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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
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Then again, water isn't exactly a close friend of his.
Where they are, right now, is a place of darkness. Krile herself does not recognize it from any other darkness until, slowly, blinking red lights come into focus. Said lights illuminate solid, warm-stone walls just barely, and the memory itself seems unstable at the edges. As though it did not form fully, perhaps, or its initial occurrence was not received with clarity.
Krile, the real Krile, halfway through responding with Alphinaud's name in return, stares at one such dim blinking light while the sounds freeze in her throat.]
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He's ... kind of weirded out by their surroundings, though. It doesn't feel particularly safe? And he's not familiar with them, himself. Which only makes them that much more strange and suspicious.
He focuses on a red light for a moment, before looking back at Krile and noticing how she seems a bit off. ]
Are you familiar with this place?
[ It's worth a shot to ask. ]
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[It takes a particular degree of poise, of discipline, to keep herself from drawing nearer to Alphinaud's side. This is not the first time she has traversed a memory, in this world or any other...but it is the first to be hers.]
I...ought to be somewhere nearby. [When she looks up at him she is glad for the darkness, for the hood that partially obscures her face.] Though I doubt I am aware of myself at the moment. This is where I was imprisoned.
[Her voice is steady. Perhaps it is too dark for him to see her fingertips tremble.]
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I — I trust it needs not be said, but I shall hold no judgement toward you should you choose to avert your eyes here. [ He would have no desire to see himself in such a state, and he can only imagine she feels similarly. He doesn't even want to see her like that.
For all that he's gone through, and all the maturity he tends to carry himself with, he's still a boy inside. Seeing his friend like that would upset him beyond words. ]
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[Did that come out a touch too quickly? Krile lets out a hard breath.]
I have already been here. What power this recollection might have over me is of my own making. [And it sounds like she refuses to let it try. After a moment's more observation of the dim lights, she bows her head.] However, I would neither begrudge you that selfsame aversion.
[If he does not want to see it, and she doesn't wish him to see it, why look at all?
Then more lights rise from the darkness - these tinted an unwholesome blue-white, and brightening slowly as if in response to the approaching footsteps. They are powerful enough to illuminate: that the walls are made of warmer, sandy stone; the window, quite high in said wall, through which the barest hints of low-hanging clouds are visible in a night sky; the addition of said lights and a series of magitek locks on the otherwise Ala Mhigan cell door; Krile, near-unconscious on the floor not far away.
Her hood is displaced and she looks quite the worse for wear, dirtied and unmoving. Her eyes are open, but only just.
It is difficult, now, to look away. The memory as it is for her is blurred and distorted, a moment of half-clarity amid only darkness, pain, or both. How is it she can remember outside of herself?
Without noticing, Krile has adopted a fighting stance, staff in one hand with her fingers too tight around it.]
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But when he finally catches a glimpse of her in the flashback, it makes his heart sink. Seeing Krile in such a state is something he would never want, and yet here it is, right in front of his eyes. He'd worried so much about her, and he clearly had good reason to, knowing she went through such an experience.
He watches for a moment, taking a step forward in concern, like his body wants nothing more than to spring forward and help her, but his brain is fully aware that that's not possible. This is all merely an illusion — his help would do nothing for her here.
So he grits his teeth and balls his hands into fists, just to keep what he's feeling inside. To stop himself from doing what he knows is impossible. And then he takes that step back, and finally averts his gaze, looking down at the ground. Both to hide his troubled expression, as he's wont to do when he's upset, but to keep himself from looking on at it for now. It's ... it's just so hard. He cares for her too much to see her like this. ]
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Who was she convincing, with her certainty that this could not touch her without her say so?
The memory wavers, and for a moment she thinks it will be blessedly short. With the edges as dulled as her mind was then, and perhaps the lights will simply dim, fade, and vanish...
...But those approaching have come for her, not that the insensible memory on the ground has any useful knowledge to that effect. Krile, the real one, backs away with a hard swallow and stony glare as two armored and helmed guards unbar the door, come inside, and lift her from the floor.
They mutter to one another while they work, and here at last is a small blessing, for she does not recall nearly all of what they said. Something grudging about the cell not killing her or they'll have their heads mounted instead.
A hazy corridor, well-lit this time in the same sapping artificial white; a large room full of crates, boxes, bodies. Canisters, the like of which could hold a full grown Roegadyn man with room to spare, all stacked in an array around-
And it goes there, completely. Whether it is Krile's lapse of memory or some final fortune is anyone's guess.
There is precious little upon which to lean, nearby; her staff is not quite stable enough, but to give in and sit upon the ground would prove an undoing she shall not contemplate, and not in Alphinaud's presence, whether he cared to open his eyes again or no.]
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He turns his attention back to the real Krile when he can, worried for her as anyone would be. ]
Krile ... [ A pause, and clear worry in his eyes. ] Are you all right?
[ His sincerity shines through in his voice. He really, truly wants her to tell the truth if she's not, because he will absolutely not judge her for it and he will happily help her in any way that she needs. She doesn't have to be sarcastic and quick-witted with him all the time.
She may have acted like she was fine earlier, but she doesn't have to keep that up if it was merely a facade. ]
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She doesn't know quite when she begins breathing again, but the air feels heavy. The most refreshing thing around is Alphinaud's sharp, genuine desire to help her. After a moment's further thought she looks up at him with a weak, rather empty smile.]
