natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-07-16 04:47 pm
Entry tags:

❪ introlog: #6 ❫ city of secrets

You've spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Now, the time to put all your survival training into practice has arrived: El Nysa needs you, and you're here to help the planet thrive. Are you ready?

THE DESCENT    
All refugees on the station are called to the hangar, where a large-scale teleporter awaits. Simply step onto the space between the arrays and wait; everyone will be sent down to the planet together. Before they depart, all refugees will be given a cold weather survival kit with warm clothing, rations, and bedding.

The arrays build into a brilliant wash of light, creating a column that travels all the way from Thesa Station to the surface of El Nysa, teleporting the refugees to the planet on an aurora. Once on the planet's surface, refugees receive one last message from Darma.

It has been a long, perilous year for you, refugees. And yet we must ask you to brave further peril. Within Nadril are the secrets to how poor Ysverai's revival was hidden from our sight and how this disaster has come to our star. Find the first refugee from beyond this planet, a man named Magda. He will not speak to us, for much has come between us, but to you… If you prove yourselves, he may be willing to answer your questions. We beseech you, for there is a veil over Nadril that hides all within from us. There may yet be more untold dangers waiting to befall this planet. For the good of all who make this world home, we ask you to lend us your aid.

There is yet one more favor we would ask of you. In warding off the Storm's encroachment, the physical aspect of ourselves that you call Thesa Station was damaged. We must remain to continue repairs to El Nysa and to deal with Ysverai, but there should be suitable technology within Nadril that could be used for spare parts. If you have the chance to find it and can return it to us, it would hasten—


Darma's message crackles with static, another image overlaying hers — her broadcast is cut off and replaced with another. A more sullen and alien voice takes Darma’s place, overlapping on itself in an ominous reveal.

It has been a long, perilous year for you, refugees. And yet you’ve only just arrived here. To say I’m not disappointed in your… generation would be to lie, and I am nothing if not an honest creature. But I suppose these have been unusual circumstances. You must ask yourself this — are you only here as Darma's lapdogs? I can assure you, it's not worth being on the Natha's leash. With time, that will be something you'll have to learn for yourself. If you're so determined to come find Nadril, then follow the path north, and you'll find the border. What awaits you is revelation, if you're up to the challenge.


A FROZEN LAND    

The refugees land on a literally frozen world, both in temperature and time. Curls of icy wind hold swirls of snow aloft and an uncanny silence is broken only by the crunch of hoarfrost underfoot. Only Darma's protection allows the refugees to move through this frozen world — and movement is very necessary. Bitter cold sneaks through even the thickest clothing and without warning, a snowstorm rises: unnaturally quickly, a wall of white howls directly in the refugee's path. Bizarrely, the way back is perfectly calm; it's obvious that this storm is no product of nature.

Magda's challenge becomes clear: the only way to Nadril lies through this storm. Visibility within the storm is near zero, the whiteout hiding any landmarks from view and making navigation near impossible. The only guidance refugees have is a sporadic path of faint, greenish lights, easily lost in the raging storm. Refugees need all the survival skills they practiced on Thesa Station to survive, for getting lost alone is a death sentence. Luckily, those separated from the group can happen upon guiding lights Magda has planted throughout the tundra. These blue-white sparks cause frostbite if handled recklessly, but they also serve as directional anchors, turning into ghostly flames that lead lost souls back to the path to Nadril.

The trek through the storm will be no mean feat and will last for the better part of three days. By the time the refugees reach Nadril's gate, most will find themselves exhausted and running on fumes. As the snowstorm dies away and a gap in the glittering forcefield around the city opens to usher the refugees inside, it's clear that Nadril is a different beast.

A WARM(?) WELCOME    

I. Despite the unforgiving journey, entering Nadril is painless. Once inside, characters will be greeted by their predecessors: the original refugees who made this advanced city. They'll immediately be offered medical attention, as well as warm cider and blankets. But it's obvious that the Nadril citizens prefer higher tech to fend off the weather: they also offer wristlets and ear cuffs that that double as mittens and earmuffs by creating warm bubbles of air. The earrings also feature a few quality of life programs, such as timed alarms and thought-to-speech messaging. However, both programs are in beta stages so it's not unusual for a stray thought to accidentally slip through or an alarm to accidentally ring at an inopportune time.



II. Refugees are offered free lodging in a large, crystalline building crafted from ice. Despite the coarse building material, the ice is unmelting and surprisingly well-insulated, and the beds are as warm and cozy. The rooms are, however, small. The sleeping quarters house two people, and are some cross between an igloo and a capsule hotel.

