natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-02-21 09:48 pm

( event ) FIRE & BLOOD

The atmosphere has been tense in both cities ever since the new batch of refugees were shot down out of the sky. Natives and refugees alike will note that things are steadily growing worse and worse... until suddenly, the tension snaps. Chaos erupts on one seemingly ordinary night and will continue until early March, when it all comes to a head. The question is, as always... what will you do?

You may submit an AC-eligible thread set in either Olympia or Wyver for 1 OLYMPIA REP POINT OR 1 WYVER REP POINT respectively, HERE or HERE, so long as the thread involves your character complying with their faction of choice's goals and responsibilities.

As a note, faction compliance in this case refers to actions that benefit the faction in the long term. Meaning that while citizens might be revolting against one another temporarily, assisting their fellow people and business will be considered as faction compliance for the purposes of submitting REP. (For example, raiding the palace in Olympia would earn 1 Wyver REP, whereas helping put out the fires in the palace would earn 1 Olympia REP.)

You may write threads and prompts in both cities, but ICly, they should take place on different days. Please also note that travel between factions is heavily scrutinized during the events of this log. If your character travels between cities, please report it here.
EMBERS IN OUR BLOODLINES    
CHAOS ERUPTS. The city hasn't been exactly peaceful for some time — discontented grumbles have been directed at anyone who exhibits even the slightest amount of pro-Wyver (anti-Olympian) sentiment — but now, the tensions have not simply worsened: they've outright snapped.

It wouldn't be unusual to start your day to the sound of breaking glass. Perhaps it's a neighbor's window, or if you're truly unlucky, it's your own. Regardless, it's clear that there are a number of people who decide that violence is the answer. Well-armed shops such as The Sharper are left alone, but The Silk Wyrms, The Wyvernest, and other smaller businesses aren't so lucky. Visit the tailor, and you'll find that someone has broken in and slashed many of the in-progress custom orders; at the dragon cafe, someone has set many of the miniature dragons loose in a bid to purge the city of anything tainted by Wyver's influence. Many shopkeeps are fearful that the culprits might return. They're offering good silver for anyone who will retrieve stolen goods, round up the missing dragons, or find proof of who the culprits were — and for protection in case the culprits return. Linger, and you'll be in a position to potentially stop a repeat attack when the rioters come back with torches and bricks.

Members of the Royal Guard have their hands full with the fights breaking out to attend to every instance of violence against the businesses. Shouting in the squares escalates into bloody brawls — and if you spend any time outside, you'll soon see why. There's a strange mist in the most populated parts of the city, which you may recognize as having similar effects to the waters of Flona Cove that lower one's inhibitions. It spurs those who would usually agree to disagree into shouting matches, and influences people who would normally shout into throwing punches. Members of the Guard, usually a mediating force, are joining the fray themselves.

Even you aren't immune to the mist's effects. Whether you're protecting your home or place of employment, chasing down vandals, rounding up escaped dragons from the dragon cafes, or even just observing what's going on with someone else, you're likely doing it much more aggressively than you typically would... but then, this level of aggression seems to be becoming Olympia's new normal.



SINNERS TO PLAY AS SAINTS. The theaters are miraculously untouched, but The Life and Death of Nithor the Exalted is no longer being put on. Instead, passers-by are being pulled onstage to play out other scenes from Olympia's glorious history. Those who don't want to play along don't have much of a choice; those orchestrating the scenes have people out in the crowds to bring people up by force if necessary.

The base scenario is simple enough: the noble Olympian puts the pathetic Wyvern in their place. Perhaps it's a fight scene: the Olympian comes out on top, of course, and the crowd roars for blood. Wyver weapons are only props, however, but the Olympian weapons? They're very, very real. Or perhaps it's a callback to when the Olympian people marked captured Wyverns with brands to assert their dominance — there is real fire, and real brands, on stage.

If you pass as Olympian, you may be pressed to perform. If you don't want to really hurt someone, you'd best learn how to fake it — refuse to play your part, and the crowd will very quickly turn against you. If you're too obviously not Olympian, or if they recognize you as someone who went off-script last time (and they have very good memory), you'll likely be pressed into the role of an unfortunate Wyvern. Hopefully your co-star is gentle...

Break a leg. Literally, as the case may be.



CRITICAL CONDITION. With all the chaos, it's only a matter of time before people start to seek medical attention. However, along the way to The Sanctuary, they'll be faced with an almost insurmountable barricade. It isn't immediately obvious who put it up, but it's clear that nobody will be getting through it without significant effort.

Approach, and a voice will ring out warning you to keep back. It's one of the employees at the clinic; she has a crossbow in her shaking hands, and if pressed, she'll admit that they put up the barricade to keep out rioters. She understands that there are people who need their help, but the decision was made to keep themselves and their supplies safe so that when the dust settles, they can set out en masse and help more people than they could if they were raided.

