natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2017-07-18 06:00 pm
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❪ event ❫ THE DESCENT: PART TWO.

JULY 16th: THE MORNING AFTER    
In the early morning, your characters' phones will buzz with a text from an Unknown ID. It contains an audio file as well as its transcription:
DARMA'S MESSAGE

It worked. By the miracles of all universes, you survived. It was not ideal by any means, but it was all we can muster with limited time. We hope you can forgive us for your injuries and headaches, and we thank you for working together and helping one another.

But now, your journey is just beginning. You must head east to find the Outpost. That shall serve as a fine rest stop. However, there will be danger ahead yet. The beasts you encountered in the simulations are now very real. They will attack, as you are seen as meat.

Please exercise caution, Refugee. This shall be my last message for some time. The Moons are protected, but I must rest... I leave the rest to you.
INTO THE WOODS    

Head east, Darma said— and so you do. That seems to be all you can do.

Traversing through woods is not a simple task. Hopefully you have taken advantage of the camouflage outfits offered prior to the start of this great migration. Naturally, for those of you who have done the training modules, some things will be a bit familiar. Some wildlife will mimic what you've seen there. Nevertheless, it'll be crucial for one to keep on guard. While Sael selected the Outlook as the ideal place for landing due to its direct removal from Olympian or Wyver soil, it doesn't come without its own dangers as you venture east.

Perhaps it's time to face your fears.
  • PROMPT A. There are many creatures roaming around these parts. Some will blend straight in with the woods, others will be bold and loud. While traveling as a party of about 180, it's quite easy to become targets. Fortunately, that also means strength in numbers. Maybe you've got someone's back on this, perhaps they have yours. Either way, what's quicker way to bond than to face a couple of questionable beasts?

    Maybe you've ran into a Arache (CW link: arachnophobia), a creature known for mimicking voices, even ones they haven't heard. They weasel their way into your subconscious and pick out voices from your memories, luring their victims deeper into the strange woods with the voices of their loved ones. Sometimes, it's a cry for help; other times, it's a replay of a striking memory. Once its victim steps into its large, barely-visible web, the Arache will store them or start its feast.

    Or, perhaps, you may encounter a Ditz Moth, as large as a rabbit who are relatively easy to kill, but they leave an awful scent on you the moment they flee or die. Be sure to mask this scent immediately, whether by covering yourself in fresh flowers or soaking in river water for an hour, because it's been known to cause extreme confusion. You'll end up dizzy, you'll confuse your friends for enemies, or enemies as loved ones.

    Or, you run into something else entirely! The forest is the home for many creatures from many worlds; who knows what you may encounter?

  • PROMPT B. You've been traveling for a fair distance. While this is by no means a desert, the sun begins to settle, leaving an unprecedented heat. Perhaps it's the contrast against the night, but you find it almost unbearable. Lucky for you, the goddess of fortune is smiling upon you. At a distance is a clean lake. One full of lush scenery, and large trees canopying the immediate area. There is lots of shade, and maybe this is just the break you need.

    Or alternatively, the rations were sparse last night. It barely covered a meal each. Fortunately, this area seems full of wildlife one can hunt. Perhaps, that three-headed rabbit in the distance? Maybe that frog that smells a bit like lavender and vanilla? Additionally, for those who find themselves more inclined to leaving it up to fate
ENTER: OLYMPIA'S WEST OUTPOST    

After a full day of travelling, you finally make it to the West Outpost as Darma instructed. You can tell by the way the trail gets neater, flatter. There are some small shops all along the sides of the road, offering trinkets, precious stones, and food. Unfortunately, you don't seem to have the money to purchase anything. The only thing you can do is watch wearily as you approach the West Outpost Gate.

Near the gate, you're expected to form a line. The guardsmen seem to be inspecting every person entering.

When it's finally your turn, the guardsman seem to know exactly what group you are. He immediately calls you Refugees, then proceeds to open a folder specifically labeled Refugee Group D. You might assume the "D" stands for Darma. He seems to be happy to see your arrival —
Anyway, we've been expecting you. You're in luck! You refugees arrived the day after Thesa's blessing, y'know? That meteor shower was a sight to behold!

