Entry tags:
- *event,
- aldnoah.zero: asseylum vers allusia,
- aldnoah.zero: slaine troyard,
- blood bank: reign fear,
- blood bank: shell overlord,
- blood+: diva,
- blue exorcist: mephisto pheles,
- bungou stray dogs: atsushi nakajima,
- bungou stray dogs: chuuya nakahara,
- bungou stray dogs: osamu dazai,
- camp half-blood: percy jackson,
- dceu: clark kent,
- dragon age: anders,
- dragon age: justice,
- ffxiv: alisaie leveilleur,
- ffxv: prompto argentum,
- fire emblem: frederick,
- fullmetal alchemist: olivier armstrong,
- granblue fantasy: cain,
- guilty gear: venom,
- gundam: mikazuki augus,
- gundam: setsuna f. seiei,
- it: richie tozier,
- jjba: rohan kishibe,
- kingdom hearts: terra,
- little witch academia: atsuko kagari (ak,
- loz: urbosa,
- mcu: peter quill,
- outlander: claire fraser,
- overwatch: jack morrison (soldier 76),
- penumbra podcast: peter nureyev,
- star trek: james t. kirk,
- stargate: john sheppard,
- teahouse: linneus,
- tenchi muyo!: ryoko hakubi,
- torchwood: ianto jones
❪ event ❫ khalo? can you hear me?
OLYMPIAN PRESERVATION ![]() The city of Olympia is preparing the send-off of its most prized artifact: the heart of the ancient dragon, Ysverai. In doing this, they've transformed the palace court into an exhibition detailing the centuries-old war between Wyver and Olympia. Sculptures of Nithor the Exalted and his men and women in clean, white marble, while their armors are polished in perfect gold. Among Nithor are the sculptures of stallions in all shapes and sizes that also aided in the great war. Further in the exhibition, one may also find other artifacts of much older weaponry, rusted by its time in the earth, and items found from a time when humans feared the dragons. The Royal Guard has increased its numbers in wake of such a public event, particularly because the heart will be in display also. The heart is not what one might expect it to be: about the size of an average human, the heart's core is surrounded in stone, a red glow emitting from its still beating core. If that were not unsettling enough, one might also find that lingering around this particular exhibit will have undue affects on one's inhibitions. You'll notice your heart has fallen into sync with the organ, and your more selfish desires will come forth. Things that have long been buried will rise up and place you in a state of unease, encouraging paranoia about your companions intentions. Allow it to fester, and one will carry this feeling with them long after you've left the scene. It's probably a good thing this is leaving Olympia — perhaps it's a source of so much conflict you've endured. It's easy to become mesmerized by all the historical artifacts that are present in Olympia's exhibition. Some even seem mystical or, like Ysverai’s heart, to hold unspeakable powers. Others are just a little eerie. Either way, Olympia prides itself in its generosity and their grand displays, and so refugees are urged to learn more about their artifacts by spending the night in Palace Court. Though, someone should probably mention that there are rumors of strange, almost occult things happening around these relics at night. People speak of armored soldiers casting shadows that have the ability to walk on their own, or gemstones that catch the moonlight in a certain way and show you visions. But those are just silly ghost stories, right? TALL TALES OF KHALO VILLAGE
Because of Khalo's proximity to Wyver, it's no surprise that they would catch wind of the peace talks between Wyver and Olympia. In response, for the first time in centuries, Khalo Village has willingly granted passage to outsiders — but visitors will immediately find out that one cannot just simply walk into the village. Visitors will need to inhale the smoke of a fyrra herb in order to enter the premises without falling into slumber.