If you're accompanied by someone with grievous injuries, or if you're terribly injured yourself, you may be able to convince her to let you in for a quick patch-up, but they're not giving any medicines out. If you need more supplies, you'll have to figure out another way of getting it — either by overpowering the woman on watch and raiding the clinic yourself, or distracting her so that other members of your group can sneak in and take what they need.

Making matters worse is the gigantic vulture-like creature, much larger than the birds in Murkwell Hollow... and much meaner. This beast doesn't wait for eye contact before it attacks: it swoops down out of the sky when people are gathered at the barricade, snatching up anyone it can grab in its talons, fixing on whoever's closest. However, if someone who killed a vulture is present, it pursues them with relentless determination. If not dealt with, it will attempt to eat the dead and the injured without discrimination. It can be driven off with high difficulty using weapons, magical abilities (except fire, which doesn't affect it), and the terrain to your advantage. It will retreat before it can be killed, presumably so that it can regroup and harry the next batch of people to get close to the barricade.

As it retreats it will drop feathers that can be sold to the Institute for study for 100 silver; one feather per character, please. Sales can be reported here.



PALACE BURNS. Chaos reigns for the better part of a week, and toward the end, it escalates past the point of rioting in the streets — the violence reaches Empress Simwe's palace. In the gardens where Olympians and refugees alike had lit lanterns in unity and remembrance mere weeks before, one careless (or perhaps not so careless) flame catches, spreading to the rest of the grounds and to one of the palace walls. The members of the Royal Guard, already stretched thin, are too preoccupied with trying to contain the blaze to stop anyone from pouring in through the breach.

It's an opportunity that looters and dissidents do not pass up.

Follow them in, and you'll find the elegant surroundings being torn apart. Many of the rioters are those who have it out for Simwe and are hunting for her. As she's nowhere to be found, they settle for the next best thing: setting torch to her portraits. Portraits of the late emperor, on the other hand, are left untouched. The vandals are incredibly vocal in their displeasure with Simwe's policies, and almost fanatical in their opinion that life in Olympia would be much better if Simwe had perished in her husband's place. They turn to violence when the frightened maids and other servants don't have the answers they want as they leave a trail of fire in their wake. Will you use them as a smokescreen for your own venture, or will you intervene?

Further inside, the sticky-fingered will find furnishings, clothing, jewelry — anything that isn't bolted down is fair game. In the library, the gilded titles of priceless books glitter on the shelves; in the wine cellar, Simwe's personal collection of extremely fine vintages waits to be sampled; a mirrored room furnished entirely with pillows is draped in lacy underthings; fragrant salts and bottles of perfume sit in a steam-filled bathing room; in the treasury, looters are hard at work squirrelling away silver and carrying off golden baubles. Nobody looks too closely at anyone's face unless given a reason to, but in the morning, heads will certainly roll. You could make off with your own treasure from the palace with none the wiser, or you could stop one of the looters — maybe it's even a fellow refugee — and turn them in to the guard to help restore some order to this night of chaos.

In the depths of the treasury, there is a group trying to get past a sealed door. They're an unpleasant, volatile lot, and they make a lot of noise about how if they can just get their hands on the heart of the legendary dragon, they'll be able to wipe Wyver from the map once and for all and put someone competent on the throne. After multiple failed attempts, they start offering a reward of 50 silver to anyone who makes an attempt at opening the door.

ABOUT THE DOOR: The inner treasury door is enchanted to stand up to all manner of assaults, both magical and physical. Any attempts to dispel the enchantment will fail, but characters are welcome to make attempts in exchange for cash. While minor force will be harmlessly absorbed by the shields on the door, anything of great strength will be reflected back at its point of origin — so be ready to dodge!

Whether you help the Guard put out the fire, steal from the palace, try and get past the enchanted door, or make attempts to stop the looters, your actions may have consequences later. Please report any significant actions you take here.

NOTE: Characters are welcome to steal a single minor, setting-appropriate item from the palace. Mod approval is not required. Any items of greater import in the palace are locked in a vault and inaccessible.

BLOOD ON MY HANDS LIKE THE BLOOD IN YOU    
FOR GLORY. Meanwhile, in Wyver, the holiday celebrating Nithor's death may have finished, but the spirit is still high. The citizens, eagerly awaiting the results of the contest from earlier in the month, congregate at a large stadium in the East End on the morning of the 21st and encourage refugees to join them — not only will the contest winner be announced, but there will be a series of physical trials to select Wyver's best and brightest. This yearly event is considered the true end to the holiday. They honor those who excel at the arts — whether they be standard arts or the art of combat — and with these trials, they will honor those who excel on the battlefield. King Shanrian himself speaks to kick off the festivities, holding a distinctly human skull in his hands the entire time he's in view.

