natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
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❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

sweetwater: (Default)

Cheryl Blossom | Riverdale | open!

[personal profile] sweetwater 2018-07-17 04:36 am (UTC)(link)
warm welcome i

[ Cheryl’s mood is much improved after arriving in Nadril, having managed a whole 60 minutes without one audible complaint. the same can’t be said for the long march through the storm, though she’d like to think her frequent complaining chatter kept people entertained and most importantly, alert and alive.

equipped with the warming technology she’s been offered, a cup of cider, and a blanket over her shoulders, Cheryl wanders the arrival area looking for a familiar (or friendly) face.

to the first person who seems like they’ll listen, she offers:]


They could at least offer some spirits for our drinks, after all we’ve been through.


mission ii

[ having settled in the best she can, Cheryl is a fairly willing participant in the mission to recover spare parts. she likes being helpful (at least, she likes the attention she receives for being helpful) and she also likes the opportunity to snoop.

Which is what she’s doing now, as she combs through living quarters. There’s useful bits and pieces to be found, pulled from consoles and stashed away tool kits. There’s a pile of everything she’s deemed worth saving on the bed, but at the moment she’s more focused on going through all the dresser drawers.

How lucky for you to be her search partner! Cheryl looks up from the drawer she’s digging through to ask:]


Find anything useful?

wildcard – let’s do the damn thing (of your choice)
You can hit me up on plurk or basically drop whatever here.
evite: (farewell til you know me well)

☇ mission ii.

[personal profile] evite 2018-07-17 03:43 pm (UTC)(link)
( the living quarters aren't the most interesting place in the world, but with the more promising rooms currently blockaded by snow drifts and delicate structure, daisy's holding off on blasting her way in until there's been time for more careful observation. for now, she's satisfied with combing through rooms of (presumably, hopefully) dead people's stuff. there's not much, really, but she's at least pleased with what they've found so far. the cabling from the ship's telecom console near the door is worth hoarding, if nothing else.

to cheryl's question, daisy offers a non-committal shrug and a reply: )
Not much yet. But, you know, out of curiosity ... is there a reason you're stealing dead people's lingerie, or is this just a don't ask don't tell kind of thing?

( it's probably not lingerie. or maybe it is. depends on what cheryl's got out of that drawer. daisy might be right on the money, or she might just be trying to rile the other girl up. who knows! )
sweetwater: (031)

[personal profile] sweetwater 2018-07-17 06:50 pm (UTC)(link)
[ Cheryl scowls, and straightens to look at Daisy. ] I'm not stealing lingerie, I'm looking for anything that might be useful. We know they're clearly not telling us everything. That means we have to do our own research.

[ she holds up what appears to be a journal. ] Answers could be anywhere.

[ and if she finds some cute jewelry or chic clothing along the way, is that a tragedy? ]
evite: (Default)

[personal profile] evite 2018-07-19 03:05 pm (UTC)(link)
( not so much a tragedy as vaguely necrophiliac, but honestly... she's not here to play therapist, and if donning some dead woman's dress makes the girl feel better, daisy figures it's just more power to her. why not, right? )

Okay, Nancy Drew. ( she's half-expecting a passionate diatribe about how her investigative techniques are so woefully underappreciated, but it doesn't come. ) I'll give you the conspiracy point.

( the journal is something worth reviewing, at least. )

Is there anything in that journal about our less than forthcoming hosts-slash-captors?

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directives: (➣ fourteen.)

warm welcome i.

[personal profile] directives 2018-07-18 06:56 pm (UTC)(link)
I imagine there's some limitations to their hospitality.

[ or some sort of catch, but she's not one to give voice to the cynicisms her calculative mind mulls over with dozens of other possible scenarios and reasonings. ]
sweetwater: (023)

[personal profile] sweetwater 2018-07-19 12:51 am (UTC)(link)
Isn't that how it always goes? They should be glad we'd deign to visit their stupid ice prison. [ as usual, interesting interpretation of the situation by Cheryl. ] Some of us would have been happy to stay on the station.

