natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-02-21 09:48 pm

( event ) FIRE & BLOOD

The atmosphere has been tense in both cities ever since the new batch of refugees were shot down out of the sky. Natives and refugees alike will note that things are steadily growing worse and worse... until suddenly, the tension snaps. Chaos erupts on one seemingly ordinary night and will continue until early March, when it all comes to a head. The question is, as always... what will you do?

You may submit an AC-eligible thread set in either Olympia or Wyver for 1 OLYMPIA REP POINT OR 1 WYVER REP POINT respectively, HERE or HERE, so long as the thread involves your character complying with their faction of choice's goals and responsibilities.

As a note, faction compliance in this case refers to actions that benefit the faction in the long term. Meaning that while citizens might be revolting against one another temporarily, assisting their fellow people and business will be considered as faction compliance for the purposes of submitting REP. (For example, raiding the palace in Olympia would earn 1 Wyver REP, whereas helping put out the fires in the palace would earn 1 Olympia REP.)

You may write threads and prompts in both cities, but ICly, they should take place on different days. Please also note that travel between factions is heavily scrutinized during the events of this log. If your character travels between cities, please report it here.
EMBERS IN OUR BLOODLINES    
CHAOS ERUPTS. The city hasn't been exactly peaceful for some time — discontented grumbles have been directed at anyone who exhibits even the slightest amount of pro-Wyver (anti-Olympian) sentiment — but now, the tensions have not simply worsened: they've outright snapped.

It wouldn't be unusual to start your day to the sound of breaking glass. Perhaps it's a neighbor's window, or if you're truly unlucky, it's your own. Regardless, it's clear that there are a number of people who decide that violence is the answer. Well-armed shops such as The Sharper are left alone, but The Silk Wyrms, The Wyvernest, and other smaller businesses aren't so lucky. Visit the tailor, and you'll find that someone has broken in and slashed many of the in-progress custom orders; at the dragon cafe, someone has set many of the miniature dragons loose in a bid to purge the city of anything tainted by Wyver's influence. Many shopkeeps are fearful that the culprits might return. They're offering good silver for anyone who will retrieve stolen goods, round up the missing dragons, or find proof of who the culprits were — and for protection in case the culprits return. Linger, and you'll be in a position to potentially stop a repeat attack when the rioters come back with torches and bricks.

Members of the Royal Guard have their hands full with the fights breaking out to attend to every instance of violence against the businesses. Shouting in the squares escalates into bloody brawls — and if you spend any time outside, you'll soon see why. There's a strange mist in the most populated parts of the city, which you may recognize as having similar effects to the waters of Flona Cove that lower one's inhibitions. It spurs those who would usually agree to disagree into shouting matches, and influences people who would normally shout into throwing punches. Members of the Guard, usually a mediating force, are joining the fray themselves.

Even you aren't immune to the mist's effects. Whether you're protecting your home or place of employment, chasing down vandals, rounding up escaped dragons from the dragon cafes, or even just observing what's going on with someone else, you're likely doing it much more aggressively than you typically would... but then, this level of aggression seems to be becoming Olympia's new normal.



SINNERS TO PLAY AS SAINTS. The theaters are miraculously untouched, but The Life and Death of Nithor the Exalted is no longer being put on. Instead, passers-by are being pulled onstage to play out other scenes from Olympia's glorious history. Those who don't want to play along don't have much of a choice; those orchestrating the scenes have people out in the crowds to bring people up by force if necessary.

The base scenario is simple enough: the noble Olympian puts the pathetic Wyvern in their place. Perhaps it's a fight scene: the Olympian comes out on top, of course, and the crowd roars for blood. Wyver weapons are only props, however, but the Olympian weapons? They're very, very real. Or perhaps it's a callback to when the Olympian people marked captured Wyverns with brands to assert their dominance — there is real fire, and real brands, on stage.

If you pass as Olympian, you may be pressed to perform. If you don't want to really hurt someone, you'd best learn how to fake it — refuse to play your part, and the crowd will very quickly turn against you. If you're too obviously not Olympian, or if they recognize you as someone who went off-script last time (and they have very good memory), you'll likely be pressed into the role of an unfortunate Wyvern. Hopefully your co-star is gentle...

Break a leg. Literally, as the case may be.



