natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
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❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

flask: (youre fine for a while)

nott the brave ( critical role ) ota

[personal profile] flask 2018-07-17 04:35 am (UTC)(link)
I. ROBOPETS

[The small, mechanical creatures remind Nott distinctly of the clockwork wonders of Tinkertop Inventions. They're not nearly as intricately detailed and designed, but they also boast a far more advanced sort of technology that doesn't seem to require magic? Either way, they interest Nott, and she's in Paws About Town scanning the shelves quietly to herself, bundled up with ear cuffs on her large ears.

However, if you thought she was simply here to browse or intended on purchasing, you've got another thing coming. She glances around, and when it looks like there are no workers paying attention to her small form, she grabs a tiny ratlike pet and stuffs it in her pocket.

Only someone might have been watching, after all...
]

II. HOUR OF HONOR

[The Frosty Tap Cantina is possibly the most amazing place Nott has ever been. Not only is there liquor as far as the eye can see, but she's being encouraged to stretch her alchemical abilities to create weird liquor. She watches others mix their own concoctions curiously, then mixes a few herself based on what she's learning. A spicy concoction that gives off steam and causes mild hallucinations, a swirling drink that looks almost like shifting flame in liquid form, a drink with a pulsating green glow... A lot of it comes out on complete accident, but that's part of the fun.

She's in her element. Not to mention the fact that she's sampling all of these as she goes, which means her mask is off for much of the night, unfortunately. She may offer one of her inventions to someone else to try out, as well.

She may even participate in the drink mixing contest, but she's not eager to ask a stranger to partner up with her. Maybe after she gets a few drinks in her...
]

III. THE SPORT

[Very drunk at this point, Nott finds herself caught up in betting on "the sport", which she personally thinks is the vaguest name for a sport ever, but she's getting caught up in the competitive atmosphere. Besides, she's certainly a betting goblin.

She approaches a random person in the Cantina and points at the game on the screen. Congratulations, you've been accosted by a tiny and sharp-toothed goblin.
]

I bet you that, um, that guy will cause a foul before the end of the game. This game has fouls, right?

[It's not even that clear which guy on the screen she's talking about.]

IV. WILDCARD

[Hit me with anything; I'll match format as well! You can look me up at [plurk.com profile] erlking to plot stuff, too.]
pebblestone: official art (fe:w) (pic#12329847)

rrrrobos

[personal profile] pebblestone 2018-07-17 11:31 am (UTC)(link)
[ Doesn't Nott know, Frederick is Always Watching™.

Actually, that's only true when Chrom is around, and since Chrom hasn't been around for quite some time now, his diligent habits have slackened somewhat. This time it's more luck than dutiful training, his eyes lifting up from the robotic rabbit before him just in time to catch sight of the—he? She? It? (He's not quite sure what to make of the green skin and small stature.)

Well, whatever it is, it's certainly up to no good. ]


Hold!

[ He pitches his (extremely disapproving) voice a smidge louder than usual so it carries down the aisle. ]

What do you think you're doing?

[ Here he is, a six foot tall man made decidedly less imposing by the two scarves and three sweaters layered upon his form. ]
flask: (pay my lip service)

[personal profile] flask 2018-07-17 03:05 pm (UTC)(link)
[Nott freezes at the loud voice, heart beating fast as it carries through the store, and she looks up and up (and up) at the man twice her size. Fuck.

She double checks that her mask is securely on her face -- she doesn't want this escalating even further, though it almost certainly will -- and keeps a hand on the rat she pocketed.
]

J-Just shopping, mister! There's nothing untoward happening here! I'd never!

[...For a thief, she could be better at lying.]

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givingback: (48.)

II. alcohol can only solve problems, ever.

[personal profile] givingback 2018-07-17 03:08 pm (UTC)(link)
[ Bree can't help watching a drink that literally looks like a heartbeat, pulsing and glowing. Possibly, she's pretty buzzed herself, and she just stares before finally speaking, not taking her eyes off of the drink. ]

How'd you do that? My drinks are so boring. They're boring. I can't figure out how to make anything cool happen. Can I drink it? Can I drink your drink?

[ Yeah, this is all a lot stronger than the whiskey she'd had in Scotland at the pubs. But still, she can form sentences so she must not be too far gone. ]
flask: (no matter if youre slow)

[personal profile] flask 2018-07-17 03:24 pm (UTC)(link)
[Nott grins proudly, mask forgotten as it's gotten in the way of her drinking. She points out the ingredients as she explains.]

I mixed that, that, and that. And added a little of that. I don't know all this stuff, but I'm an alchemist.

[Well, not really, but she learned alchemy from one, which was enough to prepare her to make intense alcoholic concoctions here. Apparently.]

You can drink it if you want.

