natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-04-09 07:55 pm
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( introlog #5 ) strangerer things

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE.

THESA STATION    
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!

You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.)

The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything...

The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings.

As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself.
ON A BEAM OF LIGHT    

Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.

You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station...
BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair.

Settle in, meet new comrades, and enjoy yourself, for you've safely completed your journey. But don't wander too far from the fires — the dark is closing in, and there's a strange, electric feeling in the air, the scent of ozone drifting on the breeze. And what were those odd readings Zasere mentioned?



A SHEPHERD OVER THE FLOCK. The spring sun dawns on a grey morning, already burning away the fog rolling in off the sea. It quickly becomes apparent that Voss and his entourage of acolytes have been up for hours, hard at work. They've set up a brightly-draped stage and a travel pulpit, magically enchanted to amplify his voice, and as the sun breaks over the horizon, Voss is all set to do what he does best: proselytize.

As our Goddess has sent Her blessing once before to herald the coming of those touched by Her light, so She has done once again! Here you see them, those surrounded by the light of our Goddess, each of them bearing the mark upon their skin of Her holiest of hands! Do you not see? Do none among you bear witness to the righteousness of Her message? Perhaps this is why our people have shamed themselves in front of our Goddess—

[ He continues for another 15 minutes... ]

Nevertheless. See you them before us now! See them as they are, coming to our gates with Her reminder, that these people must be treated with the utmost respect and care. Thesa's divinity is not to be treated with such flagrant disregard! Those who She chooses are not ours to use as mindless fodder, to hurt, to torture — shame upon those who allowed such deeds to shame us under Her watchful gaze!

To those of you who have just arrived here on our doorstep, be not afraid! The Temples of Thesa welcome you to our home with hearts and minds open! Should you ever find yourself in need of solace, seek out the Temples, as there are no greater allies to you than those of us within the Temple walls. You are welcome all to Olympia!


As he steps away from the enchanted podium, he can be heard saying aside to an acolyte, "How was that? Heavy on the shame, but I think it went well!" While he will not leave the area immediately, his acolytes will politely turn away attempts to speak with him and remind anyone interested that they can leave a message at the Temples.
CLOSE ENCOUNTERS    

Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.

But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves.
THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings.

They're innocuous little things at first. A sudden silence, animals going quiet, insects stilling. All technology, no matter how advanced, ceases working. You discover when you check with a friend, the clock on your phone is twelve minutes slow even though you'd swear only a minute had passed — time missing. Walking through the woods takes longer than it should when brushing past one bush leads to brushing past that same bush again — and again, and again, the area looping on itself. It keeps you trapped, going in circles for minutes, even hours, before finally releasing you in a random direction.

Or perhaps you'll feel a sense of deja vu, like you've walked down this road, taken this turn, seen that bird fly from this branch before. This is the second time that cat has crossed your path. The person you're meeting, you already know their name; you're certain you've already met.



WE GOT COWS. The Storm sliver also ushers in sudden, localized weather anomalies — heavy storms, blizzards, strong winds, and more. Affected areas range from just a few feet wide to nearly half a mile. One minute, the sky may be sunny and clear, but the next dark storm clouds roll in, unleashing torrential rain. Small tornadoes surge along the road, kicking up winds strong enough to knock people over and carry objects away. Hail hurtles down from the sky, but only in a ten foot radius. Temperatures fluctuate wildly between one extreme and the next, from heat waves to cold snaps. Soupy fog blankets the area, thick enough that you can barely see your hand in front of your face. Good luck finding your way!



FORGETTING IS SO LONG. The visions come on suddenly and with very little warning. One second, you're carrying on as normal — but the next, you blink and find yourself (and anyone near you) somewhere else completely. You may recognize this place as a moment from the past, one that you lived through. It's a memory, your memory, and it now replays around you in exceptional detail, unnervingly lifelike. Or you may not recognize it at all. It might belong to the person next to you, or to someone else entirely — a memory that the Storm has swallowed up.

Either way, the scene plays out just as it once did, and there's nothing you can do to stop it — or escape it. The memory surrounds you to no end: every door you open leads nowhere, every hallway you turn down continues on forever, every horizon you flee toward hangs just out of reach. And linger too long or turn the wrong corner, and you may find yourself abruptly stuck in a completely different memory. It's almost tempting, then, to give up, to let the past sweep you away...

But this isn't the full might of the Storm. Look closely, and you can see that in the walls of this trap, there are minute, hairline cracks, a facade of fractured glass. Imperfections in the memory where the real world is breaking through. It seems the only way to escape these memories is to find those cracks and break through them — by force, by will, or by some other method entirely.
DECISIONS, DECISIONS...    

The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.

