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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
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A Shepherd Over the Flock
Anemone doesn't look at all bothered by whatever Voss is saying, but then, she also isn't listening, busy bundled up in a earthy-toned robe and mostly just staring off into space, paying the occasional attention to the new group.]
Why, what's it saying? I never actually read it myself; we didn't have them in the beginning. Let me guess, it glosses over all the violence.
no subject
I think glossing over violence is a generous way to describe this. It could use a rewrite to make sure everyone can start off informed enough to make a smart decision.
[ She's annoyed and it's something she'll add to her growing list of topics she wants to tackle once she can catch her breath a bit. ]
Would you mind filling me in a bit?
no subject
If you show support for one city over the other and you get caught, that other city will basically "disown" you. Refuse business, that sort of thing. I'm not sure if that's common knowledge.
no subject
If it is, this is the first I'm really hearing about it.
[ Because everything, at least from her perspective, isn't really promoting such a strong rivalry between the two. Especially nothing with kidnappings. ]
So, I suppose it'd be best to play my cards close to my vest. [ Keep whichever side she chose locked up as tightly as she keeps a name of a source. ]
no subject
Yeah. Don't let anyone overhear your support, or even your general opinion about the others. And... [She pauses, doing another swift check of her surroundings, because this is even more important than sides.] Don't let any of the locals know about up there. [She points up towards the sky, not even daring to mention the Station aloud, despite her checks.] Or where you're really from.
no subject
Paranoia helps. It's a default state for her in any new environment. ]
I wondered why they were so set on focusing on a smooth integration into society. [ This only feeds her curiosity and need to dig... Though, she'll have to be much more careful. Her voice drops, giving her own look around. ] What happens if they find out?
no subject
Anemone doesn't agree with the whole charade, but she's hardly going to piss off the Natha when she has so many people in Stasis, the number always growing, much as it pains her.] I guess they like to keep the people here unaware of... their existence and activity. I think the people in the fancier jobs have a better idea about making up stories the locals believe so that they have recognizable qualifications to get hired. Keep questions from being asked.
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She'd been pretty honest about her job back home, and would continue to be. The Powers that Be were aware that she wanted information, a transparency of sorts when it came to everything here... It's an angle she could work until her footing was a little more solid. ]
I'll keep that in mind and make sure I'm careful if I do decide to dig around. Thank you for the information, I appreciate it.
no subject