Though built for efficiency over comfort, all rooms are also outfitted with the latest Nadril AI, RoboAlfred, or Ralf for short. This helpful program is installed in practically all the furnishings: the closet tells guests to bundle up, the bathroom sink reminds them to brush their teeth, and the mirror offers helpful fashion tips. Ralf's personality matrix still needs polish, though: it may very well insult your clothes and passively-aggressively question your lifestyle choices for the entire stay.



III. Though not as advanced as Thesa Station, the colony has technology far beyond the rest of the continent, such as rudimentary AIs and mechanical transportation. Nadril's skyline is a point of pride — refugees can take a (literal) lightrail that gives an aerial view of the colony, which is hewn almost entirely from ice and rock. Despite its tech, Nadril is much more sparsely populated than Olympia and Wyver, and its residents stay near a central hub: a Natha refugee drop ship, Central, which has crashed and long embedded itself into the earth.

Central is similar to an older, smaller, grounded model of Thesa Station, in functional order with round-the-clock solar power. Within Central are lounges similar to ones on the Station, though many of the damaged areas have been converted. They include repair stations, different wings dedicated to science, botany, astrology, and mechanics, and a research and history facility, which has a smattering of technology from planets beyond El Nysa — including your own. The staff here don't mind if anything is sampled and studied, but objects cannot be taken from the labs.



IV. On the outskirts of the central hub, many will find several curious looking bots with insect-like wings perched about high traffic walkways. Simply passing the bots will cause a dizzying flash before a series of photos print out. Upon closer inspection, people will find that these images reflect stills taken from their home worlds as they remember it. Unfortunately, these photos only last a couple of hours at best. At that time, they will revert back to regular pictures of the refugees.

People will be encouraged to share these images of their worlds. The residents of Nadril comprehend the value of remembering one's origins, and will be pleased to see that people still hold memories of old homes close to them.

RECREATION IN NADRIL    

I. Small, mechanical creatures scampering through the city are a common sight. Ask anyone, and they’ll tell you that they come from a shop called Paws About Town. They’re very useful, as companions, gophers, and couriers (though the more mischievous will note that they’re just small enough to keep tabs on people without being noticed).

Premade robotic pets are available on display inside the shop. They come in all shapes, but small sizes; one may be able to find robots that even look like miniature creatures from their homeworld. These are a part of a new, highly customizable line with programmable personalities. Customers have the chance to take pets for a one-day trial run. Those who don’t know how to program may want to enlist more knowledgeable aid, but the pets come with instructional pamphlets for basic personality traits such as obedience, helpfulness, playfulness, and bloodthirst.

For returns, the switch to wipe the robot's personality to a blank slate is on the back of its neck, right between a switch to invert all traits, and a switch to have them learn by observing. Try not to press the wrong switch — you might wind up with a pet with a mind of its own!



II. A. The Frosty Tap Cantina is a thriving hub of activity, but one of the major draws is the self-service bar: molecular mixology is wildly popular here. Playing with drink compositions can be a game in and of itself, and newcomers to the cantina will find that the bartender — a cheerful woman with lilac skin and three eyes — is always happy to give them a few tips on how to use the wide array of tools within reach of the barstools.

All manner of drinks are possible — from glowing, layered cocktails, to clear drinks with colored, spherical bubbles and vividly-colored shots that give off their own smoke. There's a nightly contest in the cantina for the most creative drink created by a team — this may be as good a time as any to partner up with someone and see what can you come up with. Winner gets all their drinks for the night free!

And, hey, even if you don't win, you get to drink whatever you make. The well-lubricated patrons of the bar are eager to challenge anyone nearby to a different sort of drinking game… Just how well can you hold your liquor?

B. Holo-screens in the cantina are nearly always broadcasting some match or another of a game that looks very much like hockey, albeit played with sticks that light up and a puck that changes shape from time to time. Colonists here merely refer to the game as "the sport," and one of their favored pastimes is betting. However, they don't use currency — they wager dares. Nadril colonists are a tough, weathered lot, and they prefer to speak with actions over silver.

Colonists will urge the refugees to take part as well. Common dares range from the ridiculous (lead a sing-a-long, attempt to make someone with a poker face smile) to the suggestive (kiss the person in the cantina you find most attractive, strip off a piece of clothing), to the outright reckless (venture out into the snow for a certain amount of time, and no one will judge if you find some company to keep warm). The colonists are unfazed by even the most insane or tawdry of dares — but you'll certainly be called a killjoy for refusing too often! Why not grab a friend and give it a whirl, or challenge a rival to a dare yourself?
THE MISSION    

I. On the outskirts of Nadril is the communications tower of the old refugees. This is where Magda resides, monitoring Nadril's technological protections, the extent of the Natha’s influence, and running his own personal projects for El Nysa’s technological advancement. It is isolated, filled with research labs and relics of the past refugees who have come to El Nysa — a living mausoleum of worlds swallowed up by the Storm whose peoples have refused to forget where they came from.

