natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-02-21 09:48 pm

( event ) FIRE & BLOOD

The atmosphere has been tense in both cities ever since the new batch of refugees were shot down out of the sky. Natives and refugees alike will note that things are steadily growing worse and worse... until suddenly, the tension snaps. Chaos erupts on one seemingly ordinary night and will continue until early March, when it all comes to a head. The question is, as always... what will you do?

You may submit an AC-eligible thread set in either Olympia or Wyver for 1 OLYMPIA REP POINT OR 1 WYVER REP POINT respectively, HERE or HERE, so long as the thread involves your character complying with their faction of choice's goals and responsibilities.

As a note, faction compliance in this case refers to actions that benefit the faction in the long term. Meaning that while citizens might be revolting against one another temporarily, assisting their fellow people and business will be considered as faction compliance for the purposes of submitting REP. (For example, raiding the palace in Olympia would earn 1 Wyver REP, whereas helping put out the fires in the palace would earn 1 Olympia REP.)

You may write threads and prompts in both cities, but ICly, they should take place on different days. Please also note that travel between factions is heavily scrutinized during the events of this log. If your character travels between cities, please report it here.
EMBERS IN OUR BLOODLINES    
CHAOS ERUPTS. The city hasn't been exactly peaceful for some time — discontented grumbles have been directed at anyone who exhibits even the slightest amount of pro-Wyver (anti-Olympian) sentiment — but now, the tensions have not simply worsened: they've outright snapped.

It wouldn't be unusual to start your day to the sound of breaking glass. Perhaps it's a neighbor's window, or if you're truly unlucky, it's your own. Regardless, it's clear that there are a number of people who decide that violence is the answer. Well-armed shops such as The Sharper are left alone, but The Silk Wyrms, The Wyvernest, and other smaller businesses aren't so lucky. Visit the tailor, and you'll find that someone has broken in and slashed many of the in-progress custom orders; at the dragon cafe, someone has set many of the miniature dragons loose in a bid to purge the city of anything tainted by Wyver's influence. Many shopkeeps are fearful that the culprits might return. They're offering good silver for anyone who will retrieve stolen goods, round up the missing dragons, or find proof of who the culprits were — and for protection in case the culprits return. Linger, and you'll be in a position to potentially stop a repeat attack when the rioters come back with torches and bricks.

Members of the Royal Guard have their hands full with the fights breaking out to attend to every instance of violence against the businesses. Shouting in the squares escalates into bloody brawls — and if you spend any time outside, you'll soon see why. There's a strange mist in the most populated parts of the city, which you may recognize as having similar effects to the waters of Flona Cove that lower one's inhibitions. It spurs those who would usually agree to disagree into shouting matches, and influences people who would normally shout into throwing punches. Members of the Guard, usually a mediating force, are joining the fray themselves.

Even you aren't immune to the mist's effects. Whether you're protecting your home or place of employment, chasing down vandals, rounding up escaped dragons from the dragon cafes, or even just observing what's going on with someone else, you're likely doing it much more aggressively than you typically would... but then, this level of aggression seems to be becoming Olympia's new normal.



SINNERS TO PLAY AS SAINTS. The theaters are miraculously untouched, but The Life and Death of Nithor the Exalted is no longer being put on. Instead, passers-by are being pulled onstage to play out other scenes from Olympia's glorious history. Those who don't want to play along don't have much of a choice; those orchestrating the scenes have people out in the crowds to bring people up by force if necessary.

The base scenario is simple enough: the noble Olympian puts the pathetic Wyvern in their place. Perhaps it's a fight scene: the Olympian comes out on top, of course, and the crowd roars for blood. Wyver weapons are only props, however, but the Olympian weapons? They're very, very real. Or perhaps it's a callback to when the Olympian people marked captured Wyverns with brands to assert their dominance — there is real fire, and real brands, on stage.

If you pass as Olympian, you may be pressed to perform. If you don't want to really hurt someone, you'd best learn how to fake it — refuse to play your part, and the crowd will very quickly turn against you. If you're too obviously not Olympian, or if they recognize you as someone who went off-script last time (and they have very good memory), you'll likely be pressed into the role of an unfortunate Wyvern. Hopefully your co-star is gentle...