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hellzone: (SMUG ♪ fufufu)

sports go sports

[personal profile] hellzone 2018-07-17 04:09 pm (UTC)(link)
[ Yoshiko isn't as drunk as Nott but, though she doesn't realize it, she's a little drunk. During her quest to create the perfect mixed drink, a few of the trial runs were alcoholic. Thankfully, she's drunk enough that she doesn't recoil at the odd looking bizarre green person that's approaching her. Because wow, those are some teeth. But she already made friends with a purple person so she shouldn't judge (or something like that).

Yoshiko also has no idea what guy Nott's talking about or how the game even works, but she gives the goblin a nod.
]

I accept your challenge! And I bet...I bet that you can't drink all of this drink!

[ And she shoves the drink in her hands towards Nott. The drink itself has seaweed green colored bubbles floating inside a dark red liquid with the consistency of an Icee. This drink is called 'Demonic Undertakings' and it tastes like someone upended an entire bottle of siracha into a bowl of chicken broth. ]

I like it, but everybody who I've asked to taste it hasn't had the mental fortitude necessary to drink such a powerful concoction!
flask: (after all these years)

[personal profile] flask 2018-07-17 07:20 pm (UTC)(link)
Ha! Ha! Ha!

[Nott immediately lets out some weird drunken laughter at the thought of a drink she can't drink.]

I can drink anything! My drinking name is the Bottomless Pit! You've gotten in over your head with this one!!

[With that, she grabs the awful-looking drink and knocks it back immediately, going for a chug, which she finds is completely necessary the instant the drink hits her tongue. She starts tearing up, but she's determined, and there are tears streaking down her face before long as she continues downing the terrible drink from hell.

She finishes, and slams it down on the table, gasping for air and having to take a moment, her tongue desperate to touch the cold air over than the demonic undertaking it just went through.
]

Oh god... This is how I die...

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dontgiveabuckland: (Three cheers to fear the future)

II Booze it up immediately

[personal profile] dontgiveabuckland 2018-07-17 10:01 pm (UTC)(link)
Hmm, not bad.

[The voice comes from over Nott's.... well her whole body because Cam is 6'2", but he's leaning over, checking out her latest concoction. It's very cool looking, but Cam tries not to look too impressed, instead pursing his lips, trying to look like a very serious connoisseur of alcohol.]

Is this for the contest? [Hand reaching up, he not-so-subtly flashes a golden pin on his lapel, kind of sort of insinuating that he might be a judge even though he definitely is not.]
flask: (no matter if youre fast)

[personal profile] flask 2018-07-17 10:09 pm (UTC)(link)
[Nott looks up, not too startled because she's used to being towered over, but she does hold her hood a little closer over her head as she does.]

Um... Yes!

[A lie. But this guy has got to be a judge, right?]

My partner, uh, went to the bathroom.

[What is this contest even for, like what do people win for this... More booze? She hopes it's more booze.]

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verflair: (171)

I

[personal profile] verflair 2018-07-17 11:09 pm (UTC)(link)
[ Unfortunately for Nott, X’rhun just happened to come around the corner right as the deed was done, and she’d have to be quick indeed to fool the feline eyes of a miqo’te. However, X’rhun is ever the idealist and is more than willing to give anyone the benefit of the doubt.

He wanders over, idly glancing over some of the wares on the nearby shelves, feline tail swaying. He does not turn to look at the smaller figure when he quietly says to her, ]


I do not know if that is the wisest way to begin your tenure in a new locale.
flask: (and no matter what i feed him)

[personal profile] flask 2018-07-18 10:27 am (UTC)(link)
[Nott freezes and looks up (and up, she's very short) at the man that caught her red-handed. Now, she's not one to judge based on looks, but this is the weirdest tabaxi she's ever seen. Maybe he's only part tabaxi.

Not that it matters, much. He's, groan, lecturing her. Which is one step away from calling the Crownsguard, or whoever it is that's in charge of policing this area.

Welp, she's already been caught.
]

I've never claimed to be wise.

[No, really, her wisdom modifier is +0. That, and this is how she exists in every locale she's ever been in. Let her live.

Anyway, she's not putting it back.
]

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almaredemptoris: (Default)

I.

[personal profile] almaredemptoris 2018-07-18 03:03 am (UTC)(link)
[Jean Valjean had been marveling at the curious mechanized pets, wishing Cosette could be there to behold such a sight that would surely evoke joy and wonder from her, when he descries the small figure at the other end of the shop. He sees her hand reach out from her cloak like a flash of lightning. A glint of metal catching the light, and suddenly a space on the shelf is bare, and the figure is scurrying out the door.

Without alerting any of the employees who bustle about the shop, and indeed without drawing their notice at all, Jean Valjean places a sum of money on the counter and follows the small figure out. After a few paces, he draws abreast of her, while maintaining a few feet of space between them. Gently he speaks up.]