Crew photos line the walls of the tower: pictures of alien families and friends, the refugees who came to Nadril before you. Each group of photos gradually becomes smaller in number, and the most recent of the pictures are from half a century ago. Magda's picture can be found among the first group of refugees, an unusually small cluster of photos dating back centuries in El Nysa's past.

I have been on this planet for nearly two centuries. Life has come, evolved, and collided in an ever expanding culture. But Darma fears interference, and made this place a prison, with she our warden, stifling the growth of the creatures native to this world rather than encouraging them to flourish.

She sent you here for answers in her stead because she knows I'll spurn her, and after seeing what that fool Raysc has wrought, I'll give you them — not for Darma's sake, but because I trust after all the Natha have done to you, you'll understand my decision. Mistakes were made, and I won't hide them. You've made it here so there's some mettle to you, and unlike the Orbiters, I'm not interested in hiding the secrets of the dangers we face.

I gave Raysc what he needed to keep his actions hidden from Darma's eyes — what he needed to advance the primitive magics the Natha had doomed him to. It was old Natha tech, Darma's very own used against her. Hilarious, isn't it? Raysc learned of Nadril, and like you, braved the snow to find his way here. He proved his worth and his determination, and he spoke of a brighter future, El Nysa coming into its own, its people realizing their true potential, unhindered by the shackles that had been put upon them. I believed him. He had vision — or so I thought. In truth, he was a fool. A madman. He wasted the opportunity I gave him on his petty vengeance.

But not everyone on this planet is such an idiot. Surely you lot aren't. The Natha are hiding things from us — about the Storm, about everything. And here in Nadril, we're going to find all those secrets. What's it going to be? Will you help us, or are you going to stay obedient dogs on Darma's leash?


Magda isn't too talkative yet; after all, the new flock of refugees may just be here as eyes and ears for the Orbiters. But what he has said leaves you with plenty to talk about, and if you can earn his trust by helping out around Nadril, he doubtless has a great deal more to reveal.

II. Central isn't the only Natha ship that made its way to El Nysa — another, crashed just outside Nadril's borders, is little more than a junk heap. It's here that you'll find the spare parts Darma asked you to retrieve for Thesa Station.

What remains of the ship's hull serves as a windbreak, and snow has built up against it, turning the piles of old Natha tech inside into something of a snowy morass. Holes in the deck offer would-be scavengers passage to the ship's innards, barely illuminated with flickering lights — the tech is old, but hardy enough to withstand a crash landing, the severe weather, and the passage of centuries.

Deep in the wreck are the remains of living quarters, research labs, VR arenas, mecha bays, cafeterias, and a host of other rooms, many of which may seem familiar from Thesa Station, albeit with a decidedly older feel to what remains of the smooth curves and sleek surfaces of the Natha architecture. Most of the ship's systems are damaged and the technology is nonfunctional, but that just means there's plenty of spare parts to be found. The wreck isn't in the best shape, its structural integrity damaged, and the drifting snow threatens to block off exit routes. Be careful while exploring and be sure to bring a partner.

As it turns out, Darma isn't the only one interested in the wreck — Magda is also eager to get his hands on Natha technology. In his own way of taking some responsibility for Raysc, he's asking scavengers to bring him parts, muttering about seeing what he can do about Ysverai's curse. Bring him anything that looks useful, and he may have a chance to succeed, though whether he'll be more effective than the Natha Orbiters is up for debate...

FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 NADRIL REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE BY AUGUST 5TH, 11:59 PM EST.

As always, feel free to create your own prompts and explore the Nadril location page! There are a variety of activities made available, including fishing and cave exploration!

Please direct questions to the questions thread below! Thank you!

mollymocked: (⚔ a king of conventional)

[personal profile] mollymocked 2018-07-17 10:57 pm (UTC)(link)
[Molly has deigned to just put the cuff on the tip of one of his horns, and it seems to be holding, despite his best efforts to keep prodding it to see what else it does. Fortunately, the new arrival in his periphery keeps from breaking the damn thing and the warm cider smell is a welcome distraction.]

Bless you. [He takes the cider and takes a sip, relaxing into the tapestry even more. He repeats "Bless you" again, murmured with a bit more reverence, and then he gets a good look at Diamond.] You have a great aesthetic, my friend, and I love everything about how shiny you are, but you're making me cold just looking at you. What's your secret?
diamondize: (why is there glitter)

[personal profile] diamondize 2018-07-17 11:25 pm (UTC)(link)
[Diamond giggles and waves a dismissive hand] No need to thank me! It would've gone to waste otherwise!

