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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
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no subject
I doubt anyone would come to this place intentionally. Dreary though it may be, at least there isn't danger.
[ as far as he knows? he still isn't sure why they're here to begin with... but if anything characterizes this place, it's emptiness. not exactly threatening. ]
Better to arrive after a battle than before it.
no subject
Sure some of these gents just might agree. If they could, anymore.
[Some of them, maybe not. (And as for himself...well. Diplomatically, no comment.) He weaves his way uneasily and carefully through the remnants of the battlefield. There's been enough of this setting-shifting bullcrap going around that the whole ghost-of-stormblown-planets-past thing is apparent enough. But even for a throwback, there's something viscerally complete in the stillness of it. Close enough to the long quiet nothing of the Country in the Transistor to keep his hackles up, even without the spill of bodies to drive up the grimness of it. After a moment—]
That where everyone went?
[The battle.]
no subject
calling it a "battle" wasn't really accurate. more a slaughter, by his own hands. ]
Those who were foolish enough to remain here.
[ there's no point in trying to explain or justify anything. these people were threats to the world that needed to be eliminated; he had no choice but to act out the planet's will as one of its chosen guardians. even if all of that is true, those words would fall hollow in the face of the grim scene before them. ]
None of this matters anymore though. The world this scenery belongs to is already gone.
no subject
Gone to the Country.
[Said with a colloquial kind of rhythm that doesn't seem to expect a response in kind. Archer's offhand acknowledgment of the world's destruction doesn't shock him. Easier for some than others. (Maybe it all depends on what you had to lose.) Still, dry, to offset his uneasiness—]
Some kind of encore. [Right down to the arrows in the corpses. Cheery stuff.] "Sorry about your world. Heard you might be missing the good times. Hope you enjoy your stay."
[As if there's someone really up there pulling the strings in whatever cosmic disruption must be causing all this. But, y'know.]
Guess it's too much to ask for a day at the beach.
no subject
Whoever's behind this isn't without a certain sense of... humor.
[ from the way he says that last word, it's clear he'd considered using something else first. ]
If you want a day at the beach, I'm sure they'll accommodate you eventually. But, as with most things here, don't expect there to be no strings attached.
[ okay, to be fair, the last time everyone was sent off to the beach... nothing particularly bad happened. not that he can think of, anyway. but still. ]
But I suppose that means we need to get out of here. I assume this vision will simply fade after time, but I may be wrong.
no subject
He doesn't much like seriously considering the idea that there's a something more behind all this than just a twist of metaphysical bad weather, even if it tracks a little better than the coincidence. But definitely he likes the idea of finding a way out sooner rather than later.]
Can't hurt to have a look around for a way out.
[If nothing else, it'll spend the time. If it's on them to find the way out to start with...might as well get a headstart.]
Maybe we'll find the punchline on the way.
no subject
he pauses at that last bit, before letting slip a slight chuckle. ]
If there's supposed to be some humor in this, it's lost on me.
[ he scans the horizon for a moment, before pointing... north? well, what he thinks is north, but it's not like there's any real indicator of cardinal directions here. ]
...there's something that way, though I have no idea what it is. [ he hesitates, before adding. ] But there shouldn't be.
[ there's never been a way out of this hellscape before, why would there be now? ]
no subject
It doesn't take him long to follow. He shifts the long blade that's leaning against his shoulder so he can follow Archer's lead. Peering out "northward" to try and catch a glimpse of the change in the desolate pattern on the horizon.]
Think I'll take your word for it. [Dry, but not said sarcastically. If either one of them's going to catch wind of something strange around here—] Feeling up to a closer look?