natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-02-21 09:48 pm

( event ) FIRE & BLOOD

The atmosphere has been tense in both cities ever since the new batch of refugees were shot down out of the sky. Natives and refugees alike will note that things are steadily growing worse and worse... until suddenly, the tension snaps. Chaos erupts on one seemingly ordinary night and will continue until early March, when it all comes to a head. The question is, as always... what will you do?

You may submit an AC-eligible thread set in either Olympia or Wyver for 1 OLYMPIA REP POINT OR 1 WYVER REP POINT respectively, HERE or HERE, so long as the thread involves your character complying with their faction of choice's goals and responsibilities.

As a note, faction compliance in this case refers to actions that benefit the faction in the long term. Meaning that while citizens might be revolting against one another temporarily, assisting their fellow people and business will be considered as faction compliance for the purposes of submitting REP. (For example, raiding the palace in Olympia would earn 1 Wyver REP, whereas helping put out the fires in the palace would earn 1 Olympia REP.)

You may write threads and prompts in both cities, but ICly, they should take place on different days. Please also note that travel between factions is heavily scrutinized during the events of this log. If your character travels between cities, please report it here.
EMBERS IN OUR BLOODLINES    
CHAOS ERUPTS. The city hasn't been exactly peaceful for some time — discontented grumbles have been directed at anyone who exhibits even the slightest amount of pro-Wyver (anti-Olympian) sentiment — but now, the tensions have not simply worsened: they've outright snapped.

It wouldn't be unusual to start your day to the sound of breaking glass. Perhaps it's a neighbor's window, or if you're truly unlucky, it's your own. Regardless, it's clear that there are a number of people who decide that violence is the answer. Well-armed shops such as The Sharper are left alone, but The Silk Wyrms, The Wyvernest, and other smaller businesses aren't so lucky. Visit the tailor, and you'll find that someone has broken in and slashed many of the in-progress custom orders; at the dragon cafe, someone has set many of the miniature dragons loose in a bid to purge the city of anything tainted by Wyver's influence. Many shopkeeps are fearful that the culprits might return. They're offering good silver for anyone who will retrieve stolen goods, round up the missing dragons, or find proof of who the culprits were — and for protection in case the culprits return. Linger, and you'll be in a position to potentially stop a repeat attack when the rioters come back with torches and bricks.

Members of the Royal Guard have their hands full with the fights breaking out to attend to every instance of violence against the businesses. Shouting in the squares escalates into bloody brawls — and if you spend any time outside, you'll soon see why. There's a strange mist in the most populated parts of the city, which you may recognize as having similar effects to the waters of Flona Cove that lower one's inhibitions. It spurs those who would usually agree to disagree into shouting matches, and influences people who would normally shout into throwing punches. Members of the Guard, usually a mediating force, are joining the fray themselves.

Even you aren't immune to the mist's effects. Whether you're protecting your home or place of employment, chasing down vandals, rounding up escaped dragons from the dragon cafes, or even just observing what's going on with someone else, you're likely doing it much more aggressively than you typically would... but then, this level of aggression seems to be becoming Olympia's new normal.



SINNERS TO PLAY AS SAINTS. The theaters are miraculously untouched, but The Life and Death of Nithor the Exalted is no longer being put on. Instead, passers-by are being pulled onstage to play out other scenes from Olympia's glorious history. Those who don't want to play along don't have much of a choice; those orchestrating the scenes have people out in the crowds to bring people up by force if necessary.

The base scenario is simple enough: the noble Olympian puts the pathetic Wyvern in their place. Perhaps it's a fight scene: the Olympian comes out on top, of course, and the crowd roars for blood. Wyver weapons are only props, however, but the Olympian weapons? They're very, very real. Or perhaps it's a callback to when the Olympian people marked captured Wyverns with brands to assert their dominance — there is real fire, and real brands, on stage.

If you pass as Olympian, you may be pressed to perform. If you don't want to really hurt someone, you'd best learn how to fake it — refuse to play your part, and the crowd will very quickly turn against you. If you're too obviously not Olympian, or if they recognize you as someone who went off-script last time (and they have very good memory), you'll likely be pressed into the role of an unfortunate Wyvern. Hopefully your co-star is gentle...

Break a leg. Literally, as the case may be.



CRITICAL CONDITION. With all the chaos, it's only a matter of time before people start to seek medical attention. However, along the way to The Sanctuary, they'll be faced with an almost insurmountable barricade. It isn't immediately obvious who put it up, but it's clear that nobody will be getting through it without significant effort.

Approach, and a voice will ring out warning you to keep back. It's one of the employees at the clinic; she has a crossbow in her shaking hands, and if pressed, she'll admit that they put up the barricade to keep out rioters. She understands that there are people who need their help, but the decision was made to keep themselves and their supplies safe so that when the dust settles, they can set out en masse and help more people than they could if they were raided.

If you're accompanied by someone with grievous injuries, or if you're terribly injured yourself, you may be able to convince her to let you in for a quick patch-up, but they're not giving any medicines out. If you need more supplies, you'll have to figure out another way of getting it — either by overpowering the woman on watch and raiding the clinic yourself, or distracting her so that other members of your group can sneak in and take what they need.

Making matters worse is the gigantic vulture-like creature, much larger than the birds in Murkwell Hollow... and much meaner. This beast doesn't wait for eye contact before it attacks: it swoops down out of the sky when people are gathered at the barricade, snatching up anyone it can grab in its talons, fixing on whoever's closest. However, if someone who killed a vulture is present, it pursues them with relentless determination. If not dealt with, it will attempt to eat the dead and the injured without discrimination. It can be driven off with high difficulty using weapons, magical abilities (except fire, which doesn't affect it), and the terrain to your advantage. It will retreat before it can be killed, presumably so that it can regroup and harry the next batch of people to get close to the barricade.

As it retreats it will drop feathers that can be sold to the Institute for study for 100 silver; one feather per character, please. Sales can be reported here.



