natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
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❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

claudel: (f27)

Fergus Fraser // Outlander

[personal profile] claudel 2018-07-17 04:57 am (UTC)(link)
[i. A WARM WELCOME pt 1 (hover over text for translation)]

[ By the time they arrive at Nadril, Fergus is numb - physically and mentally. It's been a lot to process and the cold journey hadn't given any of them much time to think about anything other than just make it there alive. He doesn't even hesitate when he's offered strange bracelets and jewelry amidst the steaming cup of cider.

All he knows is that, once he has them, he feels an instant sensation of warm relief start to thaw out his frozen extremities.

As Fergus starts to warm up, he looks around at the other refugees.

C'est putain froid, he thinks. J'ai besoin d'une personne ou deux qui peux me faire plus chaud.

He's entirely unaware that the thought has someone made its way to you.
]


[ii. A WARM WELCOME pt 2]

[ The AI in the small rooms spooks Fergus. While he was introduced to it on the station, it's somehow unexpected. It startles him every time the voice comes on.

But it's helpful. Eerie, but helpful. Ralf seems more than happy to answer Fergus' questions when he has them, and he appreciates the helpful reminders. Or he does until the AI gets sassy with him when he decides to take a nap.

Anyone walking by might hear the two voices arguing.
]


[iii. THE FROST TAP CANTINA]

[ Now this, at least, is familiar. A bar is certainly well deserved, and Fergus is more than ready to find a seat and order a local ale and then a wine and then maybe more ale. The alcohol has its own warming effect while Fergus enjoys just getting to know people in a more leisurely setting.

He doesn't mind putting his two cents into other conversations, or laughing at jokes nearby and telling his own. And if you dare him? Well. He's going to slam back his drink and prove to you that he's not afraid to do it.
]


[iv. WILDCARD]

Choose your own adventure or hit me up at [plurk.com profile] fritzwinky for a personalized top level.
reek: (pic#11887340)

ii

[personal profile] reek 2018-07-17 05:55 am (UTC)(link)
[ Theon is just as unnerved by the AI. If Maximus can find a way to get rid of it, he’ll be grateful. Until then, he’s taken to roaming the halls, just as restless as he ever was in Winterfell.

The shouting from an open door sparks a memory, almost long forgotten. It reminds him of when he first arrived. He and Robb had argued incessantly for days, disturbing neighbors and the network. He regrets it now, but he supposes it’s just another thing on top of an ever-growing pile.

He follows the voice and watches for a moment, a silently and pale ghost in the doorway.
]

Your voice travels. I can hear you down the corridor.
claudel: (Default)

[personal profile] claudel 2018-07-17 04:56 pm (UTC)(link)
He is talking about you.

[ Said, with no small amount of annoyance, to the AI that just huffs in response. When he turns to Theon, he doesn't start at the sight of him - Fergus has seen men ravaged by battle and by poverty well enough in his time - but he does offer a vague sort of smile. ]

Forgive me. I was defending my honour.
reek: (pic#10294173)

[personal profile] reek 2018-07-17 07:51 pm (UTC)(link)
I was talking about both of you.

[ He hates the AI. He hates that he can’t escape it, and he hates that it does no good to insult it back, because there’s no face to insult it to.

He considers Fergus warily. His reaction to the AI had been the exactly opposite. He had agreed with essentially everything that had been said, though once upon a time, he would have fought tooth and nail against it. Gods, things change.
]

Pick better battles. It isn't worth it.
claudel: (Default)

[personal profile] claudel 2018-07-18 02:55 am (UTC)(link)
[ Who let the sour grapes come out to play? Fergus, for his reply, just chuckles a bit. ]

My friend, there is no such thing as a worthless battle. If you begin to think that way, then you have already lost the important ones.
reek: (Default)

[personal profile] reek 2018-07-18 03:28 am (UTC)(link)
[ Almost immediately, Theon decides he dislikes this young man. It takes him a moment to figure out just why.

He reminds you of you, he thinks. Who you used to be. Who you can never be again.

The old Theon had been an act, a facade, but such a good one that he had even himself fooled. He misses the comfort of those days. Now he doesn’t even feel comfortable in his own skin, or what little remains of it.
]

I wouldn’t be here if I’d lost the important ones.

[ If he had his way, he wouldn't be here at all. ]

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givingback: (50.)

iii. come get your sister

[personal profile] givingback 2018-07-17 03:27 pm (UTC)(link)
[ Bree's been at it now for a while, not purposefully slamming back shots but she's so curious about everything there is to try. When she catches the eye of Fergus, she realizes they haven't actually spoken at length yet, and she can't help but wonder if Claire's actually had the chance to tell him some truths.