Everyone, join me in praising the winners of our citywide contest! I was, heh... quite delighted with the meat jelly dish submitted by citizens Clair and Frederick. Such creativity! Meanwhile, dear Shenya loved hearing the beautiful music provided by Diva and Tani Umenosuke. And as you all well know, his vote is my vote.

Now I speak to you on a more serious note: I encourage all of you to join the legacy of those who helped bring down the mad and oppressive Nithor. I ask you all to join the trials. Show the world that we are a people of honor. For we do not seek glory, but fairness, liberty, and truth. Citizens, do you have what it takes to represent your home?



Signing up is simple. Interested parties are to submit their name at the registration desk, and by high noon, the festivities will kick off in full.

First up is a tournament — to thin the numbers down and ensure that only the best of the best make it to the end, participants are matched to a fight until one side is incapacitated. The air is thick with excitement, and bouts continue all day and through the night. Vendors have set up temporary stalls to sell food, toiletries, pillows, and blankets for those who don't wish to miss even a moment of the action.

If you're participating, you will take part in three fights before the finalists are determined; if you are not, you will be free to watch from the audience or, if you're acquainted with people who are fighting, to go behind the scenes to assist them by bringing them water or medicine between matches or even just give them moral support. Either way, you'll notice a slight shift in the air as time goes by.

Midway through the preliminary matches, the atmosphere changes from enthusiastic to outright bloodthirsty. Observers who were content to see a knock out will call for blood. People will start to clamor for the losers to lose their lives, and audience members will find themselves itching for a fight. One wrong look and the fighting might not just be constrained to the ring.

Make it through to the finals, and your trial will be more focused on teamwork: after all, the assassins who took down Nithor had to work together to get their job done. Finalists are paired off to face a variety of beasts, some from Wyver, some from Olympia, and some from other, far-flung parts of the isles. There is no set number of winners — anyone who performs well will be honored with a prize of silver at the end — but the beasts are ferocious, and it will take coordination and exceptional skill to make it out unscathed.

Either way, it's sure to be a spectacle.



HEARTY DIETS. The city's atmosphere does not become peaceful with the conclusion of the trials. Wherever you turn, the people around you seem to be more combative than usual - and in this city, that can be quite the feat.

To mark the end of another successful set of trials, the shamans of the Altar of Volkkra make dragon's blood, which they partake in for one of their rituals, more widely available to the public. Most drink it straight, although there are some who take it mixed in with other drinks. Either way, the effects are the same:
Drinking dragon's blood will feel like drinking liquid fire. It will burn the entirety of its way down and leave you with a presence in your chest that you will carry with you for three days before wearing off. It is a warmth that seems to imbue you with the strength and confidence of the dead dragon. The adrenaline will minimize any great pains, and you will have the sense that the path you choose is right.

Unfortunately, there is a downside. The dragon blood will keep you restless until the effects wear off. Confidence will turn into mindless arrogance. If you and your companion both drink the blood, you will butt heads because you will believe the other is wrong. Additionally, you may experience the need to hoard. The shamans say it is a trial you must endure to learn not to overindulge, but to someone who has never drank before, the feeling will be overwhelming.
Dragon's blood isn't the only variety to partake in. This time of year, the blood of a variety of monsters can be found to drink; it's said that consuming a creature's blood will imbue you with that creature's power. Whether this is true or not remains to be seen — some insist it's a rumor, while others swear its veracity — but fueled by the confidence the dragon's blood has drawn out of them, the natives are very insistent that you try it out, and some may even challenge you to a blood-drinking contest.

There are some who say that they've managed to procure the blood of Olympians, and that ingesting it will sap the strength of the Olympian people and bestow it upon Wyver instead. Some Wyvern natives aren't willing to allow the blood of their most hated enemies past their lips and would instead use Olympian blood to paint out scenes of their destruction, either on the walls like the murals or on charms from the Altar of Volkkra, as it is said to have the same effect. If you're offered some of this "paint," it's probably better to accept. After all, refusal would be very un-Wyvernlike, and you wouldn't want to be marked as the next target for someone hoping to procure Olympian blood, would you?



FANNING FLAMES. Since the trials, natives have lit bonfires throughout the city as a way of showing support for their favorite contenders; the belief is that as long as the flames continue to be fed, the contender will continue to fight well. Even now that the trials are over, the flames burn bright. These contenders are Wyver's hope of victory over Olympia, after all; isn't it better to keep the fires ablaze until they've brought the Olympians to their knees?