I will be. Thank you.
[All of which she means, without any hint of dry wit or sly jesting. Continuing their journey to wherever may not be the best idea for the next few minutes, but she has faith she will recover herself in due time.]
Though I would much prefer neither you nor anyone else...bore witness to that.
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He'll only do as much as she can. If she needs to remain in one spot, he won't begrudge her. If she would rather move, that's fine, too.
He feels like he's ... overstepped bounds when she brings up that she prefers he hadn't seen it, though. He of course has no choice, but it doesn't feel any less strange. ]
While I cannot control my presence here, I ... assure you, there will be nary a word about this henceforth.
[ All he can really do is promise not to talk about it so maybe they can move on from this. ]
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That wouldn't be very fair of me to ask of you, would it?
[Hard things don't just get to be banished. If only.]
You came, in the end. [A more ready grin, this time, recalling her usual self.] I heard you had to swim for it.
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I — I beg your pardon?
[ IS SHE JUST JOKING or is she aware that he actually almost drowned when he arrived in this world. ]
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[She taps her chin and tilts her head both ways, studying him with the intent that he notice it.]
Why, to hear the bards tell it, you swam the breadth of the Ruby Sea, carbuncle upon your shoulders.
[This is a very big, elaborate jest that she hopes will turn both of their minds away from stone walls and too-white light.]
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I regret to inform you, the bards have sorely missed the mark and may have taken creative liberties.
[ Alphinaud still can't swim, Krile!! But her strange jest has certainly taken his attention away from other things. He is all too easy to pick on (no wonder everyone does it). ]
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But, much as she will not admit it, he has just been very kind, and she saw him wanting to fight for her. That's a trait that will land him in trouble again someday, but she can't say it went unappreciated here.]
Perhaps if one of your carbuncles could swim, and instead you modified its size?
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[ It would certainly be interesting to ride one of his carbuncles in the water. He actually gives that a moment's thought. But then there's also the issue of: ]
But do you not think others would stare?
[ Look, it can't look particularly normal to see a boy riding a giant carbuncle. It's definitely the more ... dignified thing to actually learn how to swim, as much as he isn't keen on the process of it. ]
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[What? She's serious! Eventually it's going to be more embarrassing than distressing.]
But if you are set on learning to swim properly, I won't be dissuading you. [It's a useful skill! And it's hard to believe that he's still so...sub-par at it, growing up on an island and then taking on the life of a Scion.]
I've something else I'd like to ask you, Alphinaud.
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[ He's already been contemplating it for a little while, he just needs to get up the courage to actually do so. And the time. And find a place where no one can see him practicing. But also maybe find someone who would come and not make fun of him so as to make sure he doesn't drown. It's a complicated process for someone like him.
But her last thing she says peaks his curiosity. ]
What is it, Krile?
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But this is not the time for dreary discussions of things that cannot be.]
I spoke with Alisaie last night. That burn of hers is doing her few favors, though it has healed significantly already. [Which, as it happens, she attributes somewhat to Alphinaud himself. He's no slouch about that aspect of arcanima right alongside all his myriad Carbuncles.
She keeps in step with him lest he grow suspicious.]
What can you tell me of her injury?
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But he'll answer Krile's question to the best of his ability. ]
I ... was not present when it occurred. [ A fact that certainly stings, not only because of what he was going through himself at the time, but knowing he wasn't there for his sister. ] As I understand it, she was injured while helping out with the rescue of one of the kidnappings at the time. She was in the hospital for some time recovering from it afterward.
[ He tries to give his usual tone of voice when talking about this, but there's definitely a hint of sadness in it. ]
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If he's looking, he will see her nod to his statements where it makes sense to. It was obvious, in healing it, that Alisaie had already received care of some kind. The other things his sister said are what really came into Krile's mind, there at the end of the memory.]
And, if I may, [she looks up and over at him for just a moment, turning back to their path forward thereafter] what can you tell me of yours?
[She isn't about to tease him over it. Not in the least.]
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So he'll ... keep it as simple as possible, for right now. He doesn't think her the type to tease him over such an experience, but he doesn't want to worry her over it, either. Still, it's best she know it at least happened, considering he'd like her to keep an eye out for her safety. ]
I ... spent quite some time within a cave, along with a few others. [ A small pause. ] I was suffering from frostbite and hypothermia when we were found.
[ The whole situation is a bit of a slash to his pride, but ... telling Krile isn't too bad, in that department. Still, he doesn't like to dwell on how miserably the experience went. ]
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...it isn't a great logical leap to surmise he was one of those who was actually kidnapped.
Small wonder he didn't want to look.
Krile appears to take this in stride as well, though she can tell Alphinaud is keeping much to himself. Then her footsteps stop.]
Are you all right?
[It is as serious as he was just a few minutes ago.]
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So he steels himself for a moment, before turning back to her. ]
... Aye, for the most part. I have been warned against excessive walking, so as to allow the frostbitten skin to fully heal. But that shall come in due time.
[ Totally just ... focusing on the external problems. ]
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Krile may not buy it, but she nods as though she does.]
Then we are both due for a respite, once we are well away from here.
[As if leaving the area will do any good! They can pretend. But she won't see Alphinaud walking enough to make himself worse when they seem to have all the time in the world.]
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