Entry tags:
- *event,
- aldnoah.zero: slaine troyard,
- bleach: yoruichi shihoin,
- blood bank: reign fear,
- borderlands: handsome jack,
- borderlands: krieg,
- borderlands: rhys,
- borderlands: timothy lawrence,
- borderlands: zer0,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: ryuunosuke akutagawa,
- critical role: taryon darrington,
- critical role: vax'ildan,
- critical role: vex'ahlia,
- d.gray-man: allen walker,
- dceu: bruce wayne,
- dceu: clark kent,
- dceu: steve trevor,
- destiny: cayde-6,
- doctor who: clara oswald,
- dragon age: anders,
- dragon age: dorian,
- dragon age: justice,
- dragon age: lavellan,
- eureka seven: anemone,
- fairy tail: juvia lockser,
- fate/: cu chulainn (lancer),
- ffxiv: alisaie leveilleur,
- ffxiv: x'rhun tia,
- ffxiv: ysayle dangoulain,
- ffxv: prompto argentum,
- fire emblem: clair,
- fire emblem: keaton,
- fire emblem: lukas,
- fullmetal alchemist: olivier armstrong,
- galavant: king richard,
- got: eddard stark,
- got: jon snow,
- got: ramsay bolton,
- got: sansa stark,
- got: stannis baratheon,
- got: theon greyjoy,
- granblue fantasy: cain,
- guilty gear: sol badguy,
- guilty gear: venom,
- it: richie tozier,
- jjba: ermes costello,
- kado: yaha-kui zashunina,
- kingdom hearts: riku,
- kingdom hearts: terra,
- kingsman: gary unwin (eggsy),
- league of legends: lux crownguard,
- les miserables: enjolras,
- les miserables: grantaire,
- mass effect: garrus vakarian,
- mcu: gamora,
- mcu: jessica jones,
- mcu: peter quill,
- mcu: rocket raccoon,
- merlin: merlin,
- metal gear: adamska (revolver ocelot),
- narnia: lucy pevensie,
- nier: a2,
- october daye: october daye,
- ouat: emma swan,
- outlander: claire fraser,
- overwatch: ana amari,
- overwatch: jack morrison (soldier 76),
- overwatch: reinhardt wilhelm,
- overwatch: lena oxton (tracer),
- owari no seraph: crowley eusford,
- pandora hearts: elliot nightray,
- persona: minako arisato,
- persona: ryuji sakamoto,
- persona: yu narukami,
- persona: yusuke kitagawa,
- psycho-pass: shuusei kagari,
- pyre: sandra the unseeing,
- resonance of fate: leanne,
- star wars: jyn erso,
- sucker punch: babydoll,
- teahouse: linneus,
- the vorkosigan saga: byerly vorrutyer,
- transistor: red,
- transistor: royce bracket,
- transistor: the boxer,
- voltron: lance,
- yakuza: majima goro,
- yuri!!! on ice: jean-jacques leroy,
- zero escape: dio
❪ introlog #3 ❫ GUERRILLA FORCES.
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit any AC eligible thread of participating in this log's prompts for Two (2) Wyver REP points HERE. JUMP INTO THE DEEP END
As soon as the Natha begin to observe that the new arrivals are beginning to wake, a message goes out to all refugees currently on El Nysa with an unfamiliar ping on their phone.
Hi everyone. It's Sael. The people that were recovered from stasis recently are going to need your help getting to El Nysa. It's not the Teleporter this time, though. I highly recommend that you come back, or you'll miss out on some pretty important stuff. When everyone is gathered aboard Thesa Station, characters may notice that working access to the Teleporter has been blocked. Stepping inside and attempting to teleport back to El Nysa will yield absolutely nothing. Luckily, it isn't long before you're given instructions on how to proceed. Hello everyone. We're doing things a little differently this time around. Darma senses the presence of foreign forces; she says they're distant right now, but we know it won't be long before we'll need your help to protect El Nysa on the spacefront.