Which means Brianna has to be careful as she makes her way over to his table. ]


Mon frere! Is that right? I took some French in school.

[ She sits with a smile in front of him. ]

I should get to know you, I think.
Edited 2018-07-17 15:27 (UTC)
claudel: (Default)

/reach

[personal profile] claudel 2018-07-17 04:53 pm (UTC)(link)
[ Even if Fergus had only ever heard of Bree, he'd recognize her in an instant. His face splits into a grin and he laughs. ]

Ah! Ma petite souer, oui. Your accent is terrible but we can fix that.

[ Fortunately for them both, Claire spilled the beans back at Thesa. It's still very strange, but in light of all this, Fergus has no reason to doubt the story. He takes a drink and holds out his arms. ]

What of me would you like to know?
Edited 2018-07-17 16:53 (UTC)
givingback: (12.)

[personal profile] givingback 2018-07-17 05:10 pm (UTC)(link)
[ Studying him for a second, she tries to think. What does she want to know? ]

When my mother...left. What did you do? Where did you go?

[ She knows Jamie was in prison for a while, so what happened to Fergus in that time? ]
claudel: (Default)

[personal profile] claudel 2018-07-18 03:00 am (UTC)(link)
[ It's an unexpected question. Fergus had expected the usual things. What was Paris like, did he like Scotland, his favouite thing to eat. This gets a momentarily surprised look from him. ]

I was taken in by Milord's sister and her husband. They are very kind people, and their children are like siblings to me. I suppose I am always going to be an older brother to someone.
givingback: (42.)

[personal profile] givingback 2018-07-18 02:26 pm (UTC)(link)
[ Cutting right to the chase. The fluff can come later. Bree's too curious about how all of this came together, what people did, how they lived. ]

So, my aunt and uncle. Our aunt and uncle, I guess. People I've never met and probably won't ever meet. Unless they wake up from stasis.

[ A part of her sincerely hates that; there's an entire family in the past that she'll never know, who'll never know her. ]

Did my mother tell you to keep an eye out for me, by any chance? Because that sounds like something she would do.

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nineteenfortyfive: (SKULL)

ii

[personal profile] nineteenfortyfive 2018-07-17 11:19 pm (UTC)(link)
[With Bree and Claire in their own room, she comes to check up on Fergus. There's an odd fear in the back of Claire's mind on top of their current situation: that she'll look away for too long and either Fergus or Bree will be gone. It's silly, she knows, but she can't help herself. She likes being near her family.

Even if said family is... arguing?]


Fergus? Is everything all right?

[Claire pokes her head in, brow lifted, and all the more confused when she sees it's just him.]
claudel: (f07)

[personal profile] claudel 2018-07-18 03:03 am (UTC)(link)
[ Claire's voice startles him for a moment, and the voice he's arguing with says Are you crying to your mother now?, and Fergus tells it - colourfully in his native tongue - to be quiet.

Then, to Claire, he throws up his hands.
]

It is this ... Thing!
nineteenfortyfive: (COSTUME)

[personal profile] nineteenfortyfive 2018-07-18 03:07 am (UTC)(link)
[The station was one thing. The interactions here are another. Claire winces, mostly out of sympathy, and then tries to talk down the one she understands: Fergus. The computer she's yet to properly tango with.]

I think it's best to just ignore it, for now. It's rather opinionated. Can't imagine why someone would make it that way.
claudel: (f03)

[personal profile] claudel 2018-07-18 03:22 am (UTC)(link)
[ For a moment, he looks not unlike the child he used to be, caught between incredulous and indignant at the fact that he might be in trouble for something completely not his fault.

It passes quikly enough.
]

I had only wanted to take a nap. Perhaps it's best if I walk instead.

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almaredemptoris: (Default)

i. hi I actually know like 10 whole French words, I’m a sham

[personal profile] almaredemptoris 2018-07-18 03:59 am (UTC)(link)
[If Fergus realizes not that his thoughts can be heard, then Jean Valjean realizes not that what he hears was never spoken aloud. As such, he answers without delay.]

You may find that it is warmer closer to the fire, monsieur.