PALACE BURNS. Chaos reigns for the better part of a week, and toward the end, it escalates past the point of rioting in the streets — the violence reaches Empress Simwe's palace. In the gardens where Olympians and refugees alike had lit lanterns in unity and remembrance mere weeks before, one careless (or perhaps not so careless) flame catches, spreading to the rest of the grounds and to one of the palace walls. The members of the Royal Guard, already stretched thin, are too preoccupied with trying to contain the blaze to stop anyone from pouring in through the breach.

It's an opportunity that looters and dissidents do not pass up.

Follow them in, and you'll find the elegant surroundings being torn apart. Many of the rioters are those who have it out for Simwe and are hunting for her. As she's nowhere to be found, they settle for the next best thing: setting torch to her portraits. Portraits of the late emperor, on the other hand, are left untouched. The vandals are incredibly vocal in their displeasure with Simwe's policies, and almost fanatical in their opinion that life in Olympia would be much better if Simwe had perished in her husband's place. They turn to violence when the frightened maids and other servants don't have the answers they want as they leave a trail of fire in their wake. Will you use them as a smokescreen for your own venture, or will you intervene?

Further inside, the sticky-fingered will find furnishings, clothing, jewelry — anything that isn't bolted down is fair game. In the library, the gilded titles of priceless books glitter on the shelves; in the wine cellar, Simwe's personal collection of extremely fine vintages waits to be sampled; a mirrored room furnished entirely with pillows is draped in lacy underthings; fragrant salts and bottles of perfume sit in a steam-filled bathing room; in the treasury, looters are hard at work squirrelling away silver and carrying off golden baubles. Nobody looks too closely at anyone's face unless given a reason to, but in the morning, heads will certainly roll. You could make off with your own treasure from the palace with none the wiser, or you could stop one of the looters — maybe it's even a fellow refugee — and turn them in to the guard to help restore some order to this night of chaos.

In the depths of the treasury, there is a group trying to get past a sealed door. They're an unpleasant, volatile lot, and they make a lot of noise about how if they can just get their hands on the heart of the legendary dragon, they'll be able to wipe Wyver from the map once and for all and put someone competent on the throne. After multiple failed attempts, they start offering a reward of 50 silver to anyone who makes an attempt at opening the door.

ABOUT THE DOOR: The inner treasury door is enchanted to stand up to all manner of assaults, both magical and physical. Any attempts to dispel the enchantment will fail, but characters are welcome to make attempts in exchange for cash. While minor force will be harmlessly absorbed by the shields on the door, anything of great strength will be reflected back at its point of origin — so be ready to dodge!

Whether you help the Guard put out the fire, steal from the palace, try and get past the enchanted door, or make attempts to stop the looters, your actions may have consequences later. Please report any significant actions you take here.

NOTE: Characters are welcome to steal a single minor, setting-appropriate item from the palace. Mod approval is not required. Any items of greater import in the palace are locked in a vault and inaccessible.

BLOOD ON MY HANDS LIKE THE BLOOD IN YOU    
FOR GLORY. Meanwhile, in Wyver, the holiday celebrating Nithor's death may have finished, but the spirit is still high. The citizens, eagerly awaiting the results of the contest from earlier in the month, congregate at a large stadium in the East End on the morning of the 21st and encourage refugees to join them — not only will the contest winner be announced, but there will be a series of physical trials to select Wyver's best and brightest. This yearly event is considered the true end to the holiday. They honor those who excel at the arts — whether they be standard arts or the art of combat — and with these trials, they will honor those who excel on the battlefield. King Shanrian himself speaks to kick off the festivities, holding a distinctly human skull in his hands the entire time he's in view.

Everyone, join me in praising the winners of our citywide contest! I was, heh... quite delighted with the meat jelly dish submitted by citizens Clair and Frederick. Such creativity! Meanwhile, dear Shenya loved hearing the beautiful music provided by Diva and Tani Umenosuke. And as you all well know, his vote is my vote.

Now I speak to you on a more serious note: I encourage all of you to join the legacy of those who helped bring down the mad and oppressive Nithor. I ask you all to join the trials. Show the world that we are a people of honor. For we do not seek glory, but fairness, liberty, and truth. Citizens, do you have what it takes to represent your home?



Signing up is simple. Interested parties are to submit their name at the registration desk, and by high noon, the festivities will kick off in full.

First up is a tournament — to thin the numbers down and ensure that only the best of the best make it to the end, participants are matched to a fight until one side is incapacitated. The air is thick with excitement, and bouts continue all day and through the night. Vendors have set up temporary stalls to sell food, toiletries, pillows, and blankets for those who don't wish to miss even a moment of the action.

If you're participating, you will take part in three fights before the finalists are determined; if you are not, you will be free to watch from the audience or, if you're acquainted with people who are fighting, to go behind the scenes to assist them by bringing them water or medicine between matches or even just give them moral support. Either way, you'll notice a slight shift in the air as time goes by.

Midway through the preliminary matches, the atmosphere changes from enthusiastic to outright bloodthirsty. Observers who were content to see a knock out will call for blood. People will start to clamor for the losers to lose their lives, and audience members will find themselves itching for a fight. One wrong look and the fighting might not just be constrained to the ring.

Make it through to the finals, and your trial will be more focused on teamwork: after all, the assassins who took down Nithor had to work together to get their job done. Finalists are paired off to face a variety of beasts, some from Wyver, some from Olympia, and some from other, far-flung parts of the isles. There is no set number of winners — anyone who performs well will be honored with a prize of silver at the end — but the beasts are ferocious, and it will take coordination and exceptional skill to make it out unscathed.

Either way, it's sure to be a spectacle.



HEARTY DIETS. The city's atmosphere does not become peaceful with the conclusion of the trials. Wherever you turn, the people around you seem to be more combative than usual - and in this city, that can be quite the feat.

To mark the end of another successful set of trials, the shamans of the Altar of Volkkra make dragon's blood, which they partake in for one of their rituals, more widely available to the public. Most drink it straight, although there are some who take it mixed in with other drinks. Either way, the effects are the same:
Drinking dragon's blood will feel like drinking liquid fire. It will burn the entirety of its way down and leave you with a presence in your chest that you will carry with you for three days before wearing off. It is a warmth that seems to imbue you with the strength and confidence of the dead dragon. The adrenaline will minimize any great pains, and you will have the sense that the path you choose is right.