Some of you have piloted spaceships or flightsuits before, haven't you? Please lend the others your help and expertise. You'll be flying down to El Nysa to get some practice maneuvering in zero gravity. I encourage you to come back and practice with other people; learning how to work with different personalities is important. We've prepared spaceships for you in the Hangar. For this type of spacecraft, it's important that you truly work together to achieve harmony with your co-pilot. It's the only way to ensure a smooth trip. True to his word, there are plenty of ships waiting to be boarded in the Hangar. Although more than two people can fit in a ship, there are only two main pilot seats. Anyone who's piloted any sort of ship, mecha, or even a car will be able to figure out the controls. But that's not the only thing to figure out. ![]() GET IT TOGETHER. When the ship glides out from the hangar opening, it soon becomes apparent that the stability of the ship is highly dependent on emotion sharing between the two pilots. It is imperative that both parties reach an emotional equilibrium: you must be calm, focused, almost zen in your demeanor. Any sign of distress, anger, or negative emotions will be felt by the ship. Not being able to help each other reach a calm and happy emotional state will result in wild movements, difficulty steering, or malfunctions in the electrical circuitry. Great! Good job! This is kinda boring now, though. Hey guys, think fast! You don't have more than two seconds after his voice fades out of your mind to notice that a wave of massive meteorites are flying directly towards your ship at breakneck speed. How well can you avoid getting hit while maintaining your cool?When you've had enough of being beaten around by meteorites or having to deal with the insufferable personalities of others, the ship will naturally gravitate to land on a particular island in El Nysa. The island that you land on is outfitted with docks and one or two small shacks where a hunter or fisherman could spend their nights on a long hunting expedition, but they don't look like they've been used in a while. It's quickly obvious that this isn't the main city of Wyver, and you have two paths ahead to choose from: cross an old stone bridge to the mainland and continue on foot, or get into one of the available simple rowboats and row your way. The path on land is longer, but safer, while going by water is faster, but more treacherous. Better get going. LAND ON BARBAROUS COASTS ![]() Though the water has been relatively calm on your journey, the rowing has proved to be tiresome for all your party member's arms. There is reprieve if you leave the open water, in a cavern where you can tie your boat to a rock and stretch your legs. If you want to go for a dip, there are naturally curved waterslides in the rock face and platforms of rock jutting out up high perfect for diving/jumping off of. The water is warm and there's dry land; this is the ideal place to rest for the night. ![]() After a long night's rest, good or not, the journey ahead is not far at all. You can see the coastline, and Wyver's walls aren't far behind. However, it begs the question of why your rowboat was so heavily equipped. The back ends of your oars are carved to a sharp point, the net under your seats is too heavy duty for any normal fishing excursion, and you'd do well not to pull the strings wrapped around those canvas balls without throwing them first, unless you want a faceful of gunpowder and a noise like shotgun fire that will make your ears ring. A QUIET PLACE ![]() The jungles outside Wyver's city limits are sprawling and mysterious. Deep in the wilderness there is an innate eeriness, a quiet mysticism that permeates the lush foliage all around you. If you've wandered around Wyver's territories before, you might have some idea of what to expect, but if you're brand new to this world—well, best of luck. ![]()
WELCOME TO WYVER After your trek, whichever way you went, you'll wind up in Wyver! Unlike when the first refugees arrived to Olympia's outpost, there isn't any fanfare this time; you're given a lukewarm welcome and left to your own devices. There are places to see and businesses to be aware of here in Wyver, but other than that, the city is yours to explore. FINAL OOC NOTE
An AC-eligible thread for 2 WYVER REP POINTS may be submitted from this log. SUBMIT THE THREAD HERE by DECEMBER 19th 11:59 PM EST.
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[Plus... that thing she said about lighting fires. Oooh god.]
Great! That's great, I'm sure I can find something that you'll want to look at. It's a library, right, they've got to have maps and stuff like that. Especially nautical maps, they must do some kind of overseas trading around here, how else would they move anything around? Shipping over land would be difficult and probably slow. Or, well, slower, everything's kind of slow around here.
[You're babbling, Timmers. Stop doing that.]
Are you, uh, planning to get a ship or something?
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Look at you all ruffled up and eager. It's a cute look on you. [She just chuckles, draining whats left in her glass. Blunt and to the point as always, that Isabela.] I would hope there's something about what's out there in a place of knowledge, it'll help getting used to our new surroundings too. I agree it would be a smarter move to do trade by sea than on land though. It can be slower if the weather isn't on your side of course, but its more a sure shot of getting to where it's headed without much trouble. Unless...there are pirates and the like around to steal their cargo, but I couldn't possibly imagine any of those in a place like this.