But it isn't just wood that they're using for kindling. This time they want a more personal offering. Many of the natives will shed their own blood to throw into the fire, and still more roam the streets in search of people to feed to the flames. You might find yourself one of their targets if you've been too noticeably traveling between the cities on a regular basis, or if you've made the mistake of donning the Olympian colors of white and gold even in a subtle way. Perhaps you come off as a loyal citizen of Wyver, and they've tapped you to assist them with feeding a person to the flames — If you refuse, you might face scrutiny yourself.

Chaos is on the rise. It's a bastardization of celebration that has long since gotten out of hand, although few seem inclined to try and contain it. Those who do are mainly shouted down or silenced by other means, and if you're looking to assist them in quelling the unrest, you'll have to be subtle lest you wind up facing the citizens' ire.

Luckily, there is something to provide a distraction: a gigantic vulture-like creature, much larger than the birds from Murkwell Hollow, has come to hunt . When it descends, it makes to grab anyone with its talons, with one exception — if anyone who killed a vulture in Murkwell is nearby, it will ignore the others and focus its attempts on tearing them apart with a relentless, single-minded determination. If not driven off, the dead and the injured will become its next meal, and it has no qualms about diving into the flames to snatch up bodies, as it's unharmed by fire. It can be driven off with high difficulty using weapons, magical abilities (other than fire), and the terrain to your advantage, but will retreat before it can be killed so that it can regroup and make another attempt at snatching up bodies later.

As it retreats it will drop feathers that can be sold to the Altar of Volkkra for experimentation for 100 silver; one feather per character, please. Sales can be reported here.



BEASTLY EXHIBITS.The shamans of Volkkra, perhaps under the influence of dragon's blood, have their own way of dealing with the unrest. Throughout the week, those protesting the chaos start to vanish, and either from rumors or direct observation it will soon become obvious why: they're being brought to the main Altar of Volkkra, all the way up on Namarak Summit. If you have been attempting to calm people down, you might just find yourselves taken; otherwise, you can tail the shamans to the summit to find what's going on for yourself.

Those taken to the main altar are blindfolded and thrust into the labyrinthine halls without a flame to guide their way. Shamans guard the entrances and exits; inside, all light but that of the Eternal Flame have been extinguished. Other shamans, who take part in the rumored experiments, roam the halls with wicked-looking knives in search of new test subjects. If they come across you, you'll need to either fight or run.

It is possible to escape this, either by overpowering them or by using your wits. It's even possible to find your way to the entrance and fight your way past the shamans guarding it — but the when the first person sets foot out of the halls, the shamans call for backup. Menacing shrieks and roars sound from inside the mazelike halls, and strange, mishmashed creatures emerge from the darkness.

They're angry, and they're willing to lash out at both refugee and shaman alike.

ABOUT THE MONSTERS: They are amalgamations of people and creatures from all over the isles, and each one is different. One might have the head of a Duldrum, the torso and arms of a man, and the lower half of a Glowing Snake; another might look like a Wispurr with a second head of an Unlucky Cat grafted onto it, and the abilities to match. The shamans seem to have been mixing and matching the features and abilities of both named and unnamed creatures as they see fit, and they've whipped them up into a frenzy — these chimeras crave blood, and will not stop until their targets are dead, or they are.

They can be killed with medium difficulty using your own weapons, supplies from the Altar, and any abilities you might possess; survive, and the shamans will let you go with 200 silver as compensation, having decided that you've proven your worth and that your strength may be an asset to Wyver in the future. If your character successfully kills a chimera, please report it here.


FINAL OOC NOTES    
An AC-eligible thread in which your character complies with their faction's goals for 1 REP POINT FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY MARCH 14th 11:59 PM EST.

We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP.

1 SILVER = 1 US DOLLAR.
diplomatie: (2483720-8)

iv!!

[personal profile] diplomatie 2018-02-22 07:41 am (UTC)(link)
[ Don't worry, Prompto, he believes you. Too bad Alphinaud wasn't that movement he saw. In front of Prompto, in the hallway they're currently in, is one of those experiment-loving shamans. Alphinaud, however, is behind Prompto, and upon seeing that light, he notices the shaman ahead of them. And of course, Prompto (though his voice does a good enough job of giving him away).

He's quick to act, without even calling out, for fear that it would alert the shaman and give him time to defend himself or retaliate. Quickly, Alphinaud casts a Shadow Flare, and in an instant, an area of black and blue surrounds the shaman, causing him damage (though not enough to kill him, of course) and slowing his movements considerably. This is the best course of action, he believes, as it'll give them a little time to escape down another hallway.

Still acting hastily, Alphinaud runs up to Prompto from behind to grab his arm, dimly lit from the light of his lingering spell in the distance. ]


With me!

[ ... Hopefully Prompto isn't so startled that he feels the need to shoot his future brother-in-law. ]
punshots: (✘ retro.)

