Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
QUICK NAV
premise ●
faq ●
lore ●
map ●
npcs ●
bestiary
taken ● atp/emp ● application ● rep/acp ● quest bulletin calendar ● hiatus/drops ● modbox [ FULL NAVIGATION ] |
no subject
[ A contemplative moment of silence as he tilts his head, mulling that over. That sounds more like the Supreme Primarch than like the Astrals, though in terms of power... ]
We had beings like that back on my world, long before I was born. Beings of great power who created our world, all the systems that regulate the skies, the primal beasts who oversee the land, the water, the air, even evolution itself, everything. [ He pauses, his face taking on a grim cast. ] We fought a war with them because they wished to rule over us. A great calamity of a war, that rent the very sky, or so the stories go. Maybe it's better to have ones with a hands off approach.
no subject
Yeah, maybe it is.
[ The sky seems better in one piece to him.
Anyway, look out the window -- much more interesting than Ancient beings he is secretly related to which is why everything he touches lights up. ]
So, Plan C?
[ You had a few ideas, Cain, out with them. ]
no subject
Plan C... We'll have to man the station in their place. Set up rotating watches, see if we can find anyone with enough knowledge to monitor the Storm, or teach ourselves. If the Natha aren't here, we can't simply give up on their work. It's too important to us, and to the other worlds out there. Plan D is to see if we can find anyone with the right sort of locator or tracking spell that'll let us find out what happened up here, or at least someone who can who can break into their computer systems and help us identify anyone in stasis with the technical knowledge to help us run things, and then see if we can wake them up.
[ He pauses, then adds, a bit grimly: ]
I can keep going, but somewhere down the line we get to the plan where the Storm starts brewing in the sky. Then we clue in the natives on the planet and see what they can do to help us save this world. If the Natha don't show up again, it's something we may have to prepare for.
no subject
Yeah, these plans were about where he was too. ]
I know a guy. He's good at getting into pretty much anything and making it do what he wants. He's -- in the pods, here, too. The problem is we don't know how safe it is to wake people up. Knowing how to start the wake cycle on those things is one thing, knowing the implications is a whole different ballgame.
no subject
[ Of course, the Natha also haven't been willing to tell them what makes them ready to wake, or explain any other parts of the process. They've only said that people will wake when they're ready and been frustratingly vague about everything else. It's extremely unhelpful for their current situation, but surely there's something somewhere in the station's logs that can shed some light on what constitutes "ready." ]
Information on stasis should be our top priority. If we don't have the Natha to guide us, then we and the others in the pods are going to be our own best resources.
no subject
[ And he's not sure they're great resources, because John has no idea what he's doing. ]
Well, if you figure out how to safely wake people the guy we need is Rodney McKay. He's an expert on like, everything to do with machines and technology.
[ And John misses him terribly, though he's trying to block that out. ]
no subject
[ He taps the side of his head, to show he's committing the name to memory, and gives Sheppard a reassuring grin. ]
In the meantime, we're on our own, though. We should see if anyone who's awake now has those sorts of skills. It's too bad the Natha didn't leave us with emergency instructions if they were going to up and vanish.
no subject
[ Honestly, it's all much more reassuring if you assume they are indeed coming back eventually. ]
So that's a no on the records being useful and a no on understanding how to wake people up, and a no on the manual front. Do we at least know how the space kitchen works?
[ This is a much lighter topic. ]
no subject
[ Good news, at least! Cain's glad he can offer that much; he's not sure he'd have wanted to have to figure out how to have to cook with whatever implements the Natha have left them, considering how fascinated by normal human culture the Natha have seemed at times. Everything seems to come out of a machine in the cafeteria, Cain's not even sure there is raw ingredients to be found... ]
As for the records, I don't know if they're not useful, just I haven't found anything yet. [ He sighs, a little put upon. ] People usually don't leave helpful secrets conveniently labeled.
no subject
[ Puzzles are fun. More fun than imminent death, anyway. ]
One button is good though, my cooking leaves a little to be desired but I am very good at pressing buttons.
[ 'Don't touch that' said everyone ever, right as John pressed the button. ]
no subject
Lucky for you, then. They've got lots of buttons to be pressed, you can even get things that taste almost like coffee.
[ Almost, but not quite, and his voice is wry for that experience. ]
Just once I'd have liked our clues to be a bit less cryptic considering, but I suppose then it wouldn't be a challenge. We'll just have to rise to the occasion... And hope there's a cypher somewhere.