Khalo is notably different than what refugees are used to. Visitors, specifically refugees, will find that they are exceedingly accommodating. The Khali are very intrigued by the outsiders, thus they're treated with much respect and given instant access to some of the best lounges and fyrra the village has to offer. In exchange, the village is interested in hearing about your journey thus far. Whether it be through a conversation with another individual or the Khali themselves, they'll very likely to have been eavesdropping and recording the tales of their exploits. Why, exactly? ![]() Perhaps it will not be immediately clear, but if you happened upon a venasou, a tamed Khali creature, it may have guided you to their Enchanted Library. Upon entering the library, visitors will notice that it is quite the happening place — but not because it's occupied by the Khali, but because there seems to be an assembly of magical quills seemingly writing on their own. The quills are mostly undisturbed by the intrusion and will not stop writing even if parchment is taken from it; it will simply produce another piece of paper and continue its tales. If you happen to read the parchment, you may notice that there is a daunting similarity between your story and the ones being written here. Tales of Thesa birthing new races and sending them from the sky, for example, are very popular in Khalo Village. They mark July 15th as the day in which the Moon Goddess, Thesa, created more people in her image and brought them to El Nysa as saviors. The coincidences don't end there: specifics about your home world might be found in the writings if you search deeply enough — but it's not without its exaggerations. These stories are given all sorts of poetic and literary forms, from short stories to limericks, biographies to something similar to haiku. If asked, the Khali will inform visitors that the enchanted library has access to vague parts of your memories, and thus it is duty-bound to record. The Khali have not seen stories as strange as the ones being made by refugees, which is largely why they are interested in them. NOTE: This is entirely optional! You may make up your own "stories" While tales of the Thesa's descendants are still being written, visitors of the Enchanted Library might find intrigue in the more complete works — It seems to end there. Refugees are naturally allowed to question the natives. However, keep in mind that many of their replies will seem more like speculation than fact. But maybe that can be fun too? If you have no interest in the library and the tales they've woven, feel free to explore any of the other areas of interest. Khalo Village is thrilled to be open for you all. THOSE THAT SEEK PEACE, AND THOSE THAT SEEK -- ![]() The morning of the 20th is marked by fairly dismal weather. The sky is overcast and a downpour seems imminent. Regardless of the poor forecast, those who signed up to assist in this mission will be required to come early in order to receive their briefing.
Due to the rain, members of Group A will have to immediately stop by the checkpoint at the East Watchtower. Additionally, the Royal Guard and Knightryders are well-prepared with extra cloaks for those who may require it. They also will provide basic refreshments such as water and bread. People are encouraged to take what they need prior to their departure on this mission. The checkpoints are a bit far between, after all. Members of the envoy will also be encouraged to utilize this time to become familiar with one another. Maybe some introductions are in order? You never know who will end up having your back... For both groups, the paths will be relatively straightforward with evenly spaced checkpoints along the way. The only issue seems to be the downpour, really. The rain is unforgiving and the roads easily become unstable and increasingly difficult for the carriage to be drawn through. Hence, there may be more than one occasion where you will be expected to lend a hand in prying out its wheels from a particularly pesky (and muddy) pothole. Or perhaps you will be called upon by a fellow guard to assist in getting a particularly stubborn creature out of the path ahead of you. Seems like it may be a longer journey than you expected. Dirtier, too. While weathering the conditions may have been a bit tiring, this journey isn't too bad, right? Well, maybe not. NOTE: Those RNG'd to thread out the capture and questioning of the bandits will have starters below. For everyone else that signed up, you will still have the opportunity to capture the assailants even though they were not selected to thread the interrogation; you are free to make up your NPCs with the same basic guideline: they will not reveal their motive or their organization. You may turn them in to authorities (Wyver or Olympia or otherwise) or find creative ways to get rid of them. FINAL OOC NOTE
To reiterate: you may use this log as a general mingle for everything from the May Outline, including all Khalo Village activities. In other words, your top-levels don't necessarily have to be related to the prompts written here.
An AC-eligible thread in which your character participates in anything mentioned in the May Outline and/or Khalo Village location page may be submitted for 2 REP POINT FOR EITHER OLYMPIA OR WYVER. SUBMIT THE THREAD FOR OLYMPIA OR WYVER HERE OR HERE RESPECTIVELY BY June 10th 11:59 PM EST. For those who participated in this month's plot-related portion, to receive IC recognition for it, a summary of the thread must be submitted HERE by June 8th 11:59 PM EST. Please direct all queries to the question thread below. Thank you, and have fun!
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closed to jim & john;
He'd had a feeling that Jim had wanted to get an early start of things, and so he'd made it a point to be up bright and early. A gesture he hopes the pair of them appreciate, considering that Jim doesn't have a coffee maker and to say that Ianto is addicted is rather an understatement at this point. A text from John confirms the other man is on his way and that Ianto's efforts are not in vain, and he does his best to prop himself upright at the table and look alive as he waits for some sign of the other man's arrival.
