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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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If I were the one doing this, I would have made myself look younger. [ Obviously. ] But you're right. I'm not much for supposed tos, but I don't think I belong.
[ Following Prior, it just becomes more obvious. He stops and starts, his attention carried off by the noises of the street and the lights changing colors. Nash has never in his life felt provincial, and it still hasn't occurred to him. He still almost trips, trying to catch up with Prior. But he doesn't need to catch his breath. ]
I couldn't find my way alone.
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He notices only when he looks around and... picks something curious off a shoulder. Noodles?]
Well no. Though it looks like you found your way into a carton of General Tso's just fine.
[What the. It's enough of a distraction to make him laugh and take up Nash's hands again, checking him over for more stray snacks.]
And I hope you know it's disingenuous for someone so attractive to complain about their age. Think of those poor souls who never had looks to lose. [They're supposed to be somewhere, the memory he's chasing doesn't play out under a set of streetlights but]
We'll take a cab.
[Or not. The two steps Prior takes with his hand lifting toward the buzzing street pull them straight through a looking-glass shimmer that hadn't seemed there until they touched it, and out into a darker, cooler spot. Apparently his memory hadn't paid much attention to the ride.
They're in a park, on the wrong side of high, closed gates and with a path stretching ahead and behind them. There are very few lights, but enough to see another Prior just ahead, twined comfortably around the person he's walking with.
The Prior beside Nash blinks after them.]
Huh. I suppose that's one way to save on a fare.
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[ He's had many bad experiences with teleportation magic. Even for Nash, it's not a particularly casual way to get around. But it is the one way he knows to go back in time, to see things that had already happened, people you already were. If this was something else…
His body language shifts, from a sort of ephemeral uneasiness to a wary caution. He runs his hand through his hair, flicking away the last of the trash. ]
Do you still want me to follow?
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[In a mirroring gesture, Prior runs a hand back through his hair, pulling off the wig and letting it fall without another glance. Smoothing a palm over his face he finds it clean under the touch. Bare faced he looks younger still, with hair a little longer than it will be five years later, just unruly enough to fall into his eyes.
He frowns, a slight, brief thing, and then nods.]
If you'll still come? I'd still like you to see. [He offers a hand out as he starts walking deeper into the park.]
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Nash isn't sure he has much of a choice— what would he do here? What would happen if he just stood still? But he'd take Prior's hand anyway. ]
What am I walking toward, exactly?
[ His favorite place in the world? Is that what he'd heard? ]
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I know most people heading to the park this time of night make right for the ramble. And we can go there after if you want, but first I want you to meet my angel.
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[ After he says it, Nash realizes Prior might not understand the joke. But the wisecrack is reflexive— it can't be helped.
He makes a gesture with an empty hand, one that says, lead on, and he'll follow. ]
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[No, he doesn't understand the joke, and also wanting a priest is absolutely not what was said, but that's not the point. The point is...
Bethesda Terrace is lit at night, even in the four hours the park's closed. a warm glow, through which the lady at the heart of the park can be seen in silhouette, wings wide as she stretches a foot forward to bless the earth with a touch of her toe.
The other Prior's here, too. He and the boy he brought have stopped in one of the archways, against a pillar: hard to tell now where one of them ends and the other begins.]
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What matters is: ]
It's beautiful.
[ He means it. Beautiful in a way he can recognize, with ordered arches, and lights just bright enough to be mysterious, fascinating.
It's clear by Nash's tone of voice that he means it. He moves closer, to see if he can make out more detail, the small cracks in the tile, the softened edges in the stone. (And if someone left a plastic bag lying around he probably finds that just as fascinating.) ]
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[Prior points out the Angel - they have to walk up to and past his past self to see her properly, the darkest part of the night.]
She's an angel. Bethesda. Winged stone, too heavy to ever take off and yet she's an instrument of flight, hovering forever between earth and heaven. Memorials like these, angels, they commemorate dying, but they're eternal - though statuary. This one is said to have touched earth thousands of years ago with just the tip of one immortal foot, and from that place a healing well sprang, in which all who were sick in mind and body could go to be cleansed of their suffering.
[He takes a few steps forward - and almost trips. The limp's returned without warning.]
But that fountain doesn't exist anymore. Neither does this one, does it? And over there with me? That's Stefano Anelli. He died, two years after this. I remember now, he was one of the first I knew. We only spent this one night and -
[He laughs, something short and scared.]
I think I'm ready to go, now.