[personal profile] punshots 2018-02-23 02:46 am (UTC)(link)
[ Alphinaud's magic is much better than Prompto shooting blind, and the barest of reliefs flickers through him at the sound of Alphinaud's voice. Maybe they haven't known each other long, but Prompto already trusts him with his life.

Time to prove that trust isn't unfounded, apparently.

So he goes willingly when Alphinaud tugs on his arm, dashing deeper into the darkness to put more distance between them and the shaman. There's no doubt more where he came from, and Prompto somehow doubts that they are the source of those ungodly noises that just reach his ears from the depths of the maze. ]


Alphinaud? Talk about timing! You're a sight for sore - uh - never mind!

[ Considering he can't really see much at all. Please don't lead him full-sprint into a wall... ]

How do we get out of here?

[ Hopefully Alphinaud has some idea, because shockingly, Prompto does not. ]
diplomatie: (o15)

[personal profile] diplomatie 2018-02-23 04:44 am (UTC)(link)
[ Yep, good timing indeed. Luckily, Alphinaud is mostly leading him off memory. He has a surprisingly good memory, but he was also trying to keep track of where he'd come from, so he's able to lead them for a little while in the dark without running into any walls.

While he could summon Carbuncle and allow its slight shine to help lead the way, he feels that may do more harm than good by giving away their location. After all, it'd only light up what's closest to them, but also act as a beacon for anything far from them. And he's heard those creepy sounds in the distance, too. He'd rather not invite them closer. ]


I've an idea, but we must focus on our safety first.

[ He's glad he found Prompto when he did, honestly.

And he'll lead him down a few more halls before he hides up against a wall, quieting down a listening to see if anyone is near or following them. ]
punshots: (✘ panorama.)

[personal profile] punshots 2018-02-24 05:21 am (UTC)(link)
[ Prompto follows close behind him, both out of necessity and out of preference. If he lets himself fall too far behind, he risks losing track of Alphinaud completely, but he'd rather stick close to someone while walking these halls anyway. He's never done well solo, and now that he has someone to accompany, his outlook on getting out of here has infinitely improved.

He knows when to shut up when he needs to, pressing near to the wall when Alphinaud does, squinting in the darkness as he tries to make out any signs of movement.

He can't see anything, but that doesn't tell him much. What is more informative is that those screeching sounds are further off in the distance - for now. ]
diplomatie: (2483720-17)

[personal profile] diplomatie 2018-02-24 05:39 am (UTC)(link)
[ Good boy.

He spends a few moments listening, but the sounds seem decently far off, so he assumes their safety for now. Which gives them at least enough time for Alphinaud to check on him before he explains his simple plan for escaping the place.

His voice is low when he speaks, so as to not attract anything within earshot. ]


You are unharmed, I hope?

[ It's not like he can really inspect how he looks in this level of darkness. And if Prompto has any serious injuries, he'd rather know now rather than when it comes to bite them in the ass later. He can heal him if need be. ]
punshots: (✘ bokeh.)

[personal profile] punshots 2018-02-24 07:38 am (UTC)(link)
[ As to not leave Alphinaud long in suspense, Prompto nods quickly. ]

Not a scratch. [ He grins in the darkness, for whatever effect it might have. They may be stuck in a maze filled with literal nightmare fuel, but that won't stop him from trying to reassure! ] You good?

[ Because if they need to run like hell, Prompto would rather not have to carry Alphinaud if he's already hurt himself. Might make for a good story for the grandkids someday, though... ]
diplomatie: (2483720-17)

[personal profile] diplomatie 2018-02-24 08:32 am (UTC)(link)
[ He would prefer his grandkids not hear about him like that!! ]

Aye.

[ He gives a nod out of habit, despite it being barely visible, if that, in the darkness. ]

Now, onto the topic of our escape. You have heard of the wall follower method of escaping mazes, yes?
punshots: (✘ angle.)

[personal profile] punshots 2018-02-24 09:14 am (UTC)(link)
[ Prompto breathes a little easier knowing they're both in good health. Any embarrassing stories about carrying Great-Uncle Alphinaud will just have to come at another time! ]

Uh...

[ There is something familiar about that, though it's been a damn long time since Prompto sat down and solved a traditional maze. Another distant growl bounces off the walls of the labyrinth, reminding him just how imperative it is that they get the hell out of here as quickly as possible. He really doesn't want to find out what's making those noises. ]

Keep one hand on the wall and follow it until you find the way out, right?

[ That's the gist of it, he thinks. ]
diplomatie: (2483720-17)

[personal profile] diplomatie 2018-02-24 09:31 am (UTC)(link)
Excellent. [ That means he can skip explaining it. ] I believe that to be the most effective method we have at the moment. [ It may take a little while, but it's more reliable than randomly walking in the darkness and hitting their faces on walls and such. They'll have to be holding onto the walls anyway to know where they are, may as well use that method to try to escape as well. ]

... Though it will have the added difficulty of avoiding those who would do us harm.

