Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
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He is, however, fully conscious off how long of a fall that is, and while it’s not nearly the farthest he’s ever dropped, he’d still like to avoid a possible concussion.
And— Rocket is a lot more excited about this than Peter expected, so he’d rather not harsh the dude’s buzz. Pat Peter on the back, folks. He’s being thoughtful. ]
Probably for the best he doesn’t. We’d never be able to get that guy through any doorways.
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[Because that's what Groot's shoulder is for- a sniper's perch so Rocket can shoot at things that aren't the lower bodies of whatever enemy he's facing. Sure, a crotch shot is nothing to scoff at, but he likes to be tall.
He heaves a sigh that isn't just a disgruntled huff.] Gotta admit... Place don't look so bad from up here.
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At Rocket's comment, he casts the guy a sidelong glance, huffing out an almost disbelieving laugh. ]
It doesn't look so bad from the ground, either.
[ But Peter has the benefit of being six feet tall, so. ]
What, you didn't think this place was kinda cool to begin with?
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[He says all of this while gesturing, clearly not the least bit concerned about falling to his death. He and heights have a special relationship.]
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I'm just saying, this place is pretty cool. [ And he gestures upward with a point of his finger, toward the higher levels of the village. ] I mean, that's pretty impressive, no matter how you slice it.
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Yeah... I guess it's nice to see a place that ain't so far up its ass about who's right and wrong like Wyver and Olympia.
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[ And he casts the words with exasperation. ]
There’s still every chance this place is gonna end up being just as shitty as Wyver and Olympia, and I’ve still got my money on these guys revealing they take part in ritual sacrifices with human blood to keep their village safe or whatever, but until then, it’s such a relief to not be surrounded by a bunch of vocal psychos.
[ A pause. Then, wryly, ]
Aside from you, anyway.
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[Sometimes Rocket, in all his Philly-accented glory, reminds people that he has a large vocabulary and can say things that aren't "frick" in every third word, and every time he does, he sounds mockingly sardonic.]
And if these little shits try to kidnap me, I'm kickin' every single one of those cute little treehouses down.
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Then, he pitches his voice low, speaking out of the side of his mouth. With all the gravitas of a kid telling scary stories around the campfire, ]
How much you wanna bet they use human remains as fertilizer for these guys?
[ And he jerks his chin toward the tree guardian, still lumbering away toward what looks like a second level platform. ]
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And that's actually kind of awesome, and makes him a much prouder tree dad than the idea of Groot being horrified by the thought.]
I mean it ain't like the remains are doin' anyone else any good. Circle of life or whatever. [Even with his voice pitched lower to match Peter's, he still glances to the side to make sure their escort isn't listening in, but he seems to be focused on getting them to the edge of the village since they haven't indicated a place to stop yet.] And I'd rather have that than somebody creepily obsessin' over bones buried in the frickin' forest like the way some of these jerks do. [he pauses, as if just realizing something.]
I can't believe I've robbed graves for money since I got here. I used to be so respectable.
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Uh.
You shot me in the back and tried to kidnap me. Nothing about that is respectable.
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[Ah, memories~]
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It was still a total dick move, and you know it.
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Then, ]
... I mean, technically they’re not using it anymore—
[ is this careful defense indicative of something?
No. Of course not. The Ravagers definitely had never, in their lives, robbed any graves. Ever.
... for free. ]
But only if the grave is older than dirt.
[ obviously. ]
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'Cause that is frickin' weird, and yet Cree has paid me for bones.
[He squints at Peter, as if wondering if he's just learned something new about him.] You're talking about the other thing, right?
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... Wait.
[ Yeah, he's confused. ]
When the hell did you steal bones?
[ we found the line, everyone! and that line is people! ]
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[And back before, he didn't really know or suspect some of them were horrible, but once he had some things confirmed, all of it started making sense.]
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But he refrains from commenting further, since the tree guardian lurches to a stop beneath them, leaning forward a little to close the distance between them and a second floor landing. Peter hesitates before he gives the guardian a quick pat on the shoulder. ]
Um. Thanks, dude.
[ And he hops off. ]
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Sooooo... wanna go get some fancy Khalo booze and forget that thing I said about the bones?
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... He can kinda see why Rocket likes doing that. But only a little.
At the guy's question, though, Peter narrows his eyes in thought. Then, ]
Yes to the booze, no to the forgetting, and you're buying the first round.
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Yeah, that's fair.