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ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2017-11-28 05:45 pm
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❪ introlog #3 ❫ GUERRILLA FORCES.

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit any AC eligible thread of participating in this log's prompts for Two (2) Wyver REP points HERE.
JUMP INTO THE DEEP END    
As soon as the Natha begin to observe that the new arrivals are beginning to wake, a message goes out to all refugees currently on El Nysa with an unfamiliar ping on their phone.

Hi everyone. It's Sael. The people that were recovered from stasis recently are going to need your help getting to El Nysa. It's not the Teleporter this time, though. I highly recommend that you come back, or you'll miss out on some pretty important stuff.

When everyone is gathered aboard Thesa Station, characters may notice that working access to the Teleporter has been blocked. Stepping inside and attempting to teleport back to El Nysa will yield absolutely nothing. Luckily, it isn't long before you're given instructions on how to proceed.

Hello everyone. We're doing things a little differently this time around. Darma senses the presence of foreign forces; she says they're distant right now, but we know it won't be long before we'll need your help to protect El Nysa on the spacefront. Some of you have piloted spaceships or flightsuits before, haven't you? Please lend the others your help and expertise. You'll be flying down to El Nysa to get some practice maneuvering in zero gravity. I encourage you to come back and practice with other people; learning how to work with different personalities is important.

We've prepared spaceships for you in the Hangar. For this type of spacecraft, it's important that you truly work together to achieve harmony with your co-pilot. It's the only way to ensure a smooth trip.

True to his word, there are plenty of ships waiting to be boarded in the Hangar. Although more than two people can fit in a ship, there are only two main pilot seats. Anyone who's piloted any sort of ship, mecha, or even a car will be able to figure out the controls. But that's not the only thing to figure out.

GET IT TOGETHER. When the ship glides out from the hangar opening, it soon becomes apparent that the stability of the ship is highly dependent on emotion sharing between the two pilots. It is imperative that both parties reach an emotional equilibrium: you must be calm, focused, almost zen in your demeanor. Any sign of distress, anger, or negative emotions will be felt by the ship. Not being able to help each other reach a calm and happy emotional state will result in wild movements, difficulty steering, or malfunctions in the electrical circuitry.

JUST KIDDING. Were you and your partner able to find shared emotional compatibility and maneuver the ship? Good. Just when you've got a good smooth drift going, Sael's voice cheerfully resonates in your mind.

Great! Good job! This is kinda boring now, though. Hey guys, think fast!


You don't have more than two seconds after his voice fades out of your mind to notice that a wave of massive meteorites are flying directly towards your ship at breakneck speed. How well can you avoid getting hit while maintaining your cool?

Thankfully, if you're not great at it, the ship comes equipped with protective barriers that prevent any structural damage from physical impacts. Think of them as training wheels; getting struck by a meteorite will still give you nasty whiplash and nausea, your ship will likely spin wildly until you can regain control, and it will probably be pretty painful. But you and the ship will be unharmed.
When you've had enough of being beaten around by meteorites or having to deal with the insufferable personalities of others, the ship will naturally gravitate to land on a particular island in El Nysa.



The island that you land on is outfitted with docks and one or two small shacks where a hunter or fisherman could spend their nights on a long hunting expedition, but they don't look like they've been used in a while. It's quickly obvious that this isn't the main city of Wyver, and you have two paths ahead to choose from: cross an old stone bridge to the mainland and continue on foot, or get into one of the available simple rowboats and row your way. The path on land is longer, but safer, while going by water is faster, but more treacherous.

Better get going.
LAND ON BARBAROUS COASTS    
Though the water has been relatively calm on your journey, the rowing has proved to be tiresome for all your party member's arms. There is reprieve if you leave the open water, in a cavern where you can tie your boat to a rock and stretch your legs. If you want to go for a dip, there are naturally curved waterslides in the rock face and platforms of rock jutting out up high perfect for diving/jumping off of. The water is warm and there's dry land; this is the ideal place to rest for the night.

But the giant skull that sits in the middle of the site may put a damper on the mood.

  • WORKS OF ART. Upon closer inspection of the skull, you'll notice that the exterior is actually made up of artfully carved white rock. Those that investigate it will find two entrances: the mouth, which can be climbed into; and around the side, where the ear would be. Inside is a more spacious cave, riddled with tools that are dirty and rusty with disuse. In the center of the cave is what looks like a shallow pool, although it has long since run dry. Within the pool's dry crater sit... bones. Bones from all kinds of creatures litter the floor, and the walls are lined with intricate paintings portraying death, feast, and celebration, faded and cracked with time. The bones are real, and while there is no indication where they came from before winding up here and many of them are in pieces, several are whole enough to be identified as distinctly animal or human.

