natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-04-09 07:55 pm
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( introlog #5 ) strangerer things

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE.

THESA STATION    
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!

You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.)

The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything...

The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings.

As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself.
ON A BEAM OF LIGHT    

Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.

You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station...
BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair.

Settle in, meet new comrades, and enjoy yourself, for you've safely completed your journey. But don't wander too far from the fires — the dark is closing in, and there's a strange, electric feeling in the air, the scent of ozone drifting on the breeze. And what were those odd readings Zasere mentioned?



A SHEPHERD OVER THE FLOCK. The spring sun dawns on a grey morning, already burning away the fog rolling in off the sea. It quickly becomes apparent that Voss and his entourage of acolytes have been up for hours, hard at work. They've set up a brightly-draped stage and a travel pulpit, magically enchanted to amplify his voice, and as the sun breaks over the horizon, Voss is all set to do what he does best: proselytize.

As our Goddess has sent Her blessing once before to herald the coming of those touched by Her light, so She has done once again! Here you see them, those surrounded by the light of our Goddess, each of them bearing the mark upon their skin of Her holiest of hands! Do you not see? Do none among you bear witness to the righteousness of Her message? Perhaps this is why our people have shamed themselves in front of our Goddess—

[ He continues for another 15 minutes... ]

Nevertheless. See you them before us now! See them as they are, coming to our gates with Her reminder, that these people must be treated with the utmost respect and care. Thesa's divinity is not to be treated with such flagrant disregard! Those who She chooses are not ours to use as mindless fodder, to hurt, to torture — shame upon those who allowed such deeds to shame us under Her watchful gaze!

To those of you who have just arrived here on our doorstep, be not afraid! The Temples of Thesa welcome you to our home with hearts and minds open! Should you ever find yourself in need of solace, seek out the Temples, as there are no greater allies to you than those of us within the Temple walls. You are welcome all to Olympia!


As he steps away from the enchanted podium, he can be heard saying aside to an acolyte, "How was that? Heavy on the shame, but I think it went well!" While he will not leave the area immediately, his acolytes will politely turn away attempts to speak with him and remind anyone interested that they can leave a message at the Temples.
CLOSE ENCOUNTERS    

Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.

But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves.
THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings.

They're innocuous little things at first. A sudden silence, animals going quiet, insects stilling. All technology, no matter how advanced, ceases working. You discover when you check with a friend, the clock on your phone is twelve minutes slow even though you'd swear only a minute had passed — time missing. Walking through the woods takes longer than it should when brushing past one bush leads to brushing past that same bush again — and again, and again, the area looping on itself. It keeps you trapped, going in circles for minutes, even hours, before finally releasing you in a random direction.

Or perhaps you'll feel a sense of deja vu, like you've walked down this road, taken this turn, seen that bird fly from this branch before. This is the second time that cat has crossed your path. The person you're meeting, you already know their name; you're certain you've already met.



WE GOT COWS. The Storm sliver also ushers in sudden, localized weather anomalies — heavy storms, blizzards, strong winds, and more. Affected areas range from just a few feet wide to nearly half a mile. One minute, the sky may be sunny and clear, but the next dark storm clouds roll in, unleashing torrential rain. Small tornadoes surge along the road, kicking up winds strong enough to knock people over and carry objects away. Hail hurtles down from the sky, but only in a ten foot radius. Temperatures fluctuate wildly between one extreme and the next, from heat waves to cold snaps. Soupy fog blankets the area, thick enough that you can barely see your hand in front of your face. Good luck finding your way!



FORGETTING IS SO LONG. The visions come on suddenly and with very little warning. One second, you're carrying on as normal — but the next, you blink and find yourself (and anyone near you) somewhere else completely. You may recognize this place as a moment from the past, one that you lived through. It's a memory, your memory, and it now replays around you in exceptional detail, unnervingly lifelike. Or you may not recognize it at all. It might belong to the person next to you, or to someone else entirely — a memory that the Storm has swallowed up.

Either way, the scene plays out just as it once did, and there's nothing you can do to stop it — or escape it. The memory surrounds you to no end: every door you open leads nowhere, every hallway you turn down continues on forever, every horizon you flee toward hangs just out of reach. And linger too long or turn the wrong corner, and you may find yourself abruptly stuck in a completely different memory. It's almost tempting, then, to give up, to let the past sweep you away...

But this isn't the full might of the Storm. Look closely, and you can see that in the walls of this trap, there are minute, hairline cracks, a facade of fractured glass. Imperfections in the memory where the real world is breaking through. It seems the only way to escape these memories is to find those cracks and break through them — by force, by will, or by some other method entirely.
DECISIONS, DECISIONS...    