Unfortunately, there is a downside. The dragon blood will keep you restless until the effects wear off. Confidence will turn into mindless arrogance. If you and your companion both drink the blood, you will butt heads because you will believe the other is wrong. Additionally, you may experience the need to hoard. The shamans say it is a trial you must endure to learn not to overindulge, but to someone who has never drank before, the feeling will be overwhelming.
Dragon's blood isn't the only variety to partake in. This time of year, the blood of a variety of monsters can be found to drink; it's said that consuming a creature's blood will imbue you with that creature's power. Whether this is true or not remains to be seen — some insist it's a rumor, while others swear its veracity — but fueled by the confidence the dragon's blood has drawn out of them, the natives are very insistent that you try it out, and some may even challenge you to a blood-drinking contest.

There are some who say that they've managed to procure the blood of Olympians, and that ingesting it will sap the strength of the Olympian people and bestow it upon Wyver instead. Some Wyvern natives aren't willing to allow the blood of their most hated enemies past their lips and would instead use Olympian blood to paint out scenes of their destruction, either on the walls like the murals or on charms from the Altar of Volkkra, as it is said to have the same effect. If you're offered some of this "paint," it's probably better to accept. After all, refusal would be very un-Wyvernlike, and you wouldn't want to be marked as the next target for someone hoping to procure Olympian blood, would you?



FANNING FLAMES. Since the trials, natives have lit bonfires throughout the city as a way of showing support for their favorite contenders; the belief is that as long as the flames continue to be fed, the contender will continue to fight well. Even now that the trials are over, the flames burn bright. These contenders are Wyver's hope of victory over Olympia, after all; isn't it better to keep the fires ablaze until they've brought the Olympians to their knees?

But it isn't just wood that they're using for kindling. This time they want a more personal offering. Many of the natives will shed their own blood to throw into the fire, and still more roam the streets in search of people to feed to the flames. You might find yourself one of their targets if you've been too noticeably traveling between the cities on a regular basis, or if you've made the mistake of donning the Olympian colors of white and gold even in a subtle way. Perhaps you come off as a loyal citizen of Wyver, and they've tapped you to assist them with feeding a person to the flames — If you refuse, you might face scrutiny yourself.

Chaos is on the rise. It's a bastardization of celebration that has long since gotten out of hand, although few seem inclined to try and contain it. Those who do are mainly shouted down or silenced by other means, and if you're looking to assist them in quelling the unrest, you'll have to be subtle lest you wind up facing the citizens' ire.

Luckily, there is something to provide a distraction: a gigantic vulture-like creature, much larger than the birds from Murkwell Hollow, has come to hunt . When it descends, it makes to grab anyone with its talons, with one exception — if anyone who killed a vulture in Murkwell is nearby, it will ignore the others and focus its attempts on tearing them apart with a relentless, single-minded determination. If not driven off, the dead and the injured will become its next meal, and it has no qualms about diving into the flames to snatch up bodies, as it's unharmed by fire. It can be driven off with high difficulty using weapons, magical abilities (other than fire), and the terrain to your advantage, but will retreat before it can be killed so that it can regroup and make another attempt at snatching up bodies later.

As it retreats it will drop feathers that can be sold to the Altar of Volkkra for experimentation for 100 silver; one feather per character, please. Sales can be reported here.



BEASTLY EXHIBITS.The shamans of Volkkra, perhaps under the influence of dragon's blood, have their own way of dealing with the unrest. Throughout the week, those protesting the chaos start to vanish, and either from rumors or direct observation it will soon become obvious why: they're being brought to the main Altar of Volkkra, all the way up on Namarak Summit. If you have been attempting to calm people down, you might just find yourselves taken; otherwise, you can tail the shamans to the summit to find what's going on for yourself.

Those taken to the main altar are blindfolded and thrust into the labyrinthine halls without a flame to guide their way. Shamans guard the entrances and exits; inside, all light but that of the Eternal Flame have been extinguished. Other shamans, who take part in the rumored experiments, roam the halls with wicked-looking knives in search of new test subjects. If they come across you, you'll need to either fight or run.

It is possible to escape this, either by overpowering them or by using your wits. It's even possible to find your way to the entrance and fight your way past the shamans guarding it — but the when the first person sets foot out of the halls, the shamans call for backup. Menacing shrieks and roars sound from inside the mazelike halls, and strange, mishmashed creatures emerge from the darkness.

They're angry, and they're willing to lash out at both refugee and shaman alike.

ABOUT THE MONSTERS: They are amalgamations of people and creatures from all over the isles, and each one is different. One might have the head of a Duldrum, the torso and arms of a man, and the lower half of a Glowing Snake; another might look like a Wispurr with a second head of an Unlucky Cat grafted onto it, and the abilities to match. The shamans seem to have been mixing and matching the features and abilities of both named and unnamed creatures as they see fit, and they've whipped them up into a frenzy — these chimeras crave blood, and will not stop until their targets are dead, or they are.

They can be killed with medium difficulty using your own weapons, supplies from the Altar, and any abilities you might possess; survive, and the shamans will let you go with 200 silver as compensation, having decided that you've proven your worth and that your strength may be an asset to Wyver in the future. If your character successfully kills a chimera, please report it here.


FINAL OOC NOTES    
An AC-eligible thread in which your character complies with their faction's goals for 1 REP POINT FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY MARCH 14th 11:59 PM EST.

We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP.