Break a leg. Literally, as the case may be.



CRITICAL CONDITION. With all the chaos, it's only a matter of time before people start to seek medical attention. However, along the way to The Sanctuary, they'll be faced with an almost insurmountable barricade. It isn't immediately obvious who put it up, but it's clear that nobody will be getting through it without significant effort.

Approach, and a voice will ring out warning you to keep back. It's one of the employees at the clinic; she has a crossbow in her shaking hands, and if pressed, she'll admit that they put up the barricade to keep out rioters. She understands that there are people who need their help, but the decision was made to keep themselves and their supplies safe so that when the dust settles, they can set out en masse and help more people than they could if they were raided.

If you're accompanied by someone with grievous injuries, or if you're terribly injured yourself, you may be able to convince her to let you in for a quick patch-up, but they're not giving any medicines out. If you need more supplies, you'll have to figure out another way of getting it — either by overpowering the woman on watch and raiding the clinic yourself, or distracting her so that other members of your group can sneak in and take what they need.

Making matters worse is the gigantic vulture-like creature, much larger than the birds in Murkwell Hollow... and much meaner. This beast doesn't wait for eye contact before it attacks: it swoops down out of the sky when people are gathered at the barricade, snatching up anyone it can grab in its talons, fixing on whoever's closest. However, if someone who killed a vulture is present, it pursues them with relentless determination. If not dealt with, it will attempt to eat the dead and the injured without discrimination. It can be driven off with high difficulty using weapons, magical abilities (except fire, which doesn't affect it), and the terrain to your advantage. It will retreat before it can be killed, presumably so that it can regroup and harry the next batch of people to get close to the barricade.

As it retreats it will drop feathers that can be sold to the Institute for study for 100 silver; one feather per character, please. Sales can be reported here.



PALACE BURNS. Chaos reigns for the better part of a week, and toward the end, it escalates past the point of rioting in the streets — the violence reaches Empress Simwe's palace. In the gardens where Olympians and refugees alike had lit lanterns in unity and remembrance mere weeks before, one careless (or perhaps not so careless) flame catches, spreading to the rest of the grounds and to one of the palace walls. The members of the Royal Guard, already stretched thin, are too preoccupied with trying to contain the blaze to stop anyone from pouring in through the breach.

It's an opportunity that looters and dissidents do not pass up.

Follow them in, and you'll find the elegant surroundings being torn apart. Many of the rioters are those who have it out for Simwe and are hunting for her. As she's nowhere to be found, they settle for the next best thing: setting torch to her portraits. Portraits of the late emperor, on the other hand, are left untouched. The vandals are incredibly vocal in their displeasure with Simwe's policies, and almost fanatical in their opinion that life in Olympia would be much better if Simwe had perished in her husband's place. They turn to violence when the frightened maids and other servants don't have the answers they want as they leave a trail of fire in their wake. Will you use them as a smokescreen for your own venture, or will you intervene?

Further inside, the sticky-fingered will find furnishings, clothing, jewelry — anything that isn't bolted down is fair game. In the library, the gilded titles of priceless books glitter on the shelves; in the wine cellar, Simwe's personal collection of extremely fine vintages waits to be sampled; a mirrored room furnished entirely with pillows is draped in lacy underthings; fragrant salts and bottles of perfume sit in a steam-filled bathing room; in the treasury, looters are hard at work squirrelling away silver and carrying off golden baubles. Nobody looks too closely at anyone's face unless given a reason to, but in the morning, heads will certainly roll. You could make off with your own treasure from the palace with none the wiser, or you could stop one of the looters — maybe it's even a fellow refugee — and turn them in to the guard to help restore some order to this night of chaos.

In the depths of the treasury, there is a group trying to get past a sealed door. They're an unpleasant, volatile lot, and they make a lot of noise about how if they can just get their hands on the heart of the legendary dragon, they'll be able to wipe Wyver from the map once and for all and put someone competent on the throne. After multiple failed attempts, they start offering a reward of 50 silver to anyone who makes an attempt at opening the door.