The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.

They've come with bribes — that is, examples of what their cities have to offer. If you spent much time at the exhibition up on Thesa Station, you might recognize some of what's being shown off, though the offerings here are markedly more tangible, and shown off by hawkers wearing substantially fewer clothes.

A herd of pegasi accompanies the Olympians, while a line of flying serpents is stabled at a tent bearing Wyver colors. Refugees are given the chance to experience solo flights and are told that if they prove their loyalty, they may have the privilege of owning such fine beasts one day themselves. The Olympians have also brought couture clothing, jewelry, and makeup to offer a taste of Olympian splendor, while the Wyver delegation has brought along fine weapons, sense-enhancing jungle plants, and small vials of diluted dragon’s blood (drinking confers a temporary boost in strength) to demonstrate their might. The Olympians speak proudly of the glory of the Temples of Thesa; the Wyverns speak of the Volkkran Pact and inform newcomers that they can make a pilgrimage to the summit of Namarak Mountain at the next full moon.

This is as good a time as any to compare your plans with others around you and exchange contact information before going your separate ways with people who are going to the city you are not. When you’re ready to go, don’t worry about safe passage — the natives of each city will gladly escort you there in luxury.



OF WHITE AND GOLD. The people of Olympia are ecstatic that you’ve come to join them... So much so that they’ve prepared a grand tour of the city for the new arrivals. You will be introduced to the major businesses in the city, including businesses that they are proud to point out were founded by refugees.

Refugees who have been here for some time already are encouraged to pair up with newcomers to introduce them to the parts of the city they like best. To facilitate this, they’ve made arrangements with many of the business owners: new refugees who visit their shops (and older refugees who escort them) are given discounts!

Just a few examples of many: the Wyvernest offers free desserts to first time visitors with the purchase of a drink, refugees who visit the Silk Wyrms can have one custom (though not exceedingly expensive) outfit made for them for free, and visitors to Shades Darker are offered a half-hour session with one of the prostitutes at half price… or access to a private room, if they seem to have taken a shine to one of their companions on the tour.

Lastly, tour guides will point out that over the course of the next week, the train to Flona Cove will allow new refugees to board for free so that they can experience the seaside for themselves. With the weather finally starting to warm, this is as good a time as any for a visit to the beach, isn’t it?



OF RED AND BLACK. Life in Wyver is typically a sink-or-swim sort of experience — but in light of the valor recently displayed by their predecessors, the natives are now more willing to assist in getting newcomers settled. The entire journey here they have been talking up the virtues of their city… and now is the time to show everything that's on offer.

The well-known businesses in the city are prepared for the influx of newcomers. Some are giving out discounted samples of their products while others are offering a more hands-on experience: in exchange for working a few hours, they will give training in whatever task is being performed.

At the Forged, newcomers can learn the basics of crafting simple weapons (and take one of their successes home), while visitors to spas near the lagoons are trained in the art of massage. Those who wander to Falmi’s Ring can learn the art of pugilism or how to keep (and fix) books if they're more inclined to the gambling that goes on. Newcomers interested in Wyver's dragons can get hands-on experience at the Fields of the Exalted's nursery. While they walk from place to place, a guide may point out a job posting from Highwind Hires, noting that refugees can make a name for themselves outside official channels.

The last stop on the tour is the Undergrowth. The guides speak of the jungle in reverent tones and caution new refugees not to wander too far in. They warn never to explore alone, but also urge refugees to take time to familiarize themselves with it; after all, the jungle is an important part of life in Wyver, and those who are going to be living here should understand it as well as they do.
You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now.
FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.

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unos: (ᴅᴀɴᴄᴇ in the high tide)

[personal profile] unos 2018-04-10 02:45 am (UTC)(link)
[ If Katsura is aware he's being watched (he is, though he can't say by who) he doesn't react as such. If whoever is watching him is an enemy then it's best to let them think they have the advantage, and if whoever is watching is a friend they'll approach on their own.

And if whoever is watching is someone that's not quite one and definitely not the other, then Katsura will simply turn his head just enough to give him a flat, deadpan look. Only the way the world suddenly changes around him has Katsura looking around, expression a bit puzzled but not nearly alarmed enough to fit the situation. How could be distracted by something like this when he has an old comrade to catch up with.
]

I'm sure it's just you they kicked out - I've been assumed guilty by association.

[ Probably not inaccurately, but that's hardly the point. He turns his gaze to the other (drunk? he seems drunk) man meandering about. ]

See? This is obviously a holding cell for Takasugis.
shikomizue: (pic#10797447)

[personal profile] shikomizue 2018-04-10 03:15 am (UTC)(link)
[A dull stare is more annoying than the furrowed brow of residual anger, despite Takasugi's dedication to the claim that he'd been the first to abandon any feelings of camaraderie.