[ Yep, their only problem is whatever those other creatures here are. ]

We could, however, force our way past them, if you think us capable.

[ Alphinaud hasn't exactly witnessed Prompto's fighting capabilities yet. ]
punshots: (✘ grit.)

[personal profile] punshots 2018-02-24 07:11 pm (UTC)(link)
I think we can take 'em.

[ At least the shamans. If nothing else, Prompto has the element of surprise on his side, as his weapons aren't in obvious plain sight. The monsters however...well, it would help if he had any idea what they were up against in here, but he's taken down monsters larger than this entire building. How bad can they be?

...At least he doesn't ask that question out loud. ]


Might be our only way through. Somehow I don't think they're gonna let us pass if we solve some riddles.

[ Which is a shame. These guys should take more cues from video games. ]

Let's do this.
diplomatie: (2483720-16)

[personal profile] diplomatie 2018-02-25 07:27 am (UTC)(link)
[ He's glad to see Prompto ready and on board. ]

Aye. Then we shall stand our ground. [ Alphinaud's been through a good few battles (and wars) himself, so he feels confident that they can take out whatever's in here. At least, the shamans. The monstrous things in the distance, they'll have to wait and see.

Moving a hand to the wall. ]
Keep to the left wall.

[ And with that, he begins walking. ]
punshots: (✘ helena.)

[personal profile] punshots 2018-02-25 06:37 pm (UTC)(link)
Got it. Left wall. Lefty, loosey, goosey...

[ Sometimes, he just says words to say something. Don't worry about it too much, Alphie. The important thing is that he is following close behind, dragging his hand along the wall as the move deeper into the maze.

Or perhaps closer to the exit. He really has no idea. ]


What do we do if we have to fight and get turned around, or something? [ A beat. ] Can you hear anything?

[ He's the one with the elf ears... ]
diplomatie: (2483720-14)

[personal profile] diplomatie 2018-02-26 01:28 am (UTC)(link)
[ Maybe he's saying all those strange words so he can remember it's the left wall better, or something ...... ]

If you are worried about that, then pray leave it to me. I shall ensure I do not lose which wall we are following. [ Whether that be due to his own concentration to keep his attention on their chosen wall, or using Carbuncle as a means to keep track of it.

And to answer his second question: ]
No, I —

[ Wait, he cuts himself off when he notices the sound of footsteps down a hallway somewhat near them, and the soft hiss of a snake. Footsteps and a snake? Those don't go together.

Stopping in his footsteps, he becomes quiet and places an arm out to stop Prompto in case he keeps walking. ]


Wait.
punshots: (✘ panorama.)

[personal profile] punshots 2018-02-26 06:08 am (UTC)(link)
[ Oh, he definitely stops, as soon as he makes out those same distinct and incongruous noises. Things that hiss should slither, and things that walk shouldn't hiss. So...

Someone is walking down the corridor with a snake???

Wait, what?

Just to err on the side of caution, Prompto summons his gun into his hand, the light illuminating his tense features for a moment. ]


What is it?
diplomatie: (2483720-34)

[personal profile] diplomatie 2018-02-26 07:42 am (UTC)(link)
[ He wishes it were something as simple as someone walking down the corridor with a snake. Unfortunately, they are not so lucky to be up against something as benign as that.

Alphinaud tries to keep listening, stifling his breath as much as possible both to hide his presence and also to lessen the amount of sounds that can obscure his hearing.

He listens in for a few seconds, as the footsteps grow a little louder, the hissing increasing in number. He's about to try and give Prompto an answer when the footsteps suddenly grow louder and quicker, as though the monster has a mission.

The bad news is, it comes crashing around a corner, like it had made a beeline for the corridor they're in, appearing very suddenly. It has the head of a large Glowing Snake — or rather, three heads of them. Apparently there was enough room for three. And then it has the body of a Duldrum. It seems whoever created this monstrosity wanted it to be perfectly geared for attacking things, with quick legs and bites that sting.

... Good news is, it glows! So they can see it.

More bad news: it has exceptional abilities to find its prey in the dark due to its ability to sense the body heat of its enemies through its ... three heads.

And as many battles as Alphinaud has been through, nothing could prepare him for that thing crashing into their corridor, and he ends up gasping and unceremoniously tripping back out of the very human instinct to move away from the thing trying to kill you, and he ends up ... falling back into Prompto.

This is starting out well. ]
punshots: (✘ rig.)

[personal profile] punshots 2018-02-27 03:21 am (UTC)(link)
[ Perhaps it's not the most terrifying monster he's ever seen, but it is still gruesome, and the dread of the moment as it stalks towards them is enough to momentarily paralyze him. He is no battle strategist, but he's been in enough fights to know that these are far from the ideal quarters with which to fight with an enemy like this. If they get backed into a corner, there will be no escape.

