Entry tags:
- *event,
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- got: theon greyjoy,
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- yuri!!! on ice: jean-jacques leroy
❪ introlog: #6 ❫ city of secrets
You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?
THE DESCENT All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.
The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma. It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid. There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten— Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal. It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge. A FROZEN LAND ![]()
The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.
Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril. The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast. A WARM(?) WELCOME ![]()
I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.
II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel. Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay. III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth. Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs. IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees. People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them. RECREATION IN NADRIL ![]()
I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).
Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst. For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own! II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools. All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free! And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor? B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver. Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself? THE MISSION ![]()
I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.
Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past. I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish. She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face. I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance. But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash? Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal. II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station. What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries. Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner. As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate... FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.
As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration! Please direct questions to the questions thread below! Thank you! |
Makoto Nijima - Persona 5 - OTA
[ If it wasn't bad enough that the already confusing message cuts halfway, a new, even more confusing message pops up, and this one seems to be as unexpected for everyone else as it is for her, which doesn't bode well with Makoto at all. The fact the planet seems to be frozen all over isn't making her feel any better either. ]
I'm not even sure I wanted to come down here. There's too much I don't know yet from the station itself...
[ She found herself dragged, more or less, because even now it's difficult to just shrug off crowd mentality, but the whole ordeal is starting to feel like a little too much before even starting. Not to mention that the seeds of distrust towards they so called benefactors have been thrown her way even before she's had time to consider her own feelings about them. ]
Maybe we should've waited before coming down here.
[ Also, her butt's frozen. ]
Frozen Land
[ If there's one thing Makoto is certain, it's that with the storm and the cold there's going to be people getting lost. The faint lights that seem to guide them do help, but it's not enough. She feels like she has to do something about it, so people that get too far from the big groups will soon hear the revving of an engine as Makoto pops from the white screen that is the storm, riding a really cool motorcycle. ]
Hey, you're moving away from the group. Hop on, I'll take you back.
[ At least she has Johanna back to aid her, which is more than most people could say. ]
Just... hold yourself from the sides of the bike.
Warm (?) welcome
III.
[ Makoto can be found all over the research center, both looking at whatever record of the planet she can find and at things that might or might not remind her of home. There's what looks like a really old, broken computer, but also something that has to be a handgun, only that it looks clearly futuristic.
She's more interested in whatever shines some light into El Nysa itself though. ]
If I could make sense of any of this, I would immediately feel better.
[ Seems like it's time to sit down and peruse some old books. Holo books? And weird devices that seem to hold information.
This is going to take a while. ]
Mission
I.
[ Magda says a number of things that make Makoto all the more uncomfortable with her current situation, and that of her friends. Exactly what is she walking into here? Who's to trust and who's just trying to use them? Although she realizes that is quite likely that everyone is using them. That's not reassuring at all though. If anything, it's making her more anxious. ]
I've just arrived, but it seems like we're being pushed to pick sides without much information. Just how much can either of them, or the natives of this land can be trusted?
[ It's far from an optimal situation. Worst of all, she's pretty sure that no matter how much she thinks about it she won't be able to reach a conclusion. She needs to know more, and to do that she'll probably need to play along. That leaves only one relevant question: ]
Which is the best side to pick?
[ Anyone feel free to chime in with an answer. ]
Wildcard
[ Go nuts, I dare you double dare you triple dog dare you. Or ping me at
Frozen Land
It's definitely a pleasant sort of surprise that comes onto his face, though, because that is a really cool bike and he's hard pressed not to remark on that before getting to the actual offer she presents.]
Ah, it's too easy to get lost here... [He's trying not to sound overly concerned about it, though his voice is a little breathy, as if he's having to exert himself well more than he's used to.] Like this?
[He climbs on hopefully far enough behind her that he can hold onto the sides without jostling her any. He's never ridden a motorbike before (nobody in his world would ever trust him with one, chances are), but he's seen it done.]