CRITICAL CONDITION. With all the chaos, it's only a matter of time before people start to seek medical attention. However, along the way to The Sanctuary, they'll be faced with an almost insurmountable barricade. It isn't immediately obvious who put it up, but it's clear that nobody will be getting through it without significant effort.

Approach, and a voice will ring out warning you to keep back. It's one of the employees at the clinic; she has a crossbow in her shaking hands, and if pressed, she'll admit that they put up the barricade to keep out rioters. She understands that there are people who need their help, but the decision was made to keep themselves and their supplies safe so that when the dust settles, they can set out en masse and help more people than they could if they were raided.

If you're accompanied by someone with grievous injuries, or if you're terribly injured yourself, you may be able to convince her to let you in for a quick patch-up, but they're not giving any medicines out. If you need more supplies, you'll have to figure out another way of getting it — either by overpowering the woman on watch and raiding the clinic yourself, or distracting her so that other members of your group can sneak in and take what they need.

Making matters worse is the gigantic vulture-like creature, much larger than the birds in Murkwell Hollow... and much meaner. This beast doesn't wait for eye contact before it attacks: it swoops down out of the sky when people are gathered at the barricade, snatching up anyone it can grab in its talons, fixing on whoever's closest. However, if someone who killed a vulture is present, it pursues them with relentless determination. If not dealt with, it will attempt to eat the dead and the injured without discrimination. It can be driven off with high difficulty using weapons, magical abilities (except fire, which doesn't affect it), and the terrain to your advantage. It will retreat before it can be killed, presumably so that it can regroup and harry the next batch of people to get close to the barricade.

As it retreats it will drop feathers that can be sold to the Institute for study for 100 silver; one feather per character, please. Sales can be reported here.



PALACE BURNS. Chaos reigns for the better part of a week, and toward the end, it escalates past the point of rioting in the streets — the violence reaches Empress Simwe's palace. In the gardens where Olympians and refugees alike had lit lanterns in unity and remembrance mere weeks before, one careless (or perhaps not so careless) flame catches, spreading to the rest of the grounds and to one of the palace walls. The members of the Royal Guard, already stretched thin, are too preoccupied with trying to contain the blaze to stop anyone from pouring in through the breach.

It's an opportunity that looters and dissidents do not pass up.

Follow them in, and you'll find the elegant surroundings being torn apart. Many of the rioters are those who have it out for Simwe and are hunting for her. As she's nowhere to be found, they settle for the next best thing: setting torch to her portraits. Portraits of the late emperor, on the other hand, are left untouched. The vandals are incredibly vocal in their displeasure with Simwe's policies, and almost fanatical in their opinion that life in Olympia would be much better if Simwe had perished in her husband's place. They turn to violence when the frightened maids and other servants don't have the answers they want as they leave a trail of fire in their wake. Will you use them as a smokescreen for your own venture, or will you intervene?

Further inside, the sticky-fingered will find furnishings, clothing, jewelry — anything that isn't bolted down is fair game. In the library, the gilded titles of priceless books glitter on the shelves; in the wine cellar, Simwe's personal collection of extremely fine vintages waits to be sampled; a mirrored room furnished entirely with pillows is draped in lacy underthings; fragrant salts and bottles of perfume sit in a steam-filled bathing room; in the treasury, looters are hard at work squirrelling away silver and carrying off golden baubles. Nobody looks too closely at anyone's face unless given a reason to, but in the morning, heads will certainly roll. You could make off with your own treasure from the palace with none the wiser, or you could stop one of the looters — maybe it's even a fellow refugee — and turn them in to the guard to help restore some order to this night of chaos.

In the depths of the treasury, there is a group trying to get past a sealed door. They're an unpleasant, volatile lot, and they make a lot of noise about how if they can just get their hands on the heart of the legendary dragon, they'll be able to wipe Wyver from the map once and for all and put someone competent on the throne. After multiple failed attempts, they start offering a reward of 50 silver to anyone who makes an attempt at opening the door.

ABOUT THE DOOR: The inner treasury door is enchanted to stand up to all manner of assaults, both magical and physical. Any attempts to dispel the enchantment will fail, but characters are welcome to make attempts in exchange for cash. While minor force will be harmlessly absorbed by the shields on the door, anything of great strength will be reflected back at its point of origin — so be ready to dodge!

Whether you help the Guard put out the fire, steal from the palace, try and get past the enchanted door, or make attempts to stop the looters, your actions may have consequences later. Please report any significant actions you take here.

