Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
We will no longer be providing overflow posts. In an event where the post hits CAPTCHA, players are advised to move threads to an overflow post on their character journals or create their own catch-all post. These threads remain eligible for AC, AC Rewards, and REP. 1 SILVER = 1 US DOLLAR. |
Adria | Stargate: SG-1
Adria frowns as she pulls her shawl a little tighter around her bare shoulders with one hand. In her other hand in a cup of something warm and yet, it doesn't really seem to be doing much. Perhaps it was the shock of everything that has happened, everything she has learned. Whatever the reason, she feels chilled and tired and yet, she can't seem to pull herself away from the fire because she wants to learn more about... Everything.
She steps closer to the fire, just as someone else seems to and for a moment her frown deepens and she looks as though she might have something... not so pleasant to say. But she remembers herself and reminds herself that being pleasant will enable her to learn more.
"I apologize, I did not see you."
FORGETTING IS SO LONG.
There's suddenly a beautifully decorated room, lavish in an older fashioned sense, though what seems to catch one's attention are the four people there. A woman in her thirties, two men about the same age and a teenage girl. All are dressed in what one might consider medieval style.
One of the men holds a staff weapon aimed at the other man. Her frowns as he yells, "Move!"
"I said kill him," the young girl demands looking at the man with the weapon.
He fires and there's a "No!" from the woman and she's pushing the other man out of the way and is hit instead. She crumples into a heap on the floor and the girl looks surprised and is quickly rushing to her side.
"Mother!"
The man with the weapon drops it and is also scrambling to the woman's side. They roll her over and the woman cries out in pain. Both of them look worried, but the girl places her hand on her mother's wound and the pain starts to ease from the woman's face.
But then there's a zapping sound and the young girl crumbles to the floor beside her mother just moments before another zapping sound is heard and the same thing happens to the man who had been holding the weapon.
Adria frowns, a spectator on the sidelines and her hands are balled up in fists at her side. It's obvious that the scene that has just unfolded before her and the unfortunate person who'd been pulled in with her has got under her skin.
"What is this?" she whispers as her nails dig into the palms of her hands.
WILD CARD
[Want another prompt? Feel free to start a new one. She'd most likely decide to go to Olympia because lol camping.]
campfire's glow
But what she's said is polite enough, and he'll give points for making an effort to get along in a strange new world. After all, finding out that your world is gone, that this is what you have to look forward to, the chaos of El Nysa, is hard on anyone. That she's trying goes a long way, and Cain isn't someone who takes offense easily to begin with.
He takes a step to the side, leaving room for her to sit down first on the log he'd meant to use as a seat in front of the fire. She's not wearing nearly enough to keep very warm as the night chill sets in, and he can only imagine that she's tired after the excitement of her arrival. ]
Don't worry about it. I was blending in. [ He's wearing dark colors, and it's not like he's carrying a flashlight or anything, after all. With a grin, he waves her toward the fire's cheerful warmth. ] It's all yours, if you'd like it.
forgetting is so long
Although he knows it will not change the situation, he speaks to the woman as respectfully as one can particularly when still attempting to confess sincerity to a stranger.
"My apologies, my lady... for this violation of privacy to your personal memories."... Even though it's not his fault, even though he didn't really get a choice in realizing what was going on to even attempt to look away (—but, honestly, how do you look away when you're right there in the room as something such as this unfolds, anyway—).
He says it, even though he knows it really won't help one tiny bit (because it wouldn't help him, either).
CAMPFIRE'S GLOW
Since something in her demeanour is accusatory. He shoves his hands into his pockets awkwardly, trying to work out how to broach the conversation. So, did you go check if you knew anyone in the stasis tubes? Seems awkward even for him. He hesitates.
"Enjoying the camping experience?"
Though he sincerely doubts she is. She isn't dressed for it, for one thing.