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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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I could've guessed.
[ He catches up to Byerly, and then catches his breath. Because it isn't the graceful ruin of Vorrutyer Kreposte behind that door, it's Nash's house. The one he grew up in, with its manicured lawns, somehow spacious and peaceful even in the middle of Crystal Valley. Almost exactly in the middle— the had been built out in a circle, because of course, the One Temple in the center of it and the highest and most holy closest by.
It is a beautiful house, a palace almost, decorated chiefly in the cool pastels favored by the Harmonian aristocracy, peach curtains dressing the windows, fresh flowers on gilted tables, everything placed just so. ]
Circle preserve us.
[ It hasn't looked like this in years. Then another Nash rushes in, maybe seven years old, a stampede of legs that ceases abruptly as he turns the corner, as if he's been shushed, facing Nash and Byerly, but not seeing them.
The clothes he's wearing are obviously expensive, and obviously new. His haircut is still the exact same. ]
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To suppress the fear, he turns his attention on the blue-eyed child before him. Recognizably Nash - good heavens, he hasn't changed anything about himself in the intervening thirty years, has he? - and good for a bit of amusement. He tilts his head towards the adult Nash and coos: ]
Look at you. You were adorable.
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Yes, there I am, the most eligible bachelor in the Holy Kingdom. I don't know what...
[ It's not a terribly specific memory, because he always ran in the house when he could get away with it and always looked properly chided when he got caught. But then he sees the servant that his other self clearly does— the first assistant groundskeeper, he thinks. ]
Oh. [ He tilts his head toward Byerly. ] I told you about this already.
[ And sure enough, the first assistant groundskeeper begins to explain to young Nash that he can't play with the Sanadian children his family had taken in, anymore. ]
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So you did.
[ He listens a moment, then looks over at Nash. ]
I didn't take you for someone who would actually tell the truth about his biography. Color me a bit surprised.
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[ He grins, and it's not an entirely honest expression. Then he starts walking, looking at the walls, the shelves, the vases, trying to find some hint of how they got here. He avoids looking at himself directly, rather like a vampire avoiding sunlight. ]
It took me a while to figure out why this happened. Why I wasn't allowed.
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Well, it's hard to have any perspective when you're so very short.
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They would repeat the things I'd say, the questions I would ask. And they'd get in trouble.
[ And then, he must see something, because he steps back suddenly, drawing a dagger in the same motion, pointing it at a… vase. Yes. That's exactly what he's doing, brandishing a weapon at the decor. ]
This is wrong.
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What.
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We had a sculpture for this corner. [ He actually can't remember it very well, but he's sure it was a bust of some dignitary or another. ] This one I saw in the Olympian bazaar maybe a week ago.
[ Maybe it isn't obvious to someone who can't recognize the fashions of the middle 450s, but it doesn't match. ]
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[ But Byerly remains tense. ]
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[ He's talking too fast, his thoughts buzzing around him. ]
If my memory's faulty how could I notice it? And if I'm noticing, how could it be my memory?
[ So, he jumps to the end of his usual thought process and resorts to violence, picking up the offending vase and throwing it to the ground. ]
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Nash, I don't really think that's going to solve any problems -
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"Nash, I don't really think that's going to solve any problems."
[ It's a good imitation. Of course, he hasn't actually solved any problems, just apparently opened up a new one. ]
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[ Oh. Well, fuck him, then. By steps back, as startled by the fact that there seems to be a way out of this nostalgic prison as he is by the odd sight of the sudden fragmenting. ]
No call to be childish, there, good man. [ He pushes his hair from his face. ] All right, then. Is there anything else that doesn't belong?
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[ And well, himself, really. He isn't dressed right for this place. Even if it does— did?— belong to him, on several levels of meaning. ]
I could search the books, I guess.
[ There are a lot of books. ]
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[ A casual shrug as he tries to regather the tatters of his dignity. It's hard to seem cool when you've just been - well - embarrassingly wrong. ]
I'll search as well. What sorts of books did you keep? On which topics?
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[ He examines the shelf. ]
Histories, philosophy, some poetry, religious meditations… [ You know, the morally ameliorating catalogue. ] Some reportedly Sindar classics. Few novels. Nothing too racy.
[ His mother liked that kind of thing, but she kept those books in a more private wing of the house. ]
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Good heavens. Sounds depressing.
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[ But a quick scan of his current shelf doesn't turn up anything out of place— or at least, not that he recognizes as such. ]
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[ Nothing fruitful on his end, either. ]
Tell me you at least have some two-potch mysteries.
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And if we could get upstairs, mother had quite a few two-potch mysteries. I… [ He's suddenly overcome by something like nostalgia. Something like grief. ] I haven't thought about it in a while.
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It certainly can't hurt to peek.
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[ A pause. ]
You would've been such a bad influence.
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Don't tell me that you were a good boy who never went astray.
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[ He gestures to his younger self, clearly an angel, every hem perfect. ]
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except for the part where I did not type his name at all
i mean, the real reason he ditched it is b/c it's impossible to spell
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