NOTE: Characters are welcome to steal a single minor, setting-appropriate item from the palace. Mod approval is not required. Any items of greater import in the palace are locked in a vault and inaccessible.

BLOOD ON MY HANDS LIKE THE BLOOD IN YOU    
FOR GLORY. Meanwhile, in Wyver, the holiday celebrating Nithor's death may have finished, but the spirit is still high. The citizens, eagerly awaiting the results of the contest from earlier in the month, congregate at a large stadium in the East End on the morning of the 21st and encourage refugees to join them — not only will the contest winner be announced, but there will be a series of physical trials to select Wyver's best and brightest. This yearly event is considered the true end to the holiday. They honor those who excel at the arts — whether they be standard arts or the art of combat — and with these trials, they will honor those who excel on the battlefield. King Shanrian himself speaks to kick off the festivities, holding a distinctly human skull in his hands the entire time he's in view.

Everyone, join me in praising the winners of our citywide contest! I was, heh... quite delighted with the meat jelly dish submitted by citizens Clair and Frederick. Such creativity! Meanwhile, dear Shenya loved hearing the beautiful music provided by Diva and Tani Umenosuke. And as you all well know, his vote is my vote.

Now I speak to you on a more serious note: I encourage all of you to join the legacy of those who helped bring down the mad and oppressive Nithor. I ask you all to join the trials. Show the world that we are a people of honor. For we do not seek glory, but fairness, liberty, and truth. Citizens, do you have what it takes to represent your home?



Signing up is simple. Interested parties are to submit their name at the registration desk, and by high noon, the festivities will kick off in full.

First up is a tournament — to thin the numbers down and ensure that only the best of the best make it to the end, participants are matched to a fight until one side is incapacitated. The air is thick with excitement, and bouts continue all day and through the night. Vendors have set up temporary stalls to sell food, toiletries, pillows, and blankets for those who don't wish to miss even a moment of the action.

If you're participating, you will take part in three fights before the finalists are determined; if you are not, you will be free to watch from the audience or, if you're acquainted with people who are fighting, to go behind the scenes to assist them by bringing them water or medicine between matches or even just give them moral support. Either way, you'll notice a slight shift in the air as time goes by.

Midway through the preliminary matches, the atmosphere changes from enthusiastic to outright bloodthirsty. Observers who were content to see a knock out will call for blood. People will start to clamor for the losers to lose their lives, and audience members will find themselves itching for a fight. One wrong look and the fighting might not just be constrained to the ring.

Make it through to the finals, and your trial will be more focused on teamwork: after all, the assassins who took down Nithor had to work together to get their job done. Finalists are paired off to face a variety of beasts, some from Wyver, some from Olympia, and some from other, far-flung parts of the isles. There is no set number of winners — anyone who performs well will be honored with a prize of silver at the end — but the beasts are ferocious, and it will take coordination and exceptional skill to make it out unscathed.

Either way, it's sure to be a spectacle.



HEARTY DIETS. The city's atmosphere does not become peaceful with the conclusion of the trials. Wherever you turn, the people around you seem to be more combative than usual - and in this city, that can be quite the feat.

To mark the end of another successful set of trials, the shamans of the Altar of Volkkra make dragon's blood, which they partake in for one of their rituals, more widely available to the public. Most drink it straight, although there are some who take it mixed in with other drinks. Either way, the effects are the same:
Drinking dragon's blood will feel like drinking liquid fire. It will burn the entirety of its way down and leave you with a presence in your chest that you will carry with you for three days before wearing off. It is a warmth that seems to imbue you with the strength and confidence of the dead dragon. The adrenaline will minimize any great pains, and you will have the sense that the path you choose is right.

Unfortunately, there is a downside. The dragon blood will keep you restless until the effects wear off. Confidence will turn into mindless arrogance. If you and your companion both drink the blood, you will butt heads because you will believe the other is wrong. Additionally, you may experience the need to hoard. The shamans say it is a trial you must endure to learn not to overindulge, but to someone who has never drank before, the feeling will be overwhelming.
Dragon's blood isn't the only variety to partake in. This time of year, the blood of a variety of monsters can be found to drink; it's said that consuming a creature's blood will imbue you with that creature's power. Whether this is true or not remains to be seen — some insist it's a rumor, while others swear its veracity — but fueled by the confidence the dragon's blood has drawn out of them, the natives are very insistent that you try it out, and some may even challenge you to a blood-drinking contest.

