natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-04-09 07:55 pm
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( introlog #5 ) strangerer things

You have spent the last few days on Thesa Station, taking in the knowledge that your world is no more. Perhaps you've made some friends (or maybe an enemy or two). Either way, you aren't expected to spend all of your time on the Station. El Nysa needs you, after all, and you promised you'd help the planet thrive. Are you ready?

Submit an AC-eligible thread with a new character as a participant for 2 OLYMPIA REP POINTS OR 2 WYVER REP POINTS, respectively, HERE or HERE.

THESA STATION    
All refugees on the station are called to the hangar where a large-scale teleporter has been set up; everyone will be sent to the planet together. Simply step onto the space between the arrays and wait. Before they depart, all new refugees will be given a starter kit!

You may have heard about earlier technical difficulties, but don't worry. I promise everything is in perfect working order this time. I'd say I tested it myself, but since that's not exactly possible, you'll just have to trust me! (Please.)

The older refugees will also be there to guide you to ensure no one is left confused... or behind. Make sure you wait for them — I've been detecting something odd so I'll be having them meet you at the landing site. Good luck, refugees! Not that you'll be needing it or anything...

The arrays begin to hum and glow, quickly building into a brilliant wash of light. It creates a column that travels all the way from Thesa Station to the surface of El Nysa. With the night sky as a canvas, the beam can be seen all the way from Olympia and Wyver — a view that has the natives whispering of blessings.

As a sudden but beautiful aurora splays across the sky, the refugees down on the planet receive a message asking them to travel to the landing site — and warning them to prepare for what may come of the strange readings Zasere's gotten from the teleport itself.
ON A BEAM OF LIGHT    

Traveling through the light leaves the impression of blinding starlight, a strange sense of weightlessness, and a disorienting moment of total sensory deprivation. The radiance of your teleport hangs bright in the sky above you, a shimmering aurora that reflects off the calm waters below, visible for miles all around.

You've landed on a peninsula to the east of the South Outpost. There's little here — scattered trees on spring-barren plains, with a few overgrown, dilapidated structures poking out of the brush. All is quiet save for the keening of animals and the gentle lapping of waves against the shore. This lonely desolation is hardly the bustling cities and vibrant cultures you were promised back on the station...
BY CAMPFIRE'S GLOW. But waiting for you is a group of your predecessors, and with them, a veritable tent city, with portable stoves, coolers of food and drink, comfortable bedrolls, and cheerful rings of bonfires — all that you need to make merry of the night, courtesy of Overseer Voss, who has, thanks to his interest in blessed meteorological phenomena and refugees, decided to make a holy expedition of the affair.

Settle in, meet new comrades, and enjoy yourself, for you've safely completed your journey. But don't wander too far from the fires — the dark is closing in, and there's a strange, electric feeling in the air, the scent of ozone drifting on the breeze. And what were those odd readings Zasere mentioned?



A SHEPHERD OVER THE FLOCK. The spring sun dawns on a grey morning, already burning away the fog rolling in off the sea. It quickly becomes apparent that Voss and his entourage of acolytes have been up for hours, hard at work. They've set up a brightly-draped stage and a travel pulpit, magically enchanted to amplify his voice, and as the sun breaks over the horizon, Voss is all set to do what he does best: proselytize.

As our Goddess has sent Her blessing once before to herald the coming of those touched by Her light, so She has done once again! Here you see them, those surrounded by the light of our Goddess, each of them bearing the mark upon their skin of Her holiest of hands! Do you not see? Do none among you bear witness to the righteousness of Her message? Perhaps this is why our people have shamed themselves in front of our Goddess—

[ He continues for another 15 minutes... ]

Nevertheless. See you them before us now! See them as they are, coming to our gates with Her reminder, that these people must be treated with the utmost respect and care. Thesa's divinity is not to be treated with such flagrant disregard! Those who She chooses are not ours to use as mindless fodder, to hurt, to torture — shame upon those who allowed such deeds to shame us under Her watchful gaze!