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He's currently leaning against the counter, chewing on some leftover sandwich. It's a little soggy, and the lettuce has gone funny in the fridge.
"Sure you're gonna be okay? I could probably find some toothpicks to hold your eyelids up if you need it."
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John can't believe that Ianto has asked him to play nice. He's always nice! Sure, sometimes he has a little trouble keeping his mouth shut but he's a nice person. People like him!
Well. People like him when he wants them to like him.
Which is the awkward part, probably. He needs to work on the whole antsy, defensive thing. It's just difficult, when he's already done this whole dance of proving himself and establishing himself and nobody here cares anyway so what's the point. He even feels angry at himself for it.
Still, he can try -- so after spending three quarters of the night awake on his little investigation he showers and changes up at the station. No need to confirm any bias by turning up looking too bad, even if he has a brand new cut on one side of his face. It's cleaned and not bleeding, and he's wearing his black Atlantis team jacket over a fresh short-sleeved t-shirt as he knocks on the door. It'll get hot soon enough once the sun is properly up, but John has been in heat before on duty and he'd rather have a jacket he can stuff in his bag and get out again in case it rains. He's even bothered to shave to minimise the judgement, because he's emotionally bracing himself for feeling judged at least fifteen to twenty minutes into this. He's turned away when the door opens, bag slung over one shoulder as he uneasily surveys the surrounding area. There's always a chance of more bandits following him, or shamans. Or both, he supposes. Or just the little kids from the old city who seem sure he has something worth stealing. The lines of his shoulders are tense and uneasy, but after a second he senses the door is open and turns. His posture snaps back into relaxed and easygoing reflexively, because look he's being nice, and John paints on his best we're all best friends this is fine smile. It's practised enough that it's pretty convincing.
"Hey, kids. Picked up some bread on the way up through the markets."
You know, so he wasn't just turning up and eating someone's food then leaving and all.
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He eyes Jim's soggy sandwich before shaking his head. "I'll be fine," he says. Wondering just how anyone can be so cheery so soon in the day before he hears John at the door. Glancing at the other man he pushes himself up from the table and runs a hand over his face and through his hair in the attempt to look a little more alive. Though he has to admit, he looks better rested than John does himself. He may be tired but he takes in just about everything about the other man, from the change of his clothes, the fact that he shaved, the new cut on his cheek, to the casual smile on his face and set of his shoulders.
Several emotions play over his face as he holds back the questions he wants to ask (also kids, really John?). Digging for something witty to say in return, before settling on simply, "Bless you. Here, come in." He tosses a glance back at Jim as he lets John in the door, before adding, "Maybe you can freshen up that sandwich."
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Jim laughs quietly at Ianto, and then wolfs down the rest of the sandwich when someone's at the door. Too late to freshen anything.
"Hey, good morning," he greets, pushing off the counter. Maybe his own genuine ease can sooth whatever anxious knots John's secretly tying himself up in. "Thanks, man. I know my cooking isn't anyone's favorite, you might be saving a life." Jim will still eat it, though, because food going to waste isn't something he abides by, no matter what it happens to be. (While still being practical enough to understand not everyone wants weird leftovers.)
"So." He presses his hands together. "We're talking shamans and the Altar of Volkkra. Yeah?"
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"Help yourself," he says, and dumps down a paper bag on the kitchen table. The bread is fresh and also, slightly flavoured he thinks? He was hungry enough that it smelled good. His rucksack lands on the floor by a chair and John shrugs off his jacket, loops it over the back. There's a clean, new-looking bandage around his left arm where the bandit stabbed him -- along with a couple of newer (but still clean) scuffs and scratches on his skin. "So, good news everyone! Shamans drink dragon blood to become temporarily invulnerable and apparently it's spicy and therefore useful as a condiment."
This is not in fact good news but who's counting.
"Also, their hobbies include kidnapping, putting people in cage fights against chimeras and burning things. You still got a headache?"
The last part directed at Ianto, because he's thinking about his knock to the head and the no-fussing rule definitely doesn't apply to him.