There are some who say that they've managed to procure the blood of Olympians, and that ingesting it will sap the strength of the Olympian people and bestow it upon Wyver instead. Some Wyvern natives aren't willing to allow the blood of their most hated enemies past their lips and would instead use Olympian blood to paint out scenes of their destruction, either on the walls like the murals or on charms from the Altar of Volkkra, as it is said to have the same effect. If you're offered some of this "paint," it's probably better to accept. After all, refusal would be very un-Wyvernlike, and you wouldn't want to be marked as the next target for someone hoping to procure Olympian blood, would you?



FANNING FLAMES. Since the trials, natives have lit bonfires throughout the city as a way of showing support for their favorite contenders; the belief is that as long as the flames continue to be fed, the contender will continue to fight well. Even now that the trials are over, the flames burn bright. These contenders are Wyver's hope of victory over Olympia, after all; isn't it better to keep the fires ablaze until they've brought the Olympians to their knees?

But it isn't just wood that they're using for kindling. This time they want a more personal offering. Many of the natives will shed their own blood to throw into the fire, and still more roam the streets in search of people to feed to the flames. You might find yourself one of their targets if you've been too noticeably traveling between the cities on a regular basis, or if you've made the mistake of donning the Olympian colors of white and gold even in a subtle way. Perhaps you come off as a loyal citizen of Wyver, and they've tapped you to assist them with feeding a person to the flames — If you refuse, you might face scrutiny yourself.

Chaos is on the rise. It's a bastardization of celebration that has long since gotten out of hand, although few seem inclined to try and contain it. Those who do are mainly shouted down or silenced by other means, and if you're looking to assist them in quelling the unrest, you'll have to be subtle lest you wind up facing the citizens' ire.

Luckily, there is something to provide a distraction: a gigantic vulture-like creature, much larger than the birds from Murkwell Hollow, has come to hunt . When it descends, it makes to grab anyone with its talons, with one exception — if anyone who killed a vulture in Murkwell is nearby, it will ignore the others and focus its attempts on tearing them apart with a relentless, single-minded determination. If not driven off, the dead and the injured will become its next meal, and it has no qualms about diving into the flames to snatch up bodies, as it's unharmed by fire. It can be driven off with high difficulty using weapons, magical abilities (other than fire), and the terrain to your advantage, but will retreat before it can be killed so that it can regroup and make another attempt at snatching up bodies later.

As it retreats it will drop feathers that can be sold to the Altar of Volkkra for experimentation for 100 silver; one feather per character, please. Sales can be reported here.



BEASTLY EXHIBITS.The shamans of Volkkra, perhaps under the influence of dragon's blood, have their own way of dealing with the unrest. Throughout the week, those protesting the chaos start to vanish, and either from rumors or direct observation it will soon become obvious why: they're being brought to the main Altar of Volkkra, all the way up on Namarak Summit. If you have been attempting to calm people down, you might just find yourselves taken; otherwise, you can tail the shamans to the summit to find what's going on for yourself.

Those taken to the main altar are blindfolded and thrust into the labyrinthine halls without a flame to guide their way. Shamans guard the entrances and exits; inside, all light but that of the Eternal Flame have been extinguished. Other shamans, who take part in the rumored experiments, roam the halls with wicked-looking knives in search of new test subjects. If they come across you, you'll need to either fight or run.

It is possible to escape this, either by overpowering them or by using your wits. It's even possible to find your way to the entrance and fight your way past the shamans guarding it — but the when the first person sets foot out of the halls, the shamans call for backup. Menacing shrieks and roars sound from inside the mazelike halls, and strange, mishmashed creatures emerge from the darkness.

They're angry, and they're willing to lash out at both refugee and shaman alike.

ABOUT THE MONSTERS: They are amalgamations of people and creatures from all over the isles, and each one is different. One might have the head of a Duldrum, the torso and arms of a man, and the lower half of a Glowing Snake; another might look like a Wispurr with a second head of an Unlucky Cat grafted onto it, and the abilities to match. The shamans seem to have been mixing and matching the features and abilities of both named and unnamed creatures as they see fit, and they've whipped them up into a frenzy — these chimeras crave blood, and will not stop until their targets are dead, or they are.

