natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-04-09 07:55 pm
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( introlog #5 ) strangerer things

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE.

THESA STATION    
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!

You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.)

The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything...

The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings.

As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself.
ON A BEAM OF LIGHT    

Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.

You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station...
BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair.

Settle in, meet new comrades, and enjoy yourself, for you've safely completed your journey. But don't wander too far from the fires — the dark is closing in, and there's a strange, electric feeling in the air, the scent of ozone drifting on the breeze. And what were those odd readings Zasere mentioned?



A SHEPHERD OVER THE FLOCK. The spring sun dawns on a grey morning, already burning away the fog rolling in off the sea. It quickly becomes apparent that Voss and his entourage of acolytes have been up for hours, hard at work. They've set up a brightly-draped stage and a travel pulpit, magically enchanted to amplify his voice, and as the sun breaks over the horizon, Voss is all set to do what he does best: proselytize.

As our Goddess has sent Her blessing once before to herald the coming of those touched by Her light, so She has done once again! Here you see them, those surrounded by the light of our Goddess, each of them bearing the mark upon their skin of Her holiest of hands! Do you not see? Do none among you bear witness to the righteousness of Her message? Perhaps this is why our people have shamed themselves in front of our Goddess—

[ He continues for another 15 minutes... ]

Nevertheless. See you them before us now! See them as they are, coming to our gates with Her reminder, that these people must be treated with the utmost respect and care. Thesa's divinity is not to be treated with such flagrant disregard! Those who She chooses are not ours to use as mindless fodder, to hurt, to torture — shame upon those who allowed such deeds to shame us under Her watchful gaze!

To those of you who have just arrived here on our doorstep, be not afraid! The Temples of Thesa welcome you to our home with hearts and minds open! Should you ever find yourself in need of solace, seek out the Temples, as there are no greater allies to you than those of us within the Temple walls. You are welcome all to Olympia!


As he steps away from the enchanted podium, he can be heard saying aside to an acolyte, "How was that? Heavy on the shame, but I think it went well!" While he will not leave the area immediately, his acolytes will politely turn away attempts to speak with him and remind anyone interested that they can leave a message at the Temples.
CLOSE ENCOUNTERS    

Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.

But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves.
THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings.

They're innocuous little things at first. A sudden silence, animals going quiet, insects stilling. All technology, no matter how advanced, ceases working. You discover when you check with a friend, the clock on your phone is twelve minutes slow even though you'd swear only a minute had passed — time missing. Walking through the woods takes longer than it should when brushing past one bush leads to brushing past that same bush again — and again, and again, the area looping on itself. It keeps you trapped, going in circles for minutes, even hours, before finally releasing you in a random direction.

Or perhaps you'll feel a sense of deja vu, like you've walked down this road, taken this turn, seen that bird fly from this branch before. This is the second time that cat has crossed your path. The person you're meeting, you already know their name; you're certain you've already met.



WE GOT COWS. The Storm sliver also ushers in sudden, localized weather anomalies — heavy storms, blizzards, strong winds, and more. Affected areas range from just a few feet wide to nearly half a mile. One minute, the sky may be sunny and clear, but the next dark storm clouds roll in, unleashing torrential rain. Small tornadoes surge along the road, kicking up winds strong enough to knock people over and carry objects away. Hail hurtles down from the sky, but only in a ten foot radius. Temperatures fluctuate wildly between one extreme and the next, from heat waves to cold snaps. Soupy fog blankets the area, thick enough that you can barely see your hand in front of your face. Good luck finding your way!



FORGETTING IS SO LONG. The visions come on suddenly and with very little warning. One second, you're carrying on as normal — but the next, you blink and find yourself (and anyone near you) somewhere else completely. You may recognize this place as a moment from the past, one that you lived through. It's a memory, your memory, and it now replays around you in exceptional detail, unnervingly lifelike. Or you may not recognize it at all. It might belong to the person next to you, or to someone else entirely — a memory that the Storm has swallowed up.

Either way, the scene plays out just as it once did, and there's nothing you can do to stop it — or escape it. The memory surrounds you to no end: every door you open leads nowhere, every hallway you turn down continues on forever, every horizon you flee toward hangs just out of reach. And linger too long or turn the wrong corner, and you may find yourself abruptly stuck in a completely different memory. It's almost tempting, then, to give up, to let the past sweep you away...