What's your name? Oh, there you are— here, take take this. It's your passport. Gonna need that to get to Olympia. Your sponsors paid for your inns for tonight, so get yourself a room. You're at the last leg before the Capital. Keep your head up, all right?

It seems now you are an official Olympian citizen with this passport.

As you walk around, there will be an old man about. He sees you holding your bags and passports and approaches you. He has seen the fiasco in the skies from the day before. Naturally, he believes it to be a divine sign, and you the product of that.

Which translates to free food. It must be relieving to eat (relatively) normal food after so long.

There's also a very special visitor at the Outpost today: a woman by the name of Lysa, who happens to be a renowned healer in Olympia. Following the strange meteor shower, she’s come out of the city and into the outskirts to see it all for herself, this divine phenomenon brought upon by Thesa. While she has no explanation for the sudden occurrence, she stays, because she can sense that her services are needed.

Healthy characters will taken by the hand and brought to a wounded fellow refugee. Lysa will then urge them to stay by that refugee’s side, to care for them.




Please, do not go. I need a little of your compassion and patience.


  • PROMPT A. If the wounded party has lethal injuries, Lysa will give the healthy character a vial of Screaming Draught to feed to them. It's a strong healing potion known for its ability to regenerate cells. It can close up almost any sort of wound, no matter how large, and can even regenerate limbs. However, its ability comes at a costly price. Seconds after taken, the wounded character will experience an excruciating, constant pain as the healing takes place. Some who have taken the potion may even start to become delirious, seeing hallucinations. If asked about this effect, Lysa looks solemn, remarking that her clinic is too far away and she does not have anything gentler on the body on hand. She urges your character to help the suffering one through this, giving them their comfort and any kind of support.

  • PROMPT B. If the wounded party has smaller injuries, Lysa will give your character a vial of some basic Proliferation Elixir, a weaker healing potion with less devastating side effects. It can heal cuts, bruises and minor fractures. Characters who take it will experience side effects such as dizziness, nausea and a persistent chill. They are still in need of attention, and Lysa will urge the healthy characters to tend to them. Warm them up. Feed them something nice. Keep them from wandering around when they should be resting. Show any kind of care and you'll make Lysa a happy woman.
Characters who answer Lysa's pleas will be given a small vial of Proliferation Elixir as a token of gratitude. It's good for one-time use.
NIGHTFALL AT THE WEST OUTPOST    

As dusk approaches, bustling Outpost quiets down as the flea shops pack up their things to go home.

But it seems this outpost is not one that simply sleeps at night. Thesa is high on the skies when the Outpost square lights up. There's music, dancing, and laughter. They seem to encourage you to join them as well. "This celebration is for you! Come, join us!" Perhaps their enthusiasm is infectious enough for you to succumb to it; perhaps you don't understand at all why they're this happy after the hell you went through to get here. It's not like you can tell them what the "meteor shower" actually had been.

At least they offer free alcoholic drinks and a great feast similar to those you remember from home. You may find that the drinks are far stronger than any alcohol you've ever had, but it taste like a typical cocktail, or whiskey/scotch/vodka/your flavor drink. Nothing particularly special until you make your way back to the inn.

Let's hope you won't walk into the wrong room.

FINAL OOC NOTE    
This is PART TWO of our three-part intro event. PART THREE will be up on JULY 22ND, at 6 PM EST. In the event of CAPTCHA, we will be providing an overflow. In the event of a second CAPTCHA, players are advised to move threads to an overflow post on their character journals. These threads remain eligible for AC, AC Rewards, and REP.

The NETWORK is still down. Characters may still message each other's personal IC inboxes.

REMEMBER TO USE COMMUNITY TAGS.

RECOMMENDED LISTENING: Nocturn

OOC PLOTTING may be continued here.

PART ONE | PART TWO | PART THREE (coming soon)




kissintime: (million to one)

[personal profile] kissintime 2017-07-27 03:59 pm (UTC)(link)
[Ermes quickens her walk, not too worried about losing him when she sees him doubling back, and definitely looks incredulous as he lists off the monsters.]

Man... I don't even know anything you just said. What does a bandersnatch even look like? [the other ones she can at least imagine what they might look like, but the fuck is a bandersnatch??]
punshots: (✘ kelvin.)