ABOUT THE DOOR: The inner treasury door is enchanted to stand up to all manner of assaults, both magical and physical. Any attempts to dispel the enchantment will fail, but characters are welcome to make attempts in exchange for cash. While minor force will be harmlessly absorbed by the shields on the door, anything of great strength will be reflected back at its point of origin — so be ready to dodge!

Whether you help the Guard put out the fire, steal from the palace, try and get past the enchanted door, or make attempts to stop the looters, your actions may have consequences later. Please report any significant actions you take here.

NOTE: Characters are welcome to steal a single minor, setting-appropriate item from the palace. Mod approval is not required. Any items of greater import in the palace are locked in a vault and inaccessible.

BLOOD ON MY HANDS LIKE THE BLOOD IN YOU    
FOR GLORY. Meanwhile, in Wyver, the holiday celebrating Nithor's death may have finished, but the spirit is still high. The citizens, eagerly awaiting the results of the contest from earlier in the month, congregate at a large stadium in the East End on the morning of the 21st and encourage refugees to join them — not only will the contest winner be announced, but there will be a series of physical trials to select Wyver's best and brightest. This yearly event is considered the true end to the holiday. They honor those who excel at the arts — whether they be standard arts or the art of combat — and with these trials, they will honor those who excel on the battlefield. King Shanrian himself speaks to kick off the festivities, holding a distinctly human skull in his hands the entire time he's in view.

Everyone, join me in praising the winners of our citywide contest! I was, heh... quite delighted with the meat jelly dish submitted by citizens Clair and Frederick. Such creativity! Meanwhile, dear Shenya loved hearing the beautiful music provided by Diva and Tani Umenosuke. And as you all well know, his vote is my vote.

Now I speak to you on a more serious note: I encourage all of you to join the legacy of those who helped bring down the mad and oppressive Nithor. I ask you all to join the trials. Show the world that we are a people of honor. For we do not seek glory, but fairness, liberty, and truth. Citizens, do you have what it takes to represent your home?



Signing up is simple. Interested parties are to submit their name at the registration desk, and by high noon, the festivities will kick off in full.

First up is a tournament — to thin the numbers down and ensure that only the best of the best make it to the end, participants are matched to a fight until one side is incapacitated. The air is thick with excitement, and bouts continue all day and through the night. Vendors have set up temporary stalls to sell food, toiletries, pillows, and blankets for those who don't wish to miss even a moment of the action.

If you're participating, you will take part in three fights before the finalists are determined; if you are not, you will be free to watch from the audience or, if you're acquainted with people who are fighting, to go behind the scenes to assist them by bringing them water or medicine between matches or even just give them moral support. Either way, you'll notice a slight shift in the air as time goes by.

Midway through the preliminary matches, the atmosphere changes from enthusiastic to outright bloodthirsty. Observers who were content to see a knock out will call for blood. People will start to clamor for the losers to lose their lives, and audience members will find themselves itching for a fight. One wrong look and the fighting might not just be constrained to the ring.

Make it through to the finals, and your trial will be more focused on teamwork: after all, the assassins who took down Nithor had to work together to get their job done. Finalists are paired off to face a variety of beasts, some from Wyver, some from Olympia, and some from other, far-flung parts of the isles. There is no set number of winners — anyone who performs well will be honored with a prize of silver at the end — but the beasts are ferocious, and it will take coordination and exceptional skill to make it out unscathed.

Either way, it's sure to be a spectacle.



HEARTY DIETS. The city's atmosphere does not become peaceful with the conclusion of the trials. Wherever you turn, the people around you seem to be more combative than usual - and in this city, that can be quite the feat.

To mark the end of another successful set of trials, the shamans of the Altar of Volkkra make dragon's blood, which they partake in for one of their rituals, more widely available to the public. Most drink it straight, although there are some who take it mixed in with other drinks. Either way, the effects are the same:
Drinking dragon's blood will feel like drinking liquid fire. It will burn the entirety of its way down and leave you with a presence in your chest that you will carry with you for three days before wearing off. It is a warmth that seems to imbue you with the strength and confidence of the dead dragon. The adrenaline will minimize any great pains, and you will have the sense that the path you choose is right.