They can be killed with medium difficulty using your own weapons, supplies from the Altar, and any abilities you might possess; survive, and the shamans will let you go with 200 silver as compensation, having decided that you've proven your worth and that your strength may be an asset to Wyver in the future. If your character successfully kills a chimera, please report it here.


FINAL OOC NOTES    
An AC-eligible thread in which your character complies with their faction's goals for 1 REP POINT FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY MARCH 14th 11:59 PM EST.

We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP.

1 SILVER = 1 US DOLLAR.
verflair: (029)

x'rhun tia | ffxiv | wyver

[personal profile] verflair 2018-02-22 07:20 pm (UTC)(link)
a-i ♦ fanning the flames ♦ riot riot
[ Well, this certainly escalated quickly, but the signs were always there. The tension has been steadily building for a while now, and with war yet to come, it seems only natural that a celebration has become an all-out riot.

The natives are still looking for ways to feed the fire, and X’rhun has taken to the streets to do his best to intervene when he can. A rather unruly mob has gathered around an individual, trying to bear them away— maybe it’s you, maybe it’s another hapless civilian, but regardless, X’rhun can’t stand idly by and let these people use lives to feed their frenzy. ]


Hold there! Are you certain you want to do that?


a-ii ♦ fanning the flames ♦ angry bird
[ Oh. Uh.

He’d wondered in the moment whether or not the strange vulture he had encountered had any allies to call upon. Turns out it did, and it is not happy. The monstrous bird swings high, looping back around to dive at the crowd again. ]


Get down!

[ That’s when a pair of gloved hands clamp onto your shoulders, as X’rhun pulls you suddenly and none-too-gently (sorry about that) to the ground. ]


b ♦ beastly exhibits ♦ (david bowie singing in the distance)
[ X’rhun’s attempts to dissuade the natives from tossing living people into the flames were apparently not very well-received, for he suddenly found himself surrounded and overpowered by a group of shamans. They bore him away quickly, dumping him without ceremony into this labyrinth.

They let him keep his weapon, though he’s no idea why until the first set of heavy footsteps reaches him. It’s to be sport, then. Damn these people.

When the approaching creature finally rounds the corner, the sight of it chills him to the core. He’s heard tales of chimeras, knows that some of them even wandered the world, escaped from whatever Allagan or Garlean facility that birthed them, but to see one in person is deeply unsettling. This particular creature seems to have the head and neck of a large serpent— something not unlike the sea serpent he’d faced some months ago –a wide, shaggy mammalian body, and three pairs of legs, all of them mismatched. ]


Gods be good.

[ He breathes it out as he unsheathes his blade, making ready for an attack. It’s quite a large creature, however, and he has his doubts about being able to face it by himself. ]


c ♦ wildcard
[ X’rhun could be found in Olympia on occasion if you’d rather do stuff with those prompts, or if another of the Wyver prompts grabs your attention that works too. Feel free to hit me up at [plurk.com profile] exposition if you want to plot something out! ]
Edited 2018-02-22 19:21 (UTC)
daemonized: (182)

b

[personal profile] daemonized 2018-02-23 05:37 am (UTC)(link)
[What an awful time to have been visiting Wyver. Ardyn could go for a long while under the radar, but even he is not completely exempt from the angry passions of those in this city. How quickly he is shuffled away and into this labyrinth, though perhaps he did not struggle as much as he should have. Being perpetually unworried, sometimes, was a boon as much as it was a curse.

He doesn't wander it long before he spots a familiar face just around the corner. X'rhun, faced with a rather unsettling creature, made of parts that don't quite fit with each other. Like a jigsaw puzzle gone awry.]


The gods'll not help you here, X'rhun. Only yourself.

[He moves in closer. The chimera before them looks restless, ready to attack, instigated by the arrival of another man -- another target to be considered prey.]

And I suppose myself, as well. If you'd like.

[He summons his long sword in a flash of light.]
Edited (tagging late at night..smh) 2018-02-23 15:06 (UTC)
verflair: (Default)

[personal profile] verflair 2018-02-23 06:06 pm (UTC)(link)
[ Beneath his hat, his ears swivel in Ardyn’s direction, unsure at first who may be approaching. He hopes it’s another hapless soul like himself and not a shaman or one of their creations. His hopes are rewarded with a familiar voice, a familiar face stepping up beside him, summoning a weapon with an all-too-familiar flash of light. ]

As though I would turn down your help, my friend.

