Entry tags:
- *event,
- critical role: caleb widogast,
- got: theon greyjoy,
- les miserables: enjolras,
- les miserables: grantaire,
- mcu: bucky barnes,
- mcu: tony stark,
- overwatch: angela ziegler (mercy),
- overwatch: jack morrison (soldier 76),
- penumbra podcast: juno steel,
- peppermint: riley north,
- saiyuki: genjo sanzo,
- the expanse: josephus miller,
- the punisher: frank castle,
- until death do us part: mamoru hijikata
❪ event ❫ what is the storm—?
What is the storm —?
The sky is falling. The moon draws closer, visibly now. Whether you've found out from Nurray, or somewhere else, everyone now knows that in about a week, Thesa will collide with El Nysa. However, not all is lost - Nurray has a plan. Old technology is being powered by the storm somehow, giving the developers in Nadril the means they need to create a device capable of jumping back into the past. The device can only transport to one singular point in time per activation, but passing through is a better chance for safety than remaining. As long as you're in Nadril you'll make it, which is why she'll urge everyone to try to get all their business done and travel back north.
![]() At first, it was a mere atmospheric pressure drop. Headaches, a sense of dread in the gut, and a chill that would not be quelled drifted over all of El Nysa's inhabitants. And then the days grew shorter. By hours at a time, until there was nothing left but night. Still lit with stars, people turned to Thesa, to their scholars, to their shamans for answers. None came, only exploding lights in the sky. One by one, stars began to burst, like the grimmest of fireworks. For one dreadful night, the sky was alight once more with the death of the surrounding galaxy as thousands of stars extinguished in a blaze. And then came the lightning, low hanging clouds and whipping wind that howls at all hours. It brings with it calamity, beasts and fog and a reality shattering effect that progresses ever closer. Against these unstoppable odds, the people of Nysa are finally united - desperate, and determined to preserve their homeland. IN WYVER ![]() The life that imbues the jungle town has gone still. Animals do not seek shelter - they simply lay forlorn, lethargic and unresponsive to even their dearest handlers. The wild creatures are no different, with predator and prey supping from the same stream, seemingly resigned. Once vibrant plant life droops, blotted into obscurity by the darkness that surrounds. Only the people of this great kingdom remain lively, though their actions are fueled by desperation, than valor. A rally cry rings out over Wyver, even to Olympia, begging anyone who is able to fight. Beasts no one has ever seen before have begun to attack, roaming the city and the lands surrounding as if it is their hunting ground. These creatures are cobbled together from the many worlds the storm has consumed - perhaps your own included. They could bear familiar technology, animal features, or even a loved one's visage. No matter their composition, they are always amalgamous, and always crazed. The valiant warriors fighting these creatures have more to worry about than just the monsters. Their own bodies may become entangled and fused - an effect that only wears off when one retreats from the storm's epicenter. Specters also drift through the onslaught, oddly peaceful compared to the frenzy surrounding. They are wholly composed people, memories from planets devoured. Someone you know, perhaps, stuck in a loop - the same five minutes - for hours before fading away. They cannot be killed, doing so will simply reset the loop; they will vanish on their own, as mysteriously as they came. I. THE FRONTLINES IN OLYMPIA ![]() All of Olympia is awash in fog. It creeps in around each and every corner, so thick it is almost difficult to breathe, and even more difficult to see. You can hear the panicked citizens all around you, although through the fog, their shapes are indistinct and almost menacing. A family fleeing from something might look like a quick-moving, multi-headed monster, or perhaps a lone man hauling his belongings to safety on his back might appear to be an imposing creature with wicked claws. And then, of course, there are the figures that look achingly familiar to you, like someone you've lost or care for deeply… but then, when you catch up to them, they vanish, only to call out for you from somewhere further in the city. Tread carefully — with your impaired vision, it would be all too easy to inadvertently wind up injured. Of course, this isn't solely due to the hazards obscured by the mist, although that is certainly part of it. The fog has a quality to it that serves to amplify the desires and lower the inhibitions of everyone exposed to it. II. SILENT HILL IN NADRIL ![]() The journey north is treacherous, but not without its own rewards. Nadril is marked by a storm that is raging at the territory's edge, as if the forces of nature are attempting to do away with the border itself. Strangely, the storm seems to be stopped by the borders — electricity crackles in midair as snow and ice whip about, disintegrating when they touch what seems to be an invisible dome sheltering the area. Inside, the weather is even stranger. The iced-over lakes have begun to thaw, and it is warmer and brighter than anyone here can recall it ever being — almost as if it is summer near the Olympia-Wyver border, not the dead of winter near the northernmost part