To those of you who have just arrived here on our doorstep, be not afraid! The Temples of Thesa welcome you to our home with hearts and minds open! Should you ever find yourself in need of solace, seek out the Temples, as there are no greater allies to you than those of us within the Temple walls. You are welcome all to Olympia!


As he steps away from the enchanted podium, he can be heard saying aside to an acolyte, "How was that? Heavy on the shame, but I think it went well!" While he will not leave the area immediately, his acolytes will politely turn away attempts to speak with him and remind anyone interested that they can leave a message at the Temples.
CLOSE ENCOUNTERS    

Despite going off without hitch, the new refugees' arrival isn't entirely without incident. It seems that the "blessed" beam of light that brought the refugees down to El Nysa brought something else along with it — a sliver of the Storm. At least the beam was short enough that only a small fraction managed to squeeze through.

But it's enough to wreak a little havoc around the landing site and along the road back toward Olympia and Wyver — and even, for a few days, in the cities themselves.
THE TRUTH IS OUT THERE. The Storm is an undeniably destructive force, and that's proven with this small sliver's effect as it ripples across the continent. While there's no visible sign of its presence, strange phenomena soon begin to appear, corresponding with Zasere's odd readings.

They're innocuous little things at first. A sudden silence, animals going quiet, insects stilling. All technology, no matter how advanced, ceases working. You discover when you check with a friend, the clock on your phone is twelve minutes slow even though you'd swear only a minute had passed — time missing. Walking through the woods takes longer than it should when brushing past one bush leads to brushing past that same bush again — and again, and again, the area looping on itself. It keeps you trapped, going in circles for minutes, even hours, before finally releasing you in a random direction.

Or perhaps you'll feel a sense of deja vu, like you've walked down this road, taken this turn, seen that bird fly from this branch before. This is the second time that cat has crossed your path. The person you're meeting, you already know their name; you're certain you've already met.



WE GOT COWS. The Storm sliver also ushers in sudden, localized weather anomalies — heavy storms, blizzards, strong winds, and more. Affected areas range from just a few feet wide to nearly half a mile. One minute, the sky may be sunny and clear, but the next dark storm clouds roll in, unleashing torrential rain. Small tornadoes surge along the road, kicking up winds strong enough to knock people over and carry objects away. Hail hurtles down from the sky, but only in a ten foot radius. Temperatures fluctuate wildly between one extreme and the next, from heat waves to cold snaps. Soupy fog blankets the area, thick enough that you can barely see your hand in front of your face. Good luck finding your way!



FORGETTING IS SO LONG. The visions come on suddenly and with very little warning. One second, you're carrying on as normal — but the next, you blink and find yourself (and anyone near you) somewhere else completely. You may recognize this place as a moment from the past, one that you lived through. It's a memory, your memory, and it now replays around you in exceptional detail, unnervingly lifelike. Or you may not recognize it at all. It might belong to the person next to you, or to someone else entirely — a memory that the Storm has swallowed up.

Either way, the scene plays out just as it once did, and there's nothing you can do to stop it — or escape it. The memory surrounds you to no end: every door you open leads nowhere, every hallway you turn down continues on forever, every horizon you flee toward hangs just out of reach. And linger too long or turn the wrong corner, and you may find yourself abruptly stuck in a completely different memory. It's almost tempting, then, to give up, to let the past sweep you away...

But this isn't the full might of the Storm. Look closely, and you can see that in the walls of this trap, there are minute, hairline cracks, a facade of fractured glass. Imperfections in the memory where the real world is breaking through. It seems the only way to escape these memories is to find those cracks and break through them — by force, by will, or by some other method entirely.
DECISIONS, DECISIONS...    

The time is coming to make a choice — perhaps not a permanent choice, but unless you want to spend the rest of your nights out under the stars, you'll need to pick which city you will initially spend your time in. On the horizon, you will see that people have arrived to help you make that decision...
A FORK IN THE ROAD. Refugees and the hyper-religious wishing to hear Voss speak are not the only ones out and about under the light of the aurora. Citizens of both Olympia and Wyver have flocked to a point on the road midway between the cities and where the refugees have appeared, and they all have the same goal in mind: convincing the newcomers who have just descended in the blessed light of Thesa to come to their city and not the other.