Unfortunately, there is a downside. The dragon blood will keep you restless until the effects wear off. Confidence will turn into mindless arrogance. If you and your companion both drink the blood, you will butt heads because you will believe the other is wrong. Additionally, you may experience the need to hoard. The shamans say it is a trial you must endure to learn not to overindulge, but to someone who has never drank before, the feeling will be overwhelming.
Dragon's blood isn't the only variety to partake in. This time of year, the blood of a variety of monsters can be found to drink; it's said that consuming a creature's blood will imbue you with that creature's power. Whether this is true or not remains to be seen — some insist it's a rumor, while others swear its veracity — but fueled by the confidence the dragon's blood has drawn out of them, the natives are very insistent that you try it out, and some may even challenge you to a blood-drinking contest.

There are some who say that they've managed to procure the blood of Olympians, and that ingesting it will sap the strength of the Olympian people and bestow it upon Wyver instead. Some Wyvern natives aren't willing to allow the blood of their most hated enemies past their lips and would instead use Olympian blood to paint out scenes of their destruction, either on the walls like the murals or on charms from the Altar of Volkkra, as it is said to have the same effect. If you're offered some of this "paint," it's probably better to accept. After all, refusal would be very un-Wyvernlike, and you wouldn't want to be marked as the next target for someone hoping to procure Olympian blood, would you?



FANNING FLAMES. Since the trials, natives have lit bonfires throughout the city as a way of showing support for their favorite contenders; the belief is that as long as the flames continue to be fed, the contender will continue to fight well. Even now that the trials are over, the flames burn bright. These contenders are Wyver's hope of victory over Olympia, after all; isn't it better to keep the fires ablaze until they've brought the Olympians to their knees?

But it isn't just wood that they're using for kindling. This time they want a more personal offering. Many of the natives will shed their own blood to throw into the fire, and still more roam the streets in search of people to feed to the flames. You might find yourself one of their targets if you've been too noticeably traveling between the cities on a regular basis, or if you've made the mistake of donning the Olympian colors of white and gold even in a subtle way. Perhaps you come off as a loyal citizen of Wyver, and they've tapped you to assist them with feeding a person to the flames — If you refuse, you might face scrutiny yourself.

Chaos is on the rise. It's a bastardization of celebration that has long since gotten out of hand, although few seem inclined to try and contain it. Those who do are mainly shouted down or silenced by other means, and if you're looking to assist them in quelling the unrest, you'll have to be subtle lest you wind up facing the citizens' ire.

Luckily, there is something to provide a distraction: a gigantic vulture-like creature, much larger than the birds from Murkwell Hollow, has come to hunt . When it descends, it makes to grab anyone with its talons, with one exception — if anyone who killed a vulture in Murkwell is nearby, it will ignore the others and focus its attempts on tearing them apart with a relentless, single-minded determination. If not driven off, the dead and the injured will become its next meal, and it has no qualms about diving into the flames to snatch up bodies, as it's unharmed by fire. It can be driven off with high difficulty using weapons, magical abilities (other than fire), and the terrain to your advantage, but will retreat before it can be killed so that it can regroup and make another attempt at snatching up bodies later.

As it retreats it will drop feathers that can be sold to the Altar of Volkkra for experimentation for 100 silver; one feather per character, please. Sales can be reported here.



BEASTLY EXHIBITS.The shamans of Volkkra, perhaps under the influence of dragon's blood, have their own way of dealing with the unrest. Throughout the week, those protesting the chaos start to vanish, and either from rumors or direct observation it will soon become obvious why: they're being brought to the main Altar of Volkkra, all the way up on Namarak Summit. If you have been attempting to calm people down, you might just find yourselves taken; otherwise, you can tail the shamans to the summit to find what's going on for yourself.

Those taken to the main altar are blindfolded and thrust into the labyrinthine halls without a flame to guide their way. Shamans guard the entrances and exits; inside, all light but that of the Eternal Flame have been extinguished. Other shamans, who take part in the rumored experiments, roam the halls with wicked-looking knives in search of new test subjects. If they come across you, you'll need to either fight or run.