So, they need to put it on the defensive, but quickly.

Not that Prompto has time to really make that first move, with Alphinaud crashing back into him. He falls back onto the ground in a heap, yelping in surprise, and if the amalgam didn't know they were there from their heat signatures, it certainly does now.

It runs for them. ]


Stay low!

[ Prompto pushes Alphinaud off of him (sorry, bro, he'll apologize for that later), scrambling to his feet and firing off a barrage of rapid shots at the thing. It slows it down, but not by much, and now it's pissed. ]
diplomatie: (2483720-1)

[personal profile] diplomatie 2018-02-27 04:17 am (UTC)(link)
[ Yep, Alphinaud's seen bigger monsters — fought dragons, even — but that thing is still not to be messed with. Its bloodlust is absolutely clear to him.

Alphinaud takes a moment to gather himself on the ground, groaning and listening to Prompto fire off those gunshots. At least now he's going to get an idea of how he fights?

But he sees (and hears), through its faint glowing, how angry the creature is, and while it's been slowed down by those shots, it's still moving at them alarmingly quickly. So, keeping low to the ground as Prompto said, he whips out his grimoire and summons his Obsidian Carbuncle to keep it distracted.

And immediately, the slightly-glowing creature leaps out toward their enemy, straight into the three heads, where they become occupied with it. At least this'll give them a few seconds, enough time to gather themselves better.

He stands up, making sure to be standing behind Prompto, so as to not get in the way of any more shots he might want to fire. ]


There can be no running from this. We must eliminate it.

[ If that wasn't already obvious. ]
punshots: (✘ chromogenic.)

[personal profile] punshots 2018-02-27 06:36 am (UTC)(link)
[ He won't be firing any more shots at the moment - not from this gun, anyway. It's clear from the size of that thing he's going to need something a little more heavy duty, and so with the time afforded them by Carbuncle preoccupying the beast, Prompto dismisses his handgun and summons instead his auto-crossbow. Yes, it's time to bring out the literal big guns. ]

I'm pickin' up what you're puttin' down, dude.

[ There's only one way out of this mess, and it's through that creature, not around it. ]
diplomatie: (2483720-59)

[personal profile] diplomatie 2018-02-27 07:14 am (UTC)(link)
[ He has absolutely no idea what that means but as long as Prompto's on the same page, whatever. And he absolutely seems to be when that auto-crossbow is summoned to his side. Good gods.

And then he sees Carbuncle as it's bitten, causing it to lose its ability to do much of anything due to the type of "poison" the snake heads have. It's then thrown hard against the wall, effectively signaling they're out of time for preparations.

The second that beast is free of Carbuncle, it unsurprisingly turns its attention immediately to the two of them, as it very suddenly jolts into a sprint toward them. ]


Quickly then!

[ Alphinaud goes ahead and casts a Shadow Flare to slow it a little. It won't do too much against it, but any slowing is good. He'll support Prompto all he needs to take it out. ]
punshots: (✘ viewfinder.)

[personal profile] punshots 2018-02-28 01:42 am (UTC)(link)
[ Poor Carbuncle...creatures of aether or not, Prompto can't help but wince when the little guy sustains a bite from the creature. Or maybe it's because it's a sneak peek at what awaits them if this creature bests them.

But that won't happen. That can't happen. ]


Fire in the hole!

[ And Prompto fires the auto-crossbow, heavy bolt after heavy bolt expelled and hurtling towards the beast. One advantage of their tight quarters is that there is little room to miss it, even in the dark, and the bolts land true in one of the monster's legs, sending it down onto one knee. ]

Ha! Not so fast now, are you?
diplomatie: (2483720-1)

[personal profile] diplomatie 2018-02-28 03:22 am (UTC)(link)
Excellent aim!

[ He sounds genuinely proud of Prompto for the ace shots — mostly because they managed to save their lives, and with the monster so close to them, too. They likely had only a second or two before it would've reached them. And now he knows he can trust his life to Prompto in a fight, if need be. Always a good thing to know.

Unfortunately, however, that monster's lust for blood is horrific — despite its major injury, the snakes are still losing their minds with hisses and erratic movements. A concern, clearly. One which garners Alphinaud's attention, and within a split second, with all his attention to details, he notices its remaining leg moving rather strangely — and suddenly he sees it using it in one last desperate attempt to spring itself toward them — every bit of its leg strength being expended for this one movement.

Its long, snake-like heads can easily reach the both of them if it's close enough, so Alphinaud, without thinking about it at all, quickly moves to the front of Prompto, shoving him backward and to the ground and keeping his back to the snake heads as one of them manages to bite his upper arm as the creature soars over the two of them, crashing to the ground on the other side of them.