1 SILVER = 1 US DOLLAR.
kissintime: (psycho circus)

ermes costello | olympia, followed by wyver

[personal profile] kissintime 2018-02-22 04:20 pm (UTC)(link)
a) chaos erupts - olympia

[ooc: picking this option will likely result in a fight between your character and ermes. ]

[ a couple thieves decided to try and raid her pawn shop. bad fucking move on their part.

ermes chases them down the second they grab a vase from her shelves, managing to get the one running with it (stupid amateur, you never steal heavy things) and snatches him by the shoulders. the other idiot is escaping down the block carrying a box of rings, completely unconcerned for his friend, and perhaps a good samaritan will stop him and try to bring the rings back to the store proper.

regardless of whether he escapes or not, ermes is downright pissed at the one she caught. normally thieves would get a yelling, a snarky bark from the ex-con, but the mist has overcome her the same as most others. she doesn't even bother with a shouting match - she pushes the thief to the wall and slams her head on his nose. the vase is wrestled from his hands and thrown to the ground, a solid crack filling the air for a brief second, before the next sounds are her fists slamming at his body.

it doesn't seem like she intends to stop.
]


b) palace burns - olympia

[ ermes costello made a declaration to herself upon arriving to this world that she was going to go straight. gone were the days of being a felon, her world destroyed and the old life she lived behind her. now she would work to be an honorable person, a good member of society.

well. fuck that - her store has been vandalized, partly robbed, and people are declaring open season on the palace. even on an alien planet, the time honored tradition of looting the most expensive place during disaster is celebrated and ermes wants to steal.

to this end she is in the palace, prioritizing the most expensive stuff and the lightest. simwe's collection of necklaces, earrings and rings especially. the lighter, fancier clothes get stuffed into a bag, and she begins just putting on as much bling as she can on herself. rings on every finger, several necklaces around her neck, a pair of earrings on her lobes while the rest are getting stuffed into her breast pockets (as in actual flesh pockets in her surgically altered breasts - prison changes a person.)

and if she runs into someone inside, whether they be a fellow looter or someone trying to keep the peace, if eye contact is made she just--
]

You got something to say asshole?!

[ well, do you?? ]

c) fanning flames - wyver

[ the stolen goods of the palace, along with the most valuable merchandise she has, are hidden under the floorboards of her shop. olympia isn't safe right now and so her best chance of laying low is to go out to wyver. at least this is what she thinks up until the point she makes it past the boarder, and is immediately accosted by a group of idiots who want to, quote "burn the olympian! her burning will bring fortune to our warriors!"

and while she fights back at the moment, the fatigue of the past few days wears on her fighting ability, and she's knocked out fast. when she comes to the group have her tied up, ready to be burned. she screams:
]

OH SHIT, FUCK, LET ME GO!

[ and while she gracefully tries to worm away, they catch her and haul her up to her feet, ready to throw her into their fire pit. a little help would be most appreciated. ]

wildcard

[ for anyone who doesn't wanna go with these prompts, hit me up via PM and we can figure something else out. ]
braidedwonder: (I feel my heart I cut my teeth)

closed to aranea

[personal profile] braidedwonder 2018-02-22 04:25 pm (UTC)(link)

[ Duo might've texted Aranea about laying low to move in and all of that mess but... he's never been good at laying low. Plus a dose of newly drunk dragon's blood, if that bloody mouth and red stained teeth are anything to go by, has amped up Duo's confidence in his street brawling ability, the fire in his blood the first time someone calls out about him being small, or effeminate, something about that pretty hair probably being a good handle for someone in a certain situation -

And Aranea probably stumbles on Duo pounding said person in to the ground.

There's a ferocity in him that doesn't often come to the forefront unless he's in battle, a bit bloodied and battered himself, but it doesn't seem to even make him flinch. No, there's a punch to the gut that he laughs about, muttering about someone that sounds like 'Heero' hitting harder -

Before a distinct sound of bare fist hitting jaw, teeth clacking together as his head flies back.

Duo isn't done, it would seem, surging forward with a wild look in his eye - ]


Go on, say it again. Tell me how bad you're gonna beat my ass while I make you eat your teeth - uh? Tongue next?
catfident: (x005)

stages a hoarding intervention

[personal profile] catfident 2018-02-22 04:36 pm (UTC)(link)
[ Yoruichi doesn't partake of the wide variety of blood on offer, disinterested in any of the strange effects after witnessing Mikazuki's own overindulgence of dragon's blood. Instead, she watches others, observes the way their rationale slowly crumbles to make way for arrogance and greed, neither of which are particularly flattering traits.

They're even less flattering on Misa, who's taken to robbing people point blank, albeit with the same charm she displays on an every day basis. Her wrists shine with gold and silver, and in her hand is a rather pricey goblet that she eyes with glee.

From her perch on a nearby railing, Yoruichi calls out. ]


That's not very nice of you. [ Disappointment rolls off her tongue, though her expression remains more disinterested than anything else. ] Aren't idols supposed to be role models for younger girls?

[ Shame on you, Misa. ]
daemonized: (156)

iii

[personal profile] daemonized 2018-02-22 04:51 pm (UTC)(link)
[It isn't the first time he's seen a city practically crumble at the edges, though Wyver was particularly passionate about it, he notes. Almost voluntarily so, the way the natives were so quick to point fingers. To indulge in blood and violence and drag people through the street who they deemed not worthy enough, not loyal enough, smelling too much of dirty Olympian.

His timing when visiting this city was, apparently, quite unfortunate.

But Ardyn is not so worried; he is particularly slippery to pin down if he drew the wrong kind of attention, and that was only if. He knows how to keep his head down, to not instigate unless he has a reason to. And -- right now, at least -- he was quite content with observing from afar, until the right opportunity to leave presents itself. When he decided to do so, of his own accord.

Though there is only so much even Ardyn Izunia can manage. He hears voices behind him, calling for blood, the scuffle of hurried footsteps drawing near.

The three men practically run into Ardyn, uncaring for him being in their path. Rustled and jostled, he whips around on his heel and reaches out to grasp the wrist of the nearest man; he is unwilling to be their next victim to be thrown into the blaze... What a laughable concept, and he would be quick to scrub it from anyone's mind.

Except the man's wrist he has a hold of is none other than Prompto's. He pauses, taking in the sight, eyes flickering between the blood covered young man and the three men trying to drag him to his death. Ardyn's grip loosens, but only slightly.]


Well, well. Making a scene? And people call me troublesome.

[A decision to make: let them draw him away to die, or to interfere. Honestly, he shouldn't care terribly either way, he tells himself, but-

Prompto has the advantage of familiarity. Of merely being from Eos, like himself, and Ardyn is not so quick to release much from home into the flames unless it is by his own hand. Control issues, rooted in his very core. Something small to hold onto, while the whole world falls down around them. And so, he looks to the natives, giving them a thin smile.]