[Fergus may also find himself disappointed to see that in answer to his thoughts comes not a beautiful maiden but an old man. For his part, Jean Valjean’s wry words carry a shadow of reproach. He realizes in the same instant that this young man is familiar: they had met briefly aboard the station but were separated by the wildly malfunctioning doors once more before either could give his name.]
claudel: (Default)

i cheat and have a friend who studied it

[personal profile] claudel 2018-07-18 04:57 am (UTC)(link)
[ As far as he's concerned, it's merely a kind suggestion, so he smiles and takes a few steps forward. After all, hearing thoughts is a bit absurd, even for this place.
Right?
]

Thank you. It is good to see you again, this time without interrupting you.

almaredemptoris: (Default)

c’est la vie mon petit omelette du fromage

[personal profile] almaredemptoris 2018-07-18 08:44 pm (UTC)(link)
[He makes room by the fire to accommodate his company, and he offers a polite smile.]

Yes, we are made to live rather unpredictable lives here, I’m afraid. I never had the chance to introduce myself: I am called Fauchelevent.

[This is accompanied with a shallow dip of his head. (One hundred percent legitimate name, not borrowed from a dead man or anything.)]
claudel: (Default)

voulez vous coucher avec moi

[personal profile] claudel 2018-07-20 02:39 am (UTC)(link)
My name is Fergus. It is good to meet you, Monsieur.

[ Fergus settles into the empty space, adjusting himself to get as much heat from the fire as possible. Here, surrounded by all these people, it's nice. It reminds him bit of trekking through the Scottish countryside. ]

You know Milady, yes? Claire Fraser?

non.....

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priorly: (pic#11687787)

i.

[personal profile] priorly 2018-07-21 04:48 am (UTC)(link)
[On arrival Prior's been set upon by medics, sensing weakness (possibly in the fact that by the time they reached sanctuary he was at least half dead from cold). Recovery has been surprisingly quick, given the quirks of this city's technology, but he's still curled in a chair with steam from something hot and alcoholic curling between his hands, and a couple of warm blankets swathing him until he's barely visible below the nose.

There's enough of his face visible, however, that he can be seen giving Fergus an appraising look at overhearing (did he overhear it?) that little comment.

The blankets don't hide the little smile as he responds, either.]


Ah, beau monsieur, avec un visage comme ça ils vont former une file d'attente.
claudel: (f09)

[personal profile] claudel 2018-07-23 01:44 am (UTC)(link)
[ For a moment, Fergus thinks he might have said that out loud. Had he? He's certain he didn't. But he finds Prior's face and that smile soon enough and he has to think that, yes, he had a bit of a slip up. ]

That is a kind thing to say to a stranger.
priorly: (pic#11746319)

[personal profile] priorly 2018-07-23 01:55 am (UTC)(link)
Oh No, no. Honest, that's all.

[The switch to English is almost a shame, though Prior's transatlantic American accent probably colours the language in ways Fergus may not recognise well. He shifts a little in his seat, unraveling himself from one of the blankets and offering it out.]

But in the meantime, perhaps this could be helpful?
claudel: (f09)

[personal profile] claudel 2018-07-26 11:21 pm (UTC)(link)
Kind honesty, then.

[ He flashes a smile, but the gesture is kind, and Fergus can't deny that they're all feeling more than a little chilled. He relocates to the spot beside Prior, to take advantage of the extra blankets and offer his own in turn. ]

My name is Fergus.

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garbagepilot: (A little bit too easily)

i she's gonna tell ur mom on you

[personal profile] garbagepilot 2018-07-22 04:16 pm (UTC)(link)
[One of the wondrous things Rey has found about being a soldier for the Natha is the fact that there seems to be no such thing as a language barrier anymore. She can tell when someone isn't speaking Basic, but it still sounds like- well, like the Nysan language, but she's been thinking of it vaguely as Basic because it's a little less of a stretch to think an entirely new language has been placed into her head without her knowing or giving anyone that permission.

It's not Basic that she hears in her ears now, not the Binary of a droid or the guttural squaking of Teedospeak, not Huttese or any of the other languages she taught herself in a lonely metal home on a planet of sand and heat, but all the same when she hears it she knows that the voice is saying.

And her head comes up and finds the source almost at once, somehow. Reaching up to fiddle with her own strange heater-turned-communicator, she answers right back.]


That should be the last thing on your mind, considering what we're here to do.
claudel: (Default)

[personal profile] claudel 2018-07-23 01:31 am (UTC)(link)
[ Of course he doesn't realize that anyone had heard him, just as he doesn't realize that the voice he's hearing is just in his head. He assumes that the young woman has spoken out loud when he wasn't paying attention. ]

I'm sorry?