[ it isn't all bad though: ] I do like these, though. [ she gestures to indicate her cuff/mittens. ] Have you seen anything like them before?
directives: (➣ seventy-eight.)

[personal profile] directives 2018-07-21 03:12 pm (UTC)(link)
[ they weren't left with much of a choice in the matter now, were they? but janeway finds this girl's unique outlook somewhat refreshing, if nothing else, and doesn't bother to correct her on that. ]

I've seen the technology, [ she answers, ] but not it being used in this way. Clever, really. Almost ingenious, even.

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almaredemptoris: (Default)

ii

[personal profile] almaredemptoris 2018-07-18 07:25 pm (UTC)(link)
[Having recognized the girl from the rescue operation that arose from the slew of abductions, Jean Valjean had decided to accompany her once their paths crossed in the wrecked ship. As Cheryl investigates the drawers, he focuses his attention on a loosened part of the doorframe. Here the metal is bent, perhaps as a result of the impact, or perhaps due to the wear of time. It provides the perfect opening for him to wedge in the broken metal bar he had taken from the wreckage earlier, which now he uses as a crowbar to further pry open the doorframe where it is built into the wall.]

Perhaps... There may be valuable materials within the wall here.

[What precisely he ought to look for he knows not, as the technology is far beyond him.]
sweetwater: (008)

[personal profile] sweetwater 2018-07-19 02:05 am (UTC)(link)
[ Cheryl's no expert, but she's not 100% sold on the idea that there will be something useful he can access from the doorframe. ]

Like wires? South Siders used to steal copper wire at home. I doubt it has the same resale value here.
almaredemptoris: (Default)

[personal profile] almaredemptoris 2018-07-19 10:25 pm (UTC)(link)
[Patiently he explains,]

When we are aboard Thesa Station, much of the technology that supports the ship’s operations cannot be plainly seen. Consider the doors, for instance. They slide open at the push of a button, or sometimes with no more stimulus than one’s presence, but the machinery that produces this result is hidden.

[Hence his prying into the doorframe and the wall into which it is built.]

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i

[personal profile] fiendennor 2018-07-19 03:57 am (UTC)(link)
[The blonde girl, about Cheryl's age, is similarly holding a steaming mug of cider in both hands.

She sips it and then responds.]
Honestly, that wouldn't have helped much.

Contrary to popular belief, alcohol lowers your body temperature, not raises it.
sweetwater: (033)

[personal profile] sweetwater 2018-07-20 04:13 am (UTC)(link)
[ Cheryl shoots the other girl a Look. ]

I'm not concerned with the science behind it, I just know I wouldn't have said no to a little cinnamon schnapps after we wandered outside for days in what appears to be this planet's Ice Age.

[personal profile] fiendennor 2018-07-20 05:18 am (UTC)(link)
[Diana sees that Look and raises you one, Cheryl. She is undaunted.] And you'd have been putting yourself at greater risk of hypothermia in the process. That's all I'm saying.

[She lifts the cider in her direction.] Something like this does that job far more safely, I think.

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song_of_ice: ([Jon] Oh Hi)

warm welcome

[personal profile] song_of_ice 2018-07-19 07:11 pm (UTC)(link)
[He wishes his mood could match hers, but he isn't certain what to make of this place yet or what they were being forced to do. Everything seemed to run together, save for the drink in his hand. It was at least warm in his throat, giving him some semblance of feeling. It wasn't wine or ale, but it was something.]

Do you think they have any here?
sweetwater: (008)

[personal profile] sweetwater 2018-07-20 04:38 am (UTC)(link)
[ she nods. ] Living somewhere like this? They must. Necessity is the mother of invention and I can't think of anywhere where it's more necessary for a good drink.