I think you can find someone else to keep you lot entertained.
inaurare: (Hurt/Scared)

Linneus | Teahouse | Olympia (Partially Wyver)

[personal profile] inaurare 2018-02-22 05:03 pm (UTC)(link)
1: Critical Condition - Olympia
[For all that Linneus has made the connection, between the mist and the aggression so openly displayed, even covering the lower half of his face like some sort of hoodlum has done little to help the roiling conflict of worry, for this woman he works with; frustration, at her inability to step aside, you idiot; nausea, with the sickening violence in the streets and-- anger.

He is not easily angered – he has always considered himself quite patient, if anything, and well aware that his anger has never had any power. That he can swing his fits and bare his teeth and spit his barbs, and have none of it be to any avail.

He is not easily angered, but right now it feels like an itch, a bristling, an insidious crawling under his skin that he can’t stem.

He is not easily angered, but he is today. And the fact that it isn’t him is no stop to Linneus whatsoever. Far better to put the anger to use, though, and make it work for him, though it carries into his voice, uncharacteristically sharp as one hand catches a wrist-]


I know another way in.

If you mean no harm and will take only what you need… come with me.


2: Sinners Play as Saints – Olympia
[it’s the second time in as many weeks he has been forced into a stage production, and he has given up on running for the door – they’ll let him go once he’s played his part, and not before, but it’s the fire, the brands that horrify him. Worse still to have one shoved into his shaking hand, with the wrenching awareness that people have been using them.

It’s not the kind of pain one would soon forget, but the sound, and the smell, it’s bringing it back to him.

His widened eyes – from the seats it might be readable as anger, but up close it is blatant fear as he whispers urgently-]


Just-- scream – please?

[and hopefully they can leave once they’ve finished this sick tableau]


3: Hearty Diets - Wyver
[and he had thought Wyver would be quieter. If nothing else, he can breathe easier, without the mist descending over him, but he is too graceful, stands out too much from Wyver residents, despite his efforts to don more muted colours.

It helps him little that he has brought his llama companion with him, but he was hardly going to leave her in Olympia where anything could happen to her without him there. He just hadn’t quite anticipated something happening to him - namely being yanked off the street.

He is tugged with a startled shout, his companion left bleating in alarm behind him]
Edited 2018-02-22 21:09 (UTC)
timboslice: (pic#12005696)

tim drake | dc comics | olympia

[personal profile] timboslice 2018-02-22 05:44 pm (UTC)(link)
CHAOS ERUPTS
[ Tim's been keeping things clean however he could, even despite retiring the Red Robin mantle as soon as he arrived at Olympia. He's been performing subliminal acts here and there, working from the shadows as he protects at-risk refugees. It was obviously manageable... for a time.

The way the city is now, Tim can no longer afford to hide in the shadows. But he can't just enter the fray all out in the open as Alvin Draper, the civilian identity he's crafted and adopted for his time in El Nysa. No, in light of all the unfurling unrest... Tim must become something else entirely.

He remembers his conversation with Bruce back at Cassandra's old safehouse, how their talk led him to finalize a new identity. Clad in a billowing black cape and an eerie beaked mask, Tim doesn't glide into the ravaged streets of Olympia as Red Robin, but as Revenant.

The Guard hasn't always been the most effective at protecting Olympia's non-natives from discrimination. They're not especially helpful now that they're more aggressive, overdoing it and exercising uses of force that go beyond what's warranted. A minute doesn't even pass before Tim swoops down and swiftly dispatches several guards who were poised to beat down some people protesting the violence. Though he's no longer wearing the Red Robin suit, Tim continues using his bo staff - a Red Robin mainstay - in combat.

This would not be the first instance of violence that Tim has had to suppress by himself today. It just happens to take place nearest some vandalized establishments, whose goods have been stolen and whose dragons have been let loose. Because it wouldn't to do to approach the shopkeeps in his current getup, Tim retreats to a rooftop to monitor the perimeter. He imagines others are already looking to retrieve what's been lost. So here, Tim anticipates more rioters coming by to cause trouble... and he's gonna wanna prevent further harm when that happens.

Here's hoping the mist doesn't make Tim more vigilant than he needs to be, though. ]

( consider this an opportunity to team up with tim. your character can appear just as the rioters arrive, or your character could be someone who's been observing/following tim, or anything else you can think of - this can be a bit of a wildcard, so it's up to you! )

PALACE BURNS
[ Once Tim's caught wind of what's been going on in the palace, he wasted no time making his way there as Revenant. In the palace interior, hapless maids and servants have been subjected to violence they never signed up for. And indeed, the fanaticism that motivates the rioters to wreak havoc here borders on something out of The Crucible.

Seeing the injured innocents in the wake of all the carnage is enough to finally frustrate Tim, to push him over the edge as he charges into the fray and beats down as many of the palace's intruders as he can. He's not quite finished still, continuing to deftly brutalize one rioter after another.

Tim doesn't seem to realize that he's responsible for a considerably fearsome display. The sight of a strange masked man furiously subduing the rioters does not put anyone else at ease... but Tim, without understanding just how eerily he's channeling Bruce, tells himself innocents are better off scared than dead.

Despite the urgency of the situation, Tim's refrained from using his bo staff - as if the mist's influence has compelled him to be a tad more reckless - and he tests his direct hand-to-hand abilities against the rioters.

As he continues fighting, he occasionally considers the fact that more rioters are waiting deeper within the palace. So when he finds out that another group is trying to break through a sealed door...

They're next. ]

WILDCARD
( if you've got anything else in mind, feel free to say [plurk.com profile] hewwo or hmu at whomst'd've#1981 on discord! )
personalwar: visor; <user name="k2e2e" site="tumblr.com"> (pic#12083070)

soldier: 76 | overwatch | wyver

[personal profile] personalwar 2018-02-22 05:48 pm (UTC)(link)
I. FOR GLORY
[ When 76 had first joined the Knightryders, he'd been told that he would need to participate in periodic tournaments to prove his dedication and to maintain his role in the organization. While this tournament is open to anyone who lives in Wyver, it's more or less expected that he participates. Not that he has much of a problem with that.