[The sun catches at their hair when they move, sending bursts of rainbow colors scattering around any nearby surfaces.]

Oh, I don't feel temperature or anything like that! Not really. So I feel kind of bad for you guys that can... Oh, do you want an extra blanket too? Though, the one you have is a lot flashier... Did you get it here too?
mollymocked: (⚔ to dream a little)

[personal profile] mollymocked 2018-07-19 07:14 pm (UTC)(link)
I'm absolutely jealous. Being cold-blooded does no one any favors in this kind of weather. [He glances over his shoulder at the tapestry, and stands, one hand clutching at the edge and the other around his cider as he gives a little flourishing twirl.]

This? Oh no, no. It's a personal heirloom. Even if the Platinum Dragon has no reach here, I feel far more comfortable knowing he's got my back in some way.

[Get it. Because the tapestry is literally on his back- yeah, whatever it's a bit.]
diamondize: (i black out too much)

[personal profile] diamondize 2018-07-20 03:50 pm (UTC)(link)
[Diamond laughs a little and smiles, looking appropriately delighted by his little twirl and clapping appreciatively.]

Platinum Dragon... Does your world have dragons too then? I've never heard of such creatures before I came to this place. We don't have-- Anything like that where I'm from. I'm a little jealous!
mollymocked: (⚔ it's coming for you)

[personal profile] mollymocked 2018-07-21 11:42 pm (UTC)(link)
Oh I wouldn't be. For the most part, they're dangerous and cruel, and you definitely don't want to meet one. But Bahamut is a benevolent god, honorable and fair, and I am but one of his humble disciples.

[He doesn't even have to say he's a follower of the Platinum Dragon here. He could literally admit his real god BUT WHERE WOULD THE FUN BE IN THAT??] Mollymauk Tealeaf, at your service. My friends call me Molly.
diamondize: (Dude I just feel great.)

[personal profile] diamondize 2018-07-22 04:38 pm (UTC)(link)
Well, there was that big dragon terrorizing everyone here... [That's now frozen in time or whatever was happening there. So they suppose it's true enough, that dragons are dangerous and cruel.]

Pleased to meet you! I'm Diamond--Which is both my name, and what I am. You can call me 'Dia' though, if you want! [They tap their chin thoughtfully, head tilted curiously before they smile] Are we friends now, so I can call you 'Molly' too?
mollymocked: (⚔ you run with me)

[personal profile] mollymocked 2018-07-23 11:59 pm (UTC)(link)
Exactly.

[He is right about everything. He has average intelligence and always knows what he's talking about.]

You most certainly can. [There's a beat as he looks them over.] Now when you say you're a diamond, does that just mean you're just a jewel among the riffraff or some other turn of phrase, because that's clever, and I like that.
diamondize: (You were so fucked)

[personal profile] diamondize 2018-07-24 04:21 pm (UTC)(link)
[Dia decides that they rather like Molly. Anyone who can make them laugh this much has to be a good person, right??]

Maybe a little of both? [A giggle and they wave a hand as if to dismiss the praise and their own little play at vanity.] It's literal! I guess you could call my people 'gems' or something like that-- I'm a diamond, but there are others too, like Jade and Rutile and Onyx... I guess we're something like 'living rocks.' Very different from your organic types!
mollymocked: (⚔ a king of conventional)

[personal profile] mollymocked 2018-07-24 09:09 pm (UTC)(link)
[Molly's scarlet eyes go wide and there's an almost childlike mirth in them that you wouldn't expect to see on someone with eyes quite like that. He is absolutely delighted.] I can honestly say I have never heard of anything like that, but that is amazing, and if the non-living variety of rocks are your brethren in any way, I will give the utmost respect to any baubles I come across.

[That last part is a bit facetious, but he's so utterly endeared that he's talking to a SENTIENT DIAMOND that it's hard to take as offensive or insincere.]
diamondize: (I just told my bowl "sorry")

[personal profile] diamondize 2018-07-24 11:22 pm (UTC)(link)
[Their own eyes widen in surprise, a bit baffled and honestly touched by the consideration]

Oh-- Thank you. That's really sweet of you, but don't worry. The gems here don't appear to be sentient or anything. Back home, sometimes gems wouldn't form fully and we'd find pieces and such along the Beach of Beginnings. We'd use them to repair ourselves if their composition matched closely enough [Which sounds slightly horrifying and it kind of is but. That's how it be sometimes] so I suppose I can't get too upset seeing, say, diamond pieces used in jewelry.