of the isles. There is an almost palpable level of unease as those who live here full-time attempt to adapt to their new climate. Everyone is working, however. At the center of Nadril is what they all hope will be a solution to their problems: they claim it is a time machine, and that they have tested it through simulations and believe that it can, and will, work. They are already using it to help combat the storm at the borders — at times it does manage to penetrate the dome, but when it does, engineers turn back the clock an hour at a time to so that they can divert power to the parts of the shield that they know will need reinforcement. Be careful when this happens — it would be very easy to run into your own double in such a circumstance, and that could be… awkward, until enough time passes to bring you back to the "present" and you merge once more, taking on the memories of everything that you and your double (or triple, or quadruple) have experienced. Operating such a machine will take manpower, which the people of Nadril are prepared to provide. However, the undertakings they will require in the past — waking the gods, who they believe can provide protection from the Storm if you can convince them — will require all of you. Relying on a single person to change history is untenable. Only by working together will you be able to make the jump to the past and secure your future. III. INCEPTION The Ark of the Woken ![]() The Ark of the Woken awaits, its chambers an imposing majesty of their own. Compared to the sleek design of Thesa, the Ark is a cobbled together patchwork of technology. But even with its exposed wires and manual input systems, Nurray promises it will get the job done. That is, once the pods have been brought to it from Thesa. The targets are Thesans who have previously awoken, however, no one has time to actually inventory the sleeping ones brought to this hamlet. If you choose to bring someone else, you'll probably get away with it. The procedure is harrowing - severing the pods from Thesa runs the risk of interrupting the life support system inside. To compensate, there is a small device that can be hardwired into a port on the back of the pod. It's fragile, and the function it provides only lasts twenty minutes. You have that time to move the pod to a small ship, and pilot it planetside yourself. Nurray suggests traveling in pairs - the Natha duo pilot ships are faster, and more reliable. However, they rely on a neurolink between pilots. If one is not focused, the ship may begin to malfunction. While navigating through rough turbulence, each pilot will be able to feel the others emotions, and hear whispers of their thoughts. All while the storm clouds around them play glimpses into their memories. Snippets, only seconds long, from the perspective of the pilot, provide easy distraction. Stay on task, and make your landing safely - your lives and others are depending on it. A Simpler Time
Your seven days is up. You have (mostly) achieved all your tasks, and you are now waiting. Those harrowing last hour may stay with you forever — while your peers tirelessly secure the time machine's effectiveness, you watch as Thesa draws closer. It's closer to you than you've ever seen it, more menacing than you realize as it threatens the lives of everyone you ever cared for. Alria, the lesser known moon, is first pulled toward Thesa, crushing a side of it. You may witness debris spilling into space and dissipate into the atmosphere.
You might think, perhaps, that those were bodies of some you were told not to bring to the Ark. But you're assured many times that that won't matter, that this can be fixed if you simply wait and watch. The time machine will work. It's into the final minute, and time seems to stop — yet, you feel your breath catch as Thesa penetrates the atmosphere. You can no longer breathe, and gravity loses all its bearings on the laws of physics. As you float into the air, you're wondering if the light that engulfs you is an explosion — you might wonder if it could be death. At the very least, you are among people you've known on this planet. It isn't as though you were never meant to survive the first Storm. Simply close your eyes, and the Storm run its course. In the distance, you hear a muted voice. ![]() But an attempt to cleanse the world — Of its anomalies? Open your eyes, Traveler, Where are you now? FINAL OOC NOTES
Welcome to El Nysa, Year XXX. Due to the time warping of the Storm, this event will not strictly follow the 1:1 ratio. Additional information about this world will be revealed early next month! For now, play at your pace. RNG for NPC threads will announced later tonight!
RECOMMENDED LISTENING: Live Forever
QUICK NAV
premise ●
faq ●
lore ●
map ●
npcs ●
bestiary
taken ● atp/emp ● application ● rep/acp ● quest bulletin calendar ● hiatus/drops ● modbox [ FULL NAVIGATION ] |
no subject
[Remembering that horrible void of shouting and emptiness Iskander found him in, he grips his arm tighter. It left when Iskander arrived and he can't quite figure out the correlation beyond that Iskander is safe and has only ever known Mollymauk and has no idea of the truth. He's grounding.]
no subject
[Like now. Especially not right now...]
no subject
[Molly shuts his eyes, trusting Iskander to lead the way, because every time he looks, those "harmless" shapes in the fog set their sights on him and he just wants to fight, and Caleb is gone and he's alone and...