[personal profile] punshots 2017-07-28 02:38 am (UTC)(link)
[ He's more than happy to paint the picture. ]

Imagine the unholy offspring of a dinosaur, a scorpion, and a chicken. That's a bandersnatch in a nutshell. A crusty, scaly, mandible-y nutshell.
kissintime: (war machine)

[personal profile] kissintime 2017-07-28 03:49 pm (UTC)(link)
Jesus... sounds like a goddamn abomination! [just what the fuck, she isn't even sure she can properly picture that.] The worst I ever fought were just invisible zombies.
punshots: (✘ moon.)

[personal profile] punshots 2017-07-29 05:06 am (UTC)(link)
[ A goddamn abomination is the right idea. Yet, somehow, to Prompto, it's what she says that sounds crazy. ]

Invisible zombies? How does that even work?
kissintime: (read my body)

[personal profile] kissintime 2017-08-02 12:06 am (UTC)(link)
Well, ok, maybe invisible isn't totally accurate. They were... ghosts. Ghost zombies. I couldn't see them because they were spirits, and trying to eat me.

[#jojo]
punshots: (✘ retro.)

[personal profile] punshots 2017-08-04 03:45 am (UTC)(link)
[ This sounds like the sort of mod you enable on a game if you hate yourself. Ghost zombies... ]

Oh, that makes it much better. You know? I'm pretty okay with zombies staying fictional where I'm from.

[ Daemons are bad enough. ]
kissintime: (calling dr. love)

[personal profile] kissintime 2017-08-05 12:01 am (UTC)(link)
Seriously man? You just described to me some unholy natural abomination, and you're afraid of zombies? That's kinda lame.
punshots: (✘ shutter.)

[personal profile] punshots 2017-08-05 05:28 am (UTC)(link)
Hey! Abominations can't jumpscare you! [ ...Usually. ] And reanimated corpses? Those're just nasty.

[ Things that are dead should just stay dead. ]
kissintime: (mr. speed)

[personal profile] kissintime 2017-08-06 05:36 pm (UTC)(link)
Well sure they're nasty, but they're still like the same size as you. All you gotta do is make sure they don't munch on your head! That bandersnatch thing sounds fucking horrible - I'd never want to run into one.
punshots: (✘ sierra.)

[personal profile] punshots 2017-08-07 04:44 am (UTC)(link)
Yeeeeaaah, I wouldn't recommend taking one on on your own, that's for sure. [ Even when it was down to just him and Aranea, encountering a bandersnatch had been a pretty bad time. ]

I'd still take a bandersnatch over an arachne or anything else with six-or-more legs, though.

[ This counts small insects, too, probably. ]
kissintime: (hooligan)

[personal profile] kissintime 2017-08-10 02:13 am (UTC)(link)
So you hate zombies and bugs. Gotta be honest, your cred is kind of failing here. You're gonna get labeled a wuss if you tell anyone else about it! Or if someone else happens to find out.

[is this shoddy blackmail, it might just be.]
punshots: (✘ ludwig.)

[personal profile] punshots 2017-08-10 05:47 am (UTC)(link)
[ He throws up his hands. If she wants to blackmail someone, she should pick someone who has some self-respect! ]

Hey, I wear my "wuss" badge proudly! All it says is that I know when I'm beat. Ooooor when to not even get involved in the first place.

[ Neither of which are true - not really. But it's the front he puts up. It's how he's used to being seen. It's...easier. ]
kissintime: (saint and sinner)

[personal profile] kissintime 2017-08-14 04:22 am (UTC)(link)
[She just cracks out a laugh at that. Ok that wasn't the response she was expecting, but she likes it.]

Man you're good. I can respect that! Don't worry, I'll keep your baby fear of spiders to myselfffFUCK!

[And just as Ermes is talking shit about what a wuss Prompto is, a rather average looking snake slithers from the edge of the forest and into their path, causing her to jump back embarrassingly.]
punshots: (✘ roadtrip.)

[personal profile] punshots 2017-08-14 06:35 am (UTC)(link)
[ He bursts out in laughter at her reaction to the snake, which is obviously the only appropriate course of action. No matter that he definitely shuffled back a few steps at the sight of the snake himself. That's not important!! ]

Ha! And I'll keep your baby fear of snakes to myself.

[ Don't worry, your secret is safe with him, Ermes. ]