But this isn't the full might of the Storm. Look closely, and you can see that in the walls of this trap, there are minute, hairline cracks, a facade of fractured glass. Imperfections in the memory where the real world is breaking through. It seems the only way to escape these memories is to find those cracks and break through them — by force, by will, or by some other method entirely.
DECISIONS, DECISIONS...    

The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.

They've come with bribes — that is, examples of what their cities have to offer. If you spent much time at the exhibition up on Thesa Station, you might recognize some of what's being shown off, though the offerings here are markedly more tangible, and shown off by hawkers wearing substantially fewer clothes.

A herd of pegasi accompanies the Olympians, while a line of flying serpents is stabled at a tent bearing Wyver colors. Refugees are given the chance to experience solo flights and are told that if they prove their loyalty, they may have the privilege of owning such fine beasts one day themselves. The Olympians have also brought couture clothing, jewelry, and makeup to offer a taste of Olympian splendor, while the Wyver delegation has brought along fine weapons, sense-enhancing jungle plants, and small vials of diluted dragon’s blood (drinking confers a temporary boost in strength) to demonstrate their might. The Olympians speak proudly of the glory of the Temples of Thesa; the Wyverns speak of the Volkkran Pact and inform newcomers that they can make a pilgrimage to the summit of Namarak Mountain at the next full moon.

This is as good a time as any to compare your plans with others around you and exchange contact information before going your separate ways with people who are going to the city you are not. When you’re ready to go, don’t worry about safe passage — the natives of each city will gladly escort you there in luxury.



OF WHITE AND GOLD. The people of Olympia are ecstatic that you’ve come to join them... So much so that they’ve prepared a grand tour of the city for the new arrivals. You will be introduced to the major businesses in the city, including businesses that they are proud to point out were founded by refugees.

Refugees who have been here for some time already are encouraged to pair up with newcomers to introduce them to the parts of the city they like best. To facilitate this, they’ve made arrangements with many of the business owners: new refugees who visit their shops (and older refugees who escort them) are given discounts!

Just a few examples of many: the Wyvernest offers free desserts to first time visitors with the purchase of a drink, refugees who visit the Silk Wyrms can have one custom (though not exceedingly expensive) outfit made for them for free, and visitors to Shades Darker are offered a half-hour session with one of the prostitutes at half price… or access to a private room, if they seem to have taken a shine to one of their companions on the tour.

Lastly, tour guides will point out that over the course of the next week, the train to Flona Cove will allow new refugees to board for free so that they can experience the seaside for themselves. With the weather finally starting to warm, this is as good a time as any for a visit to the beach, isn’t it?



OF RED AND BLACK. Life in Wyver is typically a sink-or-swim sort of experience — but in light of the valor recently displayed by their predecessors, the natives are now more willing to assist in getting newcomers settled. The entire journey here they have been talking up the virtues of their city… and now is the time to show everything that's on offer.

The well-known businesses in the city are prepared for the influx of newcomers. Some are giving out discounted samples of their products while others are offering a more hands-on experience: in exchange for working a few hours, they will give training in whatever task is being performed.

At the Forged, newcomers can learn the basics of crafting simple weapons (and take one of their successes home), while visitors to spas near the lagoons are trained in the art of massage. Those who wander to Falmi’s Ring can learn the art of pugilism or how to keep (and fix) books if they're more inclined to the gambling that goes on. Newcomers interested in Wyver's dragons can get hands-on experience at the Fields of the Exalted's nursery. While they walk from place to place, a guide may point out a job posting from Highwind Hires, noting that refugees can make a name for themselves outside official channels.

The last stop on the tour is the Undergrowth. The guides speak of the jungle in reverent tones and caution new refugees not to wander too far in. They warn never to explore alone, but also urge refugees to take time to familiarize themselves with it; after all, the jungle is an important part of life in Wyver, and those who are going to be living here should understand it as well as they do.
You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now.
FINAL OOC NOTES    
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baldesion: (a bit worried)

[personal profile] baldesion 2018-04-11 12:14 am (UTC)(link)
[Oh for Thaliak's sake, Alphinaud, it's only a little water!

Then again, water isn't exactly a close friend of his.