Its tail ends up smacking Alphinaud in the back as it soars over him, causing him to fall hard onto Prompto (as opposed to the ... hopefully softer landing he would've had if he'd been able to get down in time for its attack).

Welp. ]
punshots: (✘ soft focus.)

[personal profile] punshots 2018-03-01 01:32 am (UTC)(link)
[ It happens fast. Of course it does. Prompto is no stranger to fast paced battles, and he recognizes that move for what it is. One last gambit by the creature to reach its prey until its injuries render it completely immobile. In fact, in that moment, he decides to do the very same thing that Alphinaud does - take the hit, so the other does have to - but he's not quick enough to beat Alphinaud to the punch.

Prompto smacks down onto his back when Alphinaud pushes him backwards, and it's painful, but he barely even notices it. Not when the beast soars over their heads and bites Alphinaud's arm. His heart seizes up in his chest, horror-struck, but he's not paralyzed with fear. He doesn't allow himself to be, no matter how much his ears are ringing or his head spinning, so he's ready to catch Alphinaud when he falls, hopefully sparing him any further injury.

And then the beast is out of his thoughts completely. Perhaps that isn't wise, as it could still try to claw its way towards them, but if it does, he'll finish the job. For now, he has other things to be worried about.

As carefully as he can, he rolls Alphinaud onto his back, panic searing hot in his blood. No, no no no, he's okay, he has to be. ]


Hey, c'mon, Alph, can you hear me?

[ This could be bad. This could be really bad. What if those snakes' venom was deadly? ]
diplomatie: (2483720-1)

[personal profile] diplomatie 2018-03-01 04:09 am (UTC)(link)
[ Lucky for them it isn't — all it'll do is cause him to lose control of his arm for a few hours and feel a good amount of pain. But it's not like they know that — though Alphinaud can fully feel that part of the venom already. He can't feel his arm at all. Almost like it's not even his own arm. But he can sure as hell feel the pain in it where the bite was.

So he gasps a bit in pain, his face contorting from how hard he's trying to bear it. But despite this, he still can't get the monster out of his head. No matter how distracting the pain and the loss of mobility in his arm might be.

He's quick to answer Prompto, nodding his head a bit. ]
A-Aye.

[ His ears are ringing from everything that just happened, but he hears him, it's fine. And there's a loud chorus of hissing from behind them, the monster flailing a bit from it being unable to right itself again onto its remaining leg.

So Alphinaud tries to position himself to look back (er, above, from his angle) to see what it's doing. He's mostly concerned it'll attack Prompto next and then they'll really be in trouble. At this point, he needs Prompto to take it out. ]


Th-The creature —

[ Oops, searing pain time as he grabs his arm with his still-working one. ]
punshots: (✘ distortion.)

[personal profile] punshots 2018-03-01 07:05 am (UTC)(link)
[ It's hard to re-route his attention from Alphinaud, as he lies in pain on the ground, and Prompto watches over him, pale and anxious. That he can still speak is a good sign, but how long with that last? How fast with the venom spread, and what damage will it do? And yet, they can't really address those questions while the threat of the creature remains. He has to kill it, and then they can work on getting out of here.

He breathes out sharply, harshly. ]


O-on it.

[ Pushing himself unsteadily to his knees, Prompto summons not one of his guns, but a sword into his hand. He doesn't use it in battle often, still rather unpracticed at it, but in this situation, it will get the job done quickly.

With one more look down at Alphinaud, Prompto steps forward to where the beast struggles to right itself. Without a second of hesitation, Prompto slashes out with the blade, relieving the creature of all three of its snake heads in one quick stroke. The rest of its body falls limp to the floor, and loud thunk echoing down the corridor. ]
diplomatie: (o12)

[personal profile] diplomatie 2018-03-01 07:15 am (UTC)(link)
[ Good ... good. He's relieved when he hears the hissing stop, and the thunk of its body falling to the floor. It means they're safe now — well so long as nothing else shows up. And of course, this means he doesn't have to worry about Prompto getting bitten, too. He's pretty sure he couldn't face his sister if something were to happen to her fiancee on his watch.

And he breathes in harshly as he deals with the intense pain in his right arm, squeezing it with his left hand in some attempt to make it go away — but no matter what, it won't let up, and normal feeling won't return to the bitten arm. G-Great.

He works on getting up onto his elbows, but seeing as only one arm is working properly, the other remains limp as he leans on one of them, turning his head back to look at the creature. ]


'Tis done ...

[ If only he had the energy to commend Prompto's fighting!! Because he would like to ... His fighting style is interesting and new to him.

But instead he only hangs his head after that, breathing heavily and strained with every shot of pain. ]

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