...and the second the fear starts to grip him, it's gone again. His eyes still remain closed.] Not you, though. I'm fairly certain there's not a bastard bone in your body, and I'm a little bit jealous.
[He might be talking to fill space. Maybe.]
no subject
[Iskandar has to take a moment to close his eyes. To gather himself. He's fine now... He can fight this. Where this fear comes from he has no idea but he has no time to dwell on that.
Eyes open again and he keeps pushing forward with Molly on his arm.]
We should be nearing the boarder soon...
no subject
[The next time someone thinks to argue with him about the exact nature of a conqueror. Surely that could happen. But Molly isn't thinking about that now. He's thinking of the possibility of crossing over to Wyver and being out of this oppressive fog. Not realizing that Iskander's presence isn't what's chasing the fear away, he releases his arm and tries to take a few steps ahead to prove he can.
...And it all comes crashing back down on him like a pile of bricks and he sways on his feet trying to stand upright and for a moment he thinks, okay, this is where I just pass the fuck out, because this is too much. It's too fucking much. How can he even stand here and pretend like he's a whole person when he's just two years of experience and overcompensating with a love of life and existence that borders on zealotry. That's not what makes a person. You're just a series of lies in a frock coat. You're-]
Empty. [And Molly's knees buckle underneath him and he just barely catches himself. He's not screaming this time. He's just... overwhelmed by the oppressive existential horror of it all.]
no subject
It seems you have a lot on your heart, my friend. We may have to talk about that after we get out of this.
[Because for now they haven't the time. Looking forward he gets a feel for where he is before he goes to move again. But now he's holding onto Molly and Molly is the one getting to experience...a new kind of fear. Iskandar's only fear. That all of his conquests will come to an end. That he will find the end of his path and there will be nothing beyond it. Perhaps it's not the same as what Molly is feeling but to Iskandar it's just as real.
And he does notice the weight on his chest is gone.]
Well, I'd best be the one holding on to you, my friend. I'll get us out of here in no time.
no subject
He realizes it before he feels a different, oppressive emptiness, and the strange thing is it's one that Molly, himself, doesn't fear normally, but he feels like he's staring into eternity and eternity is looking back and saying there really isn't anything beyond this and you know it. He's always been content with that knowledge, but something about it now sends an unpleasant shudder down his spine.]
No argument here. [Molly's voice is tiny and far away, and very, very tired all of a sudden... For a number of reasons. Months of holding onto his secrets undone with nothing but fog. It only took weeks for one tabaxi to undo it all, but at least she was polite about it.]
no subject
He starts singing. Just some little lullaby from his ancient childhood. His voice is deep and low but it fills the silence for them both so that way Molly has something else to listen to other than his own thoughts.
It's something he knows he can at least offer in comfort to the man now on his shoulder.]
no subject
Not a few moments after Iskander starts singing, Molly just goes limp like a noodle over his shoulder and starts snoring faintly, and only bolts awake again when the silence in his own head that occurs once they've crossed the border is so loud it startles him and makes him forget momentarily where he is as he flails awake.]
Is it over? Did it stop? Oh gods... [He lets himself go limp again, groaning in relief against Iskander's back. That was so much. Everything is so much.]
no subject
The fog is done. We still have to get to safety but we are at least free of the voices in the fog.
[He pats his ass gently.]
Do you feel that you can walk?
no subject
Much as I love the view... Probably for the best. [Acrobatically, he pushes himself down off Iskander's shoulder and hits the ground, unfairly close. He looks up and pats him on the pectoral.] Thank you for yet another satisfying ride. Let's not do it like that again. Psychological assault really doesn't bring anything to the table.
no subject
[Iskandar will let him settle on his feet and grins as he puts a hand on his shoulder. Well and then in his hair to muss those curls a bit. He can't help himself. He enjoys touching them too much.]
Shall we continue on our way? At least there is no fog here.
no subject
He'll take it. He breathes in, the smell of jungle air mixed with the pronounced scent of fire and blood from somewhere off into the distance. There's a fight going on, and they're about to walk straight into it.]
Yes. Let's. I've got people I need to be looking after.
no subject
[Already he's moving forward again. Molly looks ready for a fight so clearly he should see about finding one for him! That's what friends are for, after all.]