Entry tags:
- *event,
- ace attorney: miles edgeworth,
- arrow: felicity smoak,
- cardfight!! vanguard: ren suzugamori,
- covert affairs: annie walker,
- critical role: caleb widogast,
- critical role: mollymauk tealeaf,
- critical role: nott,
- doctor who: jenny,
- ffxv: ignis scientia,
- ffxv: prompto argentum,
- got: loras tyrell,
- gundam: duo maxwell,
- it: richie tozier,
- kingdom hearts: axel,
- kingdom hearts: kairi,
- kingdom hearts: roxas,
- little witch academia: diana cavendish,
- love live: yoshiko tsushima,
- marvel 616: bucky barnes,
- marvel 616: natasha romanoff,
- mcu: bucky barnes,
- mcu: rocket raccoon,
- mcu: steve rogers,
- one piece: trafalgar law,
- outlander: brianna randall,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: juno steel,
- penumbra podcast: peter nureyev,
- punisher: frank castle,
- saiyuki: genjo sanzo,
- star trek: james t. kirk,
- star trek: kathryn janeway,
- star wars: luke skywalker,
- star wars: padme amidala,
- stargate: john sheppard,
- stargate: tamara johansen,
- tasm: peter parker,
- the 100: emori,
- the 100: john murphy,
- the punisher: frank castle,
- torchwood: ianto jones,
- torchwood: jack harkness,
- voltron: allura
❪ event ❫ spirited away
PRELUDE Entry to the forest is not only overgrown with vegetation, but seems to be growing at an increasingly alarming rate. Any attempts to clear the vines will be met with even larger ones growing in its place, and it only confirms Nurray's findings as true. The only way in is across the sound from Nadril, entering the forest from its snowy back yard. It doesn't stay cold for long; as one ventures further into the forest, the snow will disappear, as though it was completely out of place in the first place. The red sun's warmth will take its place soon after— and before long, you'll feel too warm for the clothes you came with. That's when you know you've entered the heart of Josa Forest. WITHIN THE FOREST ![]() The forest seems to be thick with a profound presence that can’t be ascertained. While venturing through it, one will feel like there are being watched or followed. This feeling will only intensify as metallic-scented drops of rain begin to fall between the clearings in the trees. Unfortunately, what many don’t realize at this point is that this is how the forest itself eats. How it subsists and lives through the minds of those who eventually get lost in it. Wandering this far in is akin to walking into a lion’s jaw, or rather… straight to its stomach. But, the forest has a way of making one stay. While it swallows someone up, it shows them sinfully beautiful and picturesque sights. Even showing them people or things that are familiar to the lost. All of which will urge them to go in deeper and deeper. But, while the forest begins to prey on the mind of their victim— they will suddenly hear an elegant and alluring voice urging them back. This voice promises them comfort and safety. Promises to be kind and open. Promises she has a place for them where they will never feel displaced or unwanted, or lost. Before they can fully accept, they will find that they are whisked away in Barthala’s embrace. Some will be taken, wiped of all their previous memories and inserted new ones. Others will find they have no prior memories at all of themselves, only urged to go on with regular life. What is prevalent is the forest's desire to turn you. Metamorphosis is a phenomenon that occurs only to certain individuals, and there is no rhyme or reason to them. Some adventurers would find themselves changing by the minute, the hour, or the process may even take days and weeks. The forest toys with you, but it only wants to draw you closer to its core — as though there's a story there it wants you to see and understand. Will you go on anyway, knowing the forest has already has its claws on you? I. ALL ROADS LEAD TO — YOUR NEW (NEW) LIFE ![]() Adapting to an entirely new setting isn’t always so simple. People often say that assimilating oneself to the environment happens fluidly, and before you know it, you’re a part of it. In Dranbu, these words hold an uncanny sense of truth. When you awake, your day begins like it always has. Your daily routine meets largely unchanged, except a few tinier details. Perhaps, you’ve realized your true calling is an occupation within the villages itself. Maybe in farming up strange medical herbs, maybe in acting as a witch doctor for the people, or maybe you find yourself drawn to the arts and you really enjoy sculpting fellow villagers in the nude. Once you commit these tasks, you realize, it feels like what you’ve always done. As if it were natural, as if you’ve done them for years, and maybe you have? At least that’s what your gut is telling you, and slowly your memories will too. At the end of the day, when you return home, you realize you’re not alone. You have a partner who shares the same values and whom you love deeply. Or maybe a spouse whom