Entry tags:
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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
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a shepherd over the flock.
You might wanna narrow your questions. [ said evenly in his definitively British lilt. Far from upper crust, though, unlike the other English sorts knocking about on this planet. He cants his head, offering her a sympathetic smile. ] We've got a lot of ground to cover.
no subject
Comes with the job, I like to work my way down to specifics.
[ Because it's hard to write about something going on without a general understanding of the circumstances around it and at least basic terminology. She brushes a hand through her hair, having let it out of the ponytail last night. While people might not know her face or name here, she did enjoy the little bit of privacy her hair could allow in the way of her own mask. ]
I would say let's start at the beginning, but something tells me we don't have the time for that right now.
[ And for something like that, a little privacy would be nice. A chance to sit down and take notes without worrying about who might be watching. ]
no subject
Well, it ain't a short walk. [ so there's time to start from the refugees' beginning, at least. He arrived in the second wave and ensured he caught up on everything that he missed, after all. Then, casually — ] But Voss and them cult-y types are talking about some recent developments. We were treated pretty well for a while, honestly.
[ That's an unpopular opinion among the refugees, of course, but Eggsy's group received a warm welcome and a beach vacation, followed by a month of minimal disturbances. Not too shabby, all things considered. ]
no subject
Nodding, she rubs her arm - looking around. It was interesting that he referred to them as a cult... Because she was starting to think along the same lines with the way he spoke and carried himself. She can fill in the blanks for herself, though, with where she thinks he's going. ]
But, then things changed? Was is pretty drastic or a slow build?
no subject
[ but it's quite a lot to dump on someone while on the road to the cities, without the context of the conflicts going on between the two factions. ]
These cities have been fighting for ages, yeah? Way before we got here, seems like, so we've stepped into the crossfire.
no subject
Sometimes the change of dynamic could be so subtle, it would leave people scratching their heads and wondering where it all went wrong. And that was a problem she didn't want to face here. ]
Has the attention shifted at all to new arrivals in terms of a focus for anger or conflict? Or do they keep it fairly directed at old enemies?