Where they are, right now, is a place of darkness. Krile herself does not recognize it from any other darkness until, slowly, blinking red lights come into focus. Said lights illuminate solid, warm-stone walls just barely, and the memory itself seems unstable at the edges. As though it did not form fully, perhaps, or its initial occurrence was not received with clarity.

Krile, the real Krile, halfway through responding with Alphinaud's name in return, stares at one such dim blinking light while the sounds freeze in her throat.]
diplomatie: (2483720-17)

[personal profile] diplomatie 2018-04-11 04:31 am (UTC)(link)
[ Look, something else could've happened to her while being doused in it!! Can't blame him for caring too much. (Also water is definitely the devil.)

He's ... kind of weirded out by their surroundings, though. It doesn't feel particularly safe? And he's not familiar with them, himself. Which only makes them that much more strange and suspicious.

He focuses on a red light for a moment, before looking back at Krile and noticing how she seems a bit off. ]


Are you familiar with this place?

[ It's worth a shot to ask. ]
baldesion: (not at all impressed)

[personal profile] baldesion 2018-04-11 05:10 am (UTC)(link)
Would that I were not.

[It takes a particular degree of poise, of discipline, to keep herself from drawing nearer to Alphinaud's side. This is not the first time she has traversed a memory, in this world or any other...but it is the first to be hers.]

I...ought to be somewhere nearby. [When she looks up at him she is glad for the darkness, for the hood that partially obscures her face.] Though I doubt I am aware of myself at the moment. This is where I was imprisoned.

[Her voice is steady. Perhaps it is too dark for him to see her fingertips tremble.]
diplomatie: (2483720-11)

[personal profile] diplomatie 2018-04-11 05:27 am (UTC)(link)
[ ... Oh. His heart drops when he hears her say that. With how concerned he was for her safety during that time , it certainly hurts to know that that is where they are. He becomes quieter almost instantly, before averting his gaze toward the lights, and any other details he can make out, though there aren't really many right now. It's ... too dark. Too uncomfortable. ]

I — I trust it needs not be said, but I shall hold no judgement toward you should you choose to avert your eyes here. [ He would have no desire to see himself in such a state, and he can only imagine she feels similarly. He doesn't even want to see her like that.

For all that he's gone through, and all the maturity he tends to carry himself with, he's still a boy inside. Seeing his friend like that would upset him beyond words. ]
baldesion: (good luck)

[personal profile] baldesion 2018-04-11 06:09 pm (UTC)(link)
Nonsense.

[Did that come out a touch too quickly? Krile lets out a hard breath.]

I have already been here. What power this recollection might have over me is of my own making. [And it sounds like she refuses to let it try. After a moment's more observation of the dim lights, she bows her head.] However, I would neither begrudge you that selfsame aversion.

[If he does not want to see it, and she doesn't wish him to see it, why look at all?

Then more lights rise from the darkness - these tinted an unwholesome blue-white, and brightening slowly as if in response to the approaching footsteps. They are powerful enough to illuminate: that the walls are made of warmer, sandy stone; the window, quite high in said wall, through which the barest hints of low-hanging clouds are visible in a night sky; the addition of said lights and a series of magitek locks on the otherwise Ala Mhigan cell door; Krile, near-unconscious on the floor not far away.

Her hood is displaced and she looks quite the worse for wear, dirtied and unmoving. Her eyes are open, but only just.

It is difficult, now, to look away. The memory as it is for her is blurred and distorted, a moment of half-clarity amid only darkness, pain, or both. How is it she can remember outside of herself?

Without noticing, Krile has adopted a fighting stance, staff in one hand with her fingers too tight around it.]
diplomatie: (o12)

[personal profile] diplomatie 2018-04-12 03:26 am (UTC)(link)
[ He's glad to see her being so strong about it at first, though he hopes she doesn't push herself. It can't be easy to see yourself so vulnerable and in pain, especially with someone else by your side. Though perhaps Alphinaud may think of it differently from Krile.

But when he finally catches a glimpse of her in the flashback, it makes his heart sink. Seeing Krile in such a state is something he would never want, and yet here it is, right in front of his eyes. He'd worried so much about her, and he clearly had good reason to, knowing she went through such an experience.