They've come with bribes — that is, examples of what their cities have to offer. If you spent much time at the exhibition up on Thesa Station, you might recognize some of what's being shown off, though the offerings here are markedly more tangible, and shown off by hawkers wearing substantially fewer clothes.

A herd of pegasi accompanies the Olympians, while a line of flying serpents is stabled at a tent bearing Wyver colors. Refugees are given the chance to experience solo flights and are told that if they prove their loyalty, they may have the privilege of owning such fine beasts one day themselves. The Olympians have also brought couture clothing, jewelry, and makeup to offer a taste of Olympian splendor, while the Wyver delegation has brought along fine weapons, sense-enhancing jungle plants, and small vials of diluted dragon’s blood (drinking confers a temporary boost in strength) to demonstrate their might. The Olympians speak proudly of the glory of the Temples of Thesa; the Wyverns speak of the Volkkran Pact and inform newcomers that they can make a pilgrimage to the summit of Namarak Mountain at the next full moon.

This is as good a time as any to compare your plans with others around you and exchange contact information before going your separate ways with people who are going to the city you are not. When you’re ready to go, don’t worry about safe passage — the natives of each city will gladly escort you there in luxury.



OF WHITE AND GOLD. The people of Olympia are ecstatic that you’ve come to join them... So much so that they’ve prepared a grand tour of the city for the new arrivals. You will be introduced to the major businesses in the city, including businesses that they are proud to point out were founded by refugees.

Refugees who have been here for some time already are encouraged to pair up with newcomers to introduce them to the parts of the city they like best. To facilitate this, they’ve made arrangements with many of the business owners: new refugees who visit their shops (and older refugees who escort them) are given discounts!

Just a few examples of many: the Wyvernest offers free desserts to first time visitors with the purchase of a drink, refugees who visit the Silk Wyrms can have one custom (though not exceedingly expensive) outfit made for them for free, and visitors to Shades Darker are offered a half-hour session with one of the prostitutes at half price… or access to a private room, if they seem to have taken a shine to one of their companions on the tour.

Lastly, tour guides will point out that over the course of the next week, the train to Flona Cove will allow new refugees to board for free so that they can experience the seaside for themselves. With the weather finally starting to warm, this is as good a time as any for a visit to the beach, isn’t it?



OF RED AND BLACK. Life in Wyver is typically a sink-or-swim sort of experience — but in light of the valor recently displayed by their predecessors, the natives are now more willing to assist in getting newcomers settled. The entire journey here they have been talking up the virtues of their city… and now is the time to show everything that's on offer.

The well-known businesses in the city are prepared for the influx of newcomers. Some are giving out discounted samples of their products while others are offering a more hands-on experience: in exchange for working a few hours, they will give training in whatever task is being performed.

At the Forged, newcomers can learn the basics of crafting simple weapons (and take one of their successes home), while visitors to spas near the lagoons are trained in the art of massage. Those who wander to Falmi’s Ring can learn the art of pugilism or how to keep (and fix) books if they're more inclined to the gambling that goes on. Newcomers interested in Wyver's dragons can get hands-on experience at the Fields of the Exalted's nursery. While they walk from place to place, a guide may point out a job posting from Highwind Hires, noting that refugees can make a name for themselves outside official channels.

The last stop on the tour is the Undergrowth. The guides speak of the jungle in reverent tones and caution new refugees not to wander too far in. They warn never to explore alone, but also urge refugees to take time to familiarize themselves with it; after all, the jungle is an important part of life in Wyver, and those who are going to be living here should understand it as well as they do.
You've chosen your path, refugee, but that doesn't necessarily make it a permanent one. Watch out for the strange effects of the Storm, which linger still in the two cities and everywhere in between for the next few days before dissipating just as mysteriously as they came, but otherwise enjoy the welcome and make yourself at home — after all, this is home now.
FINAL OOC NOTES    
An AC-eligible thread with a new character as a participant for 2 REP POINTS FOR EITHER OLYMPIA OR WYVER may be submitted from this log. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE AND HERE RESPECTIVELY BY APRIL 29th 11:59 PM EST.

