Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
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no subject
The whole thing has already gone downhill, because of course it has, but once he spots one of the bandits making a break away from the path John has a sinking sensation it could get a lot worse. They may have lost the leader for now, but there's enough fighters among them to stay alive. If the bandits signal for reinforcements, though they could do more damage. It hadn't... felt like their intention, it had been set up more like a distraction to grab the dragon heart, but on the off chance there's still more to the plan they can't let any of them get away.
They could also do with more information, and it's... easier for John to get that where there are less people to disapprove of his tactics. He pulls out his tracker, tilting it toward himself to disguise the glow, and keeps a steady grip on his dagger as he carefully follows the little dot on his screen. It's moving quickly, which means either they're desperate to save their skin or they have something specific in mind. The downpour at least means it isn't quiet out, masks some of his movements, and once John's close enough to put the tracker away he's not surprised to find whoever it is really is signalling someone.
For what, though? It's a toss up. It could be for help. It could just be an exchange of information. Sign language? Just some kind of visual pass-code? John would love to watch for long enough to gauge more, but watching might well mean an army of bandits descending on them. So he watches long enough to try and memorise at least part of whatever the pattern is, then quietly moves up behind the bandit.
One hand moves to clamp over their mouth, in case any of the others are in screaming range, and the other brings up his dagger to their throat. ]
Hi.
[ His voice is soft, barely above a whisper as he tries to vaguely get a sense of if there's a weapon strapped to this person he should get rid of while simultaneously trying to haul them around behind some cover. Just in case whoever they were signalling has a ranged weapon. ]
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But, despite being caught bloodied-palmed, their eyes still seem to gaze upwards at the fighting and their present formations. Then they smile in spite of it all, not that it’s visible behind John’s hand.
If John feels around, he can probably feel several weapons strapped against her back beneath her cape and hood. She supposed this is where she curses her lack of attentiveness. But this was one way to play decoy, right? She presses a tight hand over the blade, enough to allow a fair amount of leeway as she tries to trip John up with her feet.
Her legs are surprisingly nimble. But, what is probably stranger are the noises she makes trying to speak beneath a clamped hand. ]
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Oh no you don't. We're going to have a little chat first.
[ None of that, now. Whatever it is they're trying to say he can't make out, but that doesn't matter. He shifts his weight, trying to avoid their feet and managing with a slight stumble, then moves to try and topple them both to the ground so he can pin the bandit down. Then he can make sure they can't reach anything more easily. ]
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They end up tumbling straight towards the muddied ground. The momentum and sheer force of her back hitting the ground is enough to cause her to wince upon impact. But she’s trained enough to react in spite of the pain. She instantly brings her knees up, attempting to dig them into his calf as he falls forward.
While her mouth was freed in the process, calling for backup wouldn’t really do much for her. Not here, not now. If anything, it would probably be a wrench in their plans at this point. But these are thoughts she keeps to herself as she continues to fight against his attempts to pin her to the floor. She grits her teeth. ] Is this your idea of a chat?
With those manners, no wonder you couldn’t get anyone else to come with you.
[ But he's right that she doesn't have access to her own weapons like this. ]
no subject
There's a reason I'm divorced.
[ This is not the time for sass, though, she's not nearly intimidated enough and she needs to be. So he moves to try and press his weight more aggressively into her too. ]
Now, we can do this the nice way or the unpleasant way. Your call, but you should know I'm normally the bad cop in these scenarios.
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It’s this slack that gives room for John to return to his previous position with his dagger against her neck. She doesn’t have to see it to know it’s there, and it’s enough to stop her from moving. She swallows cautiously. ] I haven’t heard of a “nice way” in a very long time. Why don't you tell me about it? [ Not that she will take it, but she suppose the more she talks, the more time she could buy the rest. ]
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[ John shifts his weight to make sure's properly pinned, half keeping an eye on where her hands are. ]
The nice way is you just tell me everything I want to know and there's no need for anything unpleasant. The alternative is we do a little experimenting to see how high your pain tolerance is. See, part of my job involved a lot of medical training -- so I'm pretty sure I can keep you alive even when you've begun to wish you could just give up and die. Your choice.
no subject
[ As for this situation, she isn't sure a right choice really exists. Even if he does spare her the excess violence, if she's turned in, she's probably just as good as dead... or worse. She doesn't think of the "or worse." ] I'm assuming this "nice way" package also includes you letting me leave?
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That all depends on how useful your information is. Why don't you convince me and we'll see? If I think you're keeping something from me I might need to pry it out of you.
[ He flicks a playful smile, but there's an edge to it. He's not above doing some damage, and he wants her to know it. It makes it easier, and less likely that he'll actually have to. ]
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[ That’s always a good sign. Sort of. Truthfully, she had never been very proficient when it came to negotiating. That was more of her partner’s job. Much like how her partner normally handled the close quarters fighting. It’s really a shame they got separated, she thinks.
But as long as they’re able to complete their task, she supposes it’s a worth it. Besides John being means the envoy is one person weaker. Makes another comrade’s escape all the easier. ] That seems easy enough, but you know I tend to get bored when it's so straightforward.
