Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
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Atsushi Nakajima | OTA
[As a member of both the Royal Guard and the Council, Atsushi is extremely eager to be a part of this mission. He cares about his new home, Olympia, and he cares at least as much for its hero, Nithor, whose supposed ambitions of peace and unity Atsushi can only applaud. Returning the man's skull to his hometown feels like finally giving him a proper resting place, and Atsushi treats the mission with all the dignity and respect it deserves.
That said, even he gets a little fed up with all the rain after a while. At this point, fighting some would-be bandits might just be welcome, and Atsushi for one intends to defend the skull fiercely.
Watch him slip in the mud with his giant paws when transformed at least once, though. Speed and agility may be useful in a fight, but the mud is a definite handicap.]
2A. KHALO - THE WAY THERE
[Even now that he's 19, Atsushi isn't old enough to smoke, nor is he very interested in smoking. Having to smoke to reach Khalo, then, is a little uncomfortable, but Atsushi really does want to see the place, so smoke, he does.
At least: he tries... and ends up coughing ridiculously before he can even inhale properly. He's definitely going to fail to get into Khalo the first time...]
2B. KHALO - LIBRARY
[Atsushi can't pass up a chance to check out the local library, and seeing his own memories written up -... Well, it's a little strange (and he thinks those quills are embellishing quite a bit!), but he has nothing to be ashamed of. It's even kind of comforting to read about Yokohama, and have a record of that place.
It's different when the stories almost-explicitly mention the Natha, and how the refugees came here in the first place. Suddenly, Atsushi realizes just how bad this could be, and he starts to panic, trying to grab the quills and stop them. Is it an exaggerated reaction? Probably - but he knows that the Natha would hate this, and he doesn't want them to get upset.]
No! You can't write about that!
[Talking to inanimate objects: always a sign of great mental health. Find Atsushi when he's trying to fight some quills, and stumble on some stories from his world - or, alternatively: run into him as he's poring over some parchment or other with a very serious frown, reading stories about Rasyc or Ysverai.]
2C. KHALO - TAMING ANIMALS
[This course is supposed to take a while, Atsushi has been told, but he's dedicated to learning this particular skill, through magic or otherwise. He's always liked animals, and while he isn't bad with them to start with, having some practical lessons will be very helpful.
He just hopes that some of these creatures are not as dangerous as they seem.]
3. WILDCARD
Options include but are not limited to:
- general exploration of Khalo
- helping to farm that fyrra
- anything in Olympia, before or after the mission
2B
[Linneus' voice comes hushed slightly from one of the stacks - it's a library, one shouldn't shout, but he won't venture too much closer, not if Atsushi is getting upset with the quills. That means there must be something there he would rather people not see, and Linneus knows that feeling all too well.
His own stories, they ended up reading like some torrid romance story through the words of the quills, and while he might have torn off one or two (or three or more - his teenaged romance with Xanthe, his budding relationship with Gilder, even renderings of conversations he'd had with Argent and Claret and Yvette, if for no other reason than saving the moment, saving the memory...) but of all of the strangely... gilded stories... most of them didn't deserve half of the light in which they were rendered.
As if sensing his distaste the quill reverted to a long, rambling genealogy of the Royal House of Ivore not long after, but it still sits poorly with Linneus the idea that the quills may just keep writing in his absence. That his personal history - by rights his to tell - might be out there for anyone to stumble across.]
Is everything all right, Atsushi?
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It's -... What they're writing is...!
[He can't say it out loud, can he? Not without giving everything away to anyone else who might be listening. (Not that they can't just read it, anyway...) So he just gestures at the quills and their stories of the Natha, urging Linneus to take a look.
That said, the stories about Atsushi and his world are right next to the offending tales of Natha and refugees, so if Linneus would rather check out some quasi-heroic exploits and/or embarrassing stories about Atsushi accidentally getting naked with a girl, that's definitely an option.]
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I'm not going to read it - your past is yours to tell, and I think everything written by these... enchanted objects, should be taken with a pinch of salt. I think anyone will realise that.
