Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
QUICK NAV
premise ●
faq ●
lore ●
map ●
npcs ●
bestiary
taken ● atp/emp ● application ● rep/acp ● quest bulletin calendar ● hiatus/drops ● modbox [ FULL NAVIGATION ] |
no subject
[Venom's one of the few in his Guild who couldn't fly at all. Lord Slayer and Zato could, as could Millia with her hair. It made him rather jealous at times.]
no subject
[apologetic. And it might be a little presumptuous but one hand carefully lifts a curtain of hair, peeking up at him curiously]
I heard there were potions here that let one fly...?
no subject
I-Is that so? If they do, I might have to try it just to say I have.
no subject
[that fall of hair still shields Venom from the rest of the group, but Linneus' arm feels a little too rubbery to keep it up, so he allows it to drop again]
I thought flight was only gifted to the birds, before - I'm learning here that isn't necessarily the case.
no subject
You've never been on an airship?
[Granted, the ex-assassin only traveled via airship twice in his whole life as his associates were gifted with spatial and teleportation magic. They had little need for those types of vehicles.]
no subject
Mmm. I didn't know ships could go in the air... they mostly just go on water where I'm from. But I've never been in one...
no subject
[He lightly huffs at the thought of those cumbersome ships.]
no subject
[yes this makes perfect sense.]
I've done both a little, but I'm not sure it counts if it's-- [no - they're in public. Just in case-] Upstairs. Or boating in Flona Cove...
no subject
Unfortunately, I don't believe upstairs would count. I did ride a pegasus once, but only on the ground. I wasn't confident enough to try flying with him.
no subject
[a winged horse. Linneus' own experience is only really in riding regular horses - and those stay quite safely and firmly on the ground.]
I can understand - even regular horses are a little high, for me. But the possibility...! Isn't it sad, don't you think, when creatures are gifted with wings they are cannot fly with?
no subject
[Imagine if they could fly too. They would be fighting other sea birds in the air as opposed to the sea.]
Perhaps I'll try again with the pegasus. Or I could just stick to riding the lions.
no subject
[even though they were meant to. He had loved the little creatures dearly, but watching them hop about hobbled so was a little sad.
Hesitant over the new word-]
I have heard of lions, but what are... peng-wings?
[they must be birds - the wings are right in the name.]
(([dies] "They are cannot fly with"))
no subject
[He'd never seen live penguins, nor lovebirds. Both only really existed in books for him. Now he sort of regrets not ever going to places such as the zoo or animal sanctuaries.]
no subject
[nor is he exactly well-travelled or well-versed in the animals of his world. After all, servants have no real need to know such things. Prostitutes perhaps even less so.]
I shall have to learn more about these peng-wings...
no subject
If there is a cold region in this world, they might have birds similar to penguins. Then we can go see them together.
no subject
But then there are creatures similar to nothing at all, aren't there?
[he tries to land on an example, he knows he has seen plenty, but all he can come up with is liln, which... they're harmless, yes, he knows, but after his personal experience he doesn't want to think of them very much.]
Nothing from most of our homes, I mean...
no subject
[Then he imagined human-sized penguin creatures. He could have sworn he read a book about such monsters as a child.]
Though I noticed Khalo has similar fauna to Wyver, only I hear the fungi is as dangerous as the plants.
[He's still bitter about those gross Wyver plants.]
no subject
I shan't be touching any of the fungi until I know what they are.
[even looking is hard at this point. A light grumble]
It is fascinating, but I'm not sure anything so brightly-coloured is meant for humans...
no subject
[Not just poison, but more the hallucinogenic qualities of some mushrooms. He'd rather not end up trippin' because he looked at a random fungus wrong.]
no subject
...I'm not sure how I shall feel, if the plants here are only meant to harm.
[he knows poisonous plants exist, of course, or beautiful ones that can kill to ingest - it's why it is good, he thinks, to know ones herbs and plants, even if one isn't as greenfingered as he is. But for plants to be able to heal as well is a comforting thought. Like the way that nettles and dock leaves grow together, nature balancing itself.]
no subject
[But he's not going out there alone. Nope.]