Why don't we turn this into a game? [ The Boss would hate this, but he's not here so it's fine, right? ]
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[ He subtly begins to lean his weight into the blade, just enough that it begins to nick at her skin. ]
-- and when I start losing I get angry, and when I get angry I get clumsy --
[ You get the idea. ]
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The blade breaks her skin easily enough. A good blade, she thinks with a dark chuckle. Her laugh drags the blade further across her neck, and as much as it hurts, her humor doesn’t completely go away. ] Okay, okay, I get it. You really should get that temper checked out.
I just thought it’d make it easier on you. After all, you don’t know if I’m telling the truth… if you played along I would have been willing to guarantee that. Besides, death doesn't really make a good threat. Only the strong survive, and that's always been the truth for us. [ If John was the stronger of the two, then that was that. That's always been the principle of their people, even if they have gone a little soft over the years. ]
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[ Death is easy, death isn't a threat -- she's right about that. ]
Why don't you start telling me something with more substance?
[ He's not going to lead the questions just yet, since there's every chance he'd be asking the wrong questions. ]
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[ She doubts that he would simply let her leave, after all. ]
We need the heart. What more could you possibly need to know?
[ Honestly, she doesn't know what people don't know. Within their own ranks, it's well known what power the heart yields. Considering who it belonged to, it's no surprise. ] If it makes you feel better, it's probably easier this way. Less dangerous.
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[ Play it off jokingly, maybe it'll blur how serious he is and therefore how much he knows. ]
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Do you even know what the heart is used for? By the sounds of it... [ She moves her head a little, the blade continuing to slide into her flesh as she gives a wry smile. She stops, if just to let the pain settle for a few seconds. ] I'm guessing a huge fat no?
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[ Fake it until you make it: The Sheppard Family Motto. He's pretty good at acting confident now, and pretending he knows what's going on. ]
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A fact she keeps to herself. ] Well, I don't think it'll make much of a difference for you.
[ Knowledge is only so much power, especially when you only know one detail. ]
You're familiar with what shamans do, right? Apparently some people believe they have the power to revive the dead. Obviously, there are conditions, but you understand what I'm trying to say, right?
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Shamans are not an alien concept to him. He remembers, vaguely, something about shamans at the little exhibition too. Shamans who can revive the dead, and they've taken the dragon heart.
He feels a quiet, internal thread of unease grip him as he studies her expression. He schools it as cynicism, instead, like he thinks it's bullshit he doesn't believe. ]
Tell me you're not trying to bring the dragon back?
[ Because it was a big dragon, right? That's the whole thing. Yet the creepy dragon heart is somehow, still beating -- and John doesn't know exactly how many bits of dragon you'd need to pull that off but it sounds like a bad idea and he is an expert on bad ideas. ]
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Actually, maybe you do know. Even those without magic can’t help but find it captivating. Do you think that’s a coincidence? [ They say people will always be attracted to power. The Olympians were no exception to this. While they may have kept it for a variety of reasons, weren’t they also charmed by its existence? ]
So? What do you think? Escape worthy?
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Still, he makes a show of thinking about this. ]
I dunno, I mean maybe I'm interested in what you're gonna do with the big dragon. Dragons are pretty cool. Big dragons are even cooler, but I'd think it's hard to keep something that big on a leash.
[ Casual and stupid, that's the way. She's already assumed he doesn't understand anything, so he can feed into that and hope it gets her talking more. He's just awaiting more villain monologuing. ]
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I would advise you stay out of it too, Divorcee. [ One of the only things that stuck to her in this conversation.
Others being— medic, short temper, dagger.
But unfortunately, she doesn’t have much else. In terms of nicknames or in working information. Outside of her conjectures, that is. Even within their group, she had never been particularly close to the Boss. She trusted him and shared his philosophies; would even put herself in harm's way for him, but that was substantially different from comprehending his game plan. Or even knowing of it. ]
What's in it for you, anyway? Apparently you didn't want the heart for yourself, so then what?
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Well, listen, I'm in favour of staying alive and if you're going to unleash a big dragon I just need to know the safest place to stand where it isn't going to light me up. I'm not really being paid enough to stand in dragon fire.
[ Technically true, even if he's not actually going to sell out. Maybe she'd consider him a possible buy-in, though, and give him a sales pitch ]
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Dragons are far wiser than most give them credit for. Beyond all the fire-breathing stuff you guys care about at least. [ She scoffs. ] You may actually be surprised. [ That isn’t to state that the dragon wouldn’t be utilized for more proactive purposes, but it’s something she seems to feel strongly enough about. That and... ]
But, I can say when it happens, I wouldn't trust being in Olympia. [ The bad blood and battles are pretty hard to ignore, after all. Naturally, some of her own grudge and distaste is embedded in her words as she speaks them. But, that's not all. She now seems to grow a little more restless, her arms and legs beginning to struggle once more. ]
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[ He doesn't know if it's really better if dragons are smart. Smart things that can breathe fire are actually worse. Smart things are harder to kill.
She starts struggling, though, and he lets out a sigh -- ]
All right, all right, enough --
[ And John switches away his dagger at the last second as he swings a fist at her jaw, trying to knock her out. Presumably someone else will be interested in what she's said too, better if he can hold onto her for that. ]
(no subject)