Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
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Regardless, amber eyes lock onto the other, unwavering.]
And who is 'they', and why is the heart of the dragon of so much import beyond the obvious? Keep talking, you're doing so well, Zain.
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My people, the other Fangs, we burned our headquarters for a reason. Our leader intends to... he intends to bring devastation upon both cities unlike any other. The heart, it still beats, and you've seen what they've done in our land. Chimeras. Drink the blood of dragons. The torment the shamans brought to your people. It is not beyond them to... to bring back the dead.
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Bringing back the dead for the sake of destruction? Perhaps your leader has not considered that, sometimes, the dead merely want to rest.
[But that was neither here nor there — Ardyn’s mind works, a machine with its gears spinning and groaning, to piece what he can together. The still-beating heart of a dragon, something to bring destruction to both cities. Bringing back what is long dead—]
Is it the wrath of a dragon that we need fear?
[But blood drips, and before he even gives Zain a chance to reply, Ardyn reaches out with his free hand to grasp at the wrist clutching the underside of the skull. His intention is to lift it up, so that he might see what hidden thing is causing injury. Glass, he assumes, kept close to use as a weapon.]
Oh, but you’re bleeding.
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Y-Yes. [ A beat. ] But I hope you'll forgive me.
[ Because Zain did not necessarily need the glass, only a moment to strike. Unsheathing the dagger he previously used on the guard lying dead behind them in a quick motion, Zain intends to plunge it into the arm grasping his wrist. ]
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It seems like this rabbit has fangs. Ardyn’s white teeth behind the smile flash with every word.]
I’m a man who holds grudges.
[His sword disappears in a crack of magic, crystalline and shattering into nothingness. It frees his hand to grasp at the hilt of the dagger, not caring if the other is still holding tight to the weapon. Ardyn pulls, in an attempt to retract it from his flesh, and it’s obvious in this singular moment that something violent has shifted in the atmosphere. One way or another, he’s going to return the favor.
He assumes the other is ready to turn tail. Ardyn will attempt to wrench the dagger away from Zain if he's successful in swiftly removing it from his arm.]
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W-What— [ No. It's no longer time for questions. He squandered his chance for answers.
Zain wrenches his hands from beneath Ardyn's, sacrificing his weapon in favor of creating distance between them. For what he lacks in intelligence he makes up for in the fact he is nimble, sprinting past the carriage to vault over a horse left by a long dead guardsmen. He casts a fearful glance over his shoulder, settles the skull beneath his arm, and snaps the reins for it to take off. ]
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Already, his wound threatens to heal, to knit together on its own. Even as he clenches the hilt of the dagger in his grip, pain remains far away, and it doesn't hinder his movement. The thief has the skull, but that hardly matters as much as catching up to him to indulge in Ardyn's pointed edge of sadism sticking in his chest.
He warps forward, a burst of red magic in his wake, towards the horse -- so close that he might grasp tightly at its saddle, the dagger still glinting in the light in his other hand. The intention is to either startle horse or rider, and to swing with his borrowed weapon if the opportunity presents itself.]
cw: animal injury
That being the arm controlling the reins and the skull occupying the other, though, presents a problem all too quickly. So spooked by the sudden fight behind it, the horse runs straight into a pothole, deep enough to abruptly launch anyone with a grip still on it off. Zain lands to the right side of it, groaning as he attempts to scramble to his feet. The creature whinnies in pain, helpless to be of any service to him again. ]
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But there’s no need. The horse (skittish creatures, he’s noted) is too spooked, and suddenly it’s down on the ground, stumbling over something in the path, sending the both of them flying. Ardyn warps mid-air, before he can crash to the ground, reappearing just a few yards away from where Zain has fallen. He ignores the pained whinnies of the animal, straightening, and steps quickly towards the man still clutching the skull.
Dagger still in-hand, he twirls it lackadaisically as he approaches.]
Stay still, now.
[Those three words are the only preamble to Ardyn darting forward, swinging the dagger at the other’s shoulder in a downwards motion.]
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Horrified by the break, but desperate, Zain scrambles to grab the piece so that he might have something to swing towards Ardyn's face. ]
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Ha!
[He looks back down at Zain, tossing the dagger aside, several feet behind him. Second have been bought, but with his telltale magic, he summons his longsword again, and his other hand reaches down in an attempt to clench his fingers hard around the other’s neck.]
Stop struggling or I will kill you. Simple as that!
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Please— Please, please, I want to live. I want to live.
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Then, as I said: stop struggling.
[Better to have a prisoner instead of a corpse, especially if Zain has more information to provide. He's almost certain he does, given that their exchange was brief at best.