He watches for a moment, taking a step forward in concern, like his body wants nothing more than to spring forward and help her, but his brain is fully aware that that's not possible. This is all merely an illusion — his help would do nothing for her here.

So he grits his teeth and balls his hands into fists, just to keep what he's feeling inside. To stop himself from doing what he knows is impossible. And then he takes that step back, and finally averts his gaze, looking down at the ground. Both to hide his troubled expression, as he's wont to do when he's upset, but to keep himself from looking on at it for now. It's ... it's just so hard. He cares for her too much to see her like this. ]
baldesion: (most displeased)

[personal profile] baldesion 2018-04-12 05:10 am (UTC)(link)
[The rustle of Alphinaud's movements brings her somewhat free of her heightened state of anxiety; he is looking away. Which she can't argue with, seeing as she gave him permission. Perhaps it stings merely because being here is difficult.

Who was she convincing, with her certainty that this could not touch her without her say so?

The memory wavers, and for a moment she thinks it will be blessedly short. With the edges as dulled as her mind was then, and perhaps the lights will simply dim, fade, and vanish...

...But those approaching have come for her, not that the insensible memory on the ground has any useful knowledge to that effect. Krile, the real one, backs away with a hard swallow and stony glare as two armored and helmed guards unbar the door, come inside, and lift her from the floor.

They mutter to one another while they work, and here at last is a small blessing, for she does not recall nearly all of what they said. Something grudging about the cell not killing her or they'll have their heads mounted instead.

A hazy corridor, well-lit this time in the same sapping artificial white; a large room full of crates, boxes, bodies. Canisters, the like of which could hold a full grown Roegadyn man with room to spare, all stacked in an array around-

And it goes there, completely. Whether it is Krile's lapse of memory or some final fortune is anyone's guess.

There is precious little upon which to lean, nearby; her staff is not quite stable enough, but to give in and sit upon the ground would prove an undoing she shall not contemplate, and not in Alphinaud's presence, whether he cared to open his eyes again or no.]
diplomatie: (2483720-11)

[personal profile] diplomatie 2018-04-12 07:05 am (UTC)(link)
[ He does end up opening his eyes when the guards hoist her up, letting out a hard exhale as he continues to fight to hold himself back from looking like a fool. Nothing would happen if he were to attempt to fight them, or save her — absolutely nothing. Despite this being an illusion, he feels strangely helpless to it all. A feeling he doesn't much enjoy.

He turns his attention back to the real Krile when he can, worried for her as anyone would be. ]


Krile ... [ A pause, and clear worry in his eyes. ] Are you all right?

[ His sincerity shines through in his voice. He really, truly wants her to tell the truth if she's not, because he will absolutely not judge her for it and he will happily help her in any way that she needs. She doesn't have to be sarcastic and quick-witted with him all the time.

She may have acted like she was fine earlier, but she doesn't have to keep that up if it was merely a facade. ]
baldesion: (studying you)

[personal profile] baldesion 2018-04-13 12:28 am (UTC)(link)
[Gods damn it, she flinches when he says her name with such somber care. It is not misplaced, his worry.

She doesn't know quite when she begins breathing again, but the air feels heavy. The most refreshing thing around is Alphinaud's sharp, genuine desire to help her. After a moment's further thought she looks up at him with a weak, rather empty smile.]


I will be. Thank you.

[All of which she means, without any hint of dry wit or sly jesting. Continuing their journey to wherever may not be the best idea for the next few minutes, but she has faith she will recover herself in due time.]

Though I would much prefer neither you nor anyone else...bore witness to that.
diplomatie: (oo5)

[personal profile] diplomatie 2018-04-13 06:12 am (UTC)(link)
[ ... Good. Her genuine answer puts him at ease, a little, and he smiles in return, however small. It can't do much for him in this moment, but it does a little. He just can't stand seeing people, especially his friends, suffer.

He'll only do as much as she can. If she needs to remain in one spot, he won't begrudge her. If she would rather move, that's fine, too.

He feels like he's ... overstepped bounds when she brings up that she prefers he hadn't seen it, though. He of course has no choice, but it doesn't feel any less strange. ]


While I cannot control my presence here, I ... assure you, there will be nary a word about this henceforth.