Such wondrous inventions that shop carries, would you not say?
flask: (and how i try to make him leave)

[personal profile] flask 2018-07-18 03:29 am (UTC)(link)
[Nott isn't completely unused to random strangers accosting her as she goes about her business, as much as she tries to avoid such things. She knows what she looks like, even if she's fairly confident her disguise -- mask, bandages, and cloak -- at the very least hides the fact she's a goblin. She's been less used to it happening alone for the past several months, as she's had Caleb to back her up for a long time, and step in should the worst start to happen.

Caleb's not here, and that is the first alarm bell sounding off in her head as she freezes in place at the interjection of the stranger. He looks human, which normally spells extra bad news.

She makes sure her mask is firmly in place and her hood is kept low as she answers, though she can't help but communicate how horrified she is at not only being caught but by being followed, all while she is alone, in her nervous gestures and fidgeting with the bandages on her fingers.
]

...Yes. I've never seen anything like them before.

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nostalgiabomb: (219)

"somebody's watching me" - rockwell, 1984

[personal profile] nostalgiabomb 2018-07-18 06:28 am (UTC)(link)
[ Listen, Peter recognizes a thief when he sees one. It's a sort of "game recognize game" thing. A sort of, "I know you're shady as hell because I am, on occasion, also shady as hell," except he's a recovering disreputable person. Sort of. Most of the time. He has his on and off days.

He's in the Paws About Town because he likes knickknacks, likes little souvenirs, and little robotic pets are definitely awesome trinkets. (Also, the prank possibilities? Nigh endless.) And the only reason why he's watching Nott in his peripheral is because he's making sure she doesn't try to divest him of his personal belongings – and she hasn't made a move as of yet. So that's a point in her favor.

When she stuffs the toy into her pocket, he looks thoughtful for a second, takes a quick look around.

Then, quietly, against his better judgment, ]


The tail's stickin' out.
flask: (or the cry in the morn)

[personal profile] flask 2018-07-18 07:24 am (UTC)(link)
[Nott jumps about her entire height into the air when a stranger suddenly mutters something incriminating to her, and then she hurriedly stuffs the rat tail deeper into her cloak with very little finesse and a lot of panic.]

I don't know what you're talking about!!

[Said in the whisperiest shout possible. She takes another quick look around to make sure he hasn't alerted anyone to her crimez, then glares up at him. Not in a mean way really, but in a "maybe if I look grumpy at this person they'll want to leave me alone and not try to cut my hands off or something" way. There's more than a little bit of nervous energy to it.]

What do you want?

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underwhelms: (i see a bro eh)

iii

[personal profile] underwhelms 2018-07-18 02:59 pm (UTC)(link)
[ The sport is reminiscent enough of hockey that JJ is having a great time. In fact, this entire place feels a lot more like home than anywhere else on El Nysa, even if the cold is a bit extreme, which means that he's completely ready to assimilate, drunken antics and yelling included.

So he's not entirely sober either when his path crosses with Nott.

JJ is friendly even when he's sober, and when he's tipsy, he is far, far too excitable. ]


He better foul! [ He shouts back, for no discernable reason.

He also throws his arm over Nott's shoulder, so there's that. Hopefully Nott isn't too bothered, JJ is a little sweaty from all the excitement, but it can't be any worse than Caleb's daily hygiene. ]


I love this sport! Do you want to learn how to play with me?

[ Also, hello. ]
flask: (hes there in the dark)

[personal profile] flask 2018-07-18 08:07 pm (UTC)(link)
[Far be it for Nott, who has never bathed willingly in her life, to fault someone for just being a little sweaty. She does nearly jump in alarm when she's suddenly being grabbed, essentially, by a stranger, but she's drunk enough that she doesn't instantly reach for her nonexistent crossbow.

Well, okay, she reaches for where it would be, a little lazily, but not with any form of commitment.

She is reminded a bit of Jester's general enthusiasm, though, so she doesn't instantly try to run away. In fact, she gets caught up in the excitement.
]

Uhhh, okay! I've never seen anything like it before! I don't know if there are fouls!

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fiendennor: (24)

III

[personal profile] fiendennor 2018-07-19 03:54 am (UTC)(link)
[Nott approaches a young woman sitting by herself, with a glass of... liquid in front of her.

(It's not alcoholic.)

Diana looks down at the diminutive figure, her nose wrinkling at the odor of alcohol.]
You're trying to make a bet with me on a sport you know nothing about? That seems unwise.
flask: (so dont forget)

[personal profile] flask 2018-07-19 04:12 am (UTC)(link)
[WOW, WAY TO HARSH HER VIBE, MAN.

Nott, with a +0 to Wisdom, just sort of stares at the young woman blankly for a moment, blinking blearily as she tries to have her brain catch up with people being less than cooperative. She's not quite all there enough to realize she should probably just retreat now while she's behind, considering what she is and that her mask isn't in place, but she's unwise at best, and shitfaced at worst.

