Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
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SOLDIER 76
That's when 76 might have caught a glimpse of him. With the mission complete, he whips his head free of the now drench hood of his cloak, revealing his piercing, fiery eyes and hair that seem to match in same blood red. He flashes a toothy grin, perhaps meeting eyes with 76, and proceeds cover himself again, turning tail to run while the others were still occupied - and, haha - killed, even. It becomes clear that his move is calculated, at least - sensing that 76 had been staring, it was his duty, too, to keep him distracted. Running away is a sure way of luring him away from the chaos of the skirmish, and he does so much better one-on-one. ]
Hey hey hey hey! [ He's shouting from from ahead, knowing very well the man is chasing him. ] C'mon, faster, faster! I might really escape, you know? — oh, shit!
[ He's already eating his words; the man catches up quickly. ]
All right, you're fast! I get it, I get it!! [ But he doesn't stop running; he continues to speed on ahead - even when it's become rather evident that this chase will end very soon. ]
no subject
He's not one to be goaded too much by pointless taunting, but faster is something he can do. He doesn't know if this bandit has any tricks under his sleeve, but so far he seems to run at the pace of a normal human. This should go fine, assuming that 76 doesn't suddenly find himself without his enhancements again.
76 doesn't say anything, just growls as he lunges forward that last foot and reaches out to grab the bandit by the hood of his cloak and yank him backward. The pull might be enough to choke the guy for a second or two.
Having already gotten a good look at his face, 76 is pretty sure that this man wasn't part of the group that abducted him. He doesn't really strike him as a shaman at all, but that doesn't mean there's no connection here. ]
Where the hell do you think you're going?
no subject
That hurt, you know!
[ But he knows it's over. The speed of the man is unlike any Wyver he's known - more like a creation from Evras' labs - and that's not even commenting on the strength he possesses. All he can do now is buy more time. ]
You're not human, huh? [ He gestures toward him, grinning wildly still. ] What are you?
no subject
Even better if he can take him into custody, though, so 76 closes the distance between them again, getting right up into the guy's face. ]
Not what you should be concerning yourself with right now. [ He isn't the one who has things to answer to, here. He grabs the bandit by the collar, yanking him even closer as the red slit of his visor stares him down. ] Why do you want the skull?
no subject
His opinion of him changes only slightly when he approaches him. He doesn't recoil; keeps seeded in spot, and even straightens his neck for him to grab him. He grunts as he's tugged closer, unfazed and as compliant as a "bandit" could possibly be, all things considered. With their proximity, Nhays can't help but make out the details of the man's face — or what's exposed, anyway. ]
I'm a thief! That's what we do. [ He's not a very good liar, but it isn't as though he's making a great attempt at being convincing. ]
More importantly, that scar. Yikes!
no subject
And who do you answer to?
[ Somehow 76 doubts that a regular group of thieves would take on a job as high-profile as this one, knowing the risk that would be involved. There has to be more to it, or at least that's what he wants to believe, if only because that might mean he's finally getting a chance at some real answers.
He begins to drag the bandit back toward the carriage. Once all of this is over with, he intends to make sure that at least one of them is taken into custody. There's no telling how much he can get out of him right now, but with time (and some pressure), that might change. ]
no subject
[ He grows bored of talking, after all, and if his mission is already complete, then he isn't technically going against Boss's orders if he fights, right? Which is why he isn't going to allow himself simply be get dragged back to carriage; after a few paces, he unsheathes his blade from his hip and takes a full swing at him, expecting the man to possess the reflexes to let go of him — lest he desires a severed arm. ]
C'mon, let's fight, show me your powers! [ He's excited, and his expression and tone reflects it perfectly. ] Defeat me, and I'll tell ya everything.
[ He creates some distance between him, assuming a battle stance. ]
It's all over anyway, hahaha!
no subject
Somehow 76 doubts that he'll actually stick to this supposed promise of telling him everything if he beats him in a fight, but if he needs to knock him out to get him in cuffs, then so be it.
For a split second he glances down at the gun at his hip. He could shoot him in the kneecap and call it a day, but he doesn't know if he wants to escalate it to that extent; the gunshot would attract a lot of attention. ]
It's all over? What do you mean?
[ Not that he expects to get a real answer. After letting out a breath, 76 charges at the bandit, running at him head-on; once close enough, he aims a punch at his face and then jabs his other elbow at his sword-arm, aiming to make him drop it. ]
no subject
You think the skull's the only thing we're after? I mean, it's a pretty skull, but what're we gonna do with that junk?!
[ He'll give him that, only because he's finally playing. The first strike of his is calculated, and Nhays is able to evade the impact by canting his neck - he makes the mistake of paying too much attention to that nearly misses the second attempt. He nearly drops his blade in the process, but backs away before he's able to show weakness. ]
C'mon, c'mon, let's play some more!
no subject
If nothing else, he finds it hard to believe that a criminal like him wouldn't cave and play some of his hand, if they threaten him or make a deal with him. ]
This isn't a game.
[ 76 pushes forward again, but then feints to the right to try and get around the bandit. Assuming that he can move quickly enough, his aim is to get behind him and pull him into a chokehold. Either way, he barks out another question. ]
Are you affiliated with the shamans?
no subject
[ It's a game to him and only him, and his loyalties are... questionable at best. It's true that he's working under someone, but if he feels like giving information will make things more interesting, then he wouldn't hesitate to. After all, they're long past the point of negotiations and deals - the more time passes, the better they're off.
