Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
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[ but whatever it'll be, dutch knows she'll be glad to leave this particular scene behind. ]
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[Seriously, is it just him or does this place actually look like a harem? Never mind the coercing a child to commit a murder thing. Harem.
The light gets brighter and brighter until finally it consumes the whole scene, leaving Rocket blinking stars out of his eyes. When it settles again, he can feel ice cold floor underneath his feet that isn't the grass he expected nor is it a swirling vortex of death.
The recollection of the ice in the caverns surprise cold bring to mind makes him jump (almost like a cat presented with a cucumber), and startle, looking around.
The sight doesn't comfort him. It's the main foyer of a building. A large set of glass doors stand before them, facing a huge sprawling jungle. Red lights are blinking on the walls and alarms are sounding, and as he and Dutch stand there, Rocket is the one who swears.] Aw shit.
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Wanna make a run for it?
[ whatever those alarms are for, dutch figures she doesn't want to stick around and find out what the response is. ]
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There's a code. Give it a second. I- [wanna see is what doesn't come out, though it surprises him that he even thinks that. There's worse places in Half-World to be, ones that would terrify him more, but this one is hopeful.
It's also terrible in a different way.
Four creatures turn the corner- three small and one large- and from a distance, Rocket can easily see where it might look comical. They're unmistakably animals, three bipedal and one lumbering along behind.
Rocket has no names for those Earth animals. They were always known by the names they were given and the names they gave to themselves and each other. One is an pale tan river otter with a bald spot on her head that had been stapled shut and several horrifying metal protrusions on her body. One is a rabbit that is only recognizable as one by the floppy ears and teeth. The ungainly look of its limbs is almost painful to look at and its eyes are too big, too unnatural to be anything but implants. The large one is a walrus, somehow managing to keep pace with every push of its large body which has several metal parts patched in places from head to tail that would like armor if the skin around them weren't red and irritated.
At the head is a creature recognizable not just by species, but by exact features- a raccoon with brown fur and rust-red eyes and a bald spot on his back that's visible when he climbs up on the head of the walrus to input a code with dexterous little fingers.
The door slides open and they bolt outside just as guards and scientists turn the corner. They ignore the pair against the wall focusing on firing shots off at the retreating creatures, and yelling that they need to be taken alive.]
They got away. For a little while anyway. [Rocket supplies this much for Dutch as he moves away from her and past the guards and scientists that don't pay him any mind, and even knowing that, he keeps his hand solidly on the gun at his back.]
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experimentation. it's got to be. what else would make them all look like that? what else would give them metal protrusions and implants. experimentation done without much care. for a moment, dutch is reminded of clara, of what little she's told them about the factory and everything that goes on there.
of how she'd promised clara she'd burn the factory to the ground with her if clara ever found it. ]
How long's a little while? [ dutch follows rocket. he knows this place better than she ever will, after all. ]
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A few months, give or take. They got caught one by one, 'til I was the only one left. [It twists in his gut- a guilt he's buried for years.] I never looked back.
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Nothing you could've done. ( it's somewhere between a statement and a question. dutch is the last person to reproach him for looking after himself. )
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[Maybe that's how the Storm kills people.]
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( dutch puts a smile on her face. all right, it's more of a smirk. it's there mostly to hide how uncomfortable she feels admitting the next words: ) I don't have that many good ones.
( not of her younger years, at least. the last seven years have been different, mostly. )