So she doubles down.
]

I mean, sports probably have fouls! It's fun! Do you not like fun??

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punshots: (✘ warmtone.)

i.

[personal profile] punshots 2018-07-19 04:40 am (UTC)(link)
[ Yeah, he totally saw that.

If they weren't relying the people of Nadril for a hell of a lot of hospitality right now, he probably wouldn't say anything—look, better if he doesn't get mixed up in these things most of time, he knows how they go!—but he's none too sure these people will take kindly to one of their robo-pets being purloined, so after hesitating a moment, Prompto trots up to Nott's side, and nudges her with his elbow. ]


Heeeeeyyyy, you might wanna— [ He glances down, really getting a look at her at last. Oh, gods. She's a little...spooky, isn't she? He swallows. ]—th-think...about this.

[ And then, a vague gesture to her pocket. He knows!!!! ]
flask: (he sees what i see)

[personal profile] flask 2018-07-19 04:55 am (UTC)(link)
[Oh gods why is this human so close to her. She shrinks away almost violently as soon as his elbow touches her, like she's expecting him to pull out a weapon on her at any moment -- and she absolutely is, what do you take her for -- and reaches for her crossbow... only to grasp at the air uselessly.

Well, fuck. That's not the first time she's done that, and it certainly won't be the last, at this rate.

He caught her in the act, and he's looking at her funny, and this is just spelling complete disaster at this rate. Normally, she'd look as unassuming as possible the moment someone does one of those typical double takes at her, but she wants this fucking rat so rather than relying on deception, she goes for intimidation, in a harsh whisper.

Not that it matters much, she's rolling with a -3 for either one.
]

I've thought about it. Have you thought about it?? You know, the thing you're doing??

[Okay, that could've been more eloquent.]

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tricksune: <user name="minister"> (b041)

ii!

[personal profile] tricksune 2018-07-22 04:45 am (UTC)(link)
[ Bars are not Yusuke's wheelhouse, but that's no reason to shy away from one—on the contrary, it's a good thing he stepped inside. It isn't so much a brewpub as it is a laboratory, filled with broiling brews and strange concoctions.

And strange people as well, though her modest(!) height doesn't stand out as much as her drinks. He observes as one burps out a bubble of steam before approaching, unabashed. ]


Pardon me. You there.

[ You in the green. ]

Do you have a partner already?
flask: (id see it in a different kind of light)

[personal profile] flask 2018-07-22 05:17 pm (UTC)(link)
[Nott jumps a bit when she's pointed out by this random stranger, freezing and part of her wondering if she's going to have to run... but then he just asks to work with her?

That's... weird. She smiles in a kind of nervous surprise, showing all of her very sharp teeth.
]

No! Just me! Do you... actually want to be partners? Like, in the contest?

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desistor: (help())

III, finally.

[personal profile] desistor 2018-07-22 03:42 pm (UTC)(link)
[He's been giving the game ("the sport???") a bit of distant, casual attention. It's not one he's strictly familiar with, but the white noise and the motions of it are close enough for him to recognize the general gist. It's kind of nostalgic, in a way he hadn't expected. (Placing bets on the pennant game, barflies arguing about the Hammers pulling out a win despite the recent strange shakeup in their roster...)

Not as nostalgic—being confronted for a bet by a very small, very intent (very drunk) lady with very...very sharp teeth. (It's dim-lit in here, but not that dim.) Still, amiably, after a quiet beat to be startled—
]

...Sure.

[To...one or all of those statements, apparently. He doesn't immediately clarify. Pretty peaceable, in comparison to her tipsy competitive energy, but...maybe that's deliberate. He even makes a point of pulling up the barstool next to his in invitation to Nott to hop up join him, before she wanders off to find herself a less indulgent betting partner.

(There's no drink on the counter in front of him, though he has a long, gently glowing blade braced against the edge of the bar behind him.) He tips his head toward the stool.
]

Best seat in the house. My treat.

[View's probably better from up here.]

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garbagepilot: (That I am not quite over)

I

[personal profile] garbagepilot 2018-07-22 03:45 pm (UTC)(link)
[Rey isn't really keeping an eye out for thefts going on, and really she might not have caught that all if she weren't rounding a corner following after the little creature she'd managed to find in the store. The porg seems to be on a mission, zipping along like it has somewhere to be, and in its haste it just so happens to trip right over Nott's foot.

And because Rey is looking in the direction and Nott is about the same height as Maz Kanata, her subterfuge isn't hard to miss.]


Let me get that.

[She comes close enough to crouch down, hand on the staff strapped across her back so it doesn't knock herself in the legs, and sits the porg upright again. With a pat to it's fuzzy, feathery head, she glances up at Nott.]

You don't have to do that, you know. They're giving them on a free trial.

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