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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
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[watching the scene with a light furrow in his brow. There is a thread of similarity here, though Linneus had not known his own cage to be one - not for years. There are much fewer escape attempts made when one considers the cage their home.]
I suppose no captor would reward their captive getting away, whatever pains were taken...
[looking to his companion a moment, hesitant-]
Might I ask why they locked the mages away, or am I prying?
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No. It's not like it's that big of a secret. ( And it's not like Anders has ever been quiet about it before. )
They lock us away because they think we're dangerous. Because magic exists to serve man and never to rule over him. ( He recites that last sentence from memory, as if it was something that's been ingrained in him after years of hearing it spoken to him. )
They lock us away because it's the only way the Chantry can have control over us.
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I was... kept, as a child, myself only for quite different reasons. But that seems... very cruel. They're just children...
[they're children, and how old is the smallest - five? Six? Little older than Linneus himself was when he was sold away but they tell these children they are dangerous?
Perhaps it is because he has only ever heard fairytales of magic, but... how can they be?]
The Chantry are... your authorities? What of your parents; siblings...?
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( Children deserve to be at home, with their parents or with someone else that will love and take care of them. Being kept in a tower, not being allowed to go outside, that's not any way for anyone to grow up. )
I don't know what happened to my parents. The templars said they would throw them in prison if they ever asked about me, so I haven't heard from them since I left home.
( They could be dead for all he knew. Anders doesn't seem too terribly broken up about it. He's had plenty of time to cope with the fact he might never get to see them again. )
The Chantry are our authorities, yes. They're a church, but they have their own standing army, the templars, to hunt down mages and enforce the will of the Divine. She's the who leads the Chantry.
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I was hardly imprisoned...
[their situations had their similarities, but Linneus does not mistake them for being the same. At least he was allowed outside of the Teahouse's walls, if only accompanied.]
Were you to stay there always? Even when you grew older?
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( The Circle wasn't something someone could just graduate from. It was a prison, plain and simple, and every mage locked up in it was serving a life sentence. )
What was it like for you? I can't imagine it was any easier, from the way you talk.
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[more raising the fleeting similarity, really. Though he does understand, the contradiction of his upbringing]
I was sold into service as a child - it was no hardship, like this, not by any means...
[quite the opposite - he was given shoes and good clothes; shelter and meals and even a little schooling. Things a pauper could only dream about for their child, that could make it almost worth it to sell him away.
At least a part of Linneus hopes it was the wish for a better life that his father sold him - not purely to pay off his gambling debts.]
And I never considered myself a prisoner of any sort - if a creature considers the cage its home, it has little cause to leave, does it?
[though the garden walls were like prison walls, with the benefit of hindsight; his brand like a prisoner's brand, just less-visibly placed. Even Xanthe - his master, or his jailer, to lock them in the house every night?]
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( Anders doesn't see how Linneus' situation is any better. Sure, the other man's keepers may have been a little more kinder, and a little less ready to kill than the templars were, but that doesn't make it okay. The Circle also provided the mages with food, clothing, and a better education, but Anders has never once considered himself fortunate.
He doesn't get angry, at least, just a little perplexed and annoyed. ) Didn't you want your freedom?
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[in answer to both questions]
I don't remember much of before. What my home was like, what my father was like...
[he doesn't really recall being homesick, wanting to go home... any of the things one might expect. If anything he took to his new circumstances remarkably quickly.]
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( Anders was given to the Circle when he was twelve, so he knew what life outside the large, stone walls. Maybe that's the reason why he was so much more rebellious than all the other children were. )
The other mages used to say the same thing. I was one of the only ones who ever wanted to leave.
no subject
[later is another matter but his childhood...]
As I say, I couldn't look back on my life and compare, but I can't say I ever looked at my life and imagined it to be different, either. Or even looked on others' lives with jealousy or envy. I was... just content.
[and perhaps that's what comes with ignorance. But he wouldn't have changed his upbringing, either way]