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doomedtheworld: (Watching)

[personal profile] doomedtheworld 2018-05-05 02:48 am (UTC)(link)
It seems to be enough for her. Once again, Vin is struck by this girl's sheer innocence. The way she seems to trust so quickly and readily, inviting a stranger into her tent like this. It's... very different.

"It's a lot to take in." Her voice is measured, careful, and a flicker of sadness crosses her eyes as she thinks briefly of the people left behind up in the sky. She doesn't dwell on it though, instead turning to Asseylum, curious. "What kind of world did you come from? If you don't mind talking about it."
versianvirtue: (12)

barfs a bunch of text

[personal profile] versianvirtue 2018-05-08 09:20 pm (UTC)(link)
"I am from the Vers Empire, the empire founded by my grandfather, Emperor Rayregalia Vers Rayverse, on Mars," she begins, casually at first, but sinking into a bout of palpable rue as she continues. "When I left it, tensions between it and Earth had been high, and I was caught in the middle of a devastating war between both planets."

What a place to have been interrupted, too. Even now, she's unsure whether the gunshot wounds that served as her final memories led to her death or not, but it seems foolish to dwell upon too hard when she's here now, talking. The only fact she can be certain of is that whatever transpired, she's here on El Nysa, carrying the burden of understanding her home world to have vanished, the conflict disappearing alongside it. Her memory is fuzzy, but returns in flashes and bits. She's already had some time to arrange them into a more complete picture.

"The war started about six months ago, from my recollection. I had traveled to Earth in order to negotiate more peaceful relations, but certain players from my own empire had schemes to assassinate me and pin the blame on Terrans, giving them a reason to declare war with Earth. However, they failed, because a double took my place while I fell ill due to gravitational changes... So..." She keeps her hand close to her heart, a loose fist as she treads through scenes in her head. "...I had no choice but to ally myself with the Terrans in the war. It was an unjust, and we worked together to deliver me to the United Earth headquarters so that I could prove I was alive and end the war, but communications were intercepted by those who had plotted my assassination to begin with. Therefore, we had to change tactics."

She hadn't expected her description of her homeworld to spiral into a retelling of the war and her role in it, but... thinking about it, what else could she really say about the place she hailed from? It was a young nation at odds with its origins, bereft of a culture to call its own and the resources needed to make one flourish. The more she thinks about her empire, the more it saddens her that it existed in the barren state that it had. Its short history was blemished by deprivation, hatred, and its drive to use the superior military technology bestowed upon them by the Aldnoah in order to get what it needed.
doomedtheworld: (adelaide-kane-teen-wolf-3375194)

Oh no not text. Well what if I went and changed my PB in mid-thread what then

[personal profile] doomedtheworld 2018-05-10 02:18 am (UTC)(link)
Vin sits, slightly dumbfounded at the torrent of words that suddenly tumbled from her companion. She'd asked the question but hadn't expected her to spin an entire tale like that. Nor had she expected to discover that this soft-hearted girl had been the target for assassination. But then, she'd also learned that the world of politics could be just as cutthroat and cruel as the world that thieves and criminals lived in, just with a false polish of civility over it. She doubts the worst of that world would lose a night's sleep over taking the life of someone like this.

A lot of the words are unfamiliar, "Terrans" and "Mars" but she gets the idea well enough. A war between two nations. The title strikes her as well, the granddaughter of an Emperor. What does that make her exactly? A princess? Is that how it works? Either way, it marks her as a high-ranking noble indeed which is something worth noting. She knows enough now not to let that immediately put her on edge but she keeps it in mind all the same.

"So, what happened?" She turns more of her focus to Asseylum, although she never stops listening to their surroundings. "Did you make it?"
versianvirtue: (06)

my, what long(er) hair you have there, vin!

[personal profile] versianvirtue 2018-05-11 12:11 am (UTC)(link)
She swallows, growing more sober as she formulates her next words, eye contact shunted in favor of the hands she folds in her lap. "With regards to that, I... cannot be sure," she admits. "We were successful in our mission to shut down the enemy's Aldnoah Drive, effectively shutting off the majority of their power source. I was the only one capable of doing so, since the Aldnoah activation factor is inherited through the royal family alone. It should have been a decisive victory in favor of the United Forces of Earth. However, I never got the chance to see whether we ultimately failed or not, because... the last thing I remember is being shot at."