Whether or not they're willing to share with a bunch of strangers is another matter entirely. [ Cheryl smirks. ] But they'll come around to me. They always do. [ that's not true at all. ]
song_of_ice: ([Jon] Pwned)

[personal profile] song_of_ice 2018-07-23 05:46 pm (UTC)(link)
There are other ways to keep warm. [He got to experience all of them Beyond the Wall, though the most obvious one slips his notice at the moment.] Maybe they are hiding it from us? Being good hosts only goes so far. They could be stingy.

[It would at least give them something to do, trying to hunt the alcohol out.]

You're powers of persuasion are that good?

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ininhuman: (Default)

warm welcome

[personal profile] ininhuman 2018-07-20 02:08 am (UTC)(link)
[ Then it's too bad that she chose Maximus as that "friendly face." While there's nothing about him to suggest anything particulearly off putting, he's still feeling on edge from their time on the station. Even now as they stand around, thawing out, he keeps waiting for the other shoe to drop. ]

Kindness does not equate hospitality.
sweetwater: (039)

[personal profile] sweetwater 2018-07-25 04:40 am (UTC)(link)
[ oh, Cheryl is pretty sure something terrible is going to happen, but she's no longer trudging through snow drifts so for the time being, she's mostly pleased. ]

I suppose I should be glad we've been welcomed at all, instead of turned around to face certain death in a blizzard.
ininhuman: (Default)

[personal profile] ininhuman 2018-07-26 10:47 pm (UTC)(link)
[ His reply is a hum. ]

There are worse places to be, I'll give you that.

[ Like trapped in an underground bunker or on a space station, for example. ]

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romancekiller: (pic#11626235)

warm welcome i!

[personal profile] romancekiller 2018-07-21 11:44 pm (UTC)(link)
[clarke was similarly wandering around to check in her friends once she has warmed herself a little so when she runs into cheryl, she smiles and hearing her words she can't help but agree] Yeah, honestly it's the least they could have done but I don't think we'll be that lucky.
sweetwater: (038)

[personal profile] sweetwater 2018-07-25 09:27 pm (UTC)(link)
I don't think we have any luck at all. [ do lucky people have to walk around in blizzards? no. ] We must have used it all up when we weren't obliterated into to space dust.

[ should she be thankful for her booze-free cider and not being space dust? probably. but she's not feeling very thankful. ]

You look as though you're managing well, all things considered.
romancekiller: (pic#8605715)

[personal profile] romancekiller 2018-07-26 04:57 am (UTC)(link)
That's true enough. [it might be unfortunate but that was just how things were] It still would be nice though.

Ah— yeah, I guess I'm used it from how thing are back home.

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pluspetitpoete: (Il me parle tout bas)

i.

[personal profile] pluspetitpoete 2018-07-22 11:23 pm (UTC)(link)
[The cider is lovely, and he appreciates the blanket very much. Paris winters were never so harsh, and he's happy to have made it here safely.

And even more so to see a familiar face. He scoots closer so their shoulders touch, beaming at her, relieved to be alive and among friends.]


A little mulled wine wouldn't go amiss. Hello, Mademoiselle Blossom. It's good to see you face to face.
sweetwater: (005)

[personal profile] sweetwater 2018-07-25 09:51 pm (UTC)(link)
I'm happy to see you too, darling. Can you believe we made it all this way? [ she does feel accomplished, even if she is annoyed by all of it. ] How are you?
pluspetitpoete: (De l'homme auquel j'appartiens)

[personal profile] pluspetitpoete 2018-07-25 09:55 pm (UTC)(link)
I can't complain! [Or rather he could, but he won't. He's just happy to be here all in one piece, and to have all his friends here with him too.]

I think it's incredible, what we've all come through. And now here we are, in a brand new place. [He takes her hand, the one not holding the mug, and squeezes it with a beaming smile.] I think we'll all be just fine. It will take some settling in, of course, but it always does.

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