[ He casts Ardyn a sideways glance. ]

You chose a poor time to pay Wyver a visit.
Edited 2018-02-23 18:06 (UTC)
daemonized: (192)

[personal profile] daemonized 2018-02-23 06:16 pm (UTC)(link)
Oh, I know.

[But he laughs, because of course he does. Ardyn's (supposed) good-humor seems to never leave him, even at the most frustrating and dangerous of times.]

But perhaps the timing is fortunate for you. Since now you've procured my aid, hm?

[He idly points his blade at the beast before them, large and formidable that it is.]

A few obstacles to cut through, and then we'll find the exit to this place. Hardly a bother.
verflair: (021)

[personal profile] verflair 2018-02-26 06:40 pm (UTC)(link)
My, but someone is confident.

[ Teasing, since he knows Ardyn has ample reason to be unbothered by the beast, no matter what it is or how large.

The chimera watches them, head bobbing back and forth on a long, serpentine neck as it prepares to strike. Ardyn angles his sword at the thing, which it apparently sees as a threat because in the next instant it strikes, mouth wide and fangs bared.

It doesn’t quite reach its intended pray and instead slams snout-first into a strange stone formation that suddenly springs into being, thanks to X’rhun. The chimera is stunned, but not for long. ]


If you’ve some cutting to do, then do it!
daemonized: (53)

[personal profile] daemonized 2018-02-27 05:14 am (UTC)(link)
[He had tensed when the creature had coiled back, then forward again to strike at him. Its fangs are long and very sharp looking, but Ardyn doesn't have to do anything, it would seem, before a large stone formation forms from the ground to meet it.

He gives X'rhun only the briefest of sidelong glances, vaguely impressed, before he adheres to the "command".]


Oh, if you insist.

[The sound of his magic, something that X'rhun should be used to by now -- Ardyn warps up, then lets gravity bring him back down, sword pointed at the serpentine neck of the chimera. He wonders how sturdy of a monster this one happens to be, as he bears down on it.]

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punshots: (✘ overexposure.)

a-ii

[personal profile] punshots 2018-02-23 06:29 am (UTC)(link)
[ That sure is a giant vulture.

Prompto observes the beast with a sort of weary really? look upon his face. After everything that's been going on this week, they also get the pleasure of dealing with a monster attack? That's just great.

Fortunately, he can handle monsters far better than he can handle rioting mobs, so when X'rhun pulls him down and out of the way, Prompto already looks ready to spring back into action. ]


We can take this guy! After the sea serpent, this'll be a piece of cake for old pros like us!

[ #famouslastwords ]
verflair: (032)

[personal profile] verflair 2018-02-23 06:07 pm (UTC)(link)
[ The last thing he wants is to have Alisaie’s fiancé plucked up by a giant bird and carried off to who knows where, so he makes sure Prompto keeps his head down until the vulture passes overhead and swoops back upward for another go. ]

Who am I to argue with such confidence?

[ Of course, if things go badly, they will run, whether Prompto likes it or not, but X’rhun can’t sit here and watch the bird try and take out innocent people.

He hauls himself to his feet, offering Prompto a hand up. ]


I’ll make the first strike, then. Should it evade, follow up quickly before it has a chance to dodge again.
punshots: (✘ diffuser.)

[personal profile] punshots 2018-02-24 07:11 am (UTC)(link)
[ Prompto takes X'rhun's hand without a moment of hesitation, pushing himself up onto his feet. He's felt so powerless to stop so much of the senseless violence that has happened this week, but fighting off a monster? That. That he can do.

So he offers X'rhun a peppy thumbs up. ]


You got it! Back up, comin' in hot!

[ And he waits for X'rhun to make his move, summoning his auto-crossbow into his grip.
verflair: (013)

[personal profile] verflair 2018-02-26 06:39 pm (UTC)(link)
[ Okay, well, X’rhun was expecting Prompto’s usual pistol and not… whatever that is. He also notes that the way Prompto summons it is awfully familiar— he’s seen Ardyn do that more than once, though the color of the light had been different. However, in the long list of questions that are scrambling for a chance to come out of his mouth, the one that wins is: ]

What in Rhalgr’s name is that?
punshots: (✘ chromogenic.)

[personal profile] punshots 2018-02-27 03:40 am (UTC)(link)
[ Oh, oh, he is so glad X'rhun asked. Because they may be preparing to tango with a bloodthirsty vulture who wants to rip their spines out Mortal Kombat-style, he hasn't had many opportunities to whip this baby out since he got here, and he can't help but feel just a little bit excited.

