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ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-04-09 07:55 pm
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( introlog #5 ) strangerer things

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE.

THESA STATION    
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!

You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.)

The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything...

The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings.

As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself.
ON A BEAM OF LIGHT    

Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.

You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station...
BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair.

Settle in, meet new comrades, and enjoy yourself, for you've safely completed your journey. But don't wander too far from the fires — the dark is closing in, and there's a strange, electric feeling in the air, the scent of ozone drifting on the breeze. And what were those odd readings Zasere mentioned?



A SHEPHERD OVER THE FLOCK. The spring sun dawns on a grey morning, already burning away the fog rolling in off the sea. It quickly becomes apparent that Voss and his entourage of acolytes have been up for hours, hard at work. They've set up a brightly-draped stage and a travel pulpit, magically enchanted to amplify his voice, and as the sun breaks over the horizon, Voss is all set to do what he does best: proselytize.

As our Goddess has sent Her blessing once before to herald the coming of those touched by Her light, so She has done once again! Here you see them, those surrounded by the light of our Goddess, each of them bearing the mark upon their skin of Her holiest of hands! Do you not see? Do none among you bear witness to the righteousness of Her message? Perhaps this is why our people have shamed themselves in front of our Goddess—

[ He continues for another 15 minutes... ]

Nevertheless. See you them before us now! See them as they are, coming to our gates with Her reminder, that these people must be treated with the utmost respect and care. Thesa's divinity is not to be treated with such flagrant disregard! Those who She chooses are not ours to use as mindless fodder, to hurt, to torture — shame upon those who allowed such deeds to shame us under Her watchful gaze!

To those of you who have just arrived here on our doorstep, be not afraid! The Temples of Thesa welcome you to our home with hearts and minds open! Should you ever find yourself in need of solace, seek out the Temples, as there are no greater allies to you than those of us within the Temple walls. You are welcome all to Olympia!


As he steps away from the enchanted podium, he can be heard saying aside to an acolyte, "How was that? Heavy on the shame, but I think it went well!" While he will not leave the area immediately, his acolytes will politely turn away attempts to speak with him and remind anyone interested that they can leave a message at the Temples.
CLOSE ENCOUNTERS    

Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.

But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves.
THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings.

They're innocuous little things at first. A sudden silence, animals going quiet, insects stilling. All technology, no matter how advanced, ceases working. You discover when you check with a friend, the clock on your phone is twelve minutes slow even though you'd swear only a minute had passed — time missing. Walking through the woods takes longer than it should when brushing past one bush leads to brushing past that same bush again — and again, and again, the area looping on itself. It keeps you trapped, going in circles for minutes, even hours, before finally releasing you in a random direction.

Or perhaps you'll feel a sense of deja vu, like you've walked down this road, taken this turn, seen that bird fly from this branch before. This is the second time that cat has crossed your path. The person you're meeting, you already know their name; you're certain you've already met.



WE GOT COWS. The Storm sliver also ushers in sudden, localized weather anomalies — heavy storms, blizzards, strong winds, and more. Affected areas range from just a few feet wide to nearly half a mile. One minute, the sky may be sunny and clear, but the next dark storm clouds roll in, unleashing torrential rain. Small tornadoes surge along the road, kicking up winds strong enough to knock people over and carry objects away. Hail hurtles down from the sky, but only in a ten foot radius. Temperatures fluctuate wildly between one extreme and the next, from heat waves to cold snaps. Soupy fog blankets the area, thick enough that you can barely see your hand in front of your face. Good luck finding your way!



FORGETTING IS SO LONG. The visions come on suddenly and with very little warning. One second, you're carrying on as normal — but the next, you blink and find yourself (and anyone near you) somewhere else completely. You may recognize this place as a moment from the past, one that you lived through. It's a memory, your memory, and it now replays around you in exceptional detail, unnervingly lifelike. Or you may not recognize it at all. It might belong to the person next to you, or to someone else entirely — a memory that the Storm has swallowed up.

Either way, the scene plays out just as it once did, and there's nothing you can do to stop it — or escape it. The memory surrounds you to no end: every door you open leads nowhere, every hallway you turn down continues on forever, every horizon you flee toward hangs just out of reach. And linger too long or turn the wrong corner, and you may find yourself abruptly stuck in a completely different memory. It's almost tempting, then, to give up, to let the past sweep you away...