And so Ardyn brings down his sword. Not the pointed edge, but the pommel, the intent to crack it hard across the man’s temple.]
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You are... just as cursed... as these artifacts... [ He eventually murmurs. ] Like them, you'll never know peace.
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And what is it you pretend to know about me, hm?
[Zain knew his name, but any amount of preparation and research could’ve provided him with that. And this? This might only be a curse set upon him, merely for startling the man with his black blood, or getting the best of him in a chase.
Even so. You'll never know peace. As if he needed to be told something he already knew.]
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[ Zain cannot possibly know of anything before Ardyn's arrival, but in defeat, he still carries a sharp insight. The man unsettles him in a similar manner that the future does, and so he applies his inexplicable advantage to what is familiar. ]
The people that rule these lands sit in their ivory towers, believing that your meteor showers have been blessings of Thesa, that you are the divine intervention that will bring enlightenment to these our people. But I know... I know the pedestal you sit, like Mad Nithor's, is a throne of lies.
[ There's a sort of resignation in his tone, now that he's bested. He knows not if Ardyn will keep his word, spare his life, but it's abundantly clear that he never had a chance to get away from the start. He must speak freely lest he not speak again. ]
You are a bad omen, intervening with the natural order of this world. It is your presence that drives Raysc to drastic measures, and it'll kill us all.
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Maybe that much could be seen in his eyes, if the other bothered to look at him. But he'll not say as much, he'll reveal nothing about himself. His answers shall be dismissive and frustrating, even if his mind treats them with more weighted import.]
Perhaps, perhaps not. I am no clairvoyant, able to peer into the future. Nor am I an expert in omens, good or ill. And yet how strange that you would shunt the blame unto those who are not participating in these 'drastic measures'.
[That much, maybe, is a lie. He was once nothing more than a walking bad omen.
Ardyn releases his grip from Zain's neck, only to replace it with the sharp edge of his blade pressing against skin, with enough pressure that it may draw a very small trickle of red.]
Raysc? Your leader?
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Shanrian's son. He never believed his father was suited for the throne, working to undermine him in the shadows. Inciting violence to bring your people to Wyver. Inciting the recent attacks. He believes Olympia took too much from our land when they eradicated all the power we once took pride in, and he will see it burn before we make peace. To rebuild. To live freely.
[ There's a certain fondness and defensiveness in the way he speaks. Ardyn had a point in the fact he's taking part in what he fears, but it seems he can't help it. Whatever was promised by his leader was compelling enough to get him here. ]
He won't be able to control Ysverai. It won't be Ysverai.
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But his expression is hard to read; eyes searching, but the rest of him oddly unaffected. Curious more than concerned.]
And yet you still aid him in this mad endeavor, regardless. Why? [He tilts his head, oh-so-slightly.] Does your loyalty truly run so deep?
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[ He turns his chin up, raises his brows as he searches Ardyn's expression. ]
Or is the concept of true loyalty too foreign for a man as lost as you?
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‘True’ loyalty? Don't you know? True loyalty is merely another form of enucleation.
[Ardyn attempts to bring the tip of the sword back down on Zain, to skewer whichever part of his arm might be closest to him if he’s not nimble enough to avoid it — shoulder, forearm, open palm. It doesn’t matter, he just wishes to return the favor as he promised, feeling particularly cruel after this exchange.]
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The pain is great enough for his knees to buckle under him, dropping to his knees and curling in on himself as he waits for the withdraw of the blade. His free hand covers his mouth and catches the tears that escape him. ]
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Eventually, his words interrupt the sound of pained breathing and strained tears. The sword is not yet retracted, his hand still tightly gripped around the hilt. At least he's no longer leaning his weight forward onto the weapon.]
But enough about me. I want to know more about what awaits us all in the future.
[Pain is delightfully helpful with the extraction of information, as long as the victim doesn't pass out first.]
Assuming this heart is indeed stolen, give me a time frame. When we might expect to be met with destruction.
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Three weeks... give or take. [ He croaks after a minute's passed, lowering his hand from his mouth in a shaking fist so he remains audible enough. ] They will... They will take it to Khalo.
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Still, there was no way to confirm it in this moment; better that he's garnered information to be taken with a grain of salt, rather than none at all.
Finally, Ardyn lurches the glaive out of Zain's hand with a little twist.]
Do hope for your sake that you're speaking the truth. One would hate to imagine the sort of pain that awaits, should you be weaving nothing but lies to me.
[Because once all is said and done, he obviously has zero intention of letting Zain go free. To be taken prisoner, and probably questioned all the more by others, is undoubtedly engraved in his future, he thinks.]
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