natha: (Default)
ɴᴀᴛʜᴀ orbiters ❰ mod collective ❱ ([personal profile] natha) wrote in [community profile] nysalogs2018-05-18 12:00 pm

❪ event ❫ khalo? can you hear me?

In normal circumstances, this would have been near the time in which you're called upon to greet the newly awakened. Unfortunately, I speak to you to inform that we must postpone that — there is trouble on your horizon. What, I cannot see for sure. We shall continue to monitor the situation, however — we - ... we — [feed cuts off.]
OLYMPIAN PRESERVATION    

The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons.

The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured.

It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right?

TALL TALES OF KHALO VILLAGE    
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.

Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer.

In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly?


Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales.

If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors.

The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them.

NOTE: This is entirely optional! You may make up your own "stories" (fanfiction) and it could be as accurate or inaccurate, or as serious or silly as you'd like.

While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works —
  • KING AND KIN. If one is willing to delve deep, they may also find parts of Wyver's past that have been removed from their own archives. These pages will recount the tales of Shanrian and Rasyc. Though a lot of the narrative seems to divide at certain points in the story, it becomes obvious with some quick reading that Rasyc is not only the son of Shanrian, but that he glorifies the Wyver of old, more bloodthirsty and brutal than it is today.

    Unlike his father, he does not take kindly to Olympia and the threat they will always pose for their people. He has not forgotten Olympia's past sins and he believes that, in his foolish quest for peace, the king has gone soft and no longer possesses the real will to fight.

    His present voice in affairs of state is not a loud one, as he chooses to speak in whispers and move in the dead of silence. In these quiet murmurings, he boasts of his unwavering belief in the power and dignity of his people. Of how they should all return to what they once were — the kingdom, its citizens, and naturally the father who he had once admired greatly. Though perhaps it can be argued that any estranged son would wish the same.

    It's difficult to pinpoint what becomes political and what is and always will be more personal for him. But, it hardly matters. It's clear that Rasyc will stop at nothing to achieve his objectives, even if it means never returning to place he calls home. Even if it means turning his back on his own father, Shanrian, King of Wyver...

  • DRAGONFIRE. While tales of the Thesa's descendants are still being written, visitors to the Enchanted Library might find intrigue in the more complete works. In particular, tales of Ysverai, the last of Wyver's great high dragons.

    Ysverai is most commonly known for being slain by Olympia’s past king and legendary hero, Nithor, but here in Khalo he is depicted in another light. Ysverai is known to the Khali people as a wise being, old as the first inhabitants that walked El Nysa. The creature spoke in the common tongue to the early settlers, guiding them to refuge when his kin began to dominate the land at the cost of its own isolation. It ultimately becomes a tale of sacrifice, for its stand with Nithor became a testament against the Olympian Empire's long reaching influence. At the bottom, there is a quotation:

    Your hearts will fill with greed and malice the moment my own stops beating. Take care in the Eye of the Storm. Find strength in one another, before it is too late.
It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all.
THOSE THAT SEEK PEACE, AND THOSE THAT SEEK --    

The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Members of Group A:
▸ Jon Snow ([personal profile] song_of_ice)
▸ Daenerys Targaryen ([personal profile] dorzalta)
▸ Loras Tyrell ([personal profile] triplerose)
▸ Terra ([personal profile] earthy)
▸ Alisaie Leveilleur ([personal profile] adelphoi)
▸ Solider: 76 ([personal profile] personalwar)
▸ Ardyn Izunia ([personal profile] daemonized)
▸ Mai([personal profile] maipokerface)
▸ Olivier Armstrong ([profile] wallsofbriggs)
▸ Atsushi Nakajima ([personal profile] gekkajuu)

Members of Group B:
▸ Kale ([personal profile] kaleorbekaled)
▸ Diana Prince ([personal profile] wondie)
▸ Pheonix Wright ([profile] objectionattourney)
▸ Revolver Ocelot ([personal profile] shashka)
▸ Frederick ([personal profile] pebblestone)
▸ John Sheppard ([personal profile] impavid
▸ Ianto Jones ([personal profile] torchwoodteaboy)
▸ Lena Oxton ([profile] quevarly)
▸ Allura ([personal profile] quintessent)

Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back...

For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too.

While weathering the conditions may have been a bit tiring, this journey isn't too bad, right?

Well, maybe not.
  • GROUP A. Once the carriage gets through the worst of the terrain and finally manages to depart from the watchtower, it won't be long until the group is met with a physical roadblock. A large tree trunk will be set down the center of the road, acting as a blockade.

    But, before the group can react or begin crafting a plan around this obstruction, the carriage will be attacked without warning. At first, it's unclear where the attack comes from or from whom, but you don't have the leisure to deliberate this. You hear one of your fellow guards mention something about bandits frequenting these parts, but maybe there's more to it?

    Either way, your task is clear: protect the artifact, Nithor's skull, and fight the bandits off. You'll be encouraged to try and capture them so that they may later be turned and questioned by the authorities.

  • GROUP B. With clear motives to restock and collect a few more materials for the carriage, it's evident that the envoy will appear restless to arrive at the second checkpoint. However, despite their unspoken delight at seeing the South Outpost from a distance, it's clear something has gone awry.

    There will be several hooded figures awaiting them right where the mud path meets the cobblestone of the Outpost's road. Soon, several more of these figures will come to flank them from both sides. While they seem like bandits, at least from their physical appearance, there is something far more polished in their movements.

    They will be attacking the envoy in concise, practiced formations. For those who are more perceptive, it becomes obvious that they are moving around and acting as decoy to one central figure. This member is likely the "leader" of their group, but no matter how one may try to close the distance between themselves and this mysterious leader, someone will constantly get in the way of that. The fighting also seems to act as a distraction since by the time everything is cleared up... only two things are missing.

    The leader of this group of bandits and more importantly — Ysverai's heart.
NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them.
FINAL OOC NOTE    
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.

An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST.

For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST.

Please direct all queries to the question thread below. Thank you, and have fun!
steponme: look, shock (♩ Go look)

Smol Sleepy Hime...!

[personal profile] steponme 2018-05-24 01:56 am (UTC)(link)
[There's a very... very very smol human drifting down the murky water of the swamp atop an equally small leaf. How did this happen?? We just don't know. Maybe she's just so light that the leaf she decided to use as a temporary bed got carried away by the wind. But regardless, having had something very similar happen to him earlier, there's no way Shell is going to just let some fish or bird make a snack of her.]

[It takes a bit of wading through the water to reach her (covering his pants in algae in the process, a tragedy) but when he does, he carefully scoops up the leaf. Is she really just asleep? Or...]


Hey, are you all right? Can you hear me?
versianvirtue: (17)

[personal profile] versianvirtue 2018-05-24 10:40 pm (UTC)(link)
[Shell makes great sacrifices in order to save another person's life. His lower half may be part swamp monster, but the other half is pure angel.

She stirs with a stretch, uttering squeaky sounds from her throat as she does so. Her eyes blink open, but they're hazy and bound by the spell of sleep still. Her eyelids grow too heavy and fall shut. She dozes off with a smile.]


Mmmm...

[Well, that was an... attempt... at replying to someone she's only dimly aware of. She curls up on her leaf.]
steponme: smile (♫ The sinking feeling)

[personal profile] steponme 2018-05-26 04:14 am (UTC)(link)
[...she's not sleeping because of the spell around the village, is she? Hm... in that case, he'll just have to bring her there. That's the only way he was able to return to normal, after all. And hopefully carrying her there means it won't matter if she wasn't able to smoke any fyrra.]

[And so begins the journey back! But every so often he calls to her again, to see if she might wake up yet. He'd try and shake her shoulder or something, but-- but she's so tiny!! He doesn't want to hurt her!!]
versianvirtue: (23)

[personal profile] versianvirtue 2018-05-27 10:03 pm (UTC)(link)
[All this noise and the jostling of her new crypiremobile is enough to bring her to short bouts of wakefulness. Most of the time, they're nothing significant and amount to as much as a stir and a soft murmur. But once, she reins enough in to be more cognizant of her situations.]

Who...?

[She gazes up at Shell's face, drowsiness dimming her eyes. She blinks and blinks, trying to keep herself from slipping away again.]
steponme: smile (♪ When you get what you want)

[personal profile] steponme 2018-05-29 08:31 am (UTC)(link)
--oh! You finally woke up!

[Hopefully she doesn't startle at the size of the giant carrying her in his hands. He'll try and smile to appear friendly, but gee, those are some mighty big fangs he has. Especially when she's so smol in comparison.]

My name is Shell. I found you sleeping and floating down the swamp on a leaf. Does... any of that sound familiar to you?
versianvirtue: (14)

[personal profile] versianvirtue 2018-06-02 02:36 am (UTC)(link)
[She's grown used to Reign's fangs, but my, what big teeth Shell has when she's only a few inches tall...! And, let's face it: she's half-asleep and woozy. She shakes out of her bleariness, gasps, and screams, holding her arms out as though it would protect her.]

Stay away!!

[Hey, look at the bright side! It definitely perked her up! ...Did she even hear a word he said?]
steponme: look, shock, blush (♩ Took to me)

[personal profile] steponme 2018-06-08 07:18 am (UTC)(link)
[Well, he can't exactly stay away when he's the one holding her... He can try holding her a little further away?? But he's too worried about dropping her or having her tumble out of his hands to hold her out too far.]

I-I'm sorry! I'm not going to hurt you! It's okay!

[Ooh, he should be careful. If he lets himself get too distracted, he might just step I the same mushroom that made her tiny in the first place.]
versianvirtue: (38)

[personal profile] versianvirtue 2018-06-13 11:12 pm (UTC)(link)
[And then they would both be tiny and lost! Or maybe you'll find a mushroom that makes you even bigger? Perish the thought.

Asseylum snaps to it when she hears his reassurance, which is a lot less terrifying than giant fangs to a freshly-woken young lady. She blinks, rubbing her eyes, which feel dangerously heavy. All of her feels heavy, laden with the compulsion of slumber.]


I can't... stop sleeping...

[This is such a frustrating battle! She joggles her head and smacks both of her cheeks with her palms to combat the urge to go under again.]
steponme: sad, look, blush (♫ Ever pacify)

[personal profile] steponme 2018-06-15 05:21 pm (UTC)(link)
[His shoulders relax as she does, glad he won't have to deal with a frightened and screaming human the whole way back. He's had enough experience dealing with people being afraid of him back home.]

It's probably the sleep spell surrounding the village. It should get easier to stay awake the closer we get, but you should make sure to smoke some fyrra before you try and leave again.

[Come to think of it, didn't she have a little pipe with her? Did she just not know how to use it?]
Edited (I can grammar) 2018-06-15 17:22 (UTC)
versianvirtue: (40)

[personal profile] versianvirtue 2018-07-05 01:35 am (UTC)(link)
[Even paying attention proves to be a Sisyphean task in her state... She begins to doze off, but jolts awake midway through.]

Fyrra...

[she murmurs dimly, spreading across his palm with her arm outstretched, reaching for something. She pats the surface of his hand a couple of times before succumbing to the crash of another wave of sleep, nestling against him in comfortable defeat.

When she shifts this way, a tiny object becomes visible. Her pipe has been behind her this entire time! Earth to Asseylum!]