But this isn't the full might of the Storm. Look closely, and you can see that in the walls of this trap, there are minute, hairline cracks, a facade of fractured glass. Imperfections in the memory where the real world is breaking through. It seems the only way to escape these memories is to find those cracks and break through them — by force, by will, or by some other method entirely.
DECISIONS, DECISIONS...    

The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.

They've come with bribes — that is, examples of what their cities have to offer. If you spent much time at the exhibition up on Thesa Station, you might recognize some of what's being shown off, though the offerings here are markedly more tangible, and shown off by hawkers wearing substantially fewer clothes.

A herd of pegasi accompanies the Olympians, while a line of flying serpents is stabled at a tent bearing Wyver colors. Refugees are given the chance to experience solo flights and are told that if they prove their loyalty, they may have the privilege of owning such fine beasts one day themselves. The Olympians have also brought couture clothing, jewelry, and makeup to offer a taste of Olympian splendor, while the Wyver delegation has brought along fine weapons, sense-enhancing jungle plants, and small vials of diluted dragon’s blood (drinking confers a temporary boost in strength) to demonstrate their might. The Olympians speak proudly of the glory of the Temples of Thesa; the Wyverns speak of the Volkkran Pact and inform newcomers that they can make a pilgrimage to the summit of Namarak Mountain at the next full moon.

This is as good a time as any to compare your plans with others around you and exchange contact information before going your separate ways with people who are going to the city you are not. When you’re ready to go, don’t worry about safe passage — the natives of each city will gladly escort you there in luxury.



OF WHITE AND GOLD. The people of Olympia are ecstatic that you’ve come to join them... So much so that they’ve prepared a grand tour of the city for the new arrivals. You will be introduced to the major businesses in the city, including businesses that they are proud to point out were founded by refugees.

Refugees who have been here for some time already are encouraged to pair up with newcomers to introduce them to the parts of the city they like best. To facilitate this, they’ve made arrangements with many of the business owners: new refugees who visit their shops (and older refugees who escort them) are given discounts!

Just a few examples of many: the Wyvernest offers free desserts to first time visitors with the purchase of a drink, refugees who visit the Silk Wyrms can have one custom (though not exceedingly expensive) outfit made for them for free, and visitors to Shades Darker are offered a half-hour session with one of the prostitutes at half price… or access to a private room, if they seem to have taken a shine to one of their companions on the tour.

Lastly, tour guides will point out that over the course of the next week, the train to Flona Cove will allow new refugees to board for free so that they can experience the seaside for themselves. With the weather finally starting to warm, this is as good a time as any for a visit to the beach, isn’t it?



OF RED AND BLACK. Life in Wyver is typically a sink-or-swim sort of experience — but in light of the valor recently displayed by their predecessors, the natives are now more willing to assist in getting newcomers settled. The entire journey here they have been talking up the virtues of their city… and now is the time to show everything that's on offer.

The well-known businesses in the city are prepared for the influx of newcomers. Some are giving out discounted samples of their products while others are offering a more hands-on experience: in exchange for working a few hours, they will give training in whatever task is being performed.

At the Forged, newcomers can learn the basics of crafting simple weapons (and take one of their successes home), while visitors to spas near the lagoons are trained in the art of massage. Those who wander to Falmi’s Ring can learn the art of pugilism or how to keep (and fix) books if they're more inclined to the gambling that goes on. Newcomers interested in Wyver's dragons can get hands-on experience at the Fields of the Exalted's nursery. While they walk from place to place, a guide may point out a job posting from Highwind Hires, noting that refugees can make a name for themselves outside official channels.

The last stop on the tour is the Undergrowth. The guides speak of the jungle in reverent tones and caution new refugees not to wander too far in. They warn never to explore alone, but also urge refugees to take time to familiarize themselves with it; after all, the jungle is an important part of life in Wyver, and those who are going to be living here should understand it as well as they do.
You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now.
FINAL OOC NOTES    
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song_of_ice: ([Jon] One Chance)

Wildcard - Dragonstone

[personal profile] song_of_ice 2018-04-11 01:33 am (UTC)(link)
'You’ve always known what was right. Even when we were all young and stupid. You always knew. Every step you take, it’s always the right step.'