They've come with bribes — that is, examples of what their cities have to offer. If you spent much time at the exhibition up on Thesa Station, you might recognize some of what's being shown off, though the offerings here are markedly more tangible, and shown off by hawkers wearing substantially fewer clothes.

A herd of pegasi accompanies the Olympians, while a line of flying serpents is stabled at a tent bearing Wyver colors. Refugees are given the chance to experience solo flights and are told that if they prove their loyalty, they may have the privilege of owning such fine beasts one day themselves. The Olympians have also brought couture clothing, jewelry, and makeup to offer a taste of Olympian splendor, while the Wyver delegation has brought along fine weapons, sense-enhancing jungle plants, and small vials of diluted dragon’s blood (drinking confers a temporary boost in strength) to demonstrate their might. The Olympians speak proudly of the glory of the Temples of Thesa; the Wyverns speak of the Volkkran Pact and inform newcomers that they can make a pilgrimage to the summit of Namarak Mountain at the next full moon.

This is as good a time as any to compare your plans with others around you and exchange contact information before going your separate ways with people who are going to the city you are not. When you’re ready to go, don’t worry about safe passage — the natives of each city will gladly escort you there in luxury.



OF WHITE AND GOLD. The people of Olympia are ecstatic that you’ve come to join them... So much so that they’ve prepared a grand tour of the city for the new arrivals. You will be introduced to the major businesses in the city, including businesses that they are proud to point out were founded by refugees.

Refugees who have been here for some time already are encouraged to pair up with newcomers to introduce them to the parts of the city they like best. To facilitate this, they’ve made arrangements with many of the business owners: new refugees who visit their shops (and older refugees who escort them) are given discounts!

Just a few examples of many: the Wyvernest offers free desserts to first time visitors with the purchase of a drink, refugees who visit the Silk Wyrms can have one custom (though not exceedingly expensive) outfit made for them for free, and visitors to Shades Darker are offered a half-hour session with one of the prostitutes at half price… or access to a private room, if they seem to have taken a shine to one of their companions on the tour.

Lastly, tour guides will point out that over the course of the next week, the train to Flona Cove will allow new refugees to board for free so that they can experience the seaside for themselves. With the weather finally starting to warm, this is as good a time as any for a visit to the beach, isn’t it?



OF RED AND BLACK. Life in Wyver is typically a sink-or-swim sort of experience — but in light of the valor recently displayed by their predecessors, the natives are now more willing to assist in getting newcomers settled. The entire journey here they have been talking up the virtues of their city… and now is the time to show everything that's on offer.

The well-known businesses in the city are prepared for the influx of newcomers. Some are giving out discounted samples of their products while others are offering a more hands-on experience: in exchange for working a few hours, they will give training in whatever task is being performed.

At the Forged, newcomers can learn the basics of crafting simple weapons (and take one of their successes home), while visitors to spas near the lagoons are trained in the art of massage. Those who wander to Falmi’s Ring can learn the art of pugilism or how to keep (and fix) books if they're more inclined to the gambling that goes on. Newcomers interested in Wyver's dragons can get hands-on experience at the Fields of the Exalted's nursery. While they walk from place to place, a guide may point out a job posting from Highwind Hires, noting that refugees can make a name for themselves outside official channels.

The last stop on the tour is the Undergrowth. The guides speak of the jungle in reverent tones and caution new refugees not to wander too far in. They warn never to explore alone, but also urge refugees to take time to familiarize themselves with it; after all, the jungle is an important part of life in Wyver, and those who are going to be living here should understand it as well as they do.
You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now.
FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.

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originallutece: (talk; another fucking pun)

III

[personal profile] originallutece 2018-04-10 07:00 pm (UTC)(link)
[This isn't real.

No. Correction: this probably isn't real, Rosalind thinks, though staring down at the ground makes her stomach pitch in an awfully real way. But this isn't real, because a moment before she'd been cursing the rain and mud, not climbing her way to the top of a roof. And why would she be on top of a roof, why would she be on the edge (well, actually, she can think of a few reasons why, but--)

No. This isn't real.

Rosalind turns as her companion does. There's a dead body there, but that doesn't mean much. More interesting is the man alive, and she watches as he steps forward.]


If you're going to kill yourself . . .

[Her voice is educated, soft but no less firm for it. This is a voice people listen to, by god, or at least a voice that will go on and on until someone listens, which is nearly the same thing.]

. . . you might want to try a different method. This is a bit messy for everyone involved.
cluing: (036)

[personal profile] cluing 2018-04-10 09:02 pm (UTC)(link)
[ He scoffs, but the panic, small as it is, is evident. ]

Kill myself, don't be stupid, I'm not going to kill myself.

