Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
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"Okay. I was on the road away from the camp, but turned back when stuff started to get weird. What direction were you coming from?"
Jim checks his communicator and the map within, scrolling through for location pings, but the system's not able to function through the interference. Of course. "Instruments failing is always a sign of something stupid going on," he mutters.
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"From camp, towards the crossroads? I think," he adds, because he's rather uncertain about the whole business, to be honest. "That was the intended direction, anyway. Are things generally this..." He waves a hand about them to indicate the volatility of the environment around them.
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"Weather's been pretty mild since I showed up," he admits with an implied shrug. "I mean, it's uncomfortably hot in Wyver, but that's normal for Wyver and not a freak weather pattern."
Even Earth gets spontaneous monsoons or heat waves in certain areas, though, so while there's a possibility that this is a simple fluke, Jim's instincts and general distrust of this whole planet suggest otherwise. Supporting this is that once they've walked only a few meters, it suddenly begins hailing-- in front of them. There's a clear line where it begins, rapid and angry, a strange wall of active weather, ice balls bouncing on the ground towards their feet.
"What the hell.."
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In the back of Ianto's mind is another instance in which funny sorts of weather patterns factored into the case they were trying to solve. But that couldn't be... He's on an entirely different planet, to start. And while this seems to be out of the ordinary, there must be a different explanation.
Still, it does help to see that Jim, a man who has been here longer than Ianto himself, is just as baffled. That it's not all in his head as he had initially feared. Ianto takes a step backwards away from the wall of hail coming towards them.
"I don't know about you but. That doesn't look good to me..."
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"Something's got to be up with this, but so far, you guys are having an easier time of it than my group did. Knock on wood or something, though."
There doesn't seem to be an immediate break in the hail, but this direction is taking them near large trees that offer satisfactory shelter from any stray clumps of ice.
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Is this supposed to be like some sort of initiation to the planet or something, he wonders? Make them camp then send them questing through the forest, through the elements, trying to seek out this crossroads and make a decision on where they're to live for, what. The rest of their lives? It's all a bit much, and to think there could be more than this is a bit much for Ianto as well.
"Don't tell me that there might be something out here with us as well," he bemoans. Because that's all they need, to have to fight something out here as well.
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Mmmhm. Walkwalk.
"Well-- when my group woke up, the transporter was busted. Which is, in my experience, a sign that something real dumb is about to go down, by the way. And so they put is all on two transports that were disguised as airships so the natives wouldn't find it suspicious. They told us, 'by the way things dirtside are a little tense', then we set off. What happened?"
Jim shoves a huge tangle of wet vines out of the way, barely avoiding hitting himself in the face, though he does grab it before it flails back at Ianto.
"Got shot down by both cities, crashed in a toxic swamp full of hallucinogenic spores and bloodthirsty alien vultures." See, this is MUCH easier.
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He ducks carefully under the tangle of vines Jim holds back as he listens to the other man's story, supposing that his own experience thus far does sound a bit cozier than that, comparatively speaking. Thus far, anyway.
"Bloodthirsty alien vultures..." Ianto repeats, aiming for neutral and probably coming out a bit less so. "That wasn't. Anywhere near here, was it?"
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"Uh. Not really, there's a whole expanse of the outpost between us and the swamps."
If I'm reading the map correctly."But this is terrible visibility for birds, anyway. And the hail is louder than us, so we should go unnoticed."Just so long as they keep skirting their away around the hail, and it doesn't abruptly stop and leave them surrounded by nothing but abused foliage wrapped in eerie silence.
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