone with a rock. Oops? Maybe? Kinda?
Duo is 0% repentant and 100% amused. ]
I'll take the compliment but I ain't that strong.. if you ever meet Heero asking him about bending prison bars open. [ Heero Freak Of Nature Yuy, once again to the rescue. ]
Well... I guess here goes nothin', huh?
[ Sticking a booted foot through slowly, waiting to see if he feels wind on his toes or something, just to be safe. ]
Uh, well. I still have toes so.. let's go.
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He's more concerned about the strange thing they're trying to travel through, though, so he keeps his attention on that part of this. He's glad to see Duo isn't crying in pain or something when he sticks his foot through it. ]
An ... accurate assessment. It appears to be safe, but proceed slowly nevertheless.
[ Shh he's ... worried about his safety. ]
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Quickly.
As quickly as a skinny former gundam pilot can, which is pretty quick - and then he ends up out in Wyver. Just.. there.. Thankfully it seems as though there's no difference from when they somehow stumbled in, though, so that's just a bonus. ]
Huh.. well... we're alive at least. I think.
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And he SIGHS. ]
A miracle considering your recklessness.
[ It could've gone worse, though. At least they're alive. Ugh. ]
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[ Granted it's also gotten him jailed on the lunar base, almost neutralized by Heero Yuy who thankfully thinks for himself, and a list of other things, but he's only going to focus on the fact that he's still alive, thank you because why not. ]
No use in goin' slow anyways cause you don't know when it'd choose to shut, yeah?
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[ Sure, it could close at any moment. But it also could've just killed them all in one go from them just recklessly jumping in. But whatever!! ]
Regardless, what matters is that we're safe. I cannot fault you for that.
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Sleepy. Or bored. ]
Not a cute look, yunno.
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"Cute" is not what I strive for in the first place.
[ He's not complaining to complain — he doesn't do that okay (though his sister would probably say otherwise). Still, the cute comment is more important to respond to, huff. ]
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Granted, he might do it on purpose, who the hell knows. ]
Anyway, regardless, you lived so chill a little, uh?
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I-I do not!
[ The embarrassment in his voice is clear. ]
I am perfectly ... chill. Cold as the Ishgardian cobblestone.
[ He's assuming chill means calm. He's gotten better at picking up on slang thanks to Prompto. ]