you’re always arguing with. But, even that will feel as commonplace as the rest of your day. All you know is that the day that might have started off not being yours is entirely yours and yours alone. IV. THE HUNT — THE BOUNDARIES BEYOND ![]() For some, placated is synonymous with bored. While there is a sense of wonder in the beauties of nature that adorn the woods, serene forest life isn't for everyone. Those seeking more adventure can explore the challenging slopes of Waco Mountain. Barthala's influence is weaker on those bluffs than in Josa Forest itself, so thrill chasers won't be disappointed. Lose the path, slip on loose rocks, fall into a stream and spend a night wet and cold, there are many perils that come with traveling a mountain-side. Scattered ruins offer some shelter, their walls carved with images resembling Barthala, a dragon, and three other stranger creatures. While the deity's pacification does not flow as deeply through this region, all are still save from mortal wounds, and the veil cast over their memories will not lessen. If you have made it this far, however, there is no reason to try to return to the main city of Dranbu. Accommodations are always available in the neighboring villages: Phares in the north, and Stroln in the south. These villages are in friendly competition with one another, and will tempt travelers with women and men of their kind in order to draw in business to their hotels. FINAL OOC NOTES
No REP is available for this log. REP will now be primarily available through achieving NPC quests, which will be available on the 19th! Please keep an eye out for that!
Dranbu is entirely available for exploration! You may find that most of Wyver and Olympia Flora/Fauna may be found in the forest as well. For more information on your characters' (opt-in) Metamorphosis, please refer to the November Outline!
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II
This place is nice, isn't it? Where I'm from, everything is dead. But we're not there now.
[She sounds sleepy. Emori looks down and sees a little bit of the brand on Clem's arm. It makes her mad-- (or it would, if not for the forest. She's immediately calmed down) branded people usually didn't ask for it.]
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It is. I like it. I mean, not that everything back home is dead, but....most of the people are. So this is nice.
[Seeing so many people here trying to help. Actual people. Hearing them talk soothes her in some ways. Because that's a telltale difference between the survivors and walkers back home.]
HAHA U SAID TELLTALE!!
Everything is beautiful. Everything in my home is dead too. I feel kind of dizzy, do you feel dizzy?
[She stops walking and leans against a tree. The plants are making her feel kind of... nice. Drunk nice.]
Yes. Yes I did.
[But for all she knows that's just her adjusting to this place or whatever? Different altitudes could do this even back home, right? So this probably wasn't necessarily something to be worried about? Not that Clementine is exactly herself at the moment either.
She shifts then, glancing back to Emori against the tree. Her hand raises to her forehead as she frowns briefly, before deciding to join the other at the tree, sitting next to her.]
Maybe this will help.
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Hm? Yeah, a good sit down might help. Do you feel all right? I feel really weird. I've walked farther than this before, why do I feel weird?
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[It's strange. She made it through all that back home just to get sick or something here? Well, maybe it made sense if this was some weird virus or something specific to this place. But still. She raises a hand and rubs at her face, pouting before shifting her backpack next to her.]
Should we just rest here for a bit then? Until we feel better?
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[She pulls out a granola bar. She never had one before until she got here. They're pretty good and they have tiny little chips that are really good. She breaks it in half and holds it out to Clem.]
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[If so that. That's concerning. But probably, maybe drinking some water might help to deal with being that dehydrated. If that is what is wrong. Not that Clementine has a reason to suspect otherwise, given how new she is to this place and all, the idea of other powers and such beyond the normal survivors and walkers back home.
She seems to debate for a moment in being offered some food. Not because she doesn't trust Emori, but more in part wondering why she's depleting her own supply like that. Of course, she did that all the time in usually prioritizing food for AJ over herself, but still. She's not used to it being the other way around. And probably didn't realize it was like that for her back with Lee and the others when the outbreak initially happened.
