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( introlog #5 ) strangerer things
You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?
Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE. THESA STATION
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!
You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.) The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything... The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings. As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself. ON A BEAM OF LIGHT ![]()
Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.
You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station... BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair. CLOSE ENCOUNTERS ![]()
Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.
But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves. THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings. DECISIONS, DECISIONS... ![]()
The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now. FINAL OOC NOTES
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.
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no subject
[ She is a force to be reckoned with and while she might not be on her home turf, the rug hasn't been pulled so far out from under her that she rattles easily. Not yet. She knows her resources are limited here, though. ]
I'm not here to get in your way or to out you if you want to stay hidden in the shadows. What you choose to do with your time here is not my call. [ And she'll mostly respect his anonymity... Even if she does some digging for herself to figure out the alias he's operating under so she has a way to get ahold of him. ] I think we might be able to help each other while we're here, though.
[ Because if what little she's learned about this place is true, she's just scratching the surface. ]
no subject
[ Doing everything besides that just looks like a pathetic lack of effort on his part. He's not even wearing his suit. ]
[ And what she says rings of truth. His anonymity is important to him — he is a man of habits and boundaries that don't appreciate those who come stumbling in and expect kernels of truth to be placed where they can be found easily. The Bat cannot afford mistakes like that. Bruce cannot afford that. ]
Do I strike you as someone who plays well with others?
[ The question is harsh because of his voice, but without heat. He's curious if she has anything in mind or is genuinely trying to appeal to his goodwill, and is willing to propose one if there's an opportunity. ]
no subject
She laughs at the question, ignoring the tone of voice. It amuses her because it's true. He's a creature of solitude, as far as she knew. Of course, if she knew his true identity, she might argue his attempt to stand on the foundation of not playing well with others is shaky at best. There are people in his life he cares about, everyone has at least that one person... Even the most stoic and cold. ]
No.
[ Her answer is quick and honest, knowing she also tended to be a pain to work with - always opting to go solo if possible or getting very picky about who she trusts at her back. ]
I'm not proposing that we hang out every night braiding each other's hair. We can stay out of each other's way... I just ask that you keep your ear to the ground and if there's something you feel so inclined to share, my door's open.
no subject
Is that so.
[ She doesn't have to affirm her sincerity; Bruce can tell. ]
[ It's an open hand. He won't take it at once, he needs to circle a little more, figure out where they can stand with each other — ]
If you can find me, we can talk.
no subject
But this was an unusual circumstance. ]
Sure.
[ She'll give it a week, some time for herself to get settled and do some digging. Giving one last look around, she chuckles softly to herself before heading back towards the main group she'd split off from.
Of all the meetings she'd had, this wasn't the weirdest. ]