Coming from Zura, though, there's just enough of a sense of familiarity that laces the look in his eyes. Takasugi can't remember a time he was spared this pointed aloof act.

He laughs, the sound sharp but quickly lost in the pervasive silence of the scene before them. As if whatever is causing it monitors the atmosphere as much as the view.]
What kind of jail gives its inmates that much sake?

[If there really was such a place, maybe he'd turn himself in. Like hell.

The specter Takasugi slowly reaches a groping hand for the door, sliding it open to take one step inside before stopping mid pace. What the hell are you doing here-!? Rustling sheets, the clatter of wood. We're trying to sleep. Shoo, shoo!

But the memory just stands and stares, long and vacant, before sucking in a breath and slamming the door.

Wrong room.]
unos: (ᴀɴᴅ don't be worried)

[personal profile] unos 2018-04-10 03:29 am (UTC)(link)
[ Well that's a fair enough point. This Takasgui might be sober, but the one they're watching plainly hammered. Katsura arches a brow when said other Takasugi opens the wrong door, gets chided for interfering, and only closes the door again after a long moment of staring. Once the scene has played out, Katsura lets out a huff. ]

I'm surprised you don't deny it. You could blame that cosplaying friend of yours.

[ But then again, dodging responsibility isn't exactly Takasugi's style, is it? He's always been the sort to embrace whatever trouble he causes for himself. More importantly... ]

But I suppose he couldn't have gotten away with walking in on someone like that.
shikomizue: (pic#10797496)

[personal profile] shikomizue 2018-04-11 01:21 am (UTC)(link)
[With uneven steps, the recollection of Takasugi peels from the door and travels deeper into the darkness. The pair standing watch won't need to follow, the hallway stretched before them, wood pattern shifting under their feet as the scene continues.

The drunk opens another door - Mister, are you okay? Your eyes are red. He straightens. Mister, are you lost? He shuts the door.

It isn't much of a scene.

But he remembers, vaguely, this part - when that question, "are you lost", had made his gut ache. A pang of something he'd written off as vomit. He does the same now.]


Aa. And what are you planning on getting away with here? [He picks up the conversation he'd intended to have with Katsura, before this interference.]
unos: (Default)

[personal profile] unos 2018-04-11 04:20 am (UTC)(link)
[ They don't need to follow but Katsura almost does anyway, taking half a step after the memory before the memory moves for them. Well, that's convenient. Now he can be lazy and nosy.

But there's only so much entertainment he can draw from watching Takasugi stumble around drunk (no there isn't) and the question he's been asked is a fair one, anyway.
]

Who knows? Even all the time they gave us on the station wasn't enough to learn everything, and there's no shogunate or Shinsengumi to keep in line in this place.

[ Apparently, this drunken memory of Takasugi isn't the only one who's lost. ]
shikomizue: (pic#10797493)

[personal profile] shikomizue 2018-04-12 12:42 am (UTC)(link)
Are you looking for injustice? [To Takasugi, there's no difference in that regard from Edo. The food, the scenery, the culture - that much differs so starkly it's alien. But Nysa festers just as much as Edo.

The scope of a rotten world has simply increased.

To destroy the Earth, this planet may become a stepping stone. A foothold larger than the crown of a skull, but just as lifeless.

The specter of him takes two steps, but the hallway does not warp. Instead the man stops. Crouches. Makes good on that feeling of 'vomit' he'd conjured a moment ago.

It stinks.]
unos: (ᴅᴀɴᴄᴇ in the high tide)

[personal profile] unos 2018-04-15 10:01 pm (UTC)(link)
Aren't you?

[ Even if they do have rather different ideas of 'injustice' at this point. ]

If our world is really gone, then this is our world now. Why should I suddenly stand to be an idle participant?

[ Ah, and then the memory Takasugi is heaving up everything he'd had the night before. Gross. Katsura crinkles his nose, but the scenes starts to melt away - though the floor underneath them stays distinctly wooden even as the walls start to blur and fade into grey. ]

Maybe that's the point where you passed out.
shikomizue: (pic#12040020)

[personal profile] shikomizue 2018-04-16 06:33 pm (UTC)(link)
[He doesn't need to look for injustice. It's clear in the way Olympia and Wyver both teem with hunger for war, in the way the Natha sit haughtily in their station and watch, expecting those they saved - willing or unwilling - to participate in their stead.

It's a mess he doesn't regard beyond the opportunities it presents.]


Do you really believe what those amanto say? That our wold is gone?