[ That was never the plan. Of course, the chance of it happening had been there - minimal, but there. No, this is about saving people. Which -

Reaching into his pocket, Sherlock feels the weight of his phone. Too early, but John won't be far from returning. Assuming this is going to happen exactly the way it had. He goes to the edge of the roof to look down.
]

No, no, there's something else going on here. But what.
originallutece: my first and only love (talk; mmm science)

[personal profile] originallutece 2018-04-10 09:15 pm (UTC)(link)
Pardon me. You're the one standing on the roof's edge, not I.

[It's a touch waspish, but Rosalind doesn't seem all that bothered. She takes a seat on the roof's edge, with all the careless grace of someone who knows that they can survive a fall like that.]

Why were you here, if not to kill yourself? Let's start there. It's likely this is a simulation, but let's act as if it isn't.
cluing: (Default)

[personal profile] cluing 2018-04-10 09:25 pm (UTC)(link)
I had a meeting.

[ He waves a hand carelessly towards the dead man who'd once been his villain.

He's certainly not about to give it all away. Sherlock's never been a sharer, and this is a particularly dim spot for him.
]

originallutece: no, please, touch the boiling beaker, it'll be fine (talk; doing science work)

[personal profile] originallutece 2018-04-10 09:29 pm (UTC)(link)
[She blinks, just once. It's a blink that says a lot, most of it incredulous and dismissive, but that's all the reaction the body gets.]

Had being the key word there, hm?

So. Why were you on the edge?
cluing: (Default)

[personal profile] cluing 2018-04-10 09:39 pm (UTC)(link)
He didn't like what I had to offer.

[ Her persistence is annoying. He's only half listening to her. ]

Thinking. Watching. Why does it matter?

[ The last of his words are a snap. This isn't real, he reminds himself, and even if it was, it's a game he's already won. He turns around and walks to the door that leads to the stairwell. But there's a hesitance.

Simulation, yes, but are the consequences the same? If he walks off this rooftop, will Lestrade and Mrs. Hudson be removed from their pods and never seen again? Will something happen to John in the real world if Sherlock doesn't play along - again.
]
originallutece: no wait yes i do I TOLD YOU SO (talk; i don't want to say i told you so)

[personal profile] originallutece 2018-04-12 07:04 am (UTC)(link)
For me? Because I'm curious. For you? Because I've been here for six months, and so I stand a better chance of figuring it out the more information you give me. And the sooner I figure it out, the quicker you can leave.

[The possibility that he might figure it out doesn't seem to cross her mind.]
cluing: (Default)

[personal profile] cluing 2018-04-14 07:08 am (UTC)(link)
[ Oh, please. Sherlock practically rolls his eyes. No offence (every offence), but he's fairly certain he can figure out how to get out of this without help. Regardless of who's been here longer. ]

I'm not really all that concerned with your curiosity.

[ He walks back to the ledge, reaching into his pocket to thumb at the edge of the phone. ]

This is the last thing I remember before I woke up.

[ There. Is she happy? ]
originallutece: there's only room for one sassy character here (talk; buddy don't even start)

[personal profile] originallutece 2018-04-17 03:11 am (UTC)(link)
[And yet he answers, and she's pleased by that.]

Hmm. It might be a way for your brain to cope with the sudden change it's gone through, from home to here, or . . .

[She frowns, falling silent for a few seconds.]

But there's been odd things all around. Time skipping and lapsing, the weather . . .

[Hmm hmm hmm. Her experience with crossing universes is plentiful, but she's never seen things like this. But what else could be the cause?]

All right. My hypothesis: in reality, we're still precisely where we were. But because of the Storm, because the Natha enjoy messing with our minds, because emotions are easily manipulated and shared, we're reliving an important moment in your life.
cluing: (026)

[personal profile] cluing 2018-04-17 06:55 am (UTC)(link)
Last memory does not mean important.

[ Of course, this is easily the most important event in Sherlock's life. But he doesn't like her tone, or her implication that he's easily played. ]

Nor does my brain have problems coping.

[ Thank you very much.

But her answer is, unfortunately, the most reasonable. Maybe he should just let it play out. Sherlock looks around the skyline of London, biding his time, waiting for inspiration to come. And then - there. Something not quite right in the view, something that seems wholly not England at all, flickering in and out in the far corner behind them.

Of course they'd never look. The action is here, and Sherlock, stupidly, had entirely been slammed by emotions.
]

This way.

[ And off he goes, stepping over Moriarty, around the door leading to the stairwell, to that little curiosity that should be their ticket out of here. ]
originallutece: do you think he'll pick the wrong fucking lottery number i bet he will (talk; well here we are again at the fair)

[personal profile] originallutece 2018-04-19 05:18 am (UTC)(link)
On the contrary.

[She stands, following him at a sedate pace.]

Your last memory before your entire world and nearly everyone you knew was destroyed? Undoubtedly important, regardless of who you are.

[JUST SAYING. But she's peering in the direction they're headed, frowning faintly.]