It's all much more of a production than he would have expected, with an entire crowd gathered there to cheer on their preferred fighters, or just enjoy the act of watching two people engage in combat.

a. (limit 3)
Three fights to qualify for the finals. There is actually prize money to get out of all of this, and so 76 intends to put his all into it. He's got his sidearm with him, but his pulse rifle had seemed like overkill, even when keeping in mind that some of his opponents might have magical abilities to bolster their arsenal.

Really, he doesn't want to waste his ammo on something that's more for entertainment than anything else.

He faces off against each opponent, boots digging into the sand as he prepares himself for a brawl.

b. In between fights, 76 can be found standing by, usually seated somewhere nursing a wound, wiping sweat from his brow, or prying up his visor just long enough to drink some water. He isn't particularly interested in conversation, but it wouldn't be difficult to come join him or check in to make sure he isn't pushing himself too hard.

c. (limit 1)
Lo and behold, he's a finalist. He's been paired off with someone to take on a series of monsters as their last challenge. Ana's helped to keep him in working order, so he doesn't think he'll be dragging his partner down, though he's drawn his gun just in case he needs it. He can only assume the monsters they're being pitted against have been picked out specifically to be culled, so there's no reason to hold back this time.

His visor locks gazes with his partner. ]


Ready for this?

[ Not that the monsters have come out of the gates yet, but it'll be any moment now. ]

II. BEASTLY EXHIBITS (limit 2 each)
[ 76 has started to notice strange movement from the shamans, and combined with all the other chaos that's been taking place within Wyver (the attempts to sacrifice innocents to the flames; that vulture attacking people at random), it's reason enough to be suspicious. He has some familiarity with the altar up in the mountains from when he'd forged his pact with Ana, so he doesn't have any trouble breaking away from the action in the city to sneak his way up there.

As soon as he arrives, he can tell that something is wrong. There are far more shamans posted around the temple than there had been during his past visit, and there's a tension clouding the air, something that years of instinct have taught him to not dismiss.

a. He forces his way into the pitch-black halls, though his visor at least allows him to pick out heat signatures, guiding his way to some extent. When he finds someone who looks to be stumbling around in the dark, he makes his way over to them, letting the sound of his boots on the smooth floor announce his approach. ]


Don't panic. I'm here to help you get out of here, all right?

[ Because the last thing he needs is for someone to lash out at him with who-knows-what kind of weapon or power.

b. 76 fights his way out of the maze alongside someone, pushing past the shamans who aim to block their path. He has no idea what their true intentions are here, but he knows it can't be good. More attempts at ritual sacrifice, maybe?

As soon as he sees the shamans put in some sort of call for reinforcements, 76 knows that there's bound to be more trouble coming their way. He just didn't realize what kind.

When he hears an inhuman moan echoing from deeper into the temple, he exchanges a glance with his fellow refugee and steels himself. The fighting never seems to stop around here. ]


III. WILDCARD
[ Want to do something else in this mess? That's cool! Hit me up at [plurk.com profile] demonology and we can plot something. ]
Edited 2018-02-22 18:09 (UTC)
nostalgiabomb: (164)

[personal profile] nostalgiabomb 2018-02-22 05:52 pm (UTC)(link)
[ Peter and his current dance partner waste a few seconds with gawking as the big guy tumbles and slams face-first against the ground, going still.

Well... that was thoroughly unexpected.

When the new guy speaks up, Peter and his new buddy both jerk their heads up to look at him, and maybe a different guy would bitch about how this is hardly the time for clever quips when a dude is seriously at risk of getting his ass nabbed. Apparently not Peter, though, because he uses the distraction to his advantage.

The guy holding Peter's arms opens his mouth to shout something – probably something about how this was an A and B conversation, so please C yourself out – which is when Peter slams the back of his head into the guy's nose. The dude cries out, reflexively releasing his hold to clutch his face, and Peter elbows the dude in the gut before spinning around. He unholsters the gun at his hip as he moves, shooting the asshole with a stunning blast.

Peter waits a second, then another, then a third, as the dude writhes and twitches on the ground. When he stills, Peter blasts him again.

Just to be sure, you know?

After that, he looks over his shoulder to the new guy, eyeing him warily. ]


... I had that handled, you know.

[ sort of. ]
nostalgiabomb: (☆012)

[personal profile] nostalgiabomb 2018-02-22 05:53 pm (UTC)(link)
[ Peter isn't usually so jumpy, but given the weird, ominous growls and the fact that he totally got taken by surprise out on the street doesn't help matters. So he's trying to be stealthy, trying to keep his eyes and ears peeled, but somehow, as he rounds the corner, he's still taken totally by surprise.

In fact, he nearly jumps out of his skin, though he'll deny it later.

He puts up one hand in a defensive gesture, the other reaching for the gun holstered against his hip, but he freezes when he hears that voice, when his gaze fixes on an familiar face. ]


Gamora.

[ Similarly whispered, and he visibly sags with relief – well, visibly for her, anyway, considering it's nearly pitch black in here. ]

What are you doing here?
godslay: (096)

[personal profile] godslay 2018-02-22 05:58 pm (UTC)(link)
[ She lowers Godslayer, but she doesn't return it to her hip; she's ready to respond immediately, should someone (or something) else try to take them by surprise. ]

I followed those shamans up the mountain.

[ She needed to see what they were up to, why they tried to drag her there. ]

Why are you here?
fisherwife: (We need to feng shui this bitch.)

hey hey no one's dead.... yet

[personal profile] fisherwife 2018-02-22 06:21 pm (UTC)(link)
[She looks around, confused a moment before she angles her head up further to spot him.]

Oh. You saw that. [She has enough grace to look ashamed, at least, sighing deeply.] There's simply too much to do to be waylaid like this by someone like that.

[She looks at the man, checking his head briefly before determining it's fine to move in.] I can't take him to the Sanctuary, but I'd like to get him up off the street and somewhere safe, at least, for when the Sanctuary opens its doors again.