[Dragonstone would be unfamiliar to this Theon, as much as his counterpart's appearance. Each time Jon tried to explain to him that this was the Westeros he knew, he had been called a liar. Perhaps for once, he was glad that his memories were clearly on display. Let Theon see how everything ended between them before the storm came.]

'It’s not. It may seem that way, from the outside, but I promise you, it’s not true, I’ve done plenty of things that I’ve regret.'

'Not compared to me, you haven’t.'

[Jon glanced to this Theon, the Theon from a different Westeros. He was already bracing himself for the usual insults, the refusal to believe that any of this was real, no matter if it played out in front of him. He could at least hope that Theon would watch, take some of it in and maybe understand.]

'No, not compared to you'

'I’ve always wanted to do the right thing, be the right kind of person, but I never knew what that meant, it always seemed like there was, like there was an impossible choice I had to make, Stark or Greyjoy.'

'Our father, was more of a father to you than yours ever was.'

'He was.'

'And you betrayed him. Betrayed his memory.'

'I did.'

'But you never lost it. He’s a part of you, just like he’s a part of me.'

'But the things I've done...'

[He wasn't Robb, but Jon hoped this would mean something.]

'It’s not my place to forgive you for all of it, but what I can forgive, I do. You don’t have to choose. You’re a Greyjoy and you’re a Stark.'
reek: (pic#11892048)

[personal profile] reek 2018-04-11 03:59 am (UTC)(link)
[ Theon needs only take only one look at this ghost of himself, standing there frail and meek in a room he has no memory of, and he tries to bolt. He storms away from the conversation, down the hallway, turns left—and he’s brought right back to the scene again. He tries once more, to the same effect.

He can’t escape it. He has no choice but to listen, his jaw clenching with every word. Fool, he thinks of his other self, glaring. Weakling.

But his heart is in his throat. Jon had accepted him once before, but seeing it played out before him is something different. When the memory fades, he whirls around to face Jon, the real Jon. For once, he has no japes or insults. He has no accusations. He’s silent for a long moment, confusion and hurt etched onto his features.
]

I don't--want your forgiveness.

[ His voice is choked and he won't make eye contact. He's still doing that self-punishment thing, but at least he's not accusing Jon of being a liar. ]
song_of_ice: ([Jon] Seriously?)

[personal profile] song_of_ice 2018-04-14 11:51 pm (UTC)(link)
[He wasn't sure what sort of response he'd receive, but Theon's confusion and hurt caught Jon off guard. This was a different sort of man than the one that would insult him and call him a liar. He was like the man in his memory, the friend that he had slowly been working his way back to.

Someone he wouldn't mind fighting alongside. True friends were found on the battlefield and he knew that Theon would become that man.

His forgiveness isn't the same as Robb's, he knows this. But whether it was wanted or not, it was there regardless.]


You have it.

[Even for everything that happened in this world, he would still forgive Theon. He might be angry, he might keep his distance, but he would forgive him anyway. He was still family in the end.]

For here and for what happened there.
reek: (pic#12222095)

[personal profile] reek 2018-04-15 05:52 am (UTC)(link)
[ He would love to insult Jon. That would make this so much more simple, so much easier to run away from, but it’s far more difficult to call someone a liar when you can see some semblance of proof for yourself. He can try to blame it on the Natha, but he’s seen his own memories as well, and some of them were memories that he wouldn’t dare to dispute.

Still, this is Theon. As Jon protests, he rolls his eyes.
]

Seven hells, Snow, can you stave your fucking honor for just a moment?

[ His voice is still choked, and his hands fly up to bury themselves into his hair, clearly panicked. The entire situation is difficult, and he doesn’t quite know what to make of it, so he laughs. He thought he had it all figured out, but once again, his world shatters out from under him. ]

I do not want it. What is your forgiveness going to do? It will help nothing. I would rather you take my head.
song_of_ice: ([Jon] Really?)

[personal profile] song_of_ice 2018-04-20 05:54 am (UTC)(link)
It's not honor that makes me say that.

[Well, maybe partly. Beyond that, he can understand Theon to some extent. Both of them were raised in a similar situation, fostered but not completely wanted. Outsiders, hoping to be part of the Stark clan, but also searching for the place they did belong. It would be easier to hate Theon if he didn't recognize this part of him.