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Yes, that's good enough. We should manage to reach the main group in a moment.
[ Riding Johanna might prove to be an experience; the bike is rather large in proportion to its rider, but Makoto seems to easily maneuver it. It also moves with unexpected smoothness, and the engine purrs powerfully, yet the vehicle remains completely vibration-free.
Also, it seems to glow a bit now and then. Odd. ]
Oh, by the way: I'm Makoto. Makoto Niijima. Nice to meet you.
[ Might as well try to be polite. ]
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Mission
Knowing that, but also knowing that Magda had helped Raysc resurrect that damn dragon that's still suspended in time…
He can't help but answer aloud:]
It's not that simple as just choosing a side.
[It hadn't been like that with Olympia and Wyver either.]
The Natha have been keeping their secrets, no doubt, and are certainly using us… but I wouldn't trust this guy just on his word either.
[Magda so far hasn't given any indication of being anymore trustworthy than the Natha at least.]
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I suppose it's not. Having just arrived, I can't say I know very well all that is happening, but either side has done much to make me feel like I can trust them.
[ But yeah, they do have her sister on a pod up there, for better or for worse. ]
And I don't want to make an enemy out of anyone if I can help it.
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Frozen Land
Her lance comes swinging out, fingers too numb to grip it as well as she'd like even with gloves on, but she's not about to go down without a fight. That is, until she sees who or 'what' her assailant is. That is most definitely not any kind of horse or pegasus she's ever seen, yet the young woman rides it as valiantly as a knight. Cordelia isn't sure what to think as she stumbles a bit and returns her lance to its perch on her back. ]
My apologies, you startled me with ...t-that. Is it some kind of iron horse?
[ Given the large ship that brought them here, should she really be surprised by this? Yet every second brings with it a new discovery. ]
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Makoto is aware that some people come from radically different worlds and even time periods, but still, it's a bit bizarre to hear the young woman say that. ]
Oh, Johanna is a motorcycle. I guess it's a good comparison.
[ Consdering that her Persona is a part of herself, Makoto can't even say that the motorcycle isn't alive per se; explaining the true nature of her vehicle might take too long at the moment though. ]
Come on, hop in. We can go faster than any horse you know.
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Frozen Land
he can remember it like it was just yesterday. ]
Whoa... Queen?!
[ neither form really suits the snow, but at least in his Metaverse one he can jump up and down excitedly as he tries his best to climb on... ]
Can you give me a hand?
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Mona!? What are you doing here? Here--
[ Makoto raises Morgana, but instead of setting him behind her she puts the creature in front of her, covering the gap in front of Makoto. She doesn't really mind having him there, and Makoto doesn't want to risk having him fall off if he's holding to her from behind. ]
Have you seen anyone else? It's dangerous to be out in the cold.
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III!
...Makoto.
[ She's the last of them to wake, but certainly not the least, and he feels a rush of relief to see and to hear her in person once more. (It's been at least half a year now... He couldn't be happier to have his crew back, and he lets out a quiet huff, emotions subdued but earnest.)
He stoops down to retrieve the precious book he'd just thoughtlessly upended; hopefully he hasn't accidentally broken anything—or given his friend a jump scare in the process. ]
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The moment she sees him though, she gasps. It's so good to see familiar faces. Without giving it much thought, Makoto waits for him to stand up again to give him a hug, a brief, before remembering herself and jumping back. ]
Ah... you're here too. I was so worried when I didn't find anyone on the station. Does that mean...?
[ Is she really the last one up? Such a stellar Student Council President she is. ] That would mean... I'm late...
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Warm Welcome
That said, the technology of this world was entirely alien to him, and he was having trouble with anything other than the old fashioned paper books.]
You sure? You might find out that our situation is a lot worse than what we've already been told.
[He is of course, assuming that this is the case, so he'll be fine.]
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How so? I would think we're in quite the complicated situation as it is. I can't imagine things getting even harder.