[ All he can really do is promise not to talk about it so maybe they can move on from this. ]
baldesion: (making certain)

[personal profile] baldesion 2018-04-13 02:42 pm (UTC)(link)
[It wasn't his fault! Or hers, really, that the Storm or whatever it is granted this specific thing the chance to happen. Krile, still leaning rather heavily upon her staff, shakes her head at the implied offer.]

That wouldn't be very fair of me to ask of you, would it?

[Hard things don't just get to be banished. If only.]

You came, in the end. [A more ready grin, this time, recalling her usual self.] I heard you had to swim for it.
diplomatie: (2483720-29)

[personal profile] diplomatie 2018-04-16 04:21 am (UTC)(link)
[ WOW. Suddenly she's shifting the more serious air and he's totally unprepared for it. Why are his friends like this. ]

I — I beg your pardon?

[ IS SHE JUST JOKING or is she aware that he actually almost drowned when he arrived in this world. ]
baldesion: (thoughtful)

[personal profile] baldesion 2018-04-17 04:45 am (UTC)(link)
Oh, yes. Something about a bit of flooding in the section of Ala Mhigo proper you needed to traverse?

[She taps her chin and tilts her head both ways, studying him with the intent that he notice it.]

Why, to hear the bards tell it, you swam the breadth of the Ruby Sea, carbuncle upon your shoulders.

[This is a very big, elaborate jest that she hopes will turn both of their minds away from stone walls and too-white light.]
diplomatie: (2483720-15)

[personal profile] diplomatie 2018-04-18 05:20 am (UTC)(link)
[ OH ... WELL THEN. At least she's not aware of what happened to him when he arrived here, but wow. ]

I regret to inform you, the bards have sorely missed the mark and may have taken creative liberties.

[ Alphinaud still can't swim, Krile!! But her strange jest has certainly taken his attention away from other things. He is all too easy to pick on (no wonder everyone does it). ]
baldesion: (studying you)

[personal profile] baldesion 2018-04-18 05:48 am (UTC)(link)
[Whether he knows it or not, she has heard the full reports from both Lyse and Alisaie, in addition to his. The truth sounds like they practically dragged him through tidal shallows to keep his head above the water.

But, much as she will not admit it, he has just been very kind, and she saw him wanting to fight for her. That's a trait that will land him in trouble again someday, but she can't say it went unappreciated here.]


Perhaps if one of your carbuncles could swim, and instead you modified its size?
diplomatie: (2483720-22)

[personal profile] diplomatie 2018-04-19 01:59 am (UTC)(link)
That is ... an interesting proposition.

[ It would certainly be interesting to ride one of his carbuncles in the water. He actually gives that a moment's thought. But then there's also the issue of: ]

But do you not think others would stare?

[ Look, it can't look particularly normal to see a boy riding a giant carbuncle. It's definitely the more ... dignified thing to actually learn how to swim, as much as he isn't keen on the process of it. ]
baldesion: (thoughtful)

[personal profile] baldesion 2018-04-20 02:47 pm (UTC)(link)
I think they will stare ever the more at someone who continues to jump headlong into the water and summarily almost drown most of the time.

[What? She's serious! Eventually it's going to be more embarrassing than distressing.]

But if you are set on learning to swim properly, I won't be dissuading you. [It's a useful skill! And it's hard to believe that he's still so...sub-par at it, growing up on an island and then taking on the life of a Scion.]

I've something else I'd like to ask you, Alphinaud.
diplomatie: (oo4)

[personal profile] diplomatie 2018-04-23 08:17 am (UTC)(link)
[ Gosh, it strikes at his heart when his failure to swim is so plainly stated. ] I — I shall learn it soon enough.

[ He's already been contemplating it for a little while, he just needs to get up the courage to actually do so. And the time. And find a place where no one can see him practicing. But also maybe find someone who would come and not make fun of him so as to make sure he doesn't drown. It's a complicated process for someone like him.

But her last thing she says peaks his curiosity. ]


What is it, Krile?
baldesion: (a bit worried)

[personal profile] baldesion 2018-04-24 06:15 am (UTC)(link)
[If she knew a bit more about his plight at the time, she might have recommended Loch Seld itself. The salt would keep him buoyant where his body seems to...lack it.

But this is not the time for dreary discussions of things that cannot be.]