It is possible to escape this, either by overpowering them or by using your wits. It's even possible to find your way to the entrance and fight your way past the shamans guarding it — but the when the first person sets foot out of the halls, the shamans call for backup. Menacing shrieks and roars sound from inside the mazelike halls, and strange, mishmashed creatures emerge from the darkness.

They're angry, and they're willing to lash out at both refugee and shaman alike.

ABOUT THE MONSTERS: They are amalgamations of people and creatures from all over the isles, and each one is different. One might have the head of a Duldrum, the torso and arms of a man, and the lower half of a Glowing Snake; another might look like a Wispurr with a second head of an Unlucky Cat grafted onto it, and the abilities to match. The shamans seem to have been mixing and matching the features and abilities of both named and unnamed creatures as they see fit, and they've whipped them up into a frenzy — these chimeras crave blood, and will not stop until their targets are dead, or they are.

They can be killed with medium difficulty using your own weapons, supplies from the Altar, and any abilities you might possess; survive, and the shamans will let you go with 200 silver as compensation, having decided that you've proven your worth and that your strength may be an asset to Wyver in the future. If your character successfully kills a chimera, please report it here.


FINAL OOC NOTES    
An AC-eligible thread in which your character complies with their faction's goals for 1 REP POINT FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY MARCH 14th 11:59 PM EST.

We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP.

1 SILVER = 1 US DOLLAR.
planetary_bonds: (TIME TO GET SHIT DONE.JPG)

Yusei Fudo | Yu-Gi-Oh! 5D's | Wyver | OTA

[personal profile] planetary_bonds 2018-02-23 01:15 am (UTC)(link)
[a. dragon's blood, thicker than water]

[i. Who knows how Yusei Orders-Milk-At-A-Bar Fudo ended up drinking dragon's blood, but it's highly likely that he'd just been pressured into the thing by his more reckless friends - and it's not like Yusei doesn't have an impulsive, reckless streak himself. He downs a serving without a pause, the way he usually would, but it's a struggle to keep his face its usual blank slate. The stoic expression is enough to convince other locals to egg him on into a drinking contest, though, to try and see if he actually can break under the pressure. It's not a fun experience, but with each glass that goes down, the burning sensation feels...not easier to tolerate, but numb, in a way.

ii. The dragon's blood doesn't do anything to curb the aforementioned reckless streak, if anything it makes him more prone to rash decisions. Rash decisions that include, say, blatantly expressing his displeasure with anything regarding human mutilation and torture. Like offering him a cup of people blood to paint the town red.

He blinks at the cup, comes close to crushing it in his fingers, then without warning smashes it in said local's face, screaming "I'LL PAINT YOU RED!

This could either start a riot or cause every local to immediately paint Yusei as an Olympian sympathizer. Either way, bad news.]


[b. one sacrifice too many]

[The glut of dragon's blood cauterizing in his stomach is probably contributing to how ill he feels, but most of the sickening feeling is being caused by watching how easily people fall to burning each other at the stake. The sparks of the bonfires flying into the air look far too much like the swarm of lights that swirled around the hearts of the Earthbound Gods, each one a human soul forcibly taken as its sacrifice. The screams of agony of every person thrust into the flames make his heart ache, and each time he hears one he mentally recites a mantra of regret for not being able to save them.

Until the vulture comes. He doesn't know what the hell it is, or why it's there, but the distraction it causes by swooping over the "celebrations" so ominously is a blessing in disguise.

The next time it flies overhead and dives into the flames, Yusei ducks underneath the flares it brings up and grabs the hand of the next person that would have been tossed in. Whether it's a native or a refugee he doesn't know, nor does he care. Instead, he hisses at them, his voice crackling and angry like the fires they're about to be tossed into.]


Let's get the hell out of here, before they notice!

[c. pan's labyrinth]

[If Yusei had been a bit less reckless in his actions, maybe he wouldn't have been singled out as a kidnapping victim. Maybe. Or maybe they were just looking for scapegoats. He wouldn't have been surprised if it was either one.