He knows though that his forgiveness won't mean much to a man that seems unwilling to forgive himself.]


You would rather be punished for what happened? Why are you afraid of forgiveness?
reek: (pic#11689538)

[personal profile] reek 2018-04-21 06:44 pm (UTC)(link)
I’m not afraid of anything.

[ He snaps bitterly, but it’s a pitiful lie. Theon does fear plenty of things, but not forgiveness. Most of all, he fears being abandoned. It’s ironic. For as many times as he’s pushed people away and demands to be left alone, he doesn’t wish to be truly alone. It’s a grave he’s very close to digging for himself, though. ]

You can forgive me, but Robb can’t. Those boys I killed can’t. Neither can Mikken or Farlen or any of the rest.

[ They’re all ghosts—his ghosts, and they haunt him without rest. He doesn't know how to rid himself of them, but while they loom over him, he's certain he’ll never be able to forgive himself. ]

I would rather the punishment I deserve.
song_of_ice: ([Jon] Confuzzled)

[personal profile] song_of_ice 2018-04-22 11:52 am (UTC)(link)
Robb didn't take your head when he woke from stasis. If he couldn't forgive you, he would have killed you.

[It had been frustrating then, before Jon's memories were fully returned. He could understand now why Robb had left Theon be, even if it meant his usual japes and cruel comments. The truth was, Robb loved Theon like a brother. No matter his crimes, he would be forgiven...in time.]

That is your punishment, Theon. Being killed ends it all quickly. There's nothing to haunt you or think about once you're dead. It's living with it that's hard. You failed, but go forward and fail again. Atone for the things you did by becoming a better man.
reek: (pic#11720662)

[personal profile] reek 2018-04-25 07:20 am (UTC)(link)
[ Theon knows the truth, deep down. Robb struggled just as much as he did. He may have been angry and he may have felt betrayed, but it couldn’t have been an easy decision. He was being confronted with the idea of beheading his closest friend, the man he grew up with and looked upon like a brother. Theon was only desperately looking for a way out of his guilt, and he’d hoped that Robb would offer it to him. He’d hoped they could both get what they wanted in that regard, but he knows he was asking far too much of Robb. Jon speaks the truth. This is what he deserves, more than anything: to live with his guilt, and to atone.

But it’s still frustrating. He clenches his teeth, stubbornly avoiding Jon’s eyes.
]

What if that wasn’t me you spoke to? What if—

[ Gods, he hates to say it. ]

What if the mad nonsense Lord Baratheon was spouting is the truth?
song_of_ice: ([Jon] Huh?)

[personal profile] song_of_ice 2018-04-26 03:28 pm (UTC)(link)
I know what happened. It was you.

[It might be difficult for him to stomach. The idea of a different version of Westeros was hard to wrap their head around. But he could remember Theon at Dragonstone, he could remember the state of him and how he'd faced Euron in the Dragonpit. He became a different man in a short time, pulling himself out of his guilt and moving forward. It was something Jon could admire, having had to do the same as well.

He watched Theon, seeing the struggle in him.]


In both the world that Lord Stannis knew and my own, you atone for your mistakes. You can be a better man, Theon. I believe that.
reek: (pic#10294173)

[personal profile] reek 2018-04-27 04:47 pm (UTC)(link)
[ Theon has spent the better part of a year pushing people away and refusing to believe their words as the truth. When Jon simply spoke to him before, it was easy to call him a liar. It was easy to accuse him of deception, but now Theon has seen a man who looks like himself. A ghostly, pale version of himself, older and quieter, like he’s been swallowed by the sea and its waves have worn him down into nothing. It makes all of this no easier to accept, but Jon had sounded so sincere in that memory.

He laughs, disbelieving. If he accepts Stannis Baratheon’s theory as truth, he’s opening up a whole new door of troubles. Has there ever been a time when he felt at peace? It’s been so long.
]

I’m not saying I believe you.

[ Though it’s clear he’s coming very close. His faith, whatever it may have been before, is wavering. ]

I just wonder if it was for the same reasons. Winterfell. Betraying Robb. All of it.

[ It seems important, somehow. ]
song_of_ice: ([Jon] Ghost - Belly Rub)

[personal profile] song_of_ice 2018-04-29 03:11 pm (UTC)(link)
[Continued HERE]