    If your party isn't put off enough by the decor to leave their only refuge for the evening, they may set up camp here (unless they want to sleep in their boats). There is dry wood to gather for a campfire, and it's certainly the perfect atmosphere for ghost stories. But as the night falls, the sound of water flowing outside slowly begins to become more distant.

    All at once, your companions are no longer themselves; their voices dull to a whisper, their language one you have never heard before. Your campfire sputters down to embers and the cavern is lit instead by a faint glow coming from the paintings on the walls.

    As you watch, several tall, robed figures carrying another limp, shrouded figure enter the cavern. They have tools in hand, and as two lay their motionless companion into the shallow pool of water, the others raise their blades.

    With a vibrant flash of blue from the paintings lit across the walls, you come back to yourself; the fire is full and crackling, the pool is dry. Nothing else will occur as the night goes on, but the experience leaves you with a sense of foreboding... and yearning.




After a long night's rest, good or not, the journey ahead is not far at all. You can see the coastline, and Wyver's walls aren't far behind. However, it begs the question of why your rowboat was so heavily equipped. The back ends of your oars are carved to a sharp point, the net under your seats is too heavy duty for any normal fishing excursion, and you'd do well not to pull the strings wrapped around those canvas balls without throwing them first, unless you want a faceful of gunpowder and a noise like shotgun fire that will make your ears ring.

  • FROM THE DEPTHS. At first, there were simply a few ripples in the water before the bow of your boat. Minutes pass where you continue to row freely, but dark, long shadows begin to appear out of the corner of your eye. Ripples turn into bumps under your feet, and if you weren't paying attention before, you certainly have to now. The head of a sea serpent breaches the water's surface, mouth wide and teeth sharp. You cannot possibly see all of the beast in the short span of time you have, but what you can see that it's possibly the length of three of your rowboats. You best not have wasted your supplies, because it wastes no time in snapping towards your head.
ABOUT THE SERPENTS: The sea serpents attack by striking in high, arching swoops over the boat and back into the water. Their scales are softer and thinner than a dragon's, so they are susceptible to any weapon or magic that can pierce. Characters may use what has been made available in the boats and their own powers to take them down at medium difficulty, but if they delay for any reason, they will proceed to snap the boat in half and leave them to swim the rest of the way.

The number of serpents that can be encounter are limited to 1 per boat outing! If a character brings back parts of the thing, it can be sold on the market. The prices are:

  • 500 silver for a fully intact head
  • 50 silver for one of the following: several teeth, scales, or blood
  • 200 silver for all three at once (teeth, scales, blood)
A QUIET PLACE    
The jungles outside Wyver's city limits are sprawling and mysterious. Deep in the wilderness there is an innate eeriness, a quiet mysticism that permeates the lush foliage all around you. If you've wandered around Wyver's territories before, you might have some idea of what to expect, but if you're brand new to this world—well, best of luck.

Here, inland from the water, the trees are dense enough to cast the jungle floor in darkness in some places, while others let the sunlight filter in to expose creatures great and small—among other things. In the thick of the jungle, history before that of the current Wyver can be found, if one knows where to look.
  • NATURE VS. NATURE? Wyver's jungles are teeming with more species of plants and wildlife than even the natives can name. After that rough landing stirred up the island and nearby land, the jungle is uneasy. Even if the group fresh from the Station scatters, there's no easier way to become an obvious target for nature's curiosity than how you got here.

    Maybe you encounter a Cutpurse Willow, a tree known for wrapping its hanging vine-like branches around anything that brushes past underneath it. Loose items in your pockets? Glasses? A weapon over your shoulder? Much like a venus fly trap closes around its food, the viney branches of this tree coil around anything that comes in contact with its leaves. Once grabbed, the vines begin to rise back up into the canopy, and these trees are quite tall—better grab your things before you have to do some climbing! Who knows what other lost items you might find up there, though...

    Or maybe you'll find yourself somehow not encountering... anything. Instead, you'll start to wonder: did I pass by that tree already? Or have I seen that stream before? Somehow you've gotten turned around, and no matter what methods you take to mark your path, you always seem to wind up right back where you started. But there aren't any predators here; listen closely, and all you'll hear is the innocent trilling song of the Duldrums, creatures that have yet to be studied in detail due to their ability to lose trackers easily among the foliage. Oddly, these creatures respond to conversation and don't appear hostile... but where exactly were you going, again?

    Or, you run into something else entirely! The forest is the home for many creatures from many worlds; who knows what you may encounter?



  • A HISTORY LESSON. Something these jungles are rich in is history. Throughout the area there are all kinds of relics of the past to find, from crumbled ruins to the bones of fallen dragons. It seems that both these things fell where they stood and have remained untouched since, preserved only as much as nature will allow. After a long day's trek through the jungle, this is as good a place as any to rest.