For a given value of 'safe' here...
timboslice: (pic#12005694)

beastly exhibits: b

[personal profile] timboslice 2018-02-22 06:25 pm (UTC)(link)
[ For the express purpose of saving those who've already been kidnapped, Tim had allowed himself to be captured and subjected to the labyrinth. He would've wanted to make an appearance here as Revenant, his new secret identity, but it's better no one ever makes that connection - especially if they have to kidnap him to find out.

Instead, he's introduced himself as Alvin Draper, fighting through the maze alongside 76. Tim's clad in his old Red Robin cloak (though he's unmasked), and he's wearing a red tunic befitting the average El Nysan over his original Red Robin suit.

Though he and Tim aren't exactly synchronized like clockwork, 76 will have to admit that their collaboration is rather efficient. Tim's expertise with the bo staff has been indispensable, as the reach it affords him has allowed him to get the jump on various shamans.

It's the inhuman screeching that finally gives him pause, though. A chimera emerges from the shadows, its head like a lizard's and its lower body like a snake's. ]


Yeah, no. Not a fan of that.

[ It's no surprise that the thing moves with the agility of a snake, its tail quickly swatting Tim and 76 off the ground and into an adjacent wall. ]

...just saying.

[ The impact probably fazes them both, but it's nothing they can't recover from at a moment's notice. Tim gets back on his feet and realizes his bo staff is now on the other side of the chamber... and in the chimera's hands.

Which is a shame, as now, two more chimeras - similarly reptilian - enter the fray. ]
daemonized: (213)

Ardyn Izunia | Final Fantasy XV | Olympia

[personal profile] daemonized 2018-02-22 06:39 pm (UTC)(link)
i. chaos erupts;

[It’s a busy day, if you’re a member of the Royal Guard in Olympia.

Fights spread across the city, vandalism quickly leading to violence. His guard uniform itself seems to be a magnet for it, for the citizens are not hesitant to take their frustrations out on the authority that would interfere with each growing pocket of chaos rising up in the city. And while Ardyn still wears his smile, there is something sharp about it today — something a little more unforgiving, a little more eager to hook into frustration, and less patience for those around him who wish to test it.

Those vandalizing the shops are easy enough to catch in the act, if Ardyn gets wind of it. And how easy they are to scare off, like a pack of rats, scattering when they see a guardsman approach. But sometimes they are not so wise, and instead turn their frustrations to Ardyn himself; some threaten with their fists, otherwise with blades glinting in the night. A bruise and a cut mean little to him, just annoyances at best, and with his own irritations mounting, it is easy enough to dispatch a small group of three or four at a time.

Not in a terribly kind manner, though. You may be minding your own business, or observing Ardyn intervening in one of these cases. You might also see the way a man gets his arm twisted around his back, so much that you might hear something pop neatly out of place, followed by a scream — and then, said vandal being tossed unceremoniously your way, like a discarded rag doll, when Ardyn has made his point.

Hope you’re quick on your feet! Or else the man is going to quickly collide into you.]


ii. sinners to play as saints;

[He finds himself playing the part of the Olympian, against some poor soul fated to portray his enemy. Which means that he has a sword in hand, very real and very sharp, to be pitted against someone who might wield only a practice weapon at best. Feeble and laughable in comparison to a man who is actually armed.

The crowd roars for blood; it’s a fight scene, one where the Olympian will of course come out of it victorious, while his adversary is left to bleed out on the ground. Ardyn’s sword flashes in the light as approaches, the promise of crossing blades making the audience thrum with hungry energy. He grins, then lunges forward — but it is obviously not to injure just yet, for it whiffs just past the other, and it leaves him close enough to lean in and provide a bit of advice.]


I hope you’re not adverse to blood. I should draw a little of yours to please this crowd, or else the evening might turn... unpleasant.

[A light wound or two won’t go awry, especially if Ardyn doesn’t go for anything vital, right? He can only hope that his companion is skilled in the art of overacting, in this case.]


wildcard;

[Ardyn is a member of the Royal Guard, so he can reasonably be found just about anywhere in the city during this event! I'm up getting into all kinds of trouble, so feel free to go crazy if you had something particular in mind. Feel free to hit me up at [plurk.com profile] aurajen if you wanted to plot out specifics!]
originallutece: you might just cut yourself on it (anger; an "excuse me" so sharp)

ii

[personal profile] originallutece 2018-02-22 07:06 pm (UTC)(link)
Don't you dare.

[She hates this. She really, really hates this, she hates this so much, and right now, she hates him a little. All the more so because he's absolutely correct; not playing along will result in hideousness of one form or another. But nor is she willing to be injured (especially not by him) all for the sake of a play.

She'd fenced . . . once . . . in college. So there's really no chance of her withstanding against Ardyn, not like this, but still Rosalind draws her blade up.]


Just fake it and I'll fall and we can get this over with.
ininhuman: (ir09)

[personal profile] ininhuman 2018-02-22 07:19 pm (UTC)(link)
[ His defences go up immediately. He takes a step back, watching this woman with, an unblinking gaze, and her reaction sparks more suspicion. ]

Watch where you're going.
verflair: (029)

x'rhun tia | ffxiv | wyver

[personal profile] verflair 2018-02-22 07:20 pm (UTC)(link)
a-i ♦ fanning the flames ♦ riot riot
[ Well, this certainly escalated quickly, but the signs were always there. The tension has been steadily building for a while now, and with war yet to come, it seems only natural that a celebration has become an all-out riot.

The natives are still looking for ways to feed the fire, and X’rhun has taken to the streets to do his best to intervene when he can. A rather unruly mob has gathered around an individual, trying to bear them away— maybe it’s you, maybe it’s another hapless civilian, but regardless, X’rhun can’t stand idly by and let these people use lives to feed their frenzy. ]


Hold there! Are you certain you want to do that?


a-ii ♦ fanning the flames ♦ angry bird
[ Oh. Uh.

He’d wondered in the moment whether or not the strange vulture he had encountered had any allies to call upon. Turns out it did, and it is not happy. The monstrous bird swings high, looping back around to dive at the crowd again. ]


Get down!