Regardless of the reason, he's now found himself trapped somewhere in the darkness of the maze, and he can only brush his hands against the walls to try and guess at where he's at. He hugs the walls as he moves, listening carefully for any footsteps other than his own. A shaman with a knife and nothing else is child's play for him when he runs into one, even in this darkness, and he's soon able to knee one in the stomach after managing to evade the admittedly clumsy attack. Thugs on the street were more crafty than this, they'd never act so comfortably even on their own turf!

Knife in hand, Yusei continues his careful search of the halls, stiffening when he hears yet another person coming. Whether it's another victim or a priest he can't tell, but he sure isn't willing to wait to find out and let them get the drop on him. Instead, as soon as he thinks he can, he jumps, intent on at least getting enough of a glancing blow with the knife to escape. A well-placed stab would be just as helpful as killing a man, in this state, and Yusei's not entirely willing to kill, even in a situation like this.

Hopefully, it is a shaman he's jumping and not, say, another refugee.]


[d. wildcard]

[either feel free to make your own prompt or plot with me on discord or at [plurk.com profile] emexceedschangezearu!]
Edited 2018-02-23 01:16 (UTC)
abyssalflame: (whaaaat)

C

[personal profile] abyssalflame 2018-02-24 04:07 am (UTC)(link)
[As one who bears the pain of an enemy's attacks rather than shies away from it, speed is not Sid's greatest asset. The swing of Yusei's knife deflects off his armor for the most part, but in the struggle that follows, a part of his arm gets sliced on the blade.]

Shite--!

[It's a bit of a wake-up call for him if there ever was one, alerting him to hostility better than mere actions. Fortunately, he's much bigger than him -- if he can just wrestle him to the wall in the struggle and pin him down like that...]
planetary_bonds: (NO)

Re: C

[personal profile] planetary_bonds 2018-02-25 08:36 pm (UTC)(link)
[The clang of the knife scraping and bouncing off the armor alerts Yusei that his initial attack probably failed, and he steps back accordingly. Unfortunately for him, this brief moment of retreat is enough for Sid to grab his free hand by the wrist, and in his alarm he tries to lash out with the knife again.]

You-!! [No need for subtlety now, it seems. He just needs to get away, wrench him self free...]
abyssalflame: (I'm listening now)

[personal profile] abyssalflame 2018-02-26 03:30 am (UTC)(link)
[This time, the knife hits his horn, and while it would appear to be unharmed otherwise, the pressure hurts, and the sound it makes against the stiff structure is unpleasant as hell.

Sid grits his teeth against the pain in his skull and puts his all into capturing the other wrist of his assailant, not hesitating to put his body weight into trying to pin him even through the possibility he'll get stabbed through a chink in his armor. He's been through many things worse, after all.]


Stand down if you don't want to get skewered.
planetary_bonds: (polished by me) (susssspiiiiccciiooouuusssss)

[personal profile] planetary_bonds 2018-02-26 03:40 am (UTC)(link)
[Since he can't see his expression, Yusei can only assume by the clanging noise that the knife was yet again, ineffective. He snarls and tries to drop to the ground, hoping that maybe the sudden jerk will get this assailant to let go of him. It doesn't help when this guy is trying to pin him down, but still.]

H-hah-! Only to get caught when my guard is down right, you-!

[He'd continue with an insult, but...when he's actually able to process actually hearing the voice it sounds...? Familiar?]

You...? [Who...?]
abyssalflame: (so what)

[personal profile] abyssalflame 2018-02-26 03:49 am (UTC)(link)
[Sid, on the other hand, recognizes him right away when he's not shouting and grunting with the effort of a fight. He holds there for a lengthy moment, breathing hard as the fight seems to taper off with the dawning realization.]

...Yusei?

[The pressure evaporates from his wrists.]

Shite, I'm sorry. Can't see a damn thing...
planetary_bonds: (agony)

[personal profile] planetary_bonds 2018-02-26 03:58 am (UTC)(link)
[Sid happens to loosen his grip right when Yusei tried to drop to the floor, so the result is Yusei landing straight on his ass when that unexpected leeway kicks in. He winces at the subsequent jolt up his spine and grimaces, but the calling of his name didn't go unheard.