[it is strange and fantastical, there's no mistaking that, and Linneus is quite fascinated by these implements that seem to write of their own accord. But all of the accounts seem just slightly skewed.]
There's no promising they'll stop if we walk away. But what if we did that?
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... I think that would be for the best.
[He really doesn't know if that will stop the quills, but at least he'll stop seeing them at work and being confronted with them writing God-knows-what.]
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[there's no polishing that can make his story seem any better. But it seems it will be written with or without him, and while the idea fills him with dread... what can he do about it, really?
He reaches for Atsushi's arm before he changes his mind, drawing him gently away]
The quills are fascinating, but I would rather hear your stories from you, and in your own time.
[less room for error. More room for omission.]
Have you enjoyed Khalo so far, otherwise...?
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No point thinking about that now.]
I have! It's such an interesting place. That the Khali opened it to us now that Olympia and Wyver both seek peace is another great benefit of avoiding war.
[Also: Atsushi just likes exploring new places, but that's a selfish thing.]
How about you? What do you think of this place?
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[a little gesture to the self-writing quills, the stories plucked who-knows how; the library itself; dizzyingly immense. He has never seen such a large library before. The master had had one, of course, but only of informational books, dry factual accounts or lists.]
I was in the forests yesterday, looking at the different kinds of plants there. There are so many more than I had expected... and then the people and their customs...
[they make their homes in the trees here...!]
So much strange and new...!
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Right?! The houses in the trees, and the way they fly... Not to mention that, considering their sleeping spell, they're definitely a peaceful people!
[They always returned everyone who fell asleep trying to get into Khalo, after all. They could have captured them or killed them, but all they did was bring them back where they'd came from.]
And they're so good with animals, too.
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2Bish!
[He doesn't actually see him in the library at first, aimlessly reading a short story about an evil organization trying to kidnap an innocent werewolf... but as fate would have it, around the time that the werewolf's identity is revealed, he happens to notice Atsushi not too far away.]
This place is really something, isn't it? I think I just found a story about you being a werewolf.
[...and no, he has no idea about the whole tiger thing.]
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It gets kind of awkward when the book apparently stops merely embellishing and totally gets the facts wrong, though.]
... Tiger. I'm a weretiger.
[He really hates correcting Shell, but if the book's getting it wrong, he has to. Letting Shell believe something that isn't true feels even more offensive than correcting him.]
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Wait, you mean-- really? This is true? ...er, mostly, I guess?
[He'll offer the story to Atsushi if he wants to see how accurate it is. And aside from a few exaggerations, it's fairly accurate to the time he was kidnapped by the mafia and had to escape before he was carried out to sea!]
[...well, except for the part where Akutagawa and Kyouka's roles seem to be switched and heavily embellished. Which means the page he's on has a very interesting little moment of Akutagawa and Atsushi holding one another as they flee the exploding ship.]
[He wouldn't blame him for ripping the book in half tbh.]
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[Taking the parchment, he reads over it quickly, and... wow. Wow. It's weird enough to be best buddies with Akutagawa in the story, but at least that's only Atsushi's problem (and Akutagawa's, maybe, but he deserves everything he gets, anyway). Making Kyouka the baddie, though? That is offensive.]
This definitely isn't what happened. No - it is what happened, but it's completely wrong.
[Which arguably isn't the best explanation (or, indeed, any explanation at all), but even acknowledging the story's most grievous errors feels like giving it more attention than it deserves. Atsushi is tempted to wreck the text, but... it's still a book... and destroying it doesn't feel right. Instead, he'll focus on the things that are easier to address.]
For one thing: I'm definitely not a werewolf! Look!
[He holds up an arm and transforms it. Does that look like a wolf to you? DOES IT?!]
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[But the fact that he transforms his arm at all is the real shock here.]
Wh-Whoa! How did you-- that's amazing!
[He kinda wants to pet it... but that seems rude.]
Does that mean you could completely turn into a tiger if you wanted?
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Not... quite. That is: I do turn into a tiger completely sometimes, but then I don't really know what I'm doing... [Which, honestly, is more than a little scary, even if the tiger and him have gotten a little closer with time.] But that hasn't happened in a long, long time! So please don't worry about it.