[She just grins, because pirates are surely only in storybooks and tall tales, and definitely not sitting right in front of him.]
I just might be in the market, but I have to know my surroundings first. [She just sighs wistfully, resting her head on her hands while looking off to the side.] Not that I don't like the wild unknown mind you, but it's better to have my bearings out at sea. Plus, end of the world aside my last ship had a bit of an unfortunate accident so I would need a new one if I wanted to go anywhere. [She huffs a laugh, sly smile on her lips.] Why, would you set sail with me? Should I make a note to save you a spot in my quarters?
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I'd be really surprised if you couldn't find some around somewhere.
[Fact of life: there are always bandits.]
[When she asks if he'd go with her, well-- okay, he does flush a little at the implications of a spot in her quarters, but it's undercut by the rueful twist of his mouth. There's a part of him that would be happy to get all of his things and leave with Isabela the moment she gets a ship, just sail off to explore whatever's out in the ocean, his seasickness be damned. But so long as Jack's here, he can't just run away. He remembers Angel in the library, smothering tears from the strain of trying to handle her father, and he feels a pang of guilt for even considering it. How could he even think about leaving her with that burden?]
That really does sound like it'd be nice. I mean, I don't know anything about sailing, but I pick things up pretty quickly. I really wish I could take you up on the offer, you know? [He can't run away. He has to... fix this, or something. Clean up the mess that he helped create.] But I have some things that I have to take care of here, and it'll probably take a while.
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If there are I've yet to see them, but I hope they're good looking. Maybe we could share tips?
[She laughs again at her own joke, still with that knowing smile on her face. Oh, if only you knew Tim. She could just tell him, her past being nothing she's ashamed of, but there's something exciting about not immediately being ID'd for what she is and instead who she is. There's something in his body language that gives her pause, even though she'd been mostly joking she knows a look like that. There were people ready to hop onto the next available boat and leave and others who weren't. Regardless of if he was or not, she can't help but feel like she always finds the most interesting people.]
A fast learner are you? That's something I'll have to keep in mind, always good to know someone who's quick on their feet. [She sighs then, feeling nostalgic and a look in her eye longing for a life she hasn't had for years now.] The sea is something that always calls to you if you yearn for it, but not everyone can easily drop everything to answer her call. It certainly isn't a life for everyone though, especially if you've got something you need to do.
[And just like that any longing look, wistful or otherwise is gone as if it never happened, and she's back to that pleased smile on her face. Right, she was focusing on making him blush and not getting nostalgic over circumstances she can't control yet.]
Besides, don't you and I have books and maps to go through? Unless you'd prefer another round, either is fine with me if you're ready to head out. I'd love to carry this on in a much quieter place too, don't you? And anyway, If I do end up with my own ship I'll be around, and maybe I'll save you a spot anyway. [A smirk.] Maybe even the captain's bed?
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[But he doesn't need to tell her that. He'd kind of prefer for Isabela to think the best of him. So he'll jump on that offer to head to the library, since it's a diversion.]
Oh, yeah, um, we can go now, that's fine.
[Really, he doesn't need another round, he's probably had enough. He's not drunk by any means, he's just been drinking beer, but he'll want to be able to focus if he's going to be looking at maps and books.]
[The back of his neck flushes again. God, he's never going to stop being red around her.]
Um. Well. [Absolutely. She could step on him and he would thank her for it.] How could I say no to that kind of invitation?
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[She at least appreciates that he can be honest about standing his ground and doing what needs to be done. She'd been halfway from running from her own problems when she turned around to be a decent person so, points in his favor there. Everything else, the flushed skin, eagerness to help who's basically an attractive stranger out, and that demeanor of his that's far too endearing for someone so good looking are just bonus marks. Really, really good looking bonus marks.
She waves down the bartender and stands not long after, leaving what should be enough in silver for her own drinks (and a little extra, because she did say she'd get him a drink and he did offer to help her at the library...she can be nice sometimes-) and adjusts her gear before smiling at him again and walking forward a few steps. She stops to wait for him to pay for the rest of his own with a hand on her hip.]
Come on, I'm dying to find out what this place has to offer.