[ That’s when a pair of gloved hands clamp onto your shoulders, as X’rhun pulls you suddenly and none-too-gently (sorry about that) to the ground. ]


b ♦ beastly exhibits ♦ (david bowie singing in the distance)
[ X’rhun’s attempts to dissuade the natives from tossing living people into the flames were apparently not very well-received, for he suddenly found himself surrounded and overpowered by a group of shamans. They bore him away quickly, dumping him without ceremony into this labyrinth.

They let him keep his weapon, though he’s no idea why until the first set of heavy footsteps reaches him. It’s to be sport, then. Damn these people.

When the approaching creature finally rounds the corner, the sight of it chills him to the core. He’s heard tales of chimeras, knows that some of them even wandered the world, escaped from whatever Allagan or Garlean facility that birthed them, but to see one in person is deeply unsettling. This particular creature seems to have the head and neck of a large serpent— something not unlike the sea serpent he’d faced some months ago –a wide, shaggy mammalian body, and three pairs of legs, all of them mismatched. ]


Gods be good.

[ He breathes it out as he unsheathes his blade, making ready for an attack. It’s quite a large creature, however, and he has his doubts about being able to face it by himself. ]


c ♦ wildcard
[ X’rhun could be found in Olympia on occasion if you’d rather do stuff with those prompts, or if another of the Wyver prompts grabs your attention that works too. Feel free to hit me up at [plurk.com profile] exposition if you want to plot something out! ]
Edited 2018-02-22 19:21 (UTC)
godslay: (040)

[personal profile] godslay 2018-02-22 07:22 pm (UTC)(link)
[ Fortunately for Dazai, Gamora's learned a little more patience when dealing with unscrupulous men, and he earns a more pronounced glare, rather than her newly acquired knife between his eyes. ]

I don't need your gratitude. I need you to be quiet.

[ Sharp, snapped out, but at least she keeps her tone down, lest they be overheard.

From down the mazelike corridor, an eery howl bounces off the walls, and Gamora allows herself to be distracted, to glance down into the dark. ]


Come on. We should keep moving.
nostalgiabomb: (☆011)

[personal profile] nostalgiabomb 2018-02-22 07:24 pm (UTC)(link)
... Uh.

[ Well, the truthful answer is that he probably got chucked in here by some zealots, but that means admitting he let someone get the jump on him, and further means admitting he got his stupid ass kidnapped, so instead, he tries, ]

... Same.

[ with the least convincing delivery in the universe. ]
godslay: (014)

[personal profile] godslay 2018-02-22 07:26 pm (UTC)(link)
[ ... Gamora doesn't look impressed.

And she definitely doesn't look convinced. ]


... Did they kidnap you?
nineteenfortyfive: (RED)

[personal profile] nineteenfortyfive 2018-02-22 07:26 pm (UTC)(link)
[The reaction is definitely off, but so is the facial hair. Yet it's not enough to clue Claire in on the possibility that this could be anyone but Ramsay. She also takes a step back, baffled and angry.]

What the hell are you doing here?
beatupgrass: (✘ and apparently this is happening)

iv.

[personal profile] beatupgrass 2018-02-22 07:30 pm (UTC)(link)
[The sound of claws clicking on the stone come at a steady pace, like something running. Prompto's words barely register, or at least don't warrant a reaction, so what he gets instead is an angry ball of fur and fangs turning a corner so fast that he plows right into his ankles, and then just keeps going up like a frightened cat, not quite caring where his claws dig or who he just ran into, only that he wants to be somewhere high up RIGHT FRICKIN' NOW.

...Hi, Prompto. He'll be with you in a second once he's found purchase on your shoulder and stopped breathing heavily. Whether that will be before or after the creature that suddenly screams in feral rage from the direction Rocket just came gets here or not is up for debate.]

anders | olympia

[personal profile] judicia 2018-02-22 07:38 pm (UTC)(link)
critical condition

( He's inside the Sanctuary when the barricade goes up, and for at least the first night, that's where he stays. There isn't much to do now that there isn't a regular stream of patients coming in, so he busies himself by brewing potions and keeping an eye out for people that might have slipped in past the barricade. If you're injured, he's not going to kick up a fuss over it. If you're not, he may have to ask a few questions first before he lets you have any of the supplies. )

How did you slip in? ( He asks, his question sounding a little more curious than accusatory. )

chaos erupts

( Eventually, Anders realizes that staying in the clinic isn't going to do him much good. So he packs a rucksack filled with potions and salves and whatever else he can take without raising suspicion and sligs it over his shoulder. His cat, Commander Nibbles, accompanies him, his little furry head sticking out of the top of his bag as he combs through the streets looking for people to help. )

Are you alright? ( He wonders, his gaze lingering pointedly at the blood on your clothes. Maybe it's yours, maybe it's not. With all the pillaging and carnage going on, it's anyone's guess how it may have got there. )

rage mist

( This prompt may get violent depending on how things pan out. Anders isn't known for keeping a level head, after all. He can feel his temper already beginning to rise once he steps into the mist, hoping to stop one of the looters from bludgeoning a guard to his death. He erects a magical shield between the two, shouting, )

That's enough! ( Before the looter takes off running the other way. Anders curses under his breath and tries to chase him. )

wildcard

( Anders won't be going back to the clinic until the barricade goes down, so you can probably catch him almost anywhere around Olympia. He may try to take a nap in a side alley or something once he gets too worn out. If you want to plot, feel free to talk to me at [plurk.com profile] raykes )
nostalgiabomb: (236)

[personal profile] nostalgiabomb 2018-02-22 07:41 pm (UTC)(link)
No. What? No. No.

[ The answer is immediate and affronted.

It's probably for the best his mask hides his blackened eye and split lip. ]


Seriously, Gamora?
Edited 2018-02-22 19:42 (UTC)
beatupgrass: (✘ i see...... a room.)

[personal profile] beatupgrass 2018-02-22 07:42 pm (UTC)(link)
[I am Rocket's look of utter disgust.]

I feel like you're gettin' way to into this. [There are no space vampires, so all he's seeing is this kid who is just very into drinking blood. It's weird. You're weird, Diva.

Said the three foot tall raccoon, I guess.]