[Dia runs a hand through their hair, looking thoughtfully off into the distance] Our enemies like to use us in jewelry though, so sometimes it's a bit of a... knee-jerk reaction? [They wave a dismissive hand and smile] But you're not them, so I won't hold it against you! It's sort of nice to know that if I lose some pieces of myself there's usually someone on hand with a diamond-something for me to use in a pinch!
mollymocked: (⚔ take your world and redefine it)

[personal profile] mollymocked 2018-07-25 06:46 pm (UTC)(link)
[Molly screws up his face in something between horror and slight disgust. That really puts a spin on Jester needing a diamond to perform her resurrection rituals. Awkward.]

Fresh out of diamonds, I'm afraid. Hopefully, that's not something that happens all the time. [There's just so few sparkly gender nonconforming people in the world. He must protect them.]
diamondize: (Several people have asked.)

[personal profile] diamondize 2018-07-26 04:35 am (UTC)(link)
I have a hardness scale of 10-- The hardest level, except for Sensei. So thankfully I don't break very easily at all!

[Diamond lifts their arms up and squeezes their fists shut as if showing off the guns for Molly. Not that they have any muscles whatsoever, but, you know. It's the thought that counts or something.

They giggle and lower their arms to clasp their hands behind their back
] But it's alright. The organic people I've met have been very nice, but it's hard sometimes to remember how, hmm, fragile you are. People got really upset when they saw me carrying half my arm around... It must be hard when so many things can be... fatal. [The word is said like it's rather foreign to them, which it still is.

From someone else this all might've seemed condescending--and in a way it definitely still is, even if Dia doesn't mean it to be
]
mollymocked: (⚔ leave behind your narrow mind)

[personal profile] mollymocked 2018-07-28 10:45 pm (UTC)(link)
[Molly appreciates it and does a polite little golf clap to show as much.] I try not to get hung up on things like that. If you focus on how fragile life is, you're never going to appreciate anything.

[And meanwhile he's marked up both in tattoos and pale white scars, so clearly being fragile isn't something he worries about.] And what's the point of that?
diamondize: (Several people have asked.)

[personal profile] diamondize 2018-07-29 03:26 am (UTC)(link)
Hmm, but.. .Isn't the opposite true too? My kind can never die, not truly. Those who have an actual 'end' to their lives... They work to find meaning to it. They appreciate it more, because they know it ends one day. But with us... I don't think any of us really know what it means to 'live.' There's nothing to 'live for.' We just... are.

[Dia tilts their head, gazing off with a pensive expression, tapping lightly at their cheek as they think.]

I've never questioned it much before, because there was never anything to compare it to, you know? When we're born, Sensei refines us and gives us our jobs, and sometimes we discover other interests too. But I really... admire things that don't last. I think they're very sad, but very beautiful... And more valuable than something like me. [They trail off, mostly just musing out loud, before they suddenly grin sheepishly at Molly.]

Sorry--I guess that's a bit heavy, huh?
mollymocked: (⚔ like a zombie in a maze)

[personal profile] mollymocked 2018-07-31 08:01 pm (UTC)(link)
A little bit, yeah. [Molly's general attitude towards oversharing is generally "never mind I don't care," but it's kind of hard to be a complete asshole when someone is pouring their heart out like that. The blunt honesty isn't malicious, at least.]

Guess it depends on the people. There's races who live for hundreds of years who probably deal with a minor version of what you've got there. The rest of us... We just take what we can get, knowing it's all borrowed. And it sucks for both sides equally.
diamondize: (Go have a frustration cry)

[personal profile] diamondize 2018-08-01 01:03 am (UTC)(link)
[Diamond looks skyward a moment, thinking again.] There's a saying I've heard people say before, and it took me a while until I could really understand it-- Something like, 'the grass is always greener on the other side'? I guess it's a little like that.

[But they smile and shrug] I suppose here it doesn't quite matter as much anyhow. There's a lot of new things to discover and keep us all pretty busy; worrying about this 'mortality' thing seems kind of small when you've got that dragon and this stuff with the Natha and first refugees and such! There's so many new things to learn and see!
mollymocked: (⚔ outshining everything you know)

[personal profile] mollymocked 2018-08-01 07:50 pm (UTC)(link)
Exactly! [And Molly's thrilled to death about having that opportunity, free of the Empire, free of Cree and Lucien's shade, free of any places he might be barred from. It's another fresh start, and he still has part of his group and maybe the rest will come along eventually.

Enthusiastically, he claps a hand on Diamond's shoulder.]
So! What should we learn and see, first? It's absolutely no fun to investigate anything on your own.