    What's out here? You might find yourself stopping to lean against the ribcage of a dragon, left standing as a memorial to the great beast that left it. The people of Wyver revere their dragons both living and dead, and while some of these bones seem to be moderately taken care of (plants cleared away, no animal nests resting on them, etc.), they are very purposefully not moved. It probably wouldn't be a good idea to change that.

    You may also come across building ruins from the people who would, generations later, settle in what is now Wyver. Rudimentary and mostly stone and old wood, these buildings were once homes and meeting places for the people. One notable ruin is mostly the floor of what was once an oblong room; look closely and you'll see runes and other symbols carved into the stones, weathered with time. If you draw them or otherwise bring this information to the natives of Wyver, they seem to not know what you're talking about—or they don't want to answer you at all.

    Wherever you stop to rest, there are very few predators in this area, so you should be safe to camp for a little while!
WELCOME TO WYVER    
After your trek, whichever way you went, you'll wind up in Wyver! Unlike when the first refugees arrived to Olympia's outpost, there isn't any fanfare this time; you're given a lukewarm welcome and left to your own devices. There are places to see and businesses to be aware of here in Wyver, but other than that, the city is yours to explore.

FINAL OOC NOTE    
An AC-eligible thread for 2 WYVER REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE by DECEMBER 19th 11:59 PM EST.

We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP.

1 SILVER = 1 US DOLLAR.
punshots: (✘ luminosity.)

[personal profile] punshots 2017-12-02 03:27 am (UTC)(link)
[ He's never really considered whether or not he wanted sea legs before, but if all he has to do to earn them is row this boat, then he can handle that. Hopefully. Probably. Most likely.

A hook hand, a parrot...a gleeful grin splits his face. ]
Whoa, whoa - hang on! So you really are a pirate? Man, I just thought that was wishful thinking!

[ HE'S NEVER MET A REAL PIRATE BEFORE. ]
seagoing: (pic#8771936)

[personal profile] seagoing 2017-12-02 06:46 am (UTC)(link)
I certainly doubt I pass for coming across as your average merchant. [She knows she stands out, something she's proud of for all the attention she gets. It's kind of adorable all the same, how excited he gets about it.] I'm sure any stories you've heard probably makes it sound more glamorous than it is though, hopefully I don't let you down.
punshots: (✘ brannan.)

[personal profile] punshots 2017-12-02 08:31 pm (UTC)(link)
You haven't so far!

[ Though the aforementioned lack of parrot of hook hand leaves something wanting. Perhaps he should be a little more concerned, being in a boat with an admitted pirate, and pirates have a tendency to, you know, steal and plunder. But she's just so nice!! It'd be an honor to have his wallet nicked by her, honestly. ]

Nah, I bet you're just bein' humble! Got any stories from the high seas? Ever fought a Kraken? Been marooned? How much buried treasure have you found?

[ Important questions. ]
seagoing: (pic#8771937)

[personal profile] seagoing 2017-12-03 09:38 am (UTC)(link)
It's the boots, right? I doubt you see many merchants with fine leather like this everyday.

[She might lack the eyepatch and everything else she remembers hearing she ought to have from word of mouth, but she's proud of what she is. It helps that there aren't guards around watching her every move anymore either. She just grins as she moves her oar forward.]

Oh I have plenty of stories, some might even make those pretty little ears of yours flush. [She pauses, thinking of her ship dashed on the rocks and lost to the seas.] Well, I did formerly have a ship, but it's loss isn't quite a romantic tale. I've come across quite the fortunes and treasures in my time on the sea though. [looted more like.] Seen some dreadful beasts too.
punshots: (✘ polaroid.)

[personal profile] punshots 2017-12-04 05:41 am (UTC)(link)
[ This would be a bad time for him to mention he's a member of the royal guard...though he's, uh, more or less on permanent leave right now. ]

Ha! Just try me. [ Saucy pirate stories...no, she's probably right, many of the stories she could tell him would have him turning a fine shade of red. But that's just part of the experience, right? ]

Okay, so...I gotta ask. You ever followed a treasure map to where "X marks the spot"?

[ That's always seemed a little too convenient to him. Who makes maps like that if they're trying to keep their treasure hidden? Come on. ]
seagoing: (pic#8771937)

[personal profile] seagoing 2017-12-04 06:18 am (UTC)(link)
Hmmm. [She's quiet for a bit, lost in reminiscing simpler times.] There was the time when I was out to sea with my crew where I gave them a night off to avoid getting restless from being off shore for too long. You've gotta be mindful of that you know, that and making sure they get hold of a good lay every now and then to keep them from getting too pent up. Broke out some of the good ale, which of course led to a contest where they compared the size of their swords. My favorite was the most cock-sure of my men on the sails having an embarrassing loss to the cold. Shrunk right up! And the nicknames, oh they were glorious. Smallsword Smith was a good one.