But she gives a thanks and reaches, taking her half and taking a bite.]
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[Emori wants to share with Clementine because she had always shared with someone. When it was just her and Otan, sharing. Then her and John, sharing. On the Ring, there wasn't much to share. Sharing to her just showed you cared.]
It feels really nice in here though, don't you feel nice?
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[Which is probably why she would normally be confused and cautious because Clementine is so unused to feeling so nice lately. The last....what, seven or eight years of her life now? Since the walkers turned up and changed everything. Still, she takes and munches on a mouthful of the food.]
Feel nice I mean. Not that I'm seeing anything. This is good though.
[Honestly, she'll probably get a stomachache with gorging on the fresh food here, with so much of it being available after scavenging and living off of cans and hunting for so long by this point.]
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[Emori tears off little pieces of the chewy granola bar, filling her cheeks with food. She wasn't storing it there, just getting a full mouth. Soon the granola bar is gone and she's looking at Clementine again.]
Let's just sit here for a bit, it's a pretty long way, isn't it?
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[Even as she savors the granola bar, her part of it, that food doesn't last long. Given how hungry she is and that she isn't also having to share with AJ or anyone else. It's just hers, from Emori. All for her. That isn't something she's had in a long time, really.]
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[Back before she met the others, back when she was pulling rocket launchers on people and taking all their stuff. She walked miles and miles back then. It had been comfortable for awhile.
She looked down at her granola bar and shoved the rest in her mouth. They were in a nice place, they were allowed to be happy and eat too much. ]
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[Eventually, someone died and that led to the place being compromised, or....well, various circumstances changing that meant she never got to settle anywhere. Not long term, at least. She seems content enough for now though. Resting and eating.]
Though speaking of. Before we get too comfortable, if we plan on crashing here the night we should figure shelter before it gets too dark.
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[She dusts off her hands and moves to stand.]
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[Not that Clementine is unused to swearing. Living with a group of kids at the boarding house back home, and knowing Kenny in general. Of course she knows some. Might occasionally swear at times herself, even if she tries to be a good influence for AJ and avoid it where possible.]
But yeah. I can help you figure something for shelter at least.
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We'll help each other find our shelter. Too bad we didn't pack tents.
[She thinks maybe this will help-- Emori bends over and unlaces her boots.]
Maybe I can dip these into that pool of water.
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[She is used to just having whatever she can fit in her backback. Say, food, water, her knife/pistol. More for survival than comfort. Still, she can't deny tents being useful too. And more comfortable. Though she does tilt her head a little at the idea of wetting their boots.]
You're sure that won't make you too cold?
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Well, I'll just take them off. Oh hey, look at this little rock formation. That'd make a good little den for someone.
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[Shelter. Assuming someone else or some animal isn't already using it. Best to check first, but they might be in luck. At the least, even if they don't have a tent, this would get them out of the worst of any weather than might occur during the night, once it gets darker.]
Let's go check it out.
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I'm ready when you are, Clem.
[Emori strides on over to the rock formation, realizing it's a little bigger than she originally thought. She shines the flashlight in and some sort of fox-like creature jumps out. There is screaming.]
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[She follows Emori easily enough, using the flashlight to try get a better view of their surroundings, of what might be in the cave. Part of her of course expected that it might already be....er, occupied. But somehow she still starts at the fox.]
Shit, that gave me a fright.
[But she does try to remain on guard, ready to defend herself if the creature feels startled and threatened enough to attack. If it doesn't just bolt off.]
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Emori's whole body jerked when the fox jumped out, and she let out a small shout.]
Nomonjoka!
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[It's not a word or language she herself is familiar with. But probably it's a language specific to Emori's people, her time? Clementine guesses, anyway. Still, it's just a relief to find the cave otherwise unoccupied, so it's some form of shelter for them for the night at least.]
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Oh, I told Frank I was gonna teach you guys Trigedasleng. [She laughs quietly.] I said "motherfucker."
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