[... Just so you know that you totally have reason to worry. No big deal.]
I can transform my arms and legs, though, and I can grow a tail... Anything except a complete transformation, I can do at will!
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I wouldn't be worried at all if you hadn't said it like that... [Does he have to worry about getting mauled by a pretty-boy tiger someday?? Sure, there are worse ways to go, probably... but still.]
But that's really some power you have. I've never even heard of a weretiger before-- is it like the old stories, where something bit you to make you one? Or is it just something you were born with?
[Shell most people would die if a tiger bit them...]
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W-Well... If you do ever see a giant white tiger, definitely don't get close.
[He wasn't wrong to say that as he did. He thinks him and the tiger are okay, now, but he definitely can't count on the tiger being okay with anyone else.]
I was born with it. At least, that's what I presume. I've been the tiger for longer than I can remember.
[Were he a real detective, he might have concluded that his limited control over his ability hinted at it being something passed down to him by someone else, much like Kyouka got her ability from her mother (and Tsujimura got hers the same way). But all Atsushi knows about his parents is that they (supposedly) abused him, and left him to die. There's no connection there.]
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2Aish since the mods approved
Until he spots a familiar figure laying prone on the ground. His senses may be dulled right now, but he still feels a little concerned seeing Atsushi faceplanted right in the middle of the forest. He kneels down next to him and pokes at him, relieved when he sees that the guy is still breathing.
Did he fall under the sleeping spell? Maybe he wasn’t aware of the fyrra? But that seems unlikely, considering that it became common knowledge once the village opened up.
Maybe he’s just resting? Weird spot to rest, though.]
Oi, Atsushi. Can you hear me?
👍
The only response Chuuya gets is a barely-there mumble. Atsushi is far, far gone, and will stay that way until he's taken from the area the sleeping spell covers.]
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Okay. Looks like Atsushi is out cold. Which means that Chuuya will have to float him out of here. Chuuya bends down, glowing red with his activated ability, and-
Scoops Atsushi up into his arms. Sure he could just float the guy through the air all the way there, but there’s the risk of slamming him into a tree on accident since, you know, they’re everywhere. He will, however, make them both lighter to make the trip quicker, and once he arrives in the village he finds a nice, plush couch in one of the lounges to lay Atsushi down on.
Maybe some secondhand smoke will wake him up? They’re alone in this particular lounge, so Chuuya grabs a nice bit of fyrra to light up before smoking it within breathing distance of Atsushi.]
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Yeah, he needs time to get used to the whole smoking thing.
Rubbing his nose with the back of his hand, he belatedly opens his eyes and sits up, trying to make sense of his surroundings. What's the last place he remembers being? Oh - but at least he recognizes someone!]
Chuuya-san..?
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When Atsushi stirs Chuuya puts out the bit of fyrra he’d been smoking, the nice, warm feeling lingering for now.]
Hey.
[Chuuya melts into the couch next to Atsushi, more relaxed now that he knows he’s not gonna have to slap Atsushi around to wake him up.]
You were passed out in the forest. I found you and brought you here.
[He snorts.]
I’m gonna have to teach you how to smoke properly.
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I did smoke, though... [He's pouting.] Even if it made me cough.
[Welp, he sure didn't do well enough to get through that magical barrier. Go figure.
With a sigh, he leans back on the couch, making himself more comfortable.]
So, this is...?
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[Hm...that fyrra he just smoked sure is a lot more potent than the other stuff. Chuuya feels overheated all of a sudden, on top of pleasantly buzzed.
Ah well, it’s probably fine.]
Khalo Village. It was easier than just taking you back home. Plus I thought you might want to see it. Once you stopped snoozing, anyway.
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[Not that he really minds, but it's the principle of the thing - or something like it.]
Of course I wanted to see it... That's why I was trying to get here.
[He looks around the lounge, smoke hanging in the air like a gentle blanket. He still doesn't feel completely awake yet, but it might well be the fyrra making him kind of lightheaded. It's also making him oddly reluctant to move, when he would have been eager to head out and explore the town, normally.]
They sure do enjoy their smoking, don't they?
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