[She laughs, remembering how the man had flushed and covered himself up so fast before running below deck.]

Oh I've come across plenty of maps, but do you mean the ones on paper or a lover? X always marks the spot indeed.
[She can't help herself from wanting to tease him, and she pulls off giving him a look with her brow raised and smirk all knowing and devious. Which only lasts for about a minute or two before she starts laughing.] I'm only joking with you! Actually, more often than not it was scribbles of riddles and vague directions. More frustrating than following a dotted line, but the loot was usually good.
punshots: (✘ displacement.)

[personal profile] punshots 2017-12-04 08:26 pm (UTC)(link)
[ And she got it in one. This story has a pink tinge rising into his cheeks and ears, even as he giggles like a complete juvenile. Prompto would...probably die if he were ever a part of a crew like that, but he can at least laugh at someone else's embarrassment for a change. Which is nice, considering he's usually the one who's embarrassment is being laughed at.

Smallsword Smith...priceless.

It takes him a minute to regain his composure enough to speak again, giggles petering off as he wipes at the corners of his eyes. Pirate stories do not disappoint. He is hideously red in the face but this was worth it. ]


Oh, y-yeah? Guess I didn't think about it applyin' to - l-lovers... [ Another bout of idiotic giggling. Will he use that line later on his girlfriend...probably. ] Still! Why leave behind a map or riddles at all? Isn't the whole point of hidden treasure to keep it - you know - hidden?
seagoing: (pic#8771939)

[personal profile] seagoing 2017-12-05 10:12 am (UTC)(link)
[Just like clockwork, and she'd even spared him her truly scandalous stories. It was a nice memory to recall though, so she just smiles while watching him get flustered over things she barely bats an eye at anymore.]

There's magic in a nice soft brush and a pot of ink, or a feather if you're looking to spice things up. You get to choose where the treasure lies which is the best part.

[She ups her talk to something a little risque just a little, because he really is fun to tease. A good sport too from the looks of it, with how he tries to roll with it.]

You would think so, but I believe its a form of bragging with how frustrating some of the riddles can be. Wouldn't you feel proud to know you have some vast treasure only you know where, and that there are dozens of people trying to find it with no luck?
punshots: (✘ 1977.)

[personal profile] punshots 2017-12-06 02:43 am (UTC)(link)
[ Oh my gods, he's going to combust...but he's still laughing, pausing his rowing to wipe a tear from the corner of her eye. If he weren't laughing, he'd be choking and dying probably, so this is a good alternative. Probably. Aside from how obvious it is that he's totally out of his depth when it comes to risky business. Or talking about, anyway. ]

Man, as cool as being a pirate sounds? Think I'm better off observing from the sidelines. [ He would never survive piracy, and he knows it. ] I'd get tired of lookin' for buried treasure after the third or fourth island. Guess that might be fun, though. Just...sendin' people on a wild chocobo chase.
seagoing: (pic#8771940)

[personal profile] seagoing 2017-12-06 12:02 pm (UTC)(link)
You're likely better off really. This life certainly isn't always a glamorous one, nor is it for everyone. The stories like to leave out just how much work goes into it along with the danger of it.

[Not that she'd ever trade it for the world though. The freedom and control she has is something not many walks of life can offer, and she can't possibly fathom doing anything mundane. Her life and love is the sea, and wherever it takes her before anything else can even dare to come close.]

It can be frustrating but nothing's better after all that work than to find a haul that'll keep your pockets full for weeks. Doesn't always happen, but its so satisfying when it does. [She laughs, looking up at the sky as she continues to paddle ahead. She's curious listening to him talk and listening to his enthusiasm, as much as she enjoys talking of her life on the sea.] Your turn to share. What's that you mentioned though, a...chocobo
punshots: (✘ nightscape.)

[personal profile] punshots 2017-12-08 03:40 am (UTC)(link)
[ He could listen to her talk about this all day, honestly, and he's more than a little surprised when she turns the tide of the conversation towards him. Him? She wants him to share? Sure, he's...got his fair share of stories, too, but there not his, really. Not exactly.

Still, if there's one thing he always knows how to talk about, it's chocobos - which he's found people here are woefully unfamiliar with. Fortunately, he's more than happy to share. ]


Chocobos are only the cutest, the fluffiest the absolute best animals you could possibly ever meet! They're birds, buuuut not just any birds! You can ride them. And they make the most adorable noises...

[ A wistful sigh. ]
seagoing: (pic#8771952)

[personal profile] seagoing 2017-12-11 01:00 pm (UTC)(link)
Continued here!