It had been sudden, painful, and disorienting. Her emotions had twisted a hundred eighty degrees from rejoicing with her injured friend and comrade to a sharp, plunging pain in her back. Dimly she wonders if the gunshot wounds might still be there; it wasn't like she ever checked. A part of her pledges to do so later, if only to make sense of whether what she experienced had been real or not.

"And then, my vision fades out, and the next thing I know, I'm waking up in a pod on Thesa Station, told that Earth, Mars, and everything I have known is no more."
doomedtheworld: (adelaide-kane-teen-wolf-3375218)

It's still a little too long but at least she looks her actual age now!

[personal profile] doomedtheworld 2018-05-11 02:00 am (UTC)(link)
There's even more words there that shoot straight over her head. "Earth" and "Mars" might be unfamiliar but she can at least parse that they're two nations at war for whatever reason. That much makes sense. She doesn't even know where to begin contextualizing something like an "Aldnoah activation factor."

Well, maybe a little. Inherited through a royal bloodline. A special ability of some kind, like her Allomancy? She wants to ask but the ending of Asseylum's story cuts any questions short. Her gaze drifts toward Asseylum's shoulders, sharing the same question about whether her back would show any signs of those wounds but she doesn't mention it. Instead, she turns away, focusing on some random spot on the floor as her hand drifts to her side to rest just above where a familiar scar lays hidden.

"I was... wounded badly once, in a fight. I remember bleeding badly and everything going hazy and then a friend finding me just before everything went dark. I was sure that was where everything would end. I woke up two weeks later in bed and quite a bit of pain." She's not sure why she's telling her this. The memory of that night, of the Steel Inquisitor's iron gaze and unstoppable, inescapable pursuit makes her shiver. Was it reassuring? Just a way to express sympathy? "So, I know that feeling too."

Lord, she's bad at this.
versianvirtue: (13)

i can dig it

[personal profile] versianvirtue 2018-05-13 06:52 pm (UTC)(link)
Not nearly as bad as she thinks she is. Vin's story pulls Asseylum from the depths of her own memories, and she feels a connection between them click like links on a chain. It also helps her place her own experience. She looks to Vin with understanding softening her eyes.

"It's a terrible feeling, isn't it?" she expresses. "More than the pain, I believe losing your sense of time and place to that darkness is most unbearable." She smiles. "But I am glad you did not meet your end that way, and that you had a friend who could ensure that."

How many near-death experiences has she endured in such a short time now? Thinking of Vin's friend rescuing her from the haze of death reminds her of the other time she was almost killed in recent memory— by someone else she thought she could consider an ally, if not a friend, if only she would just let her in. Back then, she had a friend who had saved her, too, and she recalls the gratefulness toward him flow like a warm spring. Vin must have felt similar.

Had he saved her the last time she thought she died, too? A new curiosity germinates, but she keeps it to herself. Maybe there is an explicable reason she's still here, after all?
doomedtheworld: (adelaide-kane-teen-wolf-3375210)

Thanks, yo

[personal profile] doomedtheworld 2018-05-13 07:41 pm (UTC)(link)
It isn't the first time she'd felt like that, felt the end of her life closing in on her. She can't really count the times she'd fallen asleep curled around an empty stomach, her throat dry, her body battered and expected not to open her eyes again. Only to wake up again each time and drag herself out of the ash covering the ground to carry on.

It was the closest though, and the first time she truly felt herself slipping away. It was also the first time she'd refused, the first time she'd wanted to keep on going.

"Yes. It is." She agrees and for a moment she thinks she can feel the same link between them that Asseylum does, but there's still some gap between them. It's that smile. Vin's not sure she's ever smiled like that, but Asseylum still can even after everything. Forcing her hand away from her side, she folds her arms over her knees again, her own expression still and neutral but softer to some degree. "However it happened I'm glad you made it through too."