"And if you lie to me," he adds, "I'm selling the coffee maker."
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"It's fine," he says, as he digs around in Jim's little kitchen for some sort of knife to slice up the bread. (It does smell good.) Technically, he isn't lying to the other man by saying so either, even if he's not quite admitting to the fact that he's still got a headache either. It's fine. Just dehydration, or the damned humidity, or the fact that he hasn't had a decent coffee in over a day now. It really was only just a bump on the head, he's had worse, he'll live.
"Don't you dare touch that press," he warns over his shoulder. "Never get between a man and his coffee, John. You wouldn't like me when I'm angry." It's a deflection, pure and simple. Peppered with pop culture references which are John's favorite and thus will help his case, right?
"When you say 'invulnerable'..." he asks, turning with a knife he's managed to find -- maybe not the best for the job but it will do in a pinch. Sorry, Jim. You're the host but he's taken over hosting duties, it's what he does. "Do we know exactly what that entails?" He glances at the Captain. "Have you encountered any of this?"
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Knock yourself out, Ianto. Jim offered him run of the place, after all.
"They're fanatics, all of them. Even the few remaining who've pleaded innocent, I don't particularly trust. Prior to the riots a few months back, they weren't regarded with such open suspicion, because - as far as I know - there wasn't anything to suggest they were ever up to anything sinister, just your basic, weirdo dragon-worshiping, magic-experimenting cult. They were even open to helping refugees learn about the culture here. Either there was an abrupt internal change, or the majority of them were playing a good, quiet long game.
"During the riots, they passed out tainted blood under the guise of it being a normal cultural ritual - which it was, except this time, the blood had the side-effect of turning anyone who drank it into a violent berserker. The same effect that a gas released in Olympia at the same time had. They were behind kidnappings in Wyver then, and they were behind the mass kidnappings here later, where refugees were taken, held, and tortured.
They use magic, usually through the form of potions they drink or poisons used on others, but they're inventive, so I wouldn't expect them to be limited to that anymore. I can't imagine there are many left, though. Wyver doesn't have much in the way of safe accommodations for prisoners. They weren't prepared to be taken alive. Was there magic being used in the attack on the convoy?"
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Or just weird, because addictive and also weird substances that make you hyper strong are especially bad. John flips the chair he's standing beside around and straddles it, moves his bag onto the table and begins rummaging before squinting up at Ianto again.
"You sure? I've got some painkillers here."
He pulls some out of a pocket, followed by what looks to be a sealed bottle of water. John wasn't quite sure if tap water would be safe out here.
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Snagging a piece of bread, he's halfway through his first warm, fresh bite when John pulls his first punch. Ianto's eyes track warily between the two men with him, as though this were some sort of trap (because in a way, he knows it is). He's damned if he doesn't accept John's offer, in case his headache increases. And damned if he does, because then he'll know to call him on his bluff and who knows what will happen then. Will he insist he'll have to stay behind, while he runs headfirst into danger again? Like hell he'd agree to that.
"I thought you said I wasn't to take any," he dodges, carefully. And anyway what happened to your face, he wants to counter, but Jim is there and it's perhaps the only thing that saves him. Speaking of -- Ianto turns to the other man and tries to deflect again. "You said you'd had dealings with him before as well? Rasyc, that is?" He hadn't texted John everything they'd talked about last night, after all. Is there anything Jim hasn't said yet that he's missing? (Deflect, deflect...)
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No response from this corner for a minute. Since you two seem to need one ??? Take some advil if you want it, buddy, you're not gonna bleed out, you were way too coherent and alert for a concussion.
".. There's no evidence about whether or not it's addictive," he says eventually. "It's a special occasion type thing, even when it's not weaponized. Could be, as easily as not. And no, I hadn't ever personally dealt with Rasyc, but between the rumor mill after the abductions and the records in Khalo, he's not an unknown figure to anybody paying attention to the whispers here." Which Jim does.
"He was running a kind of extra-legal borderline vigilante group, until he disbanded them and torched a building, when the Coalition was announced. Grade A tantrum. Looks like he's put his money where his mouth is, though."