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frozen land
It didn't stop her from trying to forge off on her own, though. And while she's fairly certain she can find her way back...
...maybe she's wrong?
Makoto may notice that Diana is walking on top of the snow rather than trudging through it, as though she's weightless. Diana definitely noticed her on a motorcycle.] You... I'm sorry, you have a motorcycle?
How? Did it come from orbit with you?
[Clearly the more important thing.]
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Johanna trudges easily through the snow, her tires cutting through it without much issue. She stops next to Diana, eyeing her for a moment. ]
You could say that, yes. It's a bit more complicated to explain. And you are... walking on top of the snow? That's a neat trick.
[ Clearly they both have questions that aren't being asked. ]
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descent
[ Not that he sounds really thrilled about the prospect of it, but Mikazuki rarely feels thrilled over anything, as a baseline thing. Still, he's accustomed to cold, if nothing else. Growing up on Mars put the placement of the Sun in perspective — (it's far.)
But this isn't his first time dealing with the hesitation of a descent down to El Nysa from Thesa, and he takes it in stride to avoid alarm. ]
What did you want to know about the station?
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[ Maybe she misunderstood. It doesn't make her any more willing to remain in this place, that's for sure. ]
To be honest, there's so much I don't know that it's hard to tell. How bit it is? How long has it been there? Can we go to other planets?
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Warm(?) Welcome
Climbing around in the ship isn't difficult because the maintenance tunnels and shafts are all still there and mostly intact. It also lets him sneak around and listen to people as they talk. Which is when he hears a familiar voice and, throwing abandon to the wind, he kicks a ceiling panel open, popping his blonde head out from above.]
Of course Ms. President would be in the research area. Shoulda guessed.
ceiling ryuji watches you... something, idk
The fact she's also yelling something along the lines of "Whaaaaug!?" doesn't help, as she inhales some of the dust.
So she's dusty, surprised and coughing. Thanks, Skull. ]
Did you have to -cough cough- do that!? There are d-cough cough- doors, you know?
apparently watches you study??? so he doesn't have to???
that's not how osmosis works, ryuji!
it would be if he osmosised(?) hard enough?????
descent!
But he can deal with that. Because finally, here they all are—he recognizes her by the short bob and the square of her shoulders. There's a joke to be made about the most responsible of their ilk showing up last, but it can wait. He greets her by draping an extra scarf in his pack around her neck with a shrug. ]
No helping it, I'm afraid.
[ Hi. Welcome back to the fold, momfriend. ]
The people on the surface need us more than the Orbiters do.
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H-hey!
[ She'll just hold that scarf closer to her face. She really knows nothing at the moment, but his words as oddly full of meaning. ]
What do you know? Who are we supposed to be helping?
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( warm welcome )
nerdone trying to do research around here, and it can be hard to find a terminal or reading table that doesn't have another occupant, or at least a neighbor. Or, in this case, a stack of unattended reading materials. Maybe people here are sloppy.That would probably be preferable to the actual circumstances, in all honesty. When Akechi returns to his original seat with more research materials and finds that he's gained a neighbor in the form of Makoto he's not exactly sure what the best course of action is. So, after a moment... ]
Niijima-san.
[ He may as well go with 'greet her like nothing at all has changed'. ]
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Shock.
Anger.
Makoto backsteps instictively, hand going to her face. Flames engulf her factions as the mask begins to materialize. ]
Give me a good reason to not burn you from the inside out where you stand.
[ Hey Akechi, long time no see. ]
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III
...it really is you!
[Thank goodness. There's no small amount of relief in haru's expression, even if it is mingled with surprise.]
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This time around though, Makoto is not pulling her punches. She goes for the hug, and it's a very big, very warm, very needy hug, because she's missed them all and Haru is the one that's actually her year so she feels that maybe, just maybe she can be a bit less strict. ]
I'm really glad you're okay.
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