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He doesn't realize until the end that there's a sharpness to it. ]
Everything with a beginning has an ending. [ They're vague words, but he's repeated them sometimes at night, when no one was there to hear them. He's never found comfort in certainty. ] I'm sure this does too, but I don't know how to get out of it. Usually…
[ Usually he'd disrupt the source of the spell. But this magic doesn't have a source that he can see, and he's the thing that doesn't fit. ]
Is there anything here, besides me, that doesn't match?
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[He's kissing his ending, over there by the pillar. He's gone over names and places before, where he might have picked up the disease, but always somehow skipped over this. Now he's here it's so obvious, and it's hard to look away.
He makes himself, after a minute. It's far too late to shout warnings no one would hear.
Something that doesn't match.]
The fountain shouldn't be running this late at night, does that count? [It should. Walking over to the angel, her waters run down a flight of stairs into the dark.]
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Oh, just like old times. Do you have a light?
[ He starts checking his own pockets— but usually he has supplies to build a fire, not light a torch. ]
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[But, he reaches into the front of his top and pulls out a slim pack of cigarettes, a lighter tucked into the space where two used to be. They're a memory object, of course, but it might still function.
He's looking somewhat warily into the dark.]
Your old times might differ from mine, a little.
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[ Nash diverts to a nearby tree to fashion a makeshift torch from a stick and some twigs, mud, and a bit of the gunpowder he keeps in his pockets. It's not his best handiwork, but it'll be better than the dark. ]
Can you light it?
[ And then quieter. ]
If this doesn't work, maybe we're supposed to take the way on faith.
[ Not actually his usual style. ]
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Prior watches in a kind of fscinated horror. This is why he was never a boy scout. Macguyvering together flaming torches just isn't something you do in Central Park. But, being presented with the results, there doesn't seem much else to do but try to light it.
The lighter sparks, and the branch goes up - lit at least for the moment. Who knows how far down those steps it will get them.]
We're climbing down a stairwell that isn't there in a place that doesn't exist. What part of this isn't done on faith, really?
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[ The only way out is through. So he ventures into the dark, halting for a moment before going too deep, making sure Prior can manage the steps. But there's not very far to go. Even before he can crack wise about how he hopes this passageway leads to the Lady Lightfellow's chambers— the last pathway he followed through a well— he comes to a door that doesn't need to be opened.
When he steps through the threshold, the light in his hands goes out, vanishing with the torch. The space is lit by a single lamp, the kind with a flame kept sheltered by glass. Outside, it's the high part of night, though the moon isn't visible through the window.
This is an inn in the middle of nowhere. (A day's ride from Toran, on the main road, but still the middle of nowhere.) Nash is in the bed, fully clothed on top of the sheets, just blinking himself awake. He's young— younger than Prior had been, in his visions, or Nash's visions, or whatever— younger, but more recognizable. Nash hasn't changed much, not physically, over the past fifteen years. But he's lost something, a sort of verdant youth, that fades with too many presses of the razor, too many days in the sun.
The woman who is sitting on the foot of the bed looks even younger than he does. She's beautiful, but her face has none of that dewy quality. Her skin is nearly pale as the sheets, but her eyes are red.
"Nash?" she says. "Are you awake?"
It seems debatable. ]
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[He takes Nash's elbow in the dark, about to say something else himself - and then biting it back as the lights fade up, at least a little. The small flame barely lights to the edge of the room, but it does pool over the figure stretched out on it.]
Very respectable. [Prior keeps his murmuring to the level people speak at, late at night.] Still dressed, on top of the covers - you're practically a choirboy.
[The woman Prior thinks he's glimpsed before, though his own abilites, but he keeps quiet on any guesses to let... whatever this is... play out.]
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[ He remembers, now— it had been a day's journey, to the inn, and he'd had to carry the luggage. After not getting any sleep the night before, he passed out as soon as he'd handed over the potch to innkeeper.
The woman tells him as much. "Dinner is over. The landlady is celebrating her birthday. It was… quite the affair."
"I see," says the other Nash. "Too bad." He'll be hungry in the morning.
There's a pause, a silence that hangs like the sword in the parable. Both are leaving things unsaid. Finally, Nash speaks again. "Hey, Sierra." That's her name, apparently. "The power of the 27 True Runes… is it a burden?"
"It is your job to find the answer to that question, is it not?" Her gaze is lidded, eyes heavy.
"Yeah, but— for me, it's a job. For you, it's fate."
And this is about when the other Nash, the real Nash, starts to look for a way out of the room. (Maybe it's wrong to think of him as the real Nash, though. Both are equally true.) ]
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[Prior looks crossways to where Nash is investigating the room for exit strategies.]
It must be hard, seeing her.
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