Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
dorian pavus | dragon age
[Dorian is a walking advertisement for Olympia. He's dressed in white and gold garb and a pin of the Institute on his breastpocket, actively reaching out to anyone around camp that seems they might hold interest. Olympia is the key to advancement, he says, despite the terribly politics that might put their homelands to shame. At some point, he may take you by the shoulder and ask if you're willing to carry a basket from camp.]
There's a glowtree, not far from here. I've been meaning to try their apples, but what they're selling them for in the market is a crime. We can talk more there, let me show you...
[The weather, is in fact, not perfect. You're an hour into the forest, and the tree is glowing on the horizon, but now it's hailing. Just seconds ago, it felt like the two of you were going to boil alive, so the cold is sharp and the winds blow right through. Dorian manages to groan over it, lifting his basket overhead as a shield.] Lovely weather we're having, my ass!
ii. scully you're not gonna believe this
Fascinating. [You've probably heard Dorian say that before, in that exact same tone of voice: ecstatic. He's been wandering the looped area for awhile now, trying different forms of magic to stress test the circumstances: once, he set fire to a tree only to see it revert back to its uncharred state, tried to record himself walking and talking only to find his gallery empty. At the moment, he isn't quite looking where he's going as his gaze searches for an anomaly, so just shortly after he's made his interest vocal, he runs into you.
Again. He steps back, blinking several times as to try and ward off the overwhelming sense of deja-vu.] I'm terribly sorry, you're... [He should know your name, but he simply has a terribly attention span.] Yoooouuu... are...
iii. this kid is alright i guess
[The scene before you is like something like a time-lapse. You aren't in one place too long—once, you're walking the wide expanse of a historical estate, with stone walls and high ceiling that seem to stretch on forever. A child is ahead of you, dragging a wooden duck on wheels behind him. Or perhap you're on a boat far from a summer home shore, sun blazing down servants manning the boat as a woman looks through the window at her son rather than join him. Or perhaps you're in a solitary confinement room of an extravagantly furnished school, with the voices of irritated sounding teachers arguing the attitude of a student. There is one consistent factor in each room: there is a young Dorian, and he is utterly alone. The memories do not last long because they are too empty to form a false reality.
Eventually, one seems to stick, coming into greater detail than any of the rest. You hear the yelp of that Dorian as a woman holding strong resemblance to him drags him off of a rich party floor by his earlobe, scolding him in a language that isn't quite decipherable. They come to a halt at the door, and after proclaiming she's going to find his father, she walks off. That's when Dorian notices you, and how horribly out of place you are.
His voice is pitches higher than the man he is in the present, but it seems his tongue is even sharper than before. In a tone that's matter-of-factly:] You look all matters shit. Dog, cow, that fat man around the corner... Should I go on?
III
When something sticks and holds, it actually gets their attention and they follow idly behind the pair until Dorian notices them. The insult...flies completely over their head. They don't even know what 'shit' is. Or what a cow is... or a dog (the closest to a dog they know they've been calling a 'woof woof.' Don't ask.)
Instead the insult is met with a giggle and Diamond leans in slightly, smiling brightly to say:] You're so cute! [It's said completely genuinely too, not even a hint of mockery or sarcasm.]
no subject
I am not cute. A member of House Pavus is not cute, they are dignified, and refined, and you're... weird. What did you do to your hair?
no subject
[They reach up to touch their hair though, confused] My hair...? What's wrong with it? [did you really wanna open yourself up for this, dia]
ii
In his hand is a small, PDA-ish shaped device that the storm is unfortunately messing with right now.
It's bugging him, and he's focusing more on that than Dorian when the man nearly runs into him. He lifts his eyes, studies Dorian then quirks a smile. ]
Way less ecstatic about being lost than you are, it seems.
[ That is indeed something he is. But also -- ]
Sheppard. John Sheppard. Have we --
[ He squints, as the odd sense of deja-vu hits him too, but he really doesn't know what's real anymore and it's more frustrating every minute. ]
I
But if there's someone around to coax answers out of right away? Even better. ]
Only if you're not leading me off to kill me and sell my organs.
[ Said very glibly as he follows after Dorian, apparently much less concerned than the quips imply. ]