Nhays isn't quick enough to avoid this movements; 76 is a formidable opponent, well-rounded enough to overpower him, but he's still holding back even after he manages to get him in a chokehold. Nhays barely struggles, but he keeps his blade close by — the blunt of it presses against 76's side, but perhaps he would sense that there is no ill-intent with the gesture. ]
Th-the shamans — [ The works are choked out through the hold on his neck - ] You mean the ones - the ones that roughed you up? Guess you could... say that!
[ He's laughing as he manages to grunt out: ] Hey, you want in on secret, because I like ya? I wasn't playing when I said it's over — th-they, they already got the heart. You know what it does?
no subject
Only to an extent, though. 76 does feel the flat of the blade press up against his side. He knows how easily it could become more than just a threat, but he doesn't expect the bandit can do much when he's cutting off at least part of his oxygen supply.
Besides, he doesn't feel that interested in being altruistic when the bandit reveals his knowledge that 76 had been among those abducted and tortured. Maybe he wasn't directly involved, but being in the know is almost just as bad.
Then the kid teases him with a "secret," and 76 reaches the end of his rope. With a growl (and one arm still pressing tight into the bandit's windpipe), he kicks at the back of his knees and pushes downward, forcing him to the ground. He shifts his grip around to grab him at the back of his neck and shoves his face into the muddy ground (which is very muddy, with how it's been raining). ]
I don't know, but you're gonna tell me.
[ The group from Olympia had been transporting the heart. They'd already been attacked? ]
no subject
Y'want me to tell you or the ground...?!
[ He's breathless, absolutely in no position to tease and taunt 76 as he has been. In all fairness, if the man wants information, he's gonna have to keep him alive -- ]
Haha— you refugees never know anything! ...But you still stick your noses everywhere. Boss doesn't like that, y'know? All this — peace treaty bullshit, it's fucking lame!
[ Suspecting he's due for another shove against the mud, he cheerfully exclaims: ]
Hey, hey, you're gonna kill me after I've told you everything, right?! Do you have it in ya, big bro?
no subject
It's hard for them as refugees to know all that much when they're not told anything, but 76 holds back on that retort. The bandit speaks of a boss, which means he does answer to someone, which is unsurprising. It's hard to imagine this kid hatching any sort of plan on his own. ]
Depends on how much you cooperate.
[ 76 seizes the bandit by the shoulders and then flips him over so that they're face-to-face, with 76 crouching over him. In actuality, he doesn't have any intentions of killing him, but he doesn't need to say that. He doesn't know what this "big bro" crap is about, but it's easy enough to ignore. ]
So taking the heart — it's about getting in the way of the treaty, is that it?
no subject
[ Nhays keeps his eyes focused on the glowing red slit of his visor, grinning but it falters in attempt to catch his breath. There's mud all over his face and hair, slowly washed away from the continual downpour of rain - and he clears away the urge to cough the water that's found its way into his lungs. Now disarmed, he assumes compliance... well, not that he's shown any sign of hostility to begin with. ]
But nah — s'not about getting in the way...! Think about it big bro, think! [ "Big bro" being a tease here - he knows for a fact that this man hates his guts from personality alone, but how better to play that up by feigning a sense of familiarity? ] Ysverai's heart is the last of its kind! Pure dragon and still beating. If someone were to harness that power, it'd be the end of everything! Olympia, Wyver — Ysverai would decimate them all!
[ That was perhaps the information 76 was looking for, and feeling confident with the intel he possesses, he dares to rise to his elbows, glaring right up to the older man. ]
Do you know who my boss is? Where he's going? What he's going to do when the ritual is complete?! Would it make you feel better if you knew what I'm about to tell you isn't going to change anything?!
no subject
A pure dragon heart, still beating. Apparently this heart is far more valuable than they could have guessed, if it's true that it has the power to put an end to entire nations. How it's capable of that remains unclear, but 76 is getting a lot out of the bandit. He can confer with others later to try and piece together what of it is actually true.
When the bandit gets a little bolder, 76 frowns and seizes him by the throat, shoving him back down. Maybe the kid's right and they're already screwed, but 76 has faced tough odds before. He isn't going to assume they've lost until he knows it with certainty. ]
If none of it matters, then why not just tell me everything? What's this ritual?
[ If the stakes are as high as they sound, then this is something they need to act on immediately. ]
no subject
You're right... you're right!
[ Nhays relaxes his form, attempting to get as comfortable as he's able, given his current predicament. ]
I can't give you the exact details of the ritual, but — [ He shifts, his voice rough from the pressure against his throat. His tone takes a shift as he resigns to speak of Ysverai. ] B-but, I can tell you where. At the peak of Namarak Mountain, as long as his heart remains beating... he will rise again!
no subject
Why does it seem like everything ends up tying back to that mountain? First the experiments in the labyrinth, then 76's own abduction into the network of caves up there, and now this. To say nothing of the pact he formed with Ana, at the summit. ]
You want to revive this dragon, is that the idea? [ It sounds impossible, but 76 has reached a point where he'll believe just about anything. He can't afford to doubt, not here. ] And who's your boss? I need a name.
no subject
He flashes a smirk - yes, that is the plan, and it's already in motion. His expression alone should answer that. As for a name — ]
Guess it doesn't matter anymore, does it...? The guy you're looking for — it's Rasyc. Shanrian's son. He'll be there, at the Summit. Say hi to him when you see him, will ya?
no subject
Who knows, maybe you'll get the chance to say hi to him too.
[ Because 76 isn't just going to let this kid get away. Who knows why he decided to join up with a such a radical group, but if he played any part in those abductions, then there's no way that 76 is going to just let him go.
He beings to stand, grabbing the bandit by the shoulders to haul him up as well. ]