[Passed out near a pile of his own vomit? Takasugi doubts it - not because he's any less of a wreck in this memory than he appears, but because his stubbornness would carry him another room's length or so.

Before he'd sit and let his head lull lifeless.

As the world around him blurs away - and apparently their surroundings as well. Everything loses luster but the wooden floor; Takasugi shifts, feeling the board warp under his weight.]
unos: (Default)

[personal profile] unos 2018-04-16 10:10 pm (UTC)(link)
[ The boards don't just warp under Takasugi's weight, the warp in appearance as well. The wood grows lighter, the surface smoother, the boards more evenly sized. The grey around them starts to swirl back into focus but it's brighter this time and there's... squeaking? ]

Whether or not I believe them hardly matters. They've taken me from somewhere as far away as Rakuyou and brought me to a planet I've never even heard of, full of people just as displaced as I. If I'm going to get back, it's going to take time to get the right resources.
shikomizue: (pic#10797502)

[personal profile] shikomizue 2018-04-17 12:12 am (UTC)(link)
[With the ball of his foot, Takasugi slides his sandal against the polished wood. It's a scene he doesn't recognize, the squeaking certainly a departure from any memory he has.

Which means it's Zura's.

As unpredictable as he is - Takasugi doesn't bother trying to discern what's going on.]


So you do want to go back. [A chuckle. He's heard of Rakuyou, but never been there - a strange place for Zura to visit - but one thing at a time. In their endeavor to leave Nysa, they're the same.] If you want to leave when I do, you'd better start making yourself useful.

Or I'll leave you behind. [Not much of a threat, he knows, because Katsura probably would need to be dragged kicking and screaming to come with him.

But he anticipates getting off of this planet first, so the 'offer' stands.]
unos: (ʏᴏᴜʀ soul's in a wildfire)

[personal profile] unos 2018-04-17 02:46 am (UTC)(link)
[ Oh really now? The comment about being left behind gets a brief but steady stare from Takasugi, his expression faintly smug. ]

I had no intention of chasing after you anyway.

[ No, they'll do it like they've always done: reaching for the similar goals while stubbornly marching their own paths, until said paths either smoothly converge of violently collide.

As for their surroundings, more details fade in and it quickly becomes obvious that they're at... a basketball game. Two teams in red and white dart back and forth across the court. A handful of old, familiar faces can be picked out among the players, but Katsura himself is on the bench, and Sakamoto can at least be heard up in the stands. Katsura finally turns his attention to the memory, but he immediately ends up frowning.
]

Actually, I don't think you were in this flashback, were you?
shikomizue: (pic#9306735)

[personal profile] shikomizue 2018-04-17 10:07 pm (UTC)(link)
[That's the answer he'd expected. Takasugi's smile isn't dampened by Zura's smug argument, predicting the man is satisfying enough for him.

If their paths never cross again, but in memories of the past (how fitting, that the two of them meet again only to be stuck in older days), Takasugi wouldn't mind. They'd drifted apart long ago.

Had their understanding of one another gone with their camaraderie?

Watching the... basketball game, Takasugi thinks it might have. He hears their loud friend, turns to look for the man, before picking Katsura out on the bench.]


No. [Hell no.]

Heh. [It's a little difficult to maintain his grin, in the face of something so disappointingly ridiculous, but Takasugi is obstinate.] Even your own team doesn't want you.
unos: (ʏᴏᴜ swing your head high)

[personal profile] unos 2018-04-24 12:41 am (UTC)(link)
[ 'Disappointingly ridiculous' is a fairly standard mode for Katsura. Really, Takasugi should be used to it by now. ]

That's just because I wouldn't cut my hair.

[ Katsura never cuts it aside from a trim. Even his haircut courtesy of Nizou had been entirely unwanted, if unresisted on account of playing dead. ]

Why did you send us that message, anyway? The one about Kurokono Tasuke.

[ That whole situation had been played out and resolved with Katsura and Sakamoto being none the wiser, but he is still curious. ]
shikomizue: (pic#12040016)

[personal profile] shikomizue 2018-04-24 01:31 am (UTC)(link)
[Takasugi would be accustomed to it, but like the infuriating brat he is (Katsura isn't exempt, even with his Bushido) there are moments he surprises him. Sometimes with stupidity, and sometimes with savagery.

This is clearly the former, and Takasugi swallows those surprises whole.

They're an acquired taste he'd never managed to find palatable. But he doesn't hate.]


Ah? [That's a familiar name, but he hadn't sent a damn thing to Katsura or Sakamoto about him. All he'd done is pen a reply to a specter, a soldier waiting for him in hell with the rest of them.] That wasn't for you.
unos: (Default)

[personal profile] unos 2018-04-27 04:57 pm (UTC)(link)