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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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I'm surprised you don't deny it. You could blame that cosplaying friend of yours.
[ But then again, dodging responsibility isn't exactly Takasugi's style, is it? He's always been the sort to embrace whatever trouble he causes for himself. More importantly... ]
But I suppose he couldn't have gotten away with walking in on someone like that.
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The drunk opens another door - Mister, are you okay? Your eyes are red. He straightens. Mister, are you lost? He shuts the door.
It isn't much of a scene.
But he remembers, vaguely, this part - when that question, "are you lost", had made his gut ache. A pang of something he'd written off as vomit. He does the same now.]
Aa. And what are you planning on getting away with here? [He picks up the conversation he'd intended to have with Katsura, before this interference.]
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But there's only so much entertainment he can draw from watching Takasugi stumble around drunk (no there isn't) and the question he's been asked is a fair one, anyway. ]
Who knows? Even all the time they gave us on the station wasn't enough to learn everything, and there's no shogunate or Shinsengumi to keep in line in this place.
[ Apparently, this drunken memory of Takasugi isn't the only one who's lost. ]
no subject
The scope of a rotten world has simply increased.
To destroy the Earth, this planet may become a stepping stone. A foothold larger than the crown of a skull, but just as lifeless.
The specter of him takes two steps, but the hallway does not warp. Instead the man stops. Crouches. Makes good on that feeling of 'vomit' he'd conjured a moment ago.
It stinks.]
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[ Even if they do have rather different ideas of 'injustice' at this point. ]
If our world is really gone, then this is our world now. Why should I suddenly stand to be an idle participant?
[ Ah, and then the memory Takasugi is heaving up everything he'd had the night before. Gross. Katsura crinkles his nose, but the scenes starts to melt away - though the floor underneath them stays distinctly wooden even as the walls start to blur and fade into grey. ]
Maybe that's the point where you passed out.
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It's a mess he doesn't regard beyond the opportunities it presents.]
Do you really believe what those amanto say? That our wold is gone?
[Passed out near a pile of his own vomit? Takasugi doubts it - not because he's any less of a wreck in this memory than he appears, but because his stubbornness would carry him another room's length or so.
Before he'd sit and let his head lull lifeless.
As the world around him blurs away - and apparently their surroundings as well. Everything loses luster but the wooden floor; Takasugi shifts, feeling the board warp under his weight.]
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Whether or not I believe them hardly matters. They've taken me from somewhere as far away as Rakuyou and brought me to a planet I've never even heard of, full of people just as displaced as I. If I'm going to get back, it's going to take time to get the right resources.
no subject
Which means it's Zura's.
As unpredictable as he is - Takasugi doesn't bother trying to discern what's going on.]
So you do want to go back. [A chuckle. He's heard of Rakuyou, but never been there - a strange place for Zura to visit - but one thing at a time. In their endeavor to leave Nysa, they're the same.] If you want to leave when I do, you'd better start making yourself useful.
Or I'll leave you behind. [Not much of a threat, he knows, because Katsura probably would need to be dragged kicking and screaming to come with him.
But he anticipates getting off of this planet first, so the 'offer' stands.]
no subject
I had no intention of chasing after you anyway.
[ No, they'll do it like they've always done: reaching for the similar goals while stubbornly marching their own paths, until said paths either smoothly converge of violently collide.
As for their surroundings, more details fade in and it quickly becomes obvious that they're at... a basketball game. Two teams in red and white dart back and forth across the court. A handful of old, familiar faces can be picked out among the players, but Katsura himself is on the bench, and Sakamoto can at least be heard up in the stands. Katsura finally turns his attention to the memory, but he immediately ends up frowning. ]
Actually, I don't think you were in this flashback, were you?
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If their paths never cross again, but in memories of the past (how fitting, that the two of them meet again only to be stuck in older days), Takasugi wouldn't mind. They'd drifted apart long ago.
Had their understanding of one another gone with their camaraderie?
Watching the... basketball game, Takasugi thinks it might have. He hears their loud friend, turns to look for the man, before picking Katsura out on the bench.]
No. [Hell no.]
Heh. [It's a little difficult to maintain his grin, in the face of something so disappointingly ridiculous, but Takasugi is obstinate.] Even your own team doesn't want you.
no subject
That's just because I wouldn't cut my hair.
[ Katsura never cuts it aside from a trim. Even his haircut courtesy of Nizou had been entirely unwanted, if unresisted on account of playing dead. ]
Why did you send us that message, anyway? The one about Kurokono Tasuke.
[ That whole situation had been played out and resolved with Katsura and Sakamoto being none the wiser, but he is still curious. ]
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This is clearly the former, and Takasugi swallows those surprises whole.
They're an acquired taste he'd never managed to find palatable.
But he doesn't hate.]Ah? [That's a familiar name, but he hadn't sent a damn thing to Katsura or Sakamoto about him. All he'd done is pen a reply to a specter, a soldier waiting for him in hell with the rest of them.] That wasn't for you.
no subject