Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
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no subject
I'd be nice if we could find schematics for this thing. [ But alas. ] There are only so many places a bridge can be, or a power source can be, but even if we could find it, trying to force our way in might trigger security measures.
[ And since they don't know what those might be, it's too risky to try. Jim's refrained from hacking attempts for the same reason - maintaining integrity of the station is the highest priority. A second of a power flicker in the stasis unit could mean irreversible damage to hundreds of thousands of lives. ] All we can do is walk the halls and check for signs of life or damage.
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My senses are a little sharper than most. I'll let you know if I hear or smell or see something.
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Good to know, [ is what he says. The other man's heard him talk about his world plenty, the things he's used to aliens being able to do, the things some humans can do. He hasn't blinked at a single non-human here.
Anyway. Jim nods and moves, using the flashlight for now to lead the way to scope out what they can of the station. ]
If we can get into a working computer I might be able to configure a scan for life signs.
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Do we know what their energy source was? Or is, for this station?
[ He's thinking. Because he has a lot of energy at his disposal, but if there was a way for him to put it to use for Jim, that might save a lot of the trouble.
It's the kind of time he wishes he'd waited to grab Bruce. ]
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[ Jim stops, makes a thoughtful noise, and then quiets as he waits with a hand on the nearest bulkhead. Listening, feeling. He understands spacecraft in a way most people, even most space travelers, don't. He's not at Scotty's level, but he's got an uncanny intuition. He just needs to get to know Thesa, maybe. ]
Mm. [ He shrugs. ] They've gotta have intermittent propulsion to keep from dropping orbit and they've got to have a reactor to keep life support going. Doubt it's nuclear. Someone would have noticed the maintenance.
no subject
[ Because he might be able to look through the ship; getting there will be another matter, but if he knows approximately what it might look like, he could start trying to find what Jim's looking for. ]
Approximate size, a few basic components?
[ He sighs a little. ]
I've only been on the one ship while I was here, and, well, one ship back where I came from. And they're not entirely dissimilar, but I didn't look too hard into the engineering of the ship back home.
no subject
[ Jim thinks that's the best ballpark description he's going to be able to give without starting to draw diagrams; the basic parameters cover warp cores to old Romulan hyperdrives and 20th century space station engines. It's a solid pattern. But-- ]
If it's magic, I have no clue. Probably glowing, that shit loves to glow.
[ Thanks, Jim. ]
no subject
I have an idea? There's something that makes it sort of... foggy. To sense through.
no subject
[ Will they be able to get there? Probably not, says the other side of the 4th wall, but let's go anyway. Jim continues his periodic investigation and mental note-taking as the proceed, and once stops them to take a look out a window and photograph the angle of them vs the planet. ]
I took measurements before beaming up, [ he says by way of an explanation. In another hour or so he'll take another measurement, see how much of a change there is, and be able to tell if their orbit is unstable. ]
no subject
[ Clark is taking the appropriate hallways that should lead them to that location but... none of them quite seem to be leading them towards that particular location. By the end, he glances down and sighs with some consternation. ]
I don't think there's a way we can get there without...
Well, without doing some damage. If there's a way down, it's not publicly accessible.
no subject
[ Too soon to tell. Jim'll have to stay up here for a full cycle, at least, or find an astronomy lab. Maybe both. He doesn't mind staying up here, anyway, feeling a little bit more stable - somehow - in artificial gravity than he does down on the ground.
The realization about whatever Clark's got a location for isn't surprising. ]
Can you point to it and try to estimate whereabouts it is? I can always see if there are crawlspaces or Jeffries tubes.
[ The what tubes. ]
no subject
It might not even be what you're looking for. But that was the closest I could tell to what you described.
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[ Who knows how Clark figured it out, or if he's fucking with him, making blind guesses because he doesn't have a better idea - but Jim's not in the business of doubting everyone. Especially since all it'd do in this instance is keep Jim from looking more at the layout of the station.
Which he does, at length, though strikes out with that, too. ]
Well. [ He shrugs. ] Back to the drawing board.
no subject
Do you think any of the space shuttles that were here a few months back are still here? Maybe the two of us could take one out and take a look from the outside?
no subject
I'm sure there are others docked here, but the safest thing to do is to let somebody who already has a space-capable craft outside the station take a look at it.
[ And Jim's got the hookup on that one. ]
no subject
And do you know someone who can do that?
[ Because he certainly doesn't. Normally, he'd have gone and taken a look himself but unfortunately, they're orbiting a red sun. His abilities exist as they do because of the Natha. Which is another thing to take into account. ]
...the Natha are still powering some of their work, other than the capsules. Otherwise, I wouldn't have been able to see the engine.
[ He's not sure what it means, but it might mean something. ]
no subject
Sometimes the Natha grant requests, and some refugees have requested spacecraft. Did you attend the coalition meeting? [ Because while Jim's not sure if Duo's cool with offhandedly talking about Deathscythe (which Jim just! learned about!! blueballin' him, man), Mika had Barbatos parked outside the South Outpost all day. Hard to miss.
And then, he tilts his head to consider the implications of what Clark's saying. ]
Do you mean, you have inherent abilities that shouldn't be working in this environment, but the Natha are granting you their continued use?
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He doesn't know what Lois would think of that. He doesn't want to think of it. He hasn't asked Bruce either.
For the moment, though-]
I do. And they do. Or rather, I think there's protections on this station and the planet that give me the ability to do what I can usually do. But without the Natha, I wouldn't have use of them at all.
[ At least not without the sunlight capsules Bruce had made him. He has one with him but he's not using it for the moment. Too dangerous for what they're planning, unnecessary for anything else.]
no subject
That's.. good to know, actually. It means that the protections they're offering people might not be in danger. You know, masking people who don't appear to be human.
[ He stares out the nearest window, thinking. ]
The stasis pods are fine, too, [ he notes. ] Everything we have agreements with them about is steady.
no subject
[ He can't help that's where his mind went, that his mind is on sacrifice. What the Natha might have sacrificed to maintain their deals and protect them. ]
And how long will it last.
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[ Jim doesn't have time for his bleeding heart to spill over for the Orbiters. They have things to do. ]
Which is what we've got to consider. The first thing that'll happen when power runs out, if anyone with any sense programmed this thing, is life support for areas unconnected to stasis to give out, followed by a descent onto the planet. We'll have to prepare for that potential eventuality. If the moon goes, the natives' entire world will be upended.
no subject
His world is gone, his mother is here asleep, and Lois doesn't remember anything they'd shared over that time. He's not sure if he's glad of that last part or not. It hurts, but so does so many things about this whole experience. ]
What about your friend with the ship? Would it be possible to provide energy through an alternative method?
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[ It's definitely something to keep in mind and on deck, but the more pressing issue is: where the fuck are the Natha, and is whatever happened to them coming for the refugees, and the planet. ]
Alright. I've gotta make some calls, and see if I can get into a computer with the power like this.
no subject
[ He hates this. He absolutely hates this. He hates that he feels helpless, as if for all that he can do, he's utterly useless to change anything here.
That doesn't mean he'll stop trying, though. ]
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[ Jim's walking again, no sign of being particularly perturbed. He's been in worse situations as far as tech mysteries and unknown assailants go. ]
You can come with, if you want, but I'm just gonna be running through it.
[ Translation: he doesn't want to take twice as long having to explain what he's doing every step if the way, at least not right now. So if Clark feels like accompanying him he might be in the dark until Jim's got anything to report. ]
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