So, as he aims the auto-crossbow at the vulture arcing through the sky, he almost sings: ]


Saaaaaaaay hello to my little friend!

[ And he fires, a thick bolt whizzing through the air to catch the bird in one of its thighs. So much for backup... ]
Edited 2018-02-27 03:40 (UTC)

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abyssalflame: (he attac)

B

[personal profile] abyssalflame 2018-02-24 03:49 am (UTC)(link)
[Before X'rhun's cast can go off, there is the strange but decidedly painful sound of something impacting the chimera's fur. It screams out in agony that seems almost disproportionate to the strength of the bits of dark energy Sid has hurled at it, but, well -- that's to be expected. That which causes the most immediate pain is what primal instinct tells one should be the first threat to be eliminated.]

I'll bear the brunt of its ire! Find a weak point and strike it down, quickly!

[The creature turns; Sid hooks a hard slash into its side before it can get there fully, securing its attention on him while it bleeds sluggishly. Questions like what they're both doing in here can wait, though he has a sneaking suspicion they're both in here for the same reason.]
verflair: (024)

[personal profile] verflair 2018-02-26 06:39 pm (UTC)(link)
[ Color him surprised when another attack suddenly comes from nowhere, drawing the beast’s ire as it swivels its massive head to find the source. It’s then that both X’rhun and the chimera spot Sidurgu. The former rears back to strike with massive fangs while the latter doesn’t waste the moment his friend has bought him, firing a jolt of red energy at the beast’s flank.

The spell hits the place where one of its many legs join its body, and the leg buckles almost immediately. Interesting. ]


If you can, try and strike for the places where it’s been put together!
abyssalflame: (he protec)

[personal profile] abyssalflame 2018-03-03 12:26 am (UTC)(link)
[Sid takes the hit, digging his heels into the ground as he goes skidding back. As the momentum slows to a stop, he leaps back towards the chimera and looks for a seam in the dim light, but that's easier said than done.]

Still can't see a damn thing...

[Somewhere in the midst of saying that, he swings his sword and hopes for the best, hoping to slash somewhere on the same side X'rhun did. If it no longer has use of one side, that'll render it a sitting duck.]

Get the last leg and knock it off-balance!

[An upward hook sees that another of its legs loses the ability to support weight, and it seems to be struggling already to hold its massive weight up on just one. In the meantime, though, the head is still snapping, the neck long enough to go for another chomp at Sid without actually having to turn in its precarious position.]
verflair: (022)

[personal profile] verflair 2018-03-04 07:46 pm (UTC)(link)
[ X'rhun has a miniature light source in the form of his crystal, and being a miqo'te helps as well. It's not perfect night vision, and he'd probably fair better as a Keeper rather than a Seeker, but it's better than nothing.

He follows up jolt with verthunder, a streak of lightning illuminating the battle for a brief moment. The spell strikes true, and the beast topples with only half its legs to support it. It's down, but not out, as its armored tail swings in a wide, fast arc at the one closest to it-- which would of course be the tank in this situation. ]
nanamari: ([ spooky mystery sounds ])

a - i

[personal profile] nanamari 2018-02-25 10:03 pm (UTC)(link)
[ Ana has taken to the streets as well. She may not want to intervene in the mechanism driving this war, but that doesn't mean she's indifferent to the suffering of civilians. She's spent most of the night pulling people out of the fire - sometimes literally, but generally before things get that far.

There hasn't been a shortage of others willing to help, and it's likely the only reason she's still got ammunition to spare. She spots a group of people trying to heard some poor young man into the flames, but a familiar voice rings out nearby, stopping them momentarily in their tracks.

X'rhun. She should have known she'd run into him out here. Ana steps out of the shadows and comes to stand at his side. Her rifle rests against her shoulder, ready to be lowered and aimed at a seconds' notice. She's wearing her mask, but X'rhun has seen that before, and she nods at him briefly before turning to the group. ]


You should listen to the gentleman. Go home, take a nap instead.
verflair: (008)

[personal profile] verflair 2018-02-26 06:38 pm (UTC)(link)
[ The sudden sound of a familiar voice at his side is not unwelcome in the least. He feels much more at ease with Ana there, knowing she possesses the means to subdue without harm. Her “take a nap” remark gets a chuckle out of him, though it goes unheard by the group of rioters.