I spoke with Alisaie last night. That burn of hers is doing her few favors, though it has healed significantly already. [Which, as it happens, she attributes somewhat to Alphinaud himself. He's no slouch about that aspect of arcanima right alongside all his myriad Carbuncles.

She keeps in step with him lest he grow suspicious.]


What can you tell me of her injury?
diplomatie: (2483720-11)

[personal profile] diplomatie 2018-04-24 06:54 am (UTC)(link)
[ Oh ... His sister's burn. It hurts him a bit to hear about it, because it reminds him of not just his sister's pain, but everything else that happened at the time. All of his own pain as well.

But he'll answer Krile's question to the best of his ability. ]


I ... was not present when it occurred. [ A fact that certainly stings, not only because of what he was going through himself at the time, but knowing he wasn't there for his sister. ] As I understand it, she was injured while helping out with the rescue of one of the kidnappings at the time. She was in the hospital for some time recovering from it afterward.

[ He tries to give his usual tone of voice when talking about this, but there's definitely a hint of sadness in it. ]
baldesion: (making certain)

[personal profile] baldesion 2018-04-24 07:08 am (UTC)(link)
[Then, for now, Krile will refrain from mentioning that she could easily have lost her leg altogether. He probably knows, anyroad.

If he's looking, he will see her nod to his statements where it makes sense to. It was obvious, in healing it, that Alisaie had already received care of some kind. The other things his sister said are what really came into Krile's mind, there at the end of the memory.]


And, if I may, [she looks up and over at him for just a moment, turning back to their path forward thereafter] what can you tell me of yours?

[She isn't about to tease him over it. Not in the least.]
diplomatie: (o12)

[personal profile] diplomatie 2018-04-24 07:18 am (UTC)(link)
[ His breath hitches a little at that. He wishes this were just an easy experience — oh, he got hurt in a fight, or something. Something simple and easily written off. Freezing in a cave, bound and without food, putting up with interrogations and experiments for days and nearly dying? Not an easy conversation. Most of it he doesn't want to have to detail unless pressed.

So he'll ... keep it as simple as possible, for right now. He doesn't think her the type to tease him over such an experience, but he doesn't want to worry her over it, either. Still, it's best she know it at least happened, considering he'd like her to keep an eye out for her safety. ]


I ... spent quite some time within a cave, along with a few others. [ A small pause. ] I was suffering from frostbite and hypothermia when we were found.

[ The whole situation is a bit of a slash to his pride, but ... telling Krile isn't too bad, in that department. Still, he doesn't like to dwell on how miserably the experience went. ]
baldesion: (not at all impressed)

[personal profile] baldesion 2018-04-24 07:29 am (UTC)(link)
[It's obvious there is more to it than what he says. If he and Alisaie were so separated, and he "spent some time" in a small but isolated group, without proper protection from the cold...

...it isn't a great logical leap to surmise he was one of those who was actually kidnapped.

Small wonder he didn't want to look.

Krile appears to take this in stride as well, though she can tell Alphinaud is keeping much to himself. Then her footsteps stop.]


Are you all right?

[It is as serious as he was just a few minutes ago.]
diplomatie: (o97)

[personal profile] diplomatie 2018-04-24 07:48 am (UTC)(link)
[ He stops a few steps after he notices she's stopped. Is he all right? That's a somewhat loaded question. At times, he's fine, and at times, he's not — most notably when he tries to sleep. His physical wounds have mostly healed, and will heal the rest of the way in time. But some of the things he was forced to deal with there will likely affect him for a while, most of all the experiment that forced him to witness an illusion of his sister dying. But that part, especially, he doesn't want to talk about.

So he steels himself for a moment, before turning back to her. ]


... Aye, for the most part. I have been warned against excessive walking, so as to allow the frostbitten skin to fully heal. But that shall come in due time.

[ Totally just ... focusing on the external problems. ]
baldesion: (holding steady)

[personal profile] baldesion 2018-04-24 07:48 pm (UTC)(link)
[It seems they are both prepared to lie a little for the sake of one another.

Krile may not buy it, but she nods as though she does.]


Then we are both due for a respite, once we are well away from here.

[As if leaving the area will do any good! They can pretend. But she won't see Alphinaud walking enough to make himself worse when they seem to have all the time in the world.]

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