It takes a few moments after he hears the apology for the voice's identity to actually sink in.]


You're...Sidurgu...?

[The realization brings on another grimace. Did he really just attack...?]

No...it's my fault. I lashed out without thinking...
abyssalflame: (not soft)

[personal profile] abyssalflame 2018-02-26 04:03 am (UTC)(link)
Don't worry about it. I've had worse.

[Though his horn still smarts a bit. Sid straightens up, puts one hand against the wall, and reaches blindly to try and help Yusei up, having heard the hard landing he made.]

You aren't wrong to be on your guard, at any rate. This place is crawling with unpleasantries.
planetary_bonds: (a controlled anger)

[personal profile] planetary_bonds 2018-02-26 04:08 am (UTC)(link)
Still, sorry about that...If I'd known it was you, I wouldn't have...

[But the fact was that he'd didn't know, and he'd lashed out, and that resulted in him harming one of his friends. A shameful display. He grunts and starts pushing himself up, and his hand that reaches out to steady himself ends up finding Sid's own after some fumbling. Once that happens, it's a simple matter to pull him to his feet.]

Mn. There's at least some priests in here, too, it's how I got the knife I was holding...

[Judging by how darkly Yusei says that, it's probably easy to surmise that it wasn't gotten after a cheery smile and some nice conversation. No it's dangerous to travel alone, take this! sort of thing in this heinous maze, no sir.]
abyssalflame: (shut up)

[personal profile] abyssalflame 2018-02-26 04:33 am (UTC)(link)
I'm not surprised. This is an attempt at quiet extermination, after all.

[Hence all the rumors about kidnappings and silencings and the like. Sid doesn't let go of his hand, though, in the hopes of not losing track of him in a place neither of them can see well. Darkness works well when you wield it properly, but not necessarily when it cuts off an important sense in combat.]

Any ideas for getting out in one piece, then?
planetary_bonds: (polished by me) (gettin' real tired of your bullshit)

[personal profile] planetary_bonds 2018-02-26 04:37 am (UTC)(link)
[Yusei scoffs.]

If they wanted a quiet extermination, they'd have killed us while we were still blindfolded.

[This is a show of some sort, isn't it? A ritual? A game? Either way, Yusei can only shake his head.]

I've just been trying to feel my way out. But with no vision or any way to know where I actually am in this place...it's been slow going.
abyssalflame: (considerate)

[personal profile] abyssalflame 2018-02-26 04:46 am (UTC)(link)
[He pauses, thoughtful.]

I have dried herbs on me, for what it's worth, but without something to hold the flame, they're useless on their own as tinder. If you've anything on you that's flammable, now would be an excellent time to use it.
planetary_bonds: (Deep in thought)

[personal profile] planetary_bonds 2018-02-27 12:12 am (UTC)(link)
[Yusei blinks, then feels around in his jacket. Cards: burnable but not sacrifical; some lint: too light to use as tinder; the jacket itself: greasy enough to be flammable, could be a last resort; a container of-aha.]

I have some grease I was using on my bike to fix something earlier. Might be a bit volatile, though...
abyssalflame: (quietly)

[personal profile] abyssalflame 2018-03-03 12:36 am (UTC)(link)
...It'll do. Give it to me, and then see if you can lift one of the braziers off the wall.

[It would be a surprise if they weren't removable for easy replenishment, after all. All igniting these will take is a quick swipe of his sword against the wall to create a shower of sparks, but they should make ready for it first, just in case.]
planetary_bonds: (TIME TO GET SHIT DONE.JPG)

[personal profile] planetary_bonds 2018-03-04 12:23 am (UTC)(link)
...Mm.

[Yusei nods and hands it over. It takes a few moments for him to feel across the wall for the aforementioned brazier, and prying it out of its holder takes some experimentation, as unlatching something in the dark tends to do.

A grunt from Yusei indicates that he's successful, and he holds it out just so that a few sparks can fall into its open mouth.]



This...? [He didn't expect you to try and light things like that, friend.]