It seems they don’t find Ana quite as amusing as X’rhun does. One of them, the apparent leader of this little gang, pipes up,

Who d’you think you are, huh? This is for the glory of Wyver! To make us stronger! Unless… you don’t want us t’get stronger, is that it??

Oh boy. X’rhun represses the urge to roll his eyes and instead very obviously rests his hand on the hilt of his blade. The Wyvern man’s eyes follow the movement. ]


I was merely wondering what so easy a target could possibly do to bolster your strength. Surely a more challenging foe would be much more satisfying for your flames.

[ Come at them, bros. ]
nanamari: (scoped in)

[personal profile] nanamari 2018-03-04 04:37 am (UTC)(link)
[ Ana, enjoying the benefit of her mask, absolutely rolls her eye.

Well, at least it won't be a long fight. ]


Of course, we would understand if you wanted to be a coward, considering who you're rooting for. His last performance was... [ Ana clicks her tongue, and in Arabic she adds: ] Shameful.

[ What did you say? We'll make you pay for that! Grab them!

The thugs run at them, and Ana instantly braces her rifle, taking two shots in quick succession. The first couple of people at the head of the pack crumple to the floor, cursing. She's only really slowed them down.

The rest of the group moves toward them, undeterred, but she suspects X’rhun will have no trouble with them. ]
Edited 2018-03-04 04:39 (UTC)
verflair: (024)

[personal profile] verflair 2018-03-04 07:44 pm (UTC)(link)
[ X'rhun doesn't know the language Ana just spoke, but her tone conveyed the meaning well enough-- even the thugs got the point, and make the charge. Ana takes out the first two, which gives X'rhun enough time to draw his weapons, snapping his crystal onto the hilt of his sword to cast Tether. In a probably familiar display, light coalesces around the feet of the rioters, halting them instantly.

Though they try, their feet remain firmly held in place, for the time being, and they shout and curse their frustration.

For his own part, X'rhun seems unbothered. ]


Ah, would that I had a sleep spell at my disposal. If you wish to save your ammunition, my dear, we could always render them unconscious the old-fashioned way.
nanamari: (superhero landing)

[personal profile] nanamari 2018-03-05 01:55 am (UTC)(link)
[ Ana doesn't really get tired of seeing X'rhun cast this particular spell. Nanomachines can look like magic at times, but they're quite mundane. ]

I hate to put you to the trouble, but I am running a little low. [ Ana shifts her grip on her weapon, turning it so that it will be easy to use it for blunt force. ] Shall we?

[ Ana is already stepping forward, branching off to the left so that he can take the right. His spell won't last long, after all, and there's no sense in letting it go to waste. ]

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poolhall_killer: (what)

a-ii

[personal profile] poolhall_killer 2018-02-27 04:25 am (UTC)(link)
[And this is why Venom never comes to this city.

The ex-assassin thought Wyver could use a little extra med help when he heard of some type of competitions. but then the next thing he knows he's being thrown unceremoniously to the ground. A giant bird swoops but just nearly misses him and the one who tossed him.

Give him a bit as he lies there to catch his breath.]


Who... what was that?!
verflair: (017)

[personal profile] verflair 2018-02-27 09:30 pm (UTC)(link)
[ X’rhun is half-sprawled over Venom, though he doesn’t seem to notice, his eyes tracking the bird instead. When it’s clear the beast is making for higher altitudes for the moment, then he looks down with a small smile. ]

Be at peace, my friend. ‘Tis only me.

Unless, of course, you are referring to our monstrous, avian friend.
poolhall_killer: (not impressed)

[personal profile] poolhall_killer 2018-02-28 02:39 am (UTC)(link)
Moreso the bird.

[He tries to sit up, a little sore from the well-intentioned tackle.]

Thank you for protecting me, my friend.
verflair: (076)

[personal profile] verflair 2018-02-28 02:56 am (UTC)(link)
[ X'rhun gets to his feet as well, offering Venom a hand up. ]

I must say, you picked a poor time to pay Wyver a visit.
poolhall_killer: (not impressed)

[personal profile] poolhall_killer 2018-03-01 05:58 pm (UTC)(link)
[He accepts the hand and stands up, dusting himself off.]

I had heard of some kind of competition and figured I could help treating small wounds. Is that... thing one of the targets?

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