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You know, a proper monologue to get the mood going. He shoves the pack of painkillers onto the table an inch toward Ianto and sets the bottle of water beside it, and adds --
"I said don't take anything with anti-inflammatory properties. This is fine."
That done, he grabs a piece of bread for himself and begins to chew thoughtfully.
"We need more info on him, how much damage he's willing to do. There's a difference between someone who would happily set fire to a peace treaty and start an arms race, and someone who wouldn't blink at just nuking the entire of Olympia then making themselves king of the rubble. He's obviously not afraid to kill people but it's more a matter of scale."
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"The one you questioned seemed to suggest Olympia should be on the alert, yeah," he points out to John. "I suppose that it could be all talk, but. It's a lot of work to go through for that. And now with a dragon in the mix thank to this Heart..."
They need more information, John's right. The question is, from where? "I'm assuming that none of the bandits captured will say any more on the subject," he hazards aloud. Because that would be too easy. "Where were these... Mythi's Fangs of his known to band up? Here in Wyver?"
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Good old progress and decorum, full of people who studiously mind their own business, often to disastrous ends.
Furthermore - "His father is the king of Wyver, who he thinks is a weakling, and Wyver's entire culture is based around might, virtually always expressed by violence. Those riots were born out of a happy festival overseen by Shanrian that included gladiator combat and voluntary ritual bloodletting into bonfires. We have to assumed he'd level Olympia."
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"Apparently some of the more radical sorts believe Shanrian himself is some sort of agent for Olympia. I'm guessing this peace process proves that to them, that he's a traitor who doesn't have Olympia's best interests at hearts. You know, selling out, betrayal, all that good stuff."
John drums his fingers on the table for a long second. Which means if this ritual goes ahead it's definitely a bad time. Which means, also, they might need to assume even if it doesn't that something equally bad would come soon after. People who want war this badly, and are willing to do this much damage, rarely back down at a first loss.
"What this tells me is that we should get a move on and find out where they went."
You know, before anything is levelled.
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"He believes his father has gone soft," Ianto says. "Working with Olympia, humoring us and our coalition. This dragon is only the first step." He nods at John. "We're going to need to find them and put an end to it before he really gets going with anything worse. Shanrian could be next on the list, after all. His followers. I mean he may be estranged but he is his son, yeah? Who's next in line for control of Wyver?"
He glances between the pair of them warily. All of this just sounds like so much bad news, as far as Ianto is concerned.
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This seems like it's drawing to a close, so Jim fishes out his own backpack from the wealth of nothing in this tiny apartment. "I dunno," he admits, about the succession in Wyver. "He could have a dozen kids socked away."
Though something occurs to him - something not great, and that he's not sure if he needs to voice to the universe yet. Huh. Bounce that one off Peggy, first. Anyway: "Alright, coffee's two blocks north and one east, don't ask for anything 'hot', they'll think you mean the additive that makes fire come out of your nose. That's not a euphemism. While you're here," and this means Ianto but hey, good advice is good advice, "pick up some real boots and gloves, they mean business with leather, in this city. And wear that stupid thing I gave you if you're going to go poke your nose into the Altar, Ianto, you can put it under a glove if you don't want the attention."
A step or two towards the door and then a beat, he turns back to the both of them. "Oh. In Olympia, Rosalind Lutece has a store and sells 'shield potions', makes shit just bounce off you for a couple weeks. Works pretty well, I was one of her guinea pigs. Anyway, I really have to run. Don't worry about locking up, I never do. Stay safe and good luck, both of you."
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"Cool," he says instead, and splits the bread into smaller pieces absently. "I like shields. You staying here, then?"
To Ianto, that is. Not heading back to Olympia? He doesn't have to stay, after all. He's been hit in the head and he hates the heat.
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He turns to John at the question, before nodding. "Yeah," he replies. Careful about his response because while John has learned about Torchwood -- the hard way, through Ianto's memories themselves -- Jim still thinks that he's some regular office drone. God knows what he wonders about him getting himself caught up in all of this mess. "I know it's going rather above and beyond as far as our escort duties are concerned, but I can't just turn away from it now. Not if there's something I can do to help."
Even if that help is just to be there as someone to bounce ideas off of for John. He'd take it. Anything to feel like he were making a difference in some way.