Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
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[ A casual shrug as he tries to regather the tatters of his dignity. It's hard to seem cool when you've just been - well - embarrassingly wrong. ]
I'll search as well. What sorts of books did you keep? On which topics?
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[ He examines the shelf. ]
Histories, philosophy, some poetry, religious meditations… [ You know, the morally ameliorating catalogue. ] Some reportedly Sindar classics. Few novels. Nothing too racy.
[ His mother liked that kind of thing, but she kept those books in a more private wing of the house. ]
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Good heavens. Sounds depressing.
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[ But a quick scan of his current shelf doesn't turn up anything out of place— or at least, not that he recognizes as such. ]
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[ Nothing fruitful on his end, either. ]
Tell me you at least have some two-potch mysteries.
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And if we could get upstairs, mother had quite a few two-potch mysteries. I… [ He's suddenly overcome by something like nostalgia. Something like grief. ] I haven't thought about it in a while.
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It certainly can't hurt to peek.
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[ A pause. ]
You would've been such a bad influence.
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Don't tell me that you were a good boy who never went astray.
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[ He gestures to his younger self, clearly an angel, every hem perfect. ]
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Okay. Do I have a face that would invite foreign agents to rummage through his childhood home indiscriminately?
[ His dead mother's boudoir, no less. Quel scandale. He turns around and tries grabbing one of the books from the shelves, unsure if it will go. It does, but what's behind it isn't the back of a shelf, but more of the strange foggy barrier, the edge of the illusion.]
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Foreign agents. You don't need to put it like that. I'm a very friendly foreign agent, you know.
[ He stands again, and turns - ]
Let's try going to another room.
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Through that door is a drawing room.
[ The door behind Byerly— two doors, really, with a nicely carved leaf motif. ]
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[ By turns, and opens the door, and steps through into a drawing room. This is not, however, Nash's drawing room. This is a room on Barrayar, a room By knows intimately well - a rather close space, one that smells of cinnamon and cologne, with slightly ragged furniture and a worn wooden floor and stains on the walls. The receiving room of the esteemed and handsome Kirill, the smiling and charming actor who ran with the town clowns. Five years older than Byerly was, back then, but a hundred times more worldly.
They're sitting in the drawing room, the worldly-and-unworldly duo. By's in his mid-twenties, clean-shaven but already with that air of stinking dissolution that marked his older self. Kirill has handed By a glass of wine, but By isn't drinking just yet; he gingerly rolls the stem between his fingers, an uncertain look on his face.
"They arrested Rudolph," the young Byerly finally says.
Kirill smiles and says nothing for a long while. He watches By all the while. Finally, evenly, he says, "They did. Does that upset you?"
"No," By answers quietly.
A moment, and then Kirill asks, "And does it upset you that the information leading to his arrest - that it came from you?" By's lips tighten, like he's taken a willing bite of something but isn't certain how he feels about the taste. It takes a moment to decide; when he does, finally, his lips relax, and he reports -
"No." And then, seeking some sort of confirmation - "You gave that information to them. Didn't you?" ]
Ah.
[ By looks on the scene with a little surprise, but no shame or anxiety. He looks over at Nash and says - ]
Look - it's my old spymaster. Handsome devil, isn't he?
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He is anxious, basically. ]
Ratting your friends out to the government, huh?
[ There isn't much accusation in his tone, or much scandal. In fact, despite the unease in his steps, his voice is the usual pleasant mockery. ]
No wonder I didn't invite you into my dead mother's boudoir.
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[ By's interest is definitely in this trip down memory lane. He doesn't help in the search; instead, he stands and watches as his younger self discovers that all this time, secretly, he's been serving ImpSec without even knowing it. It makes him a bit happy, honestly - how quickly his face goes from wariness to pride. He'd known, deep down, that Kirill was much more than an actor. ]
Besides, Rudolph definitely had it coming.
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Most people do.
[ But even the wicked get worse than they deserve. Still, he doesn't feel sorry for this Rudolph— not knowing even a sliver of the story. His attention is still visibly on the corners of the room, his hands running lightly on the walls— which don't collapse in on themselves. ]
This was your first mission, wasn't it?
[ Evidently he's still paying attention. ]
Some reward you got, for figuring it out.
except for the part where I did not type his name at all
[ By shouldn't be surprised that Nash is tuned in. Of course he is. What, let an opportunity for information-gathering pass? He would never, not even while he's distracted by his search. ]
But the first mission I realized was a mission. Kirill was using me for a good two years before this - I simply thought I was serving him, rather than the Imperium. Found anything yet?
i mean, the real reason he ditched it is b/c it's impossible to spell
And then it became noble. Nations are made of people, though, not higher purposes.
[ He steps back, as though that will get him a better picture of the wall, then knocks on it. It doesn't open… or whatever he expected it might do. ]
Nothing. Though I suspect if I open that door we'll be stuck back trying to fetch Moonlight Weed from Seek Valley. [ His first mission. And also, a euphamism meaning an impossible thing. ]
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[ He leaves Kirill, then, stepping over to the table beside the door. As he does, he says - ]
And I'd hardly say it became noble. I was still a wicked thing, even when I was a wicked thing getting paid by a different master.
[ And, very casually, he picks up a glass and, very casually, drops it on the ground and stomps on it hard. It splinters, and with it a bit more of the illusion. ]
It's like a puzzle. Rather fun, hm?
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[ He shakes his head. With some feeling: ] I hate these kinds of dungeons.
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Dungeons? Do you have a lot of experience with those?
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[ He might have a different idea of what a dungeon is than most people. ]
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One shudders to imagine what that would look like. Come, then.
[ He gestures towards the door, moving them on. Seems like there's one